Turn 3 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 3, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0014
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #24 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Cairo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@London(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)]
supply: blue:20 yellow:20 black:18 red:18 decks: player=43 infection=33 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers — or 1 action: direct flight (you hold Algiers — your 2/5 black set — burning drops it to 1/5; 8 black in deck, 1 held elsewhere; spend it only if this beats the cure)
London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — blue margin 7 — burnable; 8 blue still in deck; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 3
Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Karachi
Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/5 red set — burning drops it to 2/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure)
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Johannesburg
Khartoum: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Atlanta: 1 blue [in infect-discard]
Essen: 1 blue [in infect-discard]
Tokyo: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Manila: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/5) — give bob your blue cards when you share
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (2/5) — keep EVERY black card; nearest station Algiers (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Algiers (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand London(blue) to bob: meet IN London (the card's own city) — you 3 move(s), bob 0 move(s); then bob to station Algiers +2 move(s) to cure
bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 0 move(s), bob 3 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Algiers +2 move(s) to cure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I'm at 7/7 hand cap; two blue cards (London, Essen) are bob's cure color — I should plan to shed them. Bob comes to Cairo next turn to give me Cairo(black) — I'd then be at 8, need to discard. Best: when bob arrives Cairo, I could give him... can't give London (must be in London, and I'm researcher? no). Better: I discard London(blue)? That's wasteful — but blue is bob's color, margin fine. Alternative: use London as direct flight? No, keep appointment. Actually I can charter/direct flight to London to hand bob blue in London — but bob leaves London toward Cairo. Hmm, simpler: I'll discard Essen or use Essen for ops expert move later as fuel. Send note: I'll shed Essen as fuel/discard, keep London for a later London meet if possible, or just discard London when forced. Bob asks nothing directly; advise on cap.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Heads up for the Cairo handoff: I'm at 7/7 hand cap (drew London+Essen blue). When you give me Cairo(black) I'll immediately shed a card — I'll burn ESSEN(blue) as my discard/fuel (blue is your color with margin; London I'll keep for a possible later meet or fuel). So the handoff works; come on over. After that I'll shuttle toward Algiers for the black cure push and can swing south for Johannesburg/Kinshasa yellow pulls if you're still north — say where you'll be."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advice sent: I told bob the Cairo(black) handoff still works despite my full hand — I'll shed Essen(blue) when he arrives — and asked where he'll be afterward so we can split the southern yellow cleanup vs my black cure push.
toolCalls: []
alice-legacy-p0015
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #29 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=operationsExpert at=Cairo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@Cairo(contingencyPlanner) hand=8 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow), Madrid(blue), event:airlift]
supply: blue:20 yellow:20 black:19 red:18 decks: player=41 infection=33 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — blue margin 7 — burnable; 7 blue still in deck; spend it only if this beats the cure)
Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Karachi
Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/5 red set — burning drops it to 2/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure)
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Johannesburg
Algiers: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Atlanta: 1 blue [in infect-discard]
Essen: 1 blue [in infect-discard]
Tokyo: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Manila: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (2/5) — keep EVERY black card; nearest station Algiers (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Algiers (1 move(s))
share now available: bob should GIVE Cairo to alice (the black collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand London(blue) to bob: meet IN London (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Algiers +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Algiers +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
bob hands you Shanghai(red): meet IN Shanghai (the card's own city) — you 6 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob is in Cairo, must discard. Advise: give Cairo(black) to me; I'll shed Essen(blue) as agreed; he should discard a duplicate red? He holds Shanghai + HCMC (my red). Actually maybe he should discard nothing useful — suggest he discard Madrid(blue)? No, blue is his cure color. Suggest he discard Shanghai(red)? That's my red cure card — bad. His hand: Shanghai(red), Atlanta(blue), HCMC(red), New York(blue), Cairo(black), Johannesburg(yellow), Madrid(blue), airlift. Discarding least valuable: none great; Madrid(blue) keeps blue at 3. Maybe he gives Cairo to me, then discards Johannesburg? No, yellow collector. Perhaps discard Ho Chi Minh City(red)? It's my red set 3/5 — losing it sets red back but red margin: 7 in deck, held alice 3. Hmm, red needs 5, I have 3; dropping to 2 still fine-ish. Best discard: HCMC(red) or Shanghai(red)? Keep Shanghai for my 4th red... Actually I hold Manila(red), Sydney, Jakarta = 3. Bob's reds would go to me eventually via Shanghai/HCMC meets. Discard is forced anyway; recommend discarding one red (Shanghai) since meeting in Shanghai is far, or better: keep it and I take Shanghai card? Simplest advice: give me Cairo, discard Madrid? No — advise discard Johannesburg? it's yellow cure...
