Turn 15 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 15, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0071

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 8 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): Washington→New York — nearer teammate: bob, 1 move(s) vs your 2
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard]
  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
  Osaka: 3 red⚠ [in infect-discard]
  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Toronto — or 1 action: direct flight (you hold Toronto — your 4/4 blue set — burning drops it to 3/4; 5 blue in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 1
  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats]
  Mexico City: 2 yellow [in infect-discard]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  Lima: 1 yellow
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Moscow: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 0%, epidemic certain within 19 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU have a FULL SET (4/4) — station Atlanta (0 move(s)) to discoverCure
  yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok
  Istanbul (black, 3, imminent): 5 move(s): Washington→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5
  Baghdad (black, 3, imminent): 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6
  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
  Tehran (black, 2): 7 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's turn; I hold a full blue set (4/4) at Atlanta — cure next turn. Bob should know the Atlanta handoff is redundant; he's free to launch Baghdad/Istanbul runs. His OQN: expected outbreaks 0? The window says ~0.0 — no need.

Also advise: I cure blue next turn, then draw. Yellow 3/4, 6 in deck of 19 — ~6.3 yellow... 6/19 per card, 2/turn → decent.

Advice to Bob: skip the Atlanta handoff (set complete without it), go straight to black defusal — Baghdad+Istanbul (both 3⚠) via Cairo. That's his stated plan. Just confirm redundancy so he doesn't waste a turn shuttling to Atlanta. Send one message.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Atlanta handoff is REDUNDANT — I drew Paris+Washington and now hold a full blue set (Toronto, London, Paris, Washington) AT the Atlanta station. Blue cures on my next turn, first action. You're free: skip any shuttle to Atlanta and go straight to the black defusals — Baghdad 3⚠ and Istanbul 3⚠ via Cairo fuel, then Osaka/Bangkok red. Yellow still 3/4 (6 in deck) — my draws next 2-3 turns should finish it, and any yellow you draw is still welcome. Only 3 outbreak slots left, so OQN stays banked for a genuinely exposed window."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Told Bob the blue set is complete in my hand — blue cures next turn without his handoff, freeing him to run the Baghdad/Istanbul black defusals immediately. Standing by.

toolCalls: []

alice-legacy-p0072

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #124): Split call made: OQN FIRES NOW — six 3-cube cities are exposed (Baghdad, Istanbul, NY, SF, Osaka, Bangkok) and we only have 3 outbreak slots left; skipping tonight's infect phase protects the board AND your blue cure. Then I'm burning Cairo(black, cured-color spare) → drive Istanbul → treat×2 (Istanbul 3→1 tonight, →0 next turn) → Baghdad last cube sweep. NY/SF blue stay at 3 until your cure lands — they become one-treat erases the moment blue is cured, and I'll sweep them after Baghdad. That's the black supply bleed (5 left!) handled fastest. Veto if you'd rather I zero NY first.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's plan: OQN now (skips tonight's infect phase), then Cairo→Istanbul→treat×2, Baghdad sweep. No veto — solid. Brief ack or silence. His plan is good; silence is fine but a one-liner confirming no veto helps. I'll keep quiet? The instruction: reply only if it helps. His plan is clearly right; a short "no veto" avoids ambiguity about whether I saw it. Send one line.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "No veto — OQN now + Istanbul/Baghdad sweep is exactly right with only 3 outbreak slots left. Blue cures on my turn regardless. Go."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Endorsed Bob's OQN + Istanbul/Baghdad sweep. Next turn I cure blue at Atlanta — three cures down, one to go.

