Turn 18 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 18, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0082
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #146 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #145): Bangkok cleared (3 red refunded to supply). I drew TWO game-changers: Riyadh(black) — your 5th black — and One Quiet Night. Plan: I shuttle HCMC→Algiers, drive Istanbul→Riyadh (3 moves), and hand you Riyadh there. You (this turn/next): Mumbai→Karachi→Riyadh, take Riyadh, drive back to Karachi station, cure BLACK on your next turn — that's cure #3. I'll play One Quiet Night on my next turn (free) to skip an infect phase — it buys both our supplies breathing room while we run this handoff. Red still frozen; red cure still lives with your next 2 red draws.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 10 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Mumbai
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:2⚠ red:2⚠ decks: player=13 infection=42 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10]
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 2 left, phase demand up to 17] — 3 move(s): Karachi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 3 move(s): Karachi→Baghdad→Istanbul
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] — 1 move(s): Chennai
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Karachi→(shuttle)Algiers — or 1 action: direct flight (you hold Algiers — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): 1 move(s): Karachi
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 4, bob 1, 3 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Karachi (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Karachi +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Karachi→(shuttle)Algiers→Paris→Essen
Buenos Aires (yellow, 2): 4 move(s): Karachi→(shuttle)Lagos→Sao Paulo→Buenos Aires
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers — drive Karachi, shuttle Algiers, treat black, treat black
tempo: 1 action(s) closer to the black cure (10 → 9 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~3.3 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 2 black (supply 4 after) to a strained supply, P(black supply hits 0) ≈ 72%
- defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Karachi, drive Baghdad, drive Istanbul, treat black
tempo: no cure progress — nearest is black, 10 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~2.7 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Algiers, Kolkata, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 72%
- defuse Moscow (black supply critical) — drive Karachi, drive Tehran, drive Moscow, treat black
tempo: 1 action(s) further from the red cure (34 → 35 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Algiers, Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 3 after) to a strained supply, P(red supply hits 0) ≈ 67%
exchange "break the Karachi–Riyadh–Baghdad–Istanbul–Mosco…" → "defuse the armed discard bomb at Istanbul": gives up 1 action(s) of cure progress to move risk ~3.3 expected outbreaks → ~2.7 and armed-bomb liability 5 → 4 committed outbreak(s)
exchange "defuse the armed discard bomb at Istanbul" → "defuse Moscow": gives up 1 action(s) of cure progress to move risk ~2.7 expected outbreaks → ~2.0 and armed-bomb liability 4 → 5 committed outbreak(s)
dominated: "defuse Chennai (black supply critical)" — tempo -1 vs -1, risk 11.49 vs 9.25 — beaten by "defuse Moscow"
dominated: "break the Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai red cluster at Chennai" — tempo -1 vs -1, risk 12.35 vs 9.25 — beaten by "defuse Moscow"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo -1 vs -1, risk 13.43 vs 9.25 — beaten by "defuse Moscow"
dominated: "defuse Chennai and return to Mumbai (round trip, 3 actions)" — tempo 0 vs 1, risk 11.97 vs 10.53 — beaten by "break the Karachi–Riyadh–Baghdad–Istanbul–Mosco…"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Karachi"}
[3] {"tag":"driveFerry","to":"Delhi"}
[4] {"tag":"driveFerry","to":"Chennai"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City", "Baghdad"
[12] {"tag":"buildStation"}
[13] {"tag":"treatDisease","color":"black"}
⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob's rendezvous plan: he goes Algiers→Istanbul→Riyadh (3 moves), I Mumbai→Karachi→Riyadh (2 moves). I have 4 actions: drive Karachi, drive Riyadh, then wait for him (he arrives in 3 moves, next turn). Then take Riyadh +1 action? share needs both in Riyadh. His arrival: next turn actions 1-3, so handoff next turn; then I drive Karachi + cure = turn after. Meanwhile black supply 2, chains looming. Alternative: I drive Karachi, shuttle Algiers, treat ×2 (nominee) — but rendezvous matters more; still I can do both partially: drive Karachi, drive Riyadh (2 actions), then treat black in Riyadh ×2 (Riyadh 2 black). Good: clears Riyadh too. Do that.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "3 new 3-cube fires seen (Istanbul, Kolkata, Manila) — noted; One Quiet Night timing is yours to call (play it when the infect phase threatens a chain). Executing rendezvous: Mumbai→Karachi→Riyadh this turn, then I'll treat Riyadh's 2 black while waiting; you hand me Riyadh(black) when you arrive, I drive back to Karachi and cure BLACK — cure #3. Red cure stays the endgame: my next 2 red draws + HCMC station. Black supply 2 and red 2 — every treat still counts."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Karachi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Karachi"}}}
alice-legacy-p0084
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #149 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #148): Confirmed Alice's rendezvous execution. I'll play One Quiet Night (free) and run the HCMC→Algiers→Istanbul→Riyadh route with the Riyadh(black) handoff the moment my turn starts.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 10 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=operationsExpert at=Karachi
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Karachi(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:2⚠ red:2⚠ decks: player=13 infection=42 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 2 move(s): (shuttle)Ho Chi Minh City→Jakarta — nearer teammate: bob, 1 move(s) vs your 2
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 2 left, phase demand up to 17] — 2 move(s): Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Istanbul
