Turn 3 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 23 in states.jsonl. After the last command: state 30 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#24 · alice · msg
Heads up for the Cairo handoff: I'm at 7/7 hand cap (drew London+Essen blue). When you give me Cairo(black) I'll immediately shed a card — I'll burn ESSEN(blue) as my discard/fuel (blue is your color with margin; London I'll keep for a possible later meet or fuel). So the handoff works; come on over. After that I'll shuttle toward Algiers for the black cure push and can swing south for Johannesburg/Kinshasa yellow pulls if you're still north — say where you'll be.
Model call alice-legacy-p0014 — unique payload candidate; not a proven invocation join
#25 · bob · cmd
{
"tag": "driveFerry",
"to": "Paris"
}
Board before: state 23 in states.jsonl · after: state 25 in states.jsonl
Model call bob-legacy-p0011 — unique payload candidate; not a proven invocation join
#26 · bob · cmd
{
"tag": "driveFerry",
"to": "Algiers"
}
Board before: state 25 in states.jsonl · after: state 26 in states.jsonl
Model call bob-legacy-p0012 — unique payload candidate; not a proven invocation join
#27 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 26 in states.jsonl · after: state 27 in states.jsonl
Model call bob-legacy-p0013 — unique payload candidate; not a proven invocation join
#28 · bob · cmd
{
"tag": "driveFerry",
"to": "Cairo"
}
Board before: state 27 in states.jsonl · after: state 28 in states.jsonl
#29 · alice · msg
Go ahead: give me Cairo(black) now — I'll shed Essen(blue) immediately as agreed. For your own forced discard, drop ONE of your two reds (Shanghai or Ho Chi Minh City) — it hurts our red set 3→2, but every other card in your hand is cure-relevant (blue x3, yellow, airlift), and red still has 7 cards in the deck. Keep the airlift. Then head south for the yellow cluster per plan.
Model call alice-legacy-p0015 — unique payload candidate; not a proven invocation join
#30 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Shanghai"
}
}
Board before: state 28 in states.jsonl · after: state 30 in states.jsonl
Model call bob-legacy-p0016 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0014 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #24 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0015 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #29 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0011 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #25 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0012 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #26 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0013 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #27 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0016 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #30 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0016 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0014 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0015 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.