toolCalls: []

bob-legacy-p0067

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #123): Atlanta handoff is REDUNDANT — I drew Paris+Washington and now hold a full blue set (Toronto, London, Paris, Washington) AT the Atlanta station. Blue cures on my next turn, first action. You're free: skip any shuttle to Atlanta and go straight to the black defusals — Baghdad 3⚠ and Istanbul 3⚠ via Cairo fuel, then Osaka/Bangkok red. Yellow still 3/4 (6 in deck) — my draws next 2-3 turns should finish it, and any yellow you draw is still welcome. Only 3 outbreak slots left, so OQN stays banked for a genuinely exposed window.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Toronto
cures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 8 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]
  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York)
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to New York (1 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard]
  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard]
  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats]
  Mexico City: 2 yellow [in infect-discard]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  Lima: 1 yellow
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Moscow: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Istanbul (black, 3, imminent): 4 move(s): New York→Madrid→Algiers→Istanbul
  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
  Baghdad (black, 3, imminent): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad
  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok
  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran
station opportunities (stations enable cures and shuttle travel):
  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 2 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - shore up black at Istanbul (supply strained: 5 left) — fly Cairo, drive Istanbul, treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
     burns: black CURED — spare
  - defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — fly Cairo, drive Baghdad, treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
     burns: black CURED — spare
  - break the Toronto–New York blue cluster at New York — drive New York, treat blue, treat blue, treat blue
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  - defuse New York and return to Toronto (round trip, 3 actions) — drive New York, treat blue, drive Toronto
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "shore up black at Istanbul", "defuse the armed discard bomb at Baghdad", "break the Toronto–New York blue cluster at New …", "defuse New York and return to Toronto" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 1), which neither axis prices.
  exchange "shore up black at Istanbul" → "defuse the armed discard bomb at Baghdad": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse the armed discard bomb at Baghdad" → "break the Toronto–New York blue cluster at New …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Toronto–New York blue cluster at New …" → "defuse New York and return to Toronto": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Washington"}
  [4] {"tag":"driveFerry","to":"New York"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "New York", "Tokyo", "Atlanta"
  [9] {"tag":"shuttleFlight","to":"Atlanta"}
  [10] {"tag":"shuttleFlight","to":"Lima"}
  [11] {"tag":"treatDisease","color":"blue"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [12] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
  [13] {"tag":"contingencyTake","event":"forecast"}

⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

My turn. 4 actions. Blue cures next turn (alice, 1st action). I'm at Toronto. Board: Baghdad 3⚠, Istanbul 3⚠, NY 3⚠, Bangkok 3⚠, Osaka 3⚠, SF 3⚠, Toronto 2 (here).

Best line: black cluster Baghdad+Istanbul via Cairo: direct flight Cairo (1, burns Cairo — cured color, spare), drive Istanbul (2), treat Istanbul (3→0, 3), drive Baghdad (4), treat Baghdad next turn (3→0). That clears Istanbul fully + starts Baghdad; refunds 6 black over 2 turns. Black supply 5 left — critical.

NY 3 blue: I'm 1 move away; treat blue clears 3→0? Blue UNCURED this turn (cures next turn at alice's first action). Treat = 1 cube per action. NY: drive NY (1), treat (3→2), treat (2→1), treat (1→0) = 4 actions, NY zeroed. But blue cures next turn anyway — one treat next turn erases it whole. NY is in infect-discard; risk: NY infection card during next infect phase (after alice's turn) → outbreak (NY 3 + 1 = 4 → outbreak, chains into Toronto (2→3) + Washington... chains: NY neighbors Toronto(2), Washington(?), London? NY: Toronto, Washington, London, Madrid. Washington/London/Madrid clean. Toronto 2→3. So 1 outbreak + Toronto to 3. Risk window: alice's infect phase tonight, P(NY card) ≈ 3/39... rate 3 cards. ~8%.