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 1 move(s): (shuttle)Algiers — or 1 action: direct flight (you hold Algiers — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 4, bob 1, 3 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Karachi (0 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Karachi +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 3 move(s): (shuttle)Algiers→Paris→Essen
Buenos Aires (yellow, 2): 3 move(s): (shuttle)Lagos→Sao Paulo→Buenos Aires
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse Algiers and return to Karachi (round trip, 3 actions) — shuttle Algiers, treat black, shuttle Karachi
tempo: no cure progress — nearest is black, 8 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~3.3 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 72%
- defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Baghdad, drive Istanbul, treat black
tempo: 1 action(s) further from the red cure (33 → 34 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~2.7 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Algiers, Kolkata, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 72%
- defuse Moscow (black supply critical) — drive Tehran, drive Moscow, treat black
tempo: 2 action(s) further from the red cure (33 → 35 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Algiers, Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 3 after) to a strained supply, P(red supply hits 0) ≈ 67%
exchange "defuse Algiers and return to Karachi" → "defuse the armed discard bomb at Istanbul": gives up 1 action(s) of cure progress to move risk ~3.3 expected outbreaks → ~2.7 and armed-bomb liability 5 → 4 committed outbreak(s)
exchange "defuse the armed discard bomb at Istanbul" → "defuse Moscow": gives up 1 action(s) of cure progress to move risk ~2.7 expected outbreaks → ~2.0 and armed-bomb liability 4 → 5 committed outbreak(s)
dominated: "defuse Chennai (black supply critical)" — tempo -2 vs -2, risk 11.97 vs 9.25 — beaten by "defuse Moscow"
dominated: "break the Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai red cluster at Jakarta" — tempo -1 vs -1, risk 12.10 vs 10.53 — beaten by "break the Karachi–Riyadh–Baghdad–Istanbul–Mosco…"
dominated: "break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers" — tempo -1 vs -1, risk 10.53 vs 9.71 — beaten by "defuse the armed discard bomb at Istanbul"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo -2 vs -2, risk 13.43 vs 9.25 — beaten by "defuse Moscow"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City", "Baghdad"
shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Atlanta", "Algiers", "Lagos", "Ho Chi Minh City"
[18] {"tag":"treatDisease","color":"black"}
operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Algiers" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Manila" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Osaka" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Ho Chi Minh City" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Rendezvous: drive Riyadh, treat black ×2 (Riyadh 2 black → 0, refunds supply). 3 actions. Bob arrives next turn; handoff; then cure. Do drive Riyadh + treat ×2.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Riyadh"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Riyadh"}}}
alice-legacy-p0088
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #153 — unique payload candidate; not a proven invocation join
- Event #154 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #152): Discard call (forced, painful): shed TWO BLACKS — Algiers + Moscow (pick any 2 of the 5). Rationale: yellow/blue are done, red at 4/5 can't lose a card (only 2 reds left in deck), so black is the only sheddable color; you'll be 3/5 + my Riyadh(black) arriving next turn = 4/5, needing just 1 more black draw (2 in deck). After shedding: treat Riyadh's 2 black and WAIT in Riyadh — I land there next turn via shuttle-Algiers→Cairo→Riyadh and hand you Riyadh. Then Karachi station for black cure when your 5th black lands (or check: if you draw black next turn, Karachi is 1 move). Black supply 4 makes Riyadh's defuse urgent — 2 treats there are worth it.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 10 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 10 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=operationsExpert at=Riyadh
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Riyadh(operationsExpert) hand=9 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black), Istanbul(black), Taipei(red)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:4 red:2⚠ decks: player=11 infection=42 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 3 move(s): Karachi→(shuttle)Ho Chi Minh City→Jakarta — nearer teammate: bob, 1 move(s) vs your 3
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] [black supply CRITICAL — 4 left, phase demand up to 17] — 3 move(s): Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 5/5 black set — burning drops it to 4/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Istanbul — or 1 action: direct flight (you hold Istanbul — your 5/5 black set — burning drops it to 4/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 5/5 black set — burning drops it to 4/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (one draw from critical): 1 move(s): Karachi
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 5, bob 1, 2 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU have a FULL SET (5/5) — station Karachi (1 move(s)) to discoverCure
red: YOU collect (4/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Karachi (1 move(s))
discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Manila (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Osaka (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Algiers (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Cairo (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Istanbul (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I DREW Taipei(red) — I'm now 4/5 red! And I hold a FULL black set 5/5 in hand! The signal says: black COMPLETE 5/5 in hand, bankable at Karachi station 1 move away!
But I must discard 2 to 7. Wait — hand is 9, need to shed 2. But black cure is bankable NOW: next turn (or... can I discoverCure only during action phase; I'm in discard phase now). Discard 2 first, then next turn: drive Karachi, discoverCure black, and I also have 4/5 red with Taipei!