Least damage: discard HCMC(red) — future meet in HCMC with bob becomes unnecessary; instead if he draws another red later. Or discard Shanghai. Either loses one red. Red supply 18, deck has 7 red; fine. I'll recommend discarding Shanghai(red) or HCMC(red) (pick one) and playing... also he holds airlift event — keep.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Go ahead: give me Cairo(black) now — I'll shed Essen(blue) immediately as agreed. For your own forced discard, drop ONE of your two reds (Shanghai or Ho Chi Minh City) — it hurts our red set 3→2, but every other card in your hand is cure-relevant (blue x3, yellow, airlift), and red still has 7 cards in the deck. Keep the airlift. Then head south for the yellow cluster per plan."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advice sent — told bob to hand me Cairo(black) now (I'll shed Essen as promised) and to take his forced discard from one of his two red cards, keeping his blue, yellow, and the airlift.
toolCalls: []
bob-legacy-p0011
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #25 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #24): Heads up for the Cairo handoff: I'm at 7/7 hand cap (drew London+Essen blue). When you give me Cairo(black) I'll immediately shed a card — I'll burn ESSEN(blue) as my discard/fuel (blue is your color with margin; London I'll keep for a possible later meet or fuel). So the handoff works; come on over. After that I'll shuttle toward Algiers for the black cure push and can swing south for Johannesburg/Kinshasa yellow pulls if you're still north — say where you'll be.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=London
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@London(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)]
supply: blue:20 yellow:20 black:18 red:18 decks: player=43 infection=33 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Paris→Algiers — nearer teammate: alice, 1 move(s) vs your 2
London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 2 move(s) vs your 5
Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 5 move(s) vs your 6
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 5
Khartoum: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Atlanta: 1 blue [in infect-discard]
Essen: 1 blue [in infect-discard]
Tokyo: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Manila: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Algiers (2 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you London(blue): meet IN London (the card's own city) — you 0 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure
hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 0 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "New York", "Essen", "Paris", "Madrid"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Shanghai", "Atlanta", "Ho Chi Minh City", "New York", "Cairo", "Johannesburg"
[12] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Turn plan: treat London blue (action 1), drive Paris, drive Algiers (shuttle), drive Cairo — but shareGive needs alice in Cairo with an action; sharing requires my action too, and I'd be at 4 actions used. Route: treat, Paris, Algiers, Cairo = 4 actions, share next turn. Alternative: skip treat — Paris, Algiers, Cairo, shareGive = 4 actions, handoff done this turn! That's better: 3 moves + 1 share. But London stays at 2 (a bomb). Hmm, treating London now vs handoff now. Alice waits in Cairo; handoff now saves a whole turn. London 2-blue is less urgent than Khartoum was. Do the handoff line.
Preview quickly? It's straightforward; preview to check legality of shareGive.