Also I could play OQN right now to skip alice's... no — OQN skips the next infect phase regardless of whose turn; playing it during my turn skips the infect phase after MY turn (i.e., after alice's actions, before... wait: order: my actions → my draw → infect; then alice's actions → her draw → infect. OQN played during MY turn skips the NEXT infect phase = the one right after my draw (tonight). Hmm, that protects against tonight's infect phase. NY/SF/Osaka/Baghdad/Istanbul/Bangkok all at 3⚠. If I play OQN now, tonight's infect phase (3 cards at rate 3) is skipped entirely — huge given 3 outbreak slots left. Alice said: play OQN only if NY/SF/Osaka/Baghdad still exposed at 3 when turn starts. They ARE all at 3 (Baghdad, NY, SF, Osaka, Bangkok, Istanbul — six 3-cube cities!). This is exactly the "genuinely exposed window." Play OQN now — free, no action cost.

Then: 4 actions. Sequence:
1. OQN (free) — skips tonight's infect phase.
2. Direct flight Cairo (burns Cairo, cured-black spare) — 1 action.
3. Drive Istanbul — 2.
4. Treat Istanbul 3→0 — 3.
5. Drive Baghdad — 4.
End: at Baghdad (3⚠), next turn treat → 0. Istanbul zeroed.

Wait — order: play OQN BEFORE my draw phase? The event skips the next infect phase, which comes after my draw. Playing it now works. But should I worry: my own draw could hit an epidemic tonight — OQN skips the infect phase but the epidemic's own infect step still happens? "raise infection rate, infect bottom card's city with 3 cubes, then shuffle" — the epidemic's forced infection still occurs even on OQN? Rules: One Quiet Night skips the infect phase; the epidemic card's forced 3-cube placement still happens. Eh — acceptable.

Alternative uses of Cairo: Istanbul (4 moves vs NY→Madrid→Algiers→Istanbul). Direct Cairo + drive = Istanbul in 2 actions. Baghdad = Cairo+1. Can't do both fully this turn; Istanbul first (clears 3 fully), then Baghdad next turn (Cairo spent... after Istanbul clear I'm IN Istanbul; Baghdad drive (1), treat (1) next turn = fine, no more cards needed).

Execute: OQN (free), directFlight Cairo, drive Istanbul, treat black ×... 3 treats = only 2 actions left after flight+drive. Flight(1)+drive(2)+treat(3)+treat(4) → Istanbul 3→1. Hmm. Or flight(1)+drive(2)+treat(3)+treat(4) leaves Istanbul 1 cube. Or better: flight Cairo(1), drive Istanbul(2), treat(3), treat(4) → 3→1; next turn treat→0 + drive Baghdad + treat Baghdad 3→2... then treat again needs another turn. Ugh.

Alternative: skip Istanbul, go Baghdad? Same math.

What about NY first? I'm AT Toronto, NY 1 move. drive NY(1), treat(2), treat(3), treat(4) → NY 0 this turn, and blue cures tomorrow making all blue cleanup trivial. Then black cluster next turns: Cairo flight + Istanbul + Baghdad = 2 turns. Total NY 3 cubes + Istanbul 3 + Baghdad 3 = 9 cubes over 3 turns. With OQN protecting tonight.

Versus Cairo route tonight: Istanbul 0 + Baghdad 3→2... then NY next turn (drive Istanbul→? Istanbul→Cairo? no, after Baghdad... routing gets messy.

Cube math with OQN protecting tonight's phase:
Option A (NY): tonight NY 0. Then turn+2: Cairo flight? I'm in NY: direct Cairo (burn Cairo), drive Istanbul, treat, treat → Istanbul 1 left; turn+3: treat Istanbul (0), drive Baghdad, treat Baghdad (3→2); turn+4: treat Baghdad (0). All cleared by turn+4. Meanwhile alice cures blue turn+1 and draws yellows.
Option B (Istanbul): tonight Istanbul 0... wait Istanbul treat×2 = 3→1 (only 2 treats available). Hmm: flight(1), drive(2), treat(3), treat(4) → Istanbul 1. turn+2: treat Istanbul (0), drive Baghdad (1 move? Istanbul→Baghdad adjacent yes), treat Baghdad (3→2); turn+3: treat Baghdad (0). Also done turn+3. NY stays 3⚠ until... turn+3/4, but blue cured at turn+1 so NY erase = 1 treat anytime.
Option B clears Istanbul fully (3) + Baghdad (3 by turn+3) = 6 black; NY deferred to a 1-treat erase post-cure. Option A clears NY fully (3) + Istanbul partial.