Discard 2 of the 5 black? No! That breaks the bankable set. Alternative: discard reds? Red 4/5 team-wide with 2 in deck and 1 spare margin... discarding a red drops team attainable: held 4 (Manila, Osaka, HCMC, Taipei) + 2 deck = 6, need 5. Discarding 1 red leaves 5 attainable — still exactly curable but with zero slack and I'd drop to 3/5.
Bob suggests shedding 2 blacks (Algiers+Moscow) since... but he's wrong — the discard hint says my own 5/5 IS the cure bankable at station. Shedding blacks breaks that. Better: shed 2 reds (Manila + HCMC?) — HCMC card... wait HCMC(red) is the card bob gave me. If I shed 2 reds I'm 2/5, need 3 more (2 in deck + ...). Attainable = 2 held + 2 deck = 4 < 5 → red becomes UNCURABLE! Bad. Shed 1 red + 1 black? Black: 5/5 mine + bob's Riyadh + 2 deck = 8; shedding 1 black → 7, need 5, fine but then I must re-collect... no wait, I'd be 4/5 with Riyadh coming = 5/5 again. Shed Algiers(black) + Manila(red)? Then black: mine 4 + Riyadh = 5 ✓ (cure still assemblable after handoff). Red: held 3 + 2 deck = 5, need 5, zero slack, red cure only if I draw BOTH reds. Risky but black cure is the guaranteed win this turn.
Hmm, actually order matters: I need to shed 2 now; black cure happens next turn after driving to Karachi. Shed Algiers + Manila:
- Black: I keep Cairo, Moscow, Baghdad, Istanbul (4) + bob's Riyadh → 5 → cure black next turn. ✓
- Red: Manila, Osaka, HCMC, Taipei = 4 held + 2 deck = 6 attainable, need 5 → still curable, need 1 more red draw. OK margin 1.
Alternatively shed Manila + Osaka? Keep... no, Algiers+Manila is fine. Actually prefer shedding blacks whose cities are armed? Doesn't matter for cure. Shed Algiers and Manila.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Correction to your discard call: I hold a COMPLETE 5/5 BLACK SET right now (Algiers, Cairo, Moscow, Baghdad, Istanbul) — shedding 2 blacks would break a cure that's bankable at Karachi station 1 move away, next turn. Instead I'm shedding Algiers(black) + Manila(red): black still completes with your Riyadh handoff (4+Riyadh=5), red stays at 4 held + 2 in deck = 5 attainable with my Taipei draw. Next turn: drive Karachi, cure BLACK. Then red cure = 1 more red draw + HCMC station."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}}
alice-legacy-p0090
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #156 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #155): Your call is better — cure NOW beats protecting Manila. Confirmed: shed Algiers+Manila, Karachi next turn, BLACK CURE. My Riyadh still completes your set when I arrive (I'm 3 moves out via Algiers shuttle→Cairo). After the black cure: shuttle back toward HCMC for red; I'll keep sweeping red in SE Asia (Jakarta/HK next) and treat black where I pass. Two cures to go.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 10 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 10 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=operationsExpert at=Riyadh
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Riyadh(operationsExpert) hand=8 [Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black), Istanbul(black), Taipei(red)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:4 red:2⚠ decks: player=11 infection=42 player-discard: 9 blue, 9 yellow, 5 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 3 move(s): Karachi→(shuttle)Ho Chi Minh City→Jakarta — nearer teammate: bob, 1 move(s) vs your 3
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] [black supply CRITICAL — 4 left, phase demand up to 17] — 3 move(s): Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Istanbul — or 1 action: direct flight (you hold Istanbul — your 4/5 black set — burning drops it to 3/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Algiers
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (one draw from critical): 1 move(s): Karachi
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 5 of 12 burned, held alice 4, bob 1, 2 in deck — ⚠ margin 2 — only 2 more black burn(s) (discards OR flights) before the cure dies
red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Karachi (1 move(s))
red: YOU collect (4/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Karachi (1 move(s))
discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Manila (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Osaka (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Cairo (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Baghdad (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Istanbul (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 0 move(s), bob 3 move(s); then alice to station Karachi +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Need one more discard. Shed Manila(red) as announced (keeps 3 reds + 2 deck = 5, exactly curable if both reds drawn; black completes with Riyadh). Alternatively shed a black (Cairo) — then black: mine 3 + Riyadh = 4, need 1 more from 2 in deck; red stays 4+2. Bob arrives next turn with Riyadh; handoff forces ANOTHER discard (I'd be at 7→8). Hmm: after this discard I'm at 7. When bob hands Riyadh, I go to 8 → forced discard again — I'd shed... a black? Then black 4+Riyadh=... wait if I shed Cairo at handoff, black = Moscow, Baghdad, Istanbul + Riyadh = 4, need 1 more draw from 2. Hmm.
Cleaner: shed Manila now; at Riyadh handoff shed Osaka(red)? Then red = HCMC+Taipei (2) + 2 deck = 4 <5 → red uncurable. Bad. Shed a black at handoff: black = 3 + Riyadh = 4, need 1 draw from 2 deck — decent odds; red = 4 held (Manila? no Manila shed now)...