text: ""
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Paris"}, {"tag": "shuttleFlight", "to": "Algiers"}, {"tag": "driveFerry", "to": "Cairo"}, {"tag": "shareGive", "to": "alice", "card": "Cairo"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Paris"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"London\", \"Madrid\", \"Essen\", \"Milan\", \"Algiers\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Shanghai\", \"Atlanta\", \"Ho Chi Minh City\", \"New York\", \"Cairo\", \"Johannesburg\""}], "diff": {"cubes": [], "moves": [{"player": "bob", "from": "London", "to": "Paris"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 3, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Shanghai"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "blue"}}], "boundary": {"kind": "planBreak", "atStep": 1, "rejected": {"tag": "shuttleFlight", "to": "Algiers"}, "error": {"code": "not_a_station", "message": "Paris does not have a research station"}, "legalMenu": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "Milan"}, {"tag": "driveFerry", "to": "Algiers"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Atlanta"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "New York"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Johannesburg"}]}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 43, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2857142857142857, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 33, "perCityHitProbability": 0.06060606060606061, "threats": [{"city": "Algiers", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "London", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Karachi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Johannesburg", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
Right — shuttle is from Algiers to Atlanta/other stations; I'm at London (no station here... London isn't a station). Route: Paris→Algiers is drive (they're connected? Paris neighbors: London, Madrid, Essen, Milan, Algiers — yes). Then Algiers→Cairo drive (connected). Then share. 4 actions: Paris, Algiers, Cairo, shareGive.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Paris"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Paris"}}}
bob-legacy-p0012
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #26 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Paris
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@Paris(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)]
supply: blue:20 yellow:20 black:18 red:18 decks: player=43 infection=33 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Algiers
London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): London
Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 2 move(s) vs your 4
Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Algiers→(shuttle)Atlanta→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 5 move(s) vs your 6
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 4
Khartoum: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Atlanta: 1 blue [in infect-discard]
Essen: 1 blue [in infect-discard]
Tokyo: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Manila: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Algiers (1 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (1 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 2 move(s), alice 0 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you London(blue): meet IN London (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "Madrid", "Essen", "Milan", "Algiers"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Shanghai", "Atlanta", "Ho Chi Minh City", "New York", "Cairo", "Johannesburg"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Algiers"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Algiers"}}}
bob-legacy-p0013
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #27 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=contingencyPlanner at=Algiers
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@Algiers(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)]
supply: blue:20 yellow:20 black:18 red:18 decks: player=43 infection=33 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→London
Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Baghdad→Karachi — nearer teammate: alice, 2 move(s) vs your 3
Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→Los Angeles→Sydney→Jakarta
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3
Khartoum: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Atlanta: 1 blue [in infect-discard]
Essen: 1 blue [in infect-discard]
Tokyo: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Manila: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Algiers (0 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (0 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you London(blue): meet IN London (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Paris", "Cairo", "Istanbul"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Shanghai", "Atlanta", "Ho Chi Minh City", "New York", "Cairo", "Johannesburg"
[12] {"tag":"shuttleFlight","to":"Atlanta"}
[13] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Drive Cairo + shareGive Cairo = 2 actions, done this turn. But I'm standing on Algiers 2-black — treat costs 1, then Cairo+share = 3 total. Both fit! Treat black here, then Cairo, then share. Alice burns Essen as agreed.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0016
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #30 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #29): Go ahead: give me Cairo(black) now — I'll shed Essen(blue) immediately as agreed. For your own forced discard, drop ONE of your two reds (Shanghai or Ho Chi Minh City) — it hurts our red set 3→2, but every other card in your hand is cure-relevant (blue x3, yellow, airlift), and red still has 7 cards in the deck. Keep the airlift. Then head south for the yellow cluster per plan.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=contingencyPlanner at=Cairo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@Cairo(contingencyPlanner) hand=8 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow), Madrid(blue), event:airlift]
supply: blue:20 yellow:20 black:19 red:18 decks: player=41 infection=33 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→London
Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Karachi
Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)
Algiers: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Atlanta: 1 blue [in infect-discard]
Essen: 1 blue [in infect-discard]
Tokyo: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Manila: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (1 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (1 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (3/5) — give alice your red cards when you share
discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Johannesburg (yellow: short — 1/5 held team-wide, no spare yet; effective margin 7 (held 1+11 drawable), 0/12 burned, bob collects), Cairo (black: short — 3/5 held team-wide, no spare yet; effective margin 6 (held 3+8 drawable), 1/12 burned, alice collects), airlift (event: move ANY pawn to ANY city, free — the only instant board crossing), Shanghai (red: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Atlanta (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Ho Chi Minh City (red: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), New York (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Madrid (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share now available: bob should GIVE Cairo to alice (the black collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you London(blue): meet IN London (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Shanghai(red) to alice: meet IN Shanghai (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[3] {"tag":"discard","card":{"kind":"city","city":"New York"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[7] {"tag":"discard","card":{"kind":"event","event":"airlift"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Discard: I need to give Cairo to alice first (share is an action, but currently in awaitingDiscard phase — must discard first, then act). Discard Shanghai (alice's pick). Then shareGive Cairo.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Shanghai"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Shanghai"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0016
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Cairo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@Cairo(contingencyPlanner) hand=7 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow), Madrid(blue), event:airlift]
supply: blue:20 yellow:20 black:17 red:18 decks: player=41 infection=31 player-discard: 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — blue margin 7 — burnable; 7 blue still in deck; spend it only if this beats the cure)
Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Karachi
Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta — or 1 action: direct flight (you hold Jakarta — your 3/5 red set — burning drops it to 2/5; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure)
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Johannesburg
Algiers: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Atlanta: 1 blue [in infect-discard]
Essen: 1 blue [in infect-discard]
Tokyo: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Manila: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
Moscow: 1 black [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (2/5) — keep EVERY black card; nearest station Algiers (1 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Algiers (1 move(s))
share now available: bob should GIVE Cairo to alice (the black collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand London(blue) to bob: meet IN London (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Algiers +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Essen(blue) to bob: meet IN Essen (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Algiers +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Sydney", "Jakarta", "Algiers", "Tehran", "Manila", "London", "Essen"
[14] {"tag":"buildStation"}
[15] {"tag":"shareTake","from":"bob","card":"Cairo"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0014
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=contingencyPlanner at=Algiers
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@Algiers(contingencyPlanner) hand=6 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow)]
supply: blue:20 yellow:20 black:19 red:18 decks: player=43 infection=33 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→London
Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Baghdad→Karachi — nearer teammate: alice, 2 move(s) vs your 3
Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Atlanta→Chicago→Los Angeles→Sydney→Jakarta
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3
Algiers: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Atlanta: 1 blue [in infect-discard]
Essen: 1 blue [in infect-discard]
Tokyo: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Manila: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Algiers (0 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (0 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Algiers +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
alice hands you London(blue): meet IN London (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Paris", "Cairo", "Istanbul"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Shanghai", "Atlanta", "Ho Chi Minh City", "New York", "Cairo", "Johannesburg"
[12] {"tag":"shuttleFlight","to":"Atlanta"}
[13] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Drive Cairo now; share next turn (she's waiting).
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}}
bob-legacy-p0015
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=contingencyPlanner at=Cairo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Cairo(operationsExpert) hand=7 [Sydney(red), Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Essen(blue)] bob@Cairo(contingencyPlanner) hand=8 [Shanghai(red), Atlanta(blue), Ho Chi Minh City(red), New York(blue), Cairo(black), Johannesburg(yellow), Madrid(blue), event:airlift]
supply: blue:20 yellow:20 black:19 red:18 decks: player=41 infection=33 player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→London
Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Karachi
Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)
Algiers: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Atlanta: 1 blue [in infect-discard]
Essen: 1 blue [in infect-discard]
Tokyo: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Manila: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
Riyadh: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 2, bob 1, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (1 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (1 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: alice collects (3/5) — give alice your red cards when you share
discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Johannesburg (yellow: short — 1/5 held team-wide, no spare yet; effective margin 7 (held 1+11 drawable), 0/12 burned, bob collects), Cairo (black: short — 3/5 held team-wide, no spare yet; effective margin 6 (held 3+8 drawable), 1/12 burned, alice collects), airlift (event: move ANY pawn to ANY city, free — the only instant board crossing), Shanghai (red: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Atlanta (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Ho Chi Minh City (red: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), New York (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Madrid (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share now available: bob should GIVE Cairo to alice (the black collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you London(blue): meet IN London (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Algiers +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Shanghai(red) to alice: meet IN Shanghai (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[3] {"tag":"discard","card":{"kind":"city","city":"New York"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[7] {"tag":"discard","card":{"kind":"event","event":"airlift"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.