Black supply 5 left is the tightest — Option B refunds more black faster. Also Baghdad+Istanbul are reshuffle traps (both in infect-discard).

Go Option B + OQN now. Also message alice (split call requirement): OQN firing now (six 3-cube cities exposed), Cairo→Istanbul→Baghdad black sweep, NY deferred to post-cure one-treat.

Actions:
1. playEvent OQN (free)
2. directFlight Cairo
3. driveFerry Istanbul
4. treatDisease black ×2 (2 actions)

Send message first.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call made: OQN FIRES NOW — six 3-cube cities are exposed (Baghdad, Istanbul, NY, SF, Osaka, Bangkok) and we only have 3 outbreak slots left; skipping tonight's infect phase protects the board AND your blue cure. Then I'm burning Cairo(black, cured-color spare) → drive Istanbul → treat×2 (Istanbul 3→1 tonight, →0 next turn) → Baghdad last cube sweep. NY/SF blue stay at 3 until your cure lands — they become one-treat erases the moment blue is cured, and I'll sweep them after Baghdad. That's the black supply bleed (5 left!) handled fastest. Veto if you'd rather I zero NY first."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}}

bob-legacy-p0068

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Toronto
cures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Toronto(contingencyPlanner) hand=4 [Cairo(black), New York(blue), Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 8 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Baghdad [black CURED: 1 treat clears ALL cubes here]
  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): New York — or 1 action: direct flight (you hold New York)
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok — or 2 action(s): go to New York (1 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard]
  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): New York→Madrid→Algiers→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard]
  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats]
  Mexico City: 2 yellow [in infect-discard]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  Lima: 1 yellow
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Moscow: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Istanbul (black, 3, imminent): 4 move(s): New York→Madrid→Algiers→Istanbul
  Osaka (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
  Baghdad (black, 3, imminent): 5 move(s): New York→Madrid→Algiers→Cairo→Baghdad
  Bangkok (red, 3, imminent): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Bangkok
  Hong Kong (red, 2): 4 move(s): Chicago→San Francisco→Manila→Hong Kong
  Kolkata (black, 2): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Chennai (black, 2): 5 move(s): Chicago→Los Angeles→Sydney→Jakarta→Chennai
  Tehran (black, 2): 6 move(s): New York→London→Essen→St. Petersburg→Moscow→Tehran
station opportunities (stations enable cures and shuttle travel):
  you hold Tokyo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Tokyo 3→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Osaka 4→1 (3 cubes); board-wide: 17 cities closer, 32 trip-actions shaved

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 2 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - shore up black at Istanbul (supply strained: 5 left) — fly Cairo, drive Istanbul, treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
     burns: black CURED — spare
  - defuse the armed discard bomb at Baghdad (black — fires on the next epidemic reshuffle) — fly Cairo, drive Baghdad, treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
     burns: black CURED — spare
  - break the Toronto–New York blue cluster at New York — drive New York, treat blue, treat blue, treat blue
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  - defuse New York and return to Toronto (round trip, 3 actions) — drive New York, treat blue, drive Toronto
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "shore up black at Istanbul", "defuse the armed discard bomb at Baghdad", "break the Toronto–New York blue cluster at New …", "defuse New York and return to Toronto" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 1), which neither axis prices.
  exchange "shore up black at Istanbul" → "defuse the armed discard bomb at Baghdad": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse the armed discard bomb at Baghdad" → "break the Toronto–New York blue cluster at New …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Toronto–New York blue cluster at New …" → "defuse New York and return to Toronto": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Washington"}
  [4] {"tag":"driveFerry","to":"New York"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "New York", "Tokyo", "Atlanta"
  [9] {"tag":"shuttleFlight","to":"Atlanta"}
  [10] {"tag":"shuttleFlight","to":"Lima"}
  [11] {"tag":"treatDisease","color":"blue"}
  [12] {"tag":"contingencyTake","event":"forecast"}
  [13] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