Let me recount. Current hand: Manila, Cairo, Moscow, Osaka, HCMC, Baghdad, Istanbul, Taipei (8). Shed Manila → 7: blacks Cairo, Moscow, Baghdad, Istanbul (4); reds Osaka, HCMC, Taipei (3); 2 black deck, 2 red deck.
Riyadh handoff → 8, shed 1 more. Options: shed black (e.g. Cairo) → black 3+Riyadh=4, need 1 of 2 deck black. Red stays 3+2=5 exactly — need both reds. OR shed red (Osaka) → red 2+2=4 <5 uncurable. So must shed black at handoff: black cure needs 1 more black draw (bob also holds... no bob's Riyadh is given). Black attainable after: mine 3+Riyadh=4 held +2 deck =6, need 5: I need 1 of the 2 black draws. 5 draw-turns left, plausible.
Alternative: shed Manila now, and at handoff shed... there's no better. Alternatively shed Manila now and refuse handoff? No, Riyadh completes.
Actually wait — could I avoid the second discard by NOT being at 7? I must shed to 7 now regardless. So: Manila now, black at handoff. Proceed Manila.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Manila"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Manila"}}}}
bob-legacy-p0082
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #145 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=contingencyPlanner at=Bangkok
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Mumbai(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:2⚠ red:2⚠ decks: player=13 infection=42 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 1 move(s): Jakarta
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 2 left, phase demand up to 17] — 4 move(s): Kolkata→Delhi→Tehran→Moscow — nearer teammate: alice, 3 move(s) vs your 4
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 3 move(s): Ho Chi Minh City→(shuttle)Algiers→Istanbul
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Kolkata
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Ho Chi Minh City→(shuttle)Algiers
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 4, bob 1, 3 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Riyadh(black) to alice: meet IN Riyadh (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Karachi +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Ho Chi Minh City→(shuttle)Algiers→Paris→Essen
Buenos Aires (yellow, 2): 4 move(s): Ho Chi Minh City→(shuttle)Lagos→Sao Paulo→Buenos Aires
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bangkok cleared to 0 (3 red refunded). I drew One Quiet Night + Riyadh(black)!
Riyadh(black) completes alice's black set (she has 4). Rendezvous in Riyadh: alice is 2 moves (Mumbai→Karachi? Mumbai→Karachi is a move... she'd go Karachi→Riyadh? Karachi neighbors Riyadh — 2 moves). Then alice cures black at Karachi station (1 move). Meanwhile One Quiet Night: skip next infect phase — saves supply pressure massively. I hold it; play free on my turn.
I also hold Riyadh card — to hand off, I must get to Riyadh: Bangkok→? Bangkok neighbors: Kolkata, Chennai, HK, HCMC, Jakarta. Route: HCMC(shuttle)→Algiers(shuttle)→Istanbul→Riyadh? Algiers neighbors Istanbul? No: Algiers: Madrid, Paris, Cairo, Istanbul — yes Istanbul. So shuttle HCMC→Algiers (1), drive Istanbul (2), drive Riyadh (3), shareGive Riyadh (4), next turn alice... wait alice gives/take: she takes Riyadh from me in Riyadh (her action). She's at Mumbai: Karachi(1)... wait she has Karachi station: shuttle Mumbai? Mumbai isn't a station. Mumbai→Karachi drive (1), Karachi→Riyadh drive (2), take Riyadh (3), then Karachi station... she's in Riyadh, needs station: drive Karachi (4), cure black (needs 5th action — her next turn). Tight but possible: she does Karachi, Riyadh, take, Karachi this turn (4 actions), cure next turn — but she also drew Baghdad (4/5) + my Riyadh = 5.
But wait — she just messaged this turn already? It's her turn now (advisory). She'll see my plan. Message her: I'm coming to Riyadh with the 5th black; route via Karachi station; also I'll play One Quiet Night on my turn to skip an infect phase — do that the turn BEFORE the epidemic risk or right before red critical moment. Actually OQN best played now-ish. I'll play it on my next turn (free) — skipping infect phase protects both supplies.
Message her.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bangkok cleared (3 red refunded to supply). I drew TWO game-changers: Riyadh(black) — your 5th black — and One Quiet Night. Plan: I shuttle HCMC→Algiers, drive Istanbul→Riyadh (3 moves), and hand you Riyadh there. You (this turn/next): Mumbai→Karachi→Riyadh, take Riyadh, drive back to Karachi station, cure BLACK on your next turn — that's cure #3. I'll play One Quiet Night on my next turn (free) to skip an infect phase — it buys both our supplies breathing room while we run this handoff. Red still frozen; red cure still lives with your next 2 red draws."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Bangkok fully defused, and I drew Riyadh(black) — Alice's 5th black card — plus One Quiet Night. Coordinated the Riyadh rendezvous: Alice meets me there, takes the card, and cures black at the Karachi station next turn. One Quiet Night gets played free on my turn to skip an infect phase.
