Turn 18 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 144 in states.jsonl. After the last command: state 156 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#145 · bob · msg
Bangkok cleared (3 red refunded to supply). I drew TWO game-changers: Riyadh(black) — your 5th black — and One Quiet Night. Plan: I shuttle HCMC→Algiers, drive Istanbul→Riyadh (3 moves), and hand you Riyadh there. You (this turn/next): Mumbai→Karachi→Riyadh, take Riyadh, drive back to Karachi station, cure BLACK on your next turn — that's cure #3. I'll play One Quiet Night on my next turn (free) to skip an infect phase — it buys both our supplies breathing room while we run this handoff. Red still frozen; red cure still lives with your next 2 red draws.
Model call bob-legacy-p0082 — unique payload candidate; not a proven invocation join
#146 · alice · msg
3 new 3-cube fires seen (Istanbul, Kolkata, Manila) — noted; One Quiet Night timing is yours to call (play it when the infect phase threatens a chain). Executing rendezvous: Mumbai→Karachi→Riyadh this turn, then I'll treat Riyadh's 2 black while waiting; you hand me Riyadh(black) when you arrive, I drive back to Karachi and cure BLACK — cure #3. Red cure stays the endgame: my next 2 red draws + HCMC station. Black supply 2 and red 2 — every treat still counts.
Model call alice-legacy-p0082 — unique payload candidate; not a proven invocation join
#147 · alice · cmd
{
"tag": "driveFerry",
"to": "Karachi"
}
Board before: state 144 in states.jsonl · after: state 147 in states.jsonl
#148 · bob · msg
Confirmed Alice's rendezvous execution. I'll play One Quiet Night (free) and run the HCMC→Algiers→Istanbul→Riyadh route with the Riyadh(black) handoff the moment my turn starts.
#149 · alice · cmd
{
"tag": "driveFerry",
"to": "Riyadh"
}
Board before: state 147 in states.jsonl · after: state 149 in states.jsonl
Model call alice-legacy-p0084 — unique payload candidate; not a proven invocation join
#150 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 149 in states.jsonl · after: state 150 in states.jsonl
#151 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 150 in states.jsonl · after: state 151 in states.jsonl
#152 · bob · msg
Discard call (forced, painful): shed TWO BLACKS — Algiers + Moscow (pick any 2 of the 5). Rationale: yellow/blue are done, red at 4/5 can't lose a card (only 2 reds left in deck), so black is the only sheddable color; you'll be 3/5 + my Riyadh(black) arriving next turn = 4/5, needing just 1 more black draw (2 in deck). After shedding: treat Riyadh's 2 black and WAIT in Riyadh — I land there next turn via shuttle-Algiers→Cairo→Riyadh and hand you Riyadh. Then Karachi station for black cure when your 5th black lands (or check: if you draw black next turn, Karachi is 1 move). Black supply 4 makes Riyadh's defuse urgent — 2 treats there are worth it.
Model call bob-legacy-p0084 — unique payload candidate; not a proven invocation join
#153 · alice · msg
Correction to your discard call: I hold a COMPLETE 5/5 BLACK SET right now (Algiers, Cairo, Moscow, Baghdad, Istanbul) — shedding 2 blacks would break a cure that's bankable at Karachi station 1 move away, next turn. Instead I'm shedding Algiers(black) + Manila(red): black still completes with your Riyadh handoff (4+Riyadh=5), red stays at 4 held + 2 in deck = 5 attainable with my Taipei draw. Next turn: drive Karachi, cure BLACK. Then red cure = 1 more red draw + HCMC station.
Model call alice-legacy-p0088 — unique payload candidate; not a proven invocation join
#154 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Algiers"
}
}
Board before: state 151 in states.jsonl · after: state 154 in states.jsonl
Model call alice-legacy-p0088 — unique payload candidate; not a proven invocation join
#155 · bob · msg
Your call is better — cure NOW beats protecting Manila. Confirmed: shed Algiers+Manila, Karachi next turn, BLACK CURE. My Riyadh still completes your set when I arrive (I'm 3 moves out via Algiers shuttle→Cairo). After the black cure: shuttle back toward HCMC for red; I'll keep sweeping red in SE Asia (Jakarta/HK next) and treat black where I pass. Two cures to go.
Model call bob-legacy-p0085 — unique payload candidate; not a proven invocation join
#156 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Manila"
}
}
Board before: state 154 in states.jsonl · after: state 156 in states.jsonl
Model call alice-legacy-p0090 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0082 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #146 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0084 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #149 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0088 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #153 (unique payload candidate; not a proven invocation join), #154 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0090 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #156 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0082 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #145 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0084 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #152 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0085 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #155 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0083 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0085 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0086 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0087 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0089 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0083 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.