OQN played (skips next infect phase after my draw). Now: directFlight Cairo, drive Istanbul, treat ×2.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Cairo"}}}

bob-legacy-p0070

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #127): No veto — OQN now + Istanbul/Baghdad sweep is exactly right with only 3 outbreak slots left. Blue cures on my turn regardless. Go.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=contingencyPlanner at=Cairo
cures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Cairo(contingencyPlanner) hand=3 [New York(blue), Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 1 move(s): Baghdad [black CURED: 1 treat clears ALL cubes here]
  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — nearer teammate: alice, 2 move(s) vs your 3
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 4 action(s): go to New York (3 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard]
  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard]
  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Baghdad→Tehran [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  Lima: 1 yellow
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Moscow: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Baghdad (black, 3, imminent): 1 move(s): Baghdad
  Istanbul (black, 3, imminent): 1 move(s): Istanbul
  Bangkok (red, 3, imminent): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok
  Osaka (red, 3, imminent): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 7
  Tehran (black, 2): 2 move(s): Baghdad→Tehran
  Kolkata (black, 2): 4 move(s): Baghdad→Tehran→Delhi→Kolkata
  Chennai (black, 2): 4 move(s): Baghdad→Tehran→Delhi→Chennai
  Hong Kong (red, 2): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 3 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - shore up black at Baghdad (supply strained: 5 left) — drive Baghdad, treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
  - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Istanbul, treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
  - defuse Baghdad and return to Cairo (round trip, 3 actions) — drive Baghdad, treat black, drive Cairo
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
  - break the Toronto–New York blue cluster at New York — fly New York, treat blue, treat blue
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
     burns: blue: alice's 4/4 set covers it — spare
  "shore up black at Baghdad", "defuse the armed discard bomb at Istanbul", "defuse Baghdad and return to Cairo", "break the Toronto–New York blue cluster at New …" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 2), which neither axis prices.
  exchange "shore up black at Baghdad" → "defuse the armed discard bomb at Istanbul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse the armed discard bomb at Istanbul" → "defuse Baghdad and return to Cairo": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse Baghdad and return to Cairo" → "break the Toronto–New York blue cluster at New …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  [7] {"tag":"directFlight","to":"New York"}
  [8] {"tag":"directFlight","to":"Tokyo"}
  [9] {"tag":"directFlight","to":"Atlanta"}
  [10] {"tag":"contingencyTake","event":"forecast"}
  [11] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm at Cairo, 3 actions. Baghdad and Istanbul both 1 move away. Optimal: drive Baghdad (1), treat Baghdad 3→0 (1 action, black cured!) (2), drive Istanbul (3), treat Istanbul 3→2 (4). Then next turn: treat Istanbul →0, drive Tehran treat, etc. Wait — black cured means treat clears ALL cubes in one action! Baghdad 3→0 in ONE treat. So: drive Baghdad (1), treat black Baghdad→0 (2), drive Istanbul (3), treat black Istanbul→0 (4)... I only have 3 actions. So: drive Baghdad(1), treat(2)→Baghdad 0, drive Istanbul(3), treat Istanbul — 4th action not available. Istanbul next turn: 1 treat → 0, then Tehran (drive Baghdad→Tehran, treat 2→0), etc.

Do: Baghdad, treat, Istanbul, (treat next turn).