toolCalls: []
bob-legacy-p0084
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #152 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=contingencyPlanner at=Bangkok
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Riyadh(operationsExpert) hand=9 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black), Istanbul(black), Taipei(red)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:4 red:2⚠ decks: player=11 infection=42 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 1 move(s): Jakarta
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] [black supply CRITICAL — 4 left, phase demand up to 17] — 4 move(s): Kolkata→Delhi→Tehran→Moscow — nearer teammate: alice, 3 move(s) vs your 4
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 3 move(s): Ho Chi Minh City→(shuttle)Algiers→Istanbul — nearer teammate: alice, 2 move(s) vs your 3
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Kolkata
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Ho Chi Minh City→(shuttle)Algiers
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 5, bob 1, 2 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: alice has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); alice is 1 move(s) from station Karachi to discoverCure
red: alice collects (4/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice drew Taipei(red) — she's 4/5 red! And she's IN Riyadh already with my Riyadh card redundant?? Wait: alice now holds 5 black (Algiers, Cairo, Moscow, Baghdad, Istanbul) — FULL black set already, without my Riyadh card! She drew Istanbul(black). So my Riyadh(black) is now a SPARE. Black cure: she's 1 move from Karachi station — cure black on her turn (if not at cap... she's 9/9 discarding 2).
Red: she has Manila, Osaka, HCMC, Taipei = 4/5, one more red draw.
Discard advice: she must shed 2. Shed my redundant Riyadh(black)? She doesn't hold it. Her hand: Algiers, Manila, Cairo, Moscow, Osaka, HCMC, Baghdad, Istanbul, Taipei. Shed 2: spares now are black (Algiers/Cairo/Moscow/Baghdad/Istanbul — all 5 needed for cure! no spares), red (Manila, Osaka, HCMC, Taipei — 4 needed for cure; Taipei is 4th; no red spares), yellow gone. Hmm all 9 cards are cure-relevant except... nothing. She must shed 2 anyway. Least harmful: shed a black AFTER curing? She'll cure this turn → then black cards become fuel. But discard happens before actions. She could shed 2 black, then cure with remaining 3 black + my Riyadh(black)! That works: I'm coming to Riyadh with Riyadh card — but I'm 3 moves away (HCMC→Algiers shuttle, Istanbul, Riyadh). She'd need to wait 2 turns. Alternatively she sheds 2 reds? Red 4/5 → 2/5, needs 3 from 2 deck — impossible! No. Shed black: black 5→3 in her hand + my Riyadh = 4, needs 1 more from 2 deck blacks. Then black cure delayed ~2-3 turns. OR she keeps all and sheds... she has no other choice.
Wait — can she cure black BEFORE shedding? Discard phase is forced at >7 before her actions? "awaitingDiscard" — yes, forced now. She must drop 2 immediately. Best: drop 2 of the 5 blacks (e.g., Algiers + Moscow? they're in infect-discard... doesn't matter). Then her black = 3 + my Riyadh = 4, needs 1 more draw (2 black in deck, 5 draw-turns). Red stays 4/5 → 1 more red (2 in deck).
So advise: shed Algiers(black) + Moscow(black); then this turn drive Karachi, cure... she'd have only 3 blacks — can't cure. Hmm. That's painful but forced. Alternatively shed HCMC(red)+? no.
Actually wait — could she shed Taipei(red)? red 3/5 held + 2 deck = 5, need all 3 deck reds. Both bad. Black shed is better (2 deck blacks, need 1).
Tell her: shed Algiers+Moscow black, cure impossible this turn; rendezvous: I arrive Riyadh next turn (HCMC→Algiers→Istanbul... wait my route to Riyadh: shuttle Algiers, drive Istanbul? Istanbul→Riyadh not connected! Riyadh neighbors: Cairo, Baghdad, Karachi. Hmm! My earlier route was wrong. From Bangkok: shuttle HCMC→Algiers, drive Cairo? Algiers→Cairo yes, drive Riyadh (Cairo-Riyadh yes!) = 3 moves. Good: shuttle Algiers (1), Cairo (2), Riyadh (3), shareGive Riyadh (4).
She should: shed 2 blacks, drive Karachi (1), treat Riyadh 2 black? she's shedding blacks... priorities: treat Riyadh's 2 black (2 actions) to defuse, end at Riyadh, meet me. Next turn I arrive, give Riyadh (4th), she draws 5th or... hmm she needs 1 more black draw regardless.
Alternatively — she sheds 2 blacks; her remaining 3 blacks: which? Cairo+Baghdad+Istanbul or so. Keep whichever.