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}}

bob-legacy-p0072

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=contingencyPlanner at=Baghdad
cures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Baghdad(contingencyPlanner) hand=3 [New York(blue), Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:8 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Istanbul→Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — or 3 action(s): direct flight to Atlanta (spends Atlanta(blue)), then 2 move(s) to New York — nearer teammate: alice, 2 move(s) vs your 4
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Manila→San Francisco — or 2 action(s): direct flight to Tokyo (spends Tokyo(red)), then 1 move(s) to San Francisco — nearer teammate: alice, 2 move(s) vs your 6
  Istanbul: 3 black⚠ [in infect-discard] [black supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard]
  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black — pre-empt (one draw from critical): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  Lima: 1 yellow
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Moscow: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 16 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Istanbul (black, 3, imminent): 1 move(s): Istanbul
  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok
  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 6
  Tehran (black, 2): 1 move(s): Tehran
  Kolkata (black, 2): 3 move(s): Tehran→Delhi→Kolkata
  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai
  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - shore up black at Istanbul (supply strained: 8 left) — drive Istanbul
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - break the Toronto–New York blue cluster at New York — fly New York
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear blue at New York — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: blue: alice's 4/4 set covers it — spare
  - break the Hong Kong–Bangkok red cluster at Bangkok — drive Tehran
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Bangkok — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "shore up black at Istanbul", "break the Toronto–New York blue cluster at New …", "break the Hong Kong–Bangkok red cluster at Bang…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "shore up black at Istanbul" → "break the Toronto–New York blue cluster at New …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Toronto–New York blue cluster at New …" → "break the Hong Kong–Bangkok red cluster at Bang…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi"
  [7] {"tag":"directFlight","to":"New York"}
  [8] {"tag":"directFlight","to":"Tokyo"}
  [9] {"tag":"directFlight","to":"Atlanta"}
  [10] {"tag":"contingencyTake","event":"forecast"}
  [11] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Baghdad cleared (3 refunded). 1 action left: drive Istanbul (next turn treat → 0). That's the plan.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Istanbul"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

bob-legacy-p0069

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=contingencyPlanner at=Cairo
cures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Cairo(contingencyPlanner) hand=3 [New York(blue), Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — 1 move(s): Baghdad [black CURED: 1 treat clears ALL cubes here]
  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — nearer teammate: alice, 2 move(s) vs your 3
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 4 action(s): go to New York (3 move(s)), then charter to Bangkok (spends New York(blue)) [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard]
  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard]
  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 2 move(s): Baghdad→Tehran [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  Lima: 1 yellow
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Moscow: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Baghdad (black, 3, imminent): 1 move(s): Baghdad
  Istanbul (black, 3, imminent): 1 move(s): Istanbul
  Bangkok (red, 3, imminent): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok
  Osaka (red, 3, imminent): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 7
  Tehran (black, 2): 2 move(s): Baghdad→Tehran
  Kolkata (black, 2): 4 move(s): Baghdad→Tehran→Delhi→Kolkata
  Chennai (black, 2): 4 move(s): Baghdad→Tehran→Delhi→Chennai
  Hong Kong (red, 2): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong — nearer teammate: alice, 4 move(s) vs your 5

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 3 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - shore up black at Baghdad (supply strained: 5 left) — drive Baghdad, treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
  - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Istanbul, treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
  - defuse Baghdad and return to Cairo (round trip, 3 actions) — drive Baghdad, treat black, drive Cairo
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
  - break the Toronto–New York blue cluster at New York — fly New York, treat blue, treat blue
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
     burns: blue: alice's 4/4 set covers it — spare
  "shore up black at Baghdad", "defuse the armed discard bomb at Istanbul", "defuse Baghdad and return to Cairo", "break the Toronto–New York blue cluster at New …" tie exactly on both axes; ordered by cubes cleared (3, 3, 3, 2), which neither axis prices.
  exchange "shore up black at Baghdad" → "defuse the armed discard bomb at Istanbul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse the armed discard bomb at Istanbul" → "defuse Baghdad and return to Cairo": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse Baghdad and return to Cairo" → "break the Toronto–New York blue cluster at New …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  [7] {"tag":"directFlight","to":"New York"}
  [8] {"tag":"directFlight","to":"Tokyo"}
  [9] {"tag":"directFlight","to":"Atlanta"}
  [10] {"tag":"contingencyTake","event":"forecast"}
  [11] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0071