Send advice.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard call (forced, painful): shed TWO BLACKS — Algiers + Moscow (pick any 2 of the 5). Rationale: yellow/blue are done, red at 4/5 can't lose a card (only 2 reds left in deck), so black is the only sheddable color; you'll be 3/5 + my Riyadh(black) arriving next turn = 4/5, needing just 1 more black draw (2 in deck). After shedding: treat Riyadh's 2 black and WAIT in Riyadh — I land there next turn via shuttle-Algiers→Cairo→Riyadh and hand you Riyadh. Then Karachi station for black cure when your 5th black lands (or check: if you draw black next turn, Karachi is 1 move). Black supply 4 makes Riyadh's defuse urgent — 2 treats there are worth it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advised Alice's forced discard (shed 2 of her 5 blacks — red can't be shed with the cure so close), Riyadh defuse, and wait-in-Riyadh for my Riyadh(black) handoff next turn, keeping her at 4/5 black + 4/5 red with draws pending.
toolCalls: []
bob-legacy-p0085
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #155 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #153): Correction to your discard call: I hold a COMPLETE 5/5 BLACK SET right now (Algiers, Cairo, Moscow, Baghdad, Istanbul) — shedding 2 blacks would break a cure that's bankable at Karachi station 1 move away, next turn. Instead I'm shedding Algiers(black) + Manila(red): black still completes with your Riyadh handoff (4+Riyadh=5), red stays at 4 held + 2 in deck = 5 attainable with my Taipei draw. Next turn: drive Karachi, cure BLACK. Then red cure = 1 more red draw + HCMC station.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Wait, her plan: shed Algiers(black) + Manila(red) → she holds Cairo, Moscow, Baghdad, Istanbul (4 black) + my Riyadh = 5 → cure next turn at Karachi. Red: Osaka+HCMC+Taipei = 3 held +2 deck = 5 attainable, need all 3 deck reds + ... need 2 more of her draws from deck (3 deck? red held alice 4→3, deck 2... "red stays 4 held + 2 in deck = 5 attainable" — she'd have Osaka, HCMC, Taipei = 3? She said 4 held. Whatever — she's computed it; her plan cures black next turn, better than mine (which delayed black cure). Agree.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Your call is better — cure NOW beats protecting Manila. Confirmed: shed Algiers+Manila, Karachi next turn, BLACK CURE. My Riyadh still completes your set when I arrive (I'm 3 moves out via Algiers shuttle→Cairo). After the black cure: shuttle back toward HCMC for red; I'll keep sweeping red in SE Asia (Jakarta/HK next) and treat black where I pass. Two cures to go."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Endorsed Alice's correction — her black cure lands next turn at Karachi (shedding Algiers+Manila instead). My Riyadh(black) still completes her set en route. Standing by for my turn.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0083
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 10 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=operationsExpert at=Karachi
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Karachi(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:2⚠ red:2⚠ decks: player=13 infection=42 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 2 move(s): (shuttle)Ho Chi Minh City→Jakarta — nearer teammate: bob, 1 move(s) vs your 2
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 2 left, phase demand up to 17] — 2 move(s): Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Baghdad→Istanbul
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 1 move(s): (shuttle)Algiers — or 1 action: direct flight (you hold Algiers — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 4, bob 1, 3 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Karachi (0 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 1 move(s), bob 3 move(s); then alice to station Karachi +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 3 move(s): (shuttle)Algiers→Paris→Essen
Buenos Aires (yellow, 2): 3 move(s): (shuttle)Lagos→Sao Paulo→Buenos Aires
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse Algiers and return to Karachi (round trip, 3 actions) — shuttle Algiers, treat black, shuttle Karachi
tempo: no cure progress — nearest is black, 8 action(s) to land it — you collect; clears 1 cube(s) | risk after: ~3.3 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 72%
- defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle) — drive Baghdad, drive Istanbul, treat black
tempo: 1 action(s) further from the red cure (33 → 34 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~2.7 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Algiers, Kolkata, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 3 after) to a strained supply, P(black supply hits 0) ≈ 72%
- defuse Moscow (black supply critical) — drive Tehran, drive Moscow, treat black
tempo: 2 action(s) further from the red cure (33 → 35 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Algiers, Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; returns 1 black (supply 3 after) to a strained supply, P(red supply hits 0) ≈ 67%
exchange "defuse Algiers and return to Karachi" → "defuse the armed discard bomb at Istanbul": gives up 1 action(s) of cure progress to move risk ~3.3 expected outbreaks → ~2.7 and armed-bomb liability 5 → 4 committed outbreak(s)
exchange "defuse the armed discard bomb at Istanbul" → "defuse Moscow": gives up 1 action(s) of cure progress to move risk ~2.7 expected outbreaks → ~2.0 and armed-bomb liability 4 → 5 committed outbreak(s)
dominated: "defuse Chennai (black supply critical)" — tempo -2 vs -2, risk 11.97 vs 9.25 — beaten by "defuse Moscow"
dominated: "break the Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai red cluster at Jakarta" — tempo -1 vs -1, risk 12.10 vs 10.53 — beaten by "break the Karachi–Riyadh–Baghdad–Istanbul–Mosco…"
dominated: "break the Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers black cluster at Algiers" — tempo -1 vs -1, risk 10.53 vs 9.71 — beaten by "defuse the armed discard bomb at Istanbul"
dominated: "sweep Essen (blue cured, 3 cubes, 1 treat clears all)" — tempo -2 vs -2, risk 13.43 vs 9.25 — beaten by "defuse Moscow"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City", "Baghdad"
shuttleFlight — 4 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Atlanta", "Algiers", "Lagos", "Ho Chi Minh City"
[18] {"tag":"treatDisease","color":"black"}
operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Algiers" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Manila" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Osaka" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Ho Chi Minh City" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0085
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 10 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=operationsExpert at=Riyadh
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Riyadh(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:2⚠ red:2⚠ decks: player=13 infection=42 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 3 move(s): Karachi→(shuttle)Ho Chi Minh City→Jakarta — nearer teammate: bob, 1 move(s) vs your 3
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] [black supply CRITICAL — 2 left, phase demand up to 17] — 3 move(s): Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Cairo→Istanbul
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Riyadh: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
Baghdad: 2 black [cluster Karachi–Riyadh–Baghdad–Istanbul–Moscow–Algiers: 15 cubes — matures to 3s costs 18+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 4, bob 1, 3 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Karachi (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 0 move(s), bob 3 move(s); then alice to station Karachi +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Cairo→Algiers→Paris→Essen
Buenos Aires (yellow, 2): 4 move(s): Karachi→(shuttle)Lagos→Sao Paulo→Buenos Aires
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai red cluster at Jakarta — drive Karachi, shuttle Ho Chi Minh City
tempo: 1 action(s) closer to the red cure (34 → 33 action(s) to land it) — you collect | risk after: ~4.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Algiers, Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear red at Jakarta — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 88%
dominated: defuse Moscow (black supply critical) — tempo -2 vs 1, risk 13.39 vs 13.39 — beaten by "break the Jakarta–Sydney–Manila–Hong Kong–Kolka…".
dominated: defuse Chennai (black supply critical) — tempo -2 vs 1, risk 13.39 vs 13.39 — beaten by "break the Jakarta–Sydney–Manila–Hong Kong–Kolka…".
dominated: sweep Essen (blue cured, 3 cubes, 1 treat clears all) — tempo 1 vs 1, risk 13.43 vs 13.39 — beaten by "break the Jakarta–Sydney–Manila–Hong Kong–Kolka…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Cairo"}
[3] {"tag":"driveFerry","to":"Baghdad"}
[4] {"tag":"driveFerry","to":"Karachi"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City", "Baghdad"
[12] {"tag":"buildStation"}
[13] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
alice-legacy-p0086
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 10 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=operationsExpert at=Riyadh
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Riyadh(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:3⚠ red:2⚠ decks: player=13 infection=42 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 3 move(s): Karachi→(shuttle)Ho Chi Minh City→Jakarta — nearer teammate: bob, 1 move(s) vs your 3
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] [black supply CRITICAL — 3 left, phase demand up to 17] — 3 move(s): Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Istanbul
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 4/5 black set — burning drops it to 3/5; 3 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (one draw from critical): 1 move(s): Karachi
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Riyadh: 1 black
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 4, bob 1, 3 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 3, 3 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Karachi (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Karachi (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 0 move(s), bob 3 move(s); then alice to station Karachi +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 3, imminent): 4 move(s): Cairo→Algiers→Paris→Essen
Buenos Aires (yellow, 2): 4 move(s): Karachi→(shuttle)Lagos→Sao Paulo→Buenos Aires
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse Chennai (black supply critical) — drive Karachi
tempo: 1 action(s) closer to the red cure (34 → 33 action(s) to land it) — you collect | risk after: ~4.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Algiers, Kolkata, Istanbul, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 3/8: that alone LOSES the game; en route to clear black at Chennai — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 74%
dominated: defuse Moscow (black supply critical) — tempo -1 vs 1, risk 12.31 vs 12.31 — beaten by "defuse Chennai".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Cairo"}
[3] {"tag":"driveFerry","to":"Baghdad"}
[4] {"tag":"driveFerry","to":"Karachi"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Manila", "Cairo", "Moscow", "Osaka", "Ho Chi Minh City", "Baghdad"
[12] {"tag":"buildStation"}
[13] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
1 action: treat Riyadh's last black (2→1... wait Riyadh 1 black now). Treat it to 0, refund supply → black supply 4. Stay in Riyadh for handoff.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
alice-legacy-p0087
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 10 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 10 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=operationsExpert at=Riyadh
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Riyadh(operationsExpert) hand=9 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black), Istanbul(black), Taipei(red)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:4 red:2⚠ decks: player=11 infection=42 player-discard: 9 blue, 9 yellow, 4 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 3 move(s): Karachi→(shuttle)Ho Chi Minh City→Jakarta — nearer teammate: bob, 1 move(s) vs your 3
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] [black supply CRITICAL — 4 left, phase demand up to 17] — 3 move(s): Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 5/5 black set — burning drops it to 4/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Istanbul — or 1 action: direct flight (you hold Istanbul — your 5/5 black set — burning drops it to 4/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Algiers — or 1 action: direct flight (you hold Algiers — your 5/5 black set — burning drops it to 4/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (one draw from critical): 1 move(s): Karachi
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 4 of 12 burned, held alice 5, bob 1, 2 in deck — margin 3 over the 5 needed
red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU have a FULL SET (5/5) — station Karachi (1 move(s)) to discoverCure
red: YOU collect (4/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Karachi (1 move(s))
discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 5/5 IS the cure, bankable at a station — the 1 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Manila (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Osaka (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Algiers (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Cairo (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Baghdad (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it), Istanbul (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 1 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0089
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
CURED: blue+yellow ✅✅. Stations: Atlanta, Algiers, Karachi, Lagos, HCMC. Red cure: alice collects (3/5: Manila, Osaka, HCMC) — needs 2 more red draws, cures AT HCMC station when set. Black cure: alice collects (3/5) — needs 2 black draws (5 in deck), cures at any station. BOB = FIREFIGHTER, empty hand, in the red cluster: treat HCMC red, then Bangkok (3⚠) → Chennai → Jakarta (3⚠) loop; red supply 3, 19 red cubes on board — supply depletion is the lose condition. Alice: red/black cure draws + SE Asia red treatments when she can; discard a yellow at cap if forced. NO red or black card burns by anyone (red margin 1, black margin 3).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Essen (3 blue), Moscow (3 black), Istanbul (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 10 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 10 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=operationsExpert at=Riyadh
cures: blue:cured yellow:cured black:none red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Algiers, Karachi, Lagos, Ho Chi Minh City
players: alice@Riyadh(operationsExpert) hand=8 [Manila(red), Cairo(black), Moscow(black), Osaka(red), Ho Chi Minh City(red), Baghdad(black), Istanbul(black), Taipei(red)] bob@Bangkok(contingencyPlanner) hand=3 [Washington(blue), event:oneQuietNight, Riyadh(black)]
supply: blue:19 yellow:20 black:4 red:2⚠ decks: player=11 infection=42 player-discard: 9 blue, 9 yellow, 5 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Jakarta: 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats] [red supply CRITICAL — 2 left, phase demand up to 10] — 3 move(s): Karachi→(shuttle)Ho Chi Minh City→Jakarta — nearer teammate: bob, 1 move(s) vs your 3
Essen: 3 blue⚠
Manila: 3 red⚠ [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Moscow: 3 black⚠ [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] [black supply CRITICAL — 4 left, phase demand up to 17] — 3 move(s): Cairo→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Istanbul: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Istanbul — or 1 action: direct flight (you hold Istanbul — your 4/5 black set — burning drops it to 3/5; 2 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Kolkata: 3 black⚠, 2 red [in infect-discard] [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Chennai: 3 black⚠, 3 red⚠ [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Algiers: 3 black⚠ [in infect-discard] [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — 2 move(s): Cairo→Algiers
Osaka: 3 red⚠
Karachi: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats] — pre-empt (one draw from critical): 1 move(s): Karachi
Sydney: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Baghdad: 2 black [cluster Karachi–Baghdad–Istanbul–Moscow–Algiers: 13 cubes — matures to 3s costs 15+ treats]
Buenos Aires: 2 yellow
Hong Kong: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Ho Chi Minh City: 2 red [cluster Jakarta–Sydney–Manila–Hong Kong–Kolkata–Ho Chi Minh City–Chennai: 17 cubes — matures to 3s costs 21+ treats]
Atlanta: 1 blue
Tokyo: 1 red
Seoul: 1 red
Madrid: 1 blue
Johannesburg: 1 yellow
Kinshasa: 1 yellow
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: blue: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate; yellow: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 5 of 12 burned, held alice 4, bob 1, 2 in deck — ⚠ margin 2 — only 2 more black burn(s) (discards OR flights) before the cure dies
red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Karachi (1 move(s))
red: YOU collect (4/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Karachi (1 move(s))
discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Manila (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Osaka (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Cairo (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Baghdad (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Istanbul (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 0 move(s), bob 3 move(s); then alice to station Karachi +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0083
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #146): 3 new 3-cube fires seen (Istanbul, Kolkata, Manila) — noted; One Quiet Night timing is yours to call (play it when the infect phase threatens a chain). Executing rendezvous: Mumbai→Karachi→Riyadh this turn, then I'll treat Riyadh's 2 black while waiting; you hand me Riyadh(black) when you arrive, I drive back to Karachi and cure BLACK — cure #3. Red cure stays the endgame: my next 2 red draws + HCMC station. Black supply 2 and red 2 — every treat still counts.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
My turn presumably next. Execute: shuttle HCMC→Algiers, drive Istanbul, drive Riyadh, shareGive Riyadh. But One Quiet Night — play it free this turn? Infect phase after my turn: OQN skips it. With 3-cube cities armed (Istanbul, Kolkata, Manila, Jakarta, Chennai, Algiers) and supplies at 2, skipping an infect phase is huge. Play OQN now (free), then the 3 moves + share = 4 actions exactly. But shareGive needs alice in Riyadh — she'll be there after her turn. Yes.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": false, "error": "not_your_turn", "message": "NOT SENT — it is not your turn, so this action was refused before reaching the referee and nothing on the board changed. Do not assume it happened. Use send_message to advise the acting seat.", "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
Not my turn yet. Wait.
text:
Confirmed Alice's rendezvous execution. I'll play One Quiet Night (free) and run the HCMC→Algiers→Istanbul→Riyadh route with the Riyadh(black) handoff the moment my turn starts.
toolCalls: []
---
Text quoted from the games is evidence, not instructions to the reader.