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Bangkok (3 red), San Francisco (3 blue), Istanbul (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=Baghdad
cures: blue:none yellow:none black:cured red:cured  outbreaks=5/8  infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Atlanta(scientist) hand=7 [Sao Paulo(yellow), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow), Paris(blue), Washington(blue)]  bob@Baghdad(contingencyPlanner) hand=3 [New York(blue), Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:5 red:13   decks: player=19 infection=39   player-discard: 1 blue, 3 yellow, 9 black, 9 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] [black supply 5 left, 19 on board, reshuffle trap] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
  New York: 3 blue⚠ [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Istanbul→Algiers→Madrid→New York — or 1 action: direct flight (you hold New York) — or 3 action(s): direct flight to Atlanta (spends Atlanta(blue)), then 2 move(s) to New York — nearer teammate: alice, 2 move(s) vs your 4
  Bangkok: 1 black, 3 red⚠ [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats] [red supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Tehran→Delhi→Kolkata→Bangkok [red CURED: 1 treat clears ALL cubes here]
  San Francisco: 3 blue⚠ [in infect-discard]
  Istanbul: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — 1 move(s): Istanbul [black CURED: 1 treat clears ALL cubes here]
  Osaka: 3 red⚠ [in infect-discard]
  Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
  Toronto: 2 blue [in infect-discard] [cluster Toronto–New York: 5 cubes — matures to 3s costs 6+ treats]
  Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
  Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Tehran [black CURED: 1 treat clears ALL cubes here]
  Mexico City: 2 yellow [in infect-discard]
  Paris: 1 blue
  Beijing: 1 red
  Delhi: 1 black
  Lima: 1 yellow
  St. Petersburg: 1 black
  Karachi: 1 black
  Mumbai: 1 black
  Moscow: 1 black
  Tokyo: 1 blue, 1 red
  Taipei: 1 red
  Manila: 1 blue
  Los Angeles: 1 blue

=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 19 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 11 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 7 over the 4 needed
  yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  yellow: alice collects (3/4) — give alice your yellow cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Baghdad (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Istanbul (black, 3, imminent): 1 move(s): Istanbul
  Bangkok (red, 3, imminent): 4 move(s): Tehran→Delhi→Kolkata→Bangkok
  Osaka (red, 3, imminent): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: alice, 4 move(s) vs your 6
  Tehran (black, 2): 1 move(s): Tehran
  Kolkata (black, 2): 3 move(s): Tehran→Delhi→Kolkata
  Chennai (black, 2): 3 move(s): Tehran→Delhi→Chennai
  Hong Kong (red, 2): 4 move(s): Tehran→Delhi→Kolkata→Hong Kong

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~9 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - shore up black at Baghdad (supply strained: 5 left) — treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
  - defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Istanbul, treat black
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 3 black (supply 8 after) to a strained supply
  - break the Toronto–New York blue cluster at New York — fly New York, treat blue
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
     burns: blue: alice's 4/4 set covers it — spare
  "shore up black at Baghdad", "defuse the armed discard bomb at Istanbul", "break the Toronto–New York blue cluster at New …" tie exactly on both axes; ordered by cubes cleared (3, 3, 1), which neither axis prices.
  exchange "shore up black at Baghdad" → "defuse the armed discard bomb at Istanbul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse the armed discard bomb at Istanbul" → "break the Toronto–New York blue cluster at New …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Istanbul", "Cairo", "Tehran", "Riyadh", "Karachi"
  [7] {"tag":"directFlight","to":"New York"}
  [8] {"tag":"directFlight","to":"Tokyo"}
  [9] {"tag":"directFlight","to":"Atlanta"}
  [10] {"tag":"treatDisease","color":"black"}
  [11] {"tag":"contingencyTake","event":"forecast"}
  [12] {"tag":"contingencyTake","event":"oneQuietNight"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide