Turn 5 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 5, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0026

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=operationsExpert at=Madrid
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Algiers
players: alice@Madrid(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Cairo(black), Moscow(black)]  bob@Cairo(contingencyPlanner) hand=6 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue), event:airlift]
supply: blue:19 yellow:20 black:17 red:18   decks: player=39 infection=29   player-discard: 2 blue, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): London — or 1 action: direct flight (you hold London — blue margin 5 — burnable; 6 blue still in deck; spend it only if this beats the cure)
  Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Cairo→Baghdad→Karachi — nearer teammate: bob, 2 move(s) vs your 4
  Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — or 1 action: direct flight (you hold Jakarta — your 2/5 red set — burning drops it to 1/5; 7 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 5 move(s) vs your 6
  Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 2 move(s) vs your 4
  Khartoum: 1 yellow [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Mumbai: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Manila: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Riyadh: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Istanbul: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/5) — give bob your blue cards when you share
  yellow: bob collects (1/5) — give bob your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (1 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Algiers (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand London(blue) to bob: meet IN London (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Algiers +2 move(s) to cure
  bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), bob 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Shed Milan(blue) and Sydney(red) to get to 7 — blue team-wide still has 4 held + 6 in deck, red 3 + 7, both fine. This turn I'm doing London handoff as you asked: drive London, give you London(blue) (you'll be 4/5 blue, 2 moves from Algiers station), and I'll treat London's 2 blue while there. Then I shuttle back to Algiers hunting the 5th black for our cure. Watch the south — yellow cluster is yours."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Plan sent to bob: I shed Milan(blue) + Sydney(red) as my two discards, and next turn I'll drive to London, hand him London(blue) for his blue set, and treat London's 2 blue myself before shuttling back to Algiers for the black cure push.

toolCalls: []

bob-legacy-p0022

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #41): Shed Milan(blue) and Sydney(red) to get to 7 — blue team-wide still has 4 held + 6 in deck, red 3 + 7, both fine. This turn I'm doing London handoff as you asked: drive London, give you London(blue) (you'll be 4/5 blue, 2 moves from Algiers station), and I'll treat London's 2 blue while there. Then I shuttle back to Algiers hunting the 5th black for our cure. Watch the south — yellow cluster is yours.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=Cairo
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Algiers
players: alice@Madrid(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Cairo(black), Moscow(black)]  bob@Cairo(contingencyPlanner) hand=6 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue), event:airlift]
supply: blue:19 yellow:20 black:17 red:18   decks: player=39 infection=29   player-discard: 2 blue, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→London — nearer teammate: alice, 1 move(s) vs your 3
  Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Karachi
  Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Chennai→Jakarta
  Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure)
  Khartoum: 1 yellow [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Mumbai: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Manila: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Riyadh: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Istanbul: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Algiers (1 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (1 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you London(blue): meet IN London (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Algiers +2 move(s) to cure
  hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Atlanta", "Ho Chi Minh City", "New York", "Johannesburg", "Madrid"
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(airlift) — 38 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
      by pairing one line's pawn with any to listed on that same line:
      pawn "alice" → to: "Atlanta", "Algiers", "Cairo", "Khartoum", "London", "Karachi", "Jakarta", "Johannesburg", "Sydney", "Essen", "Tokyo", "Mumbai", "Kinshasa", "Manila", "Seoul", "Riyadh", "Moscow", "Baghdad", "Istanbul"
      pawn "bob" → to: "Atlanta", "Algiers", "Madrid", "Khartoum", "London", "Karachi", "Jakarta", "Johannesburg", "Sydney", "Essen", "Tokyo", "Mumbai", "Kinshasa", "Manila", "Seoul", "Riyadh", "Moscow", "Baghdad", "Istanbul"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Airlift consideration! Airlift is free. Options: airlift myself to Johannesburg? Then Khartoum 1, Johannesburg 2, Kinshasa 1 yellow. Or airlift alice to Algiers to be set for cure. Alice is already planning shuttle back to Algiers after London handoff; airlifting her to Algiers saves her moves — she could drive London (1), give me London blue... wait share requires both in London. Hmm.

Better use: airlift bob to Johannesburg. Then my turn: treat Johannesburg (2 yellow, 2 actions), shuttle? no station. Then Khartoum 1 (drive from Johannesburg? Johannesburg neighbors: Kinshasa, Khartoum — yes), treat Khartoum, Kinshasa. That clears the whole cluster in one turn! Drive Khartoum, treat (1 cube? Khartoum has 1), drive Kinshasa, treat. Actually Johannesburg 2 = 2 treat actions.

But alice's London handoff needs me in London — that's next turn vs my own move. Conflict: if I airlift to Johannesburg, I can't take London blue this turn (need to be in London). Alice will be in London this turn giving... she gives during HER turn. I must be in London during her turn. She's doing it THIS turn (her turn already over? She said "this turn I'm doing" — she's messaging during my turn, meaning she did it during her turn? She's at Madrid in state, actions left shown for me. The message says "This turn I'm doing London handoff" — but her turn seems done; the state shows her at Madrid with 7 cards. Ambiguous. Hmm, actually the message arrived as pool message during MY active turn, so her London plan may be in progress... no — if she were mid-turn, state would show her acting. Her message likely describes her plan that already resolved or will resolve. State says alice@Madrid, hand 7 incl London(blue). So she hasn't done it yet — her message was sent before her turn resolution? Confusing. Safest: get to London? I'm at Cairo, 3 moves (Algiers→? Cairo-Madrid not connected; route Cairo→Algiers→Madrid→London = 3 moves).

Actually wait — if her message says she's doing it this turn, her turn probably is concurrent... The state shows phase playerActions turnOwner=bob, alice actions not shown. She likely hasn't acted. Her "this turn" may refer to her upcoming turn next round. Hmm, but advisory earlier said "alice is on the move." Turn order: alice then bob. She messaged before... she said shed Milan and Sydney — done (discard list shows 2 blue, 2 red in discard). And "This turn I'm doing London handoff" — likely she means her next turn, or she's finishing now.

Risk: if I don't go to London, handoff fails. If I do (3 moves + 4th action treat? I have no treatable... London 2 blue treat 1 action) — Cairo→Algiers→Madrid→London = 3 moves, then wait. That matches plan and gets me 4/5 blue near station.

Airlift alternative: play airlift (free) bob→London! Then 4 actions: treat London blue (2 cubes→ 1... treat removes 1, 2 actions to clear 2). Hmm I'm contingency planner, treat = 1 cube. Actions: treat blue ×2 + ... then drive Madrid, drive Algiers? That positions me 1 from station with 4/5 blue after handoff.

Plan: airlift bob to London (free event), treat blue, treat blue, drive Madrid, drive Algiers? No—end near station; alice gives me London blue next turn when she comes? Wait she gives during HER turn while both in London. If I leave London this turn, handoff needs me back.

Simpler: airlift bob→London, treat blue ×2 (London cleared), drive Madrid. Alice next turn: drives London? She gives me card only if both in London. She'd have to come back to London — wasteful.

Alternative: I stay in London this turn: drive Algiers, drive Madrid... no, 3 moves then sit in London with 1 leftover action. Airlift instead: airlift bob→London (free), then 4 actions: treat blue, treat blue, then... I'm in London, alice arrives next turn, gives me London blue (she's 1 move away), then I'm 4/5 blue at London; I drive Madrid, Algiers (2 moves) and cure blue on turn after with... wait cure blue needs 4 cards (scientist? no, I'm contingency planner, need 5!). Blue count: I have Atlanta, New York, Madrid = 3, + London = 4. Need 5! I'm not Scientist — 5 cards needed. Hmm, cure plan says blue: YOU collect (3/5). So 4/5 after handoff, still one short. Still worth.

OK plan: playEvent airlift bob→London; treat blue ×2; drive Madrid. That clears London (a bomb) and positions me 1 move from station + on alice's London path. Alice drives London, gives me London blue, treats nothing (already clear), shuttles... she'd drive Madrid→? to reach Algiers station: Madrid→Algiers? not connected (Algiers: Madrid yes! Algiers neighbors Madrid). So she can hand off in London, then London→? London neighbors New York, Essen, Paris, Madrid. She'd need Madrid→Algiers: 2 moves. Fine.

Do it.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "London"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "bob", "to": "London"}}}}

bob-legacy-p0023

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=contingencyPlanner at=London
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Algiers
players: alice@Madrid(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Cairo(black), Moscow(black)]  bob@London(contingencyPlanner) hand=5 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue)]
supply: blue:19 yellow:20 black:17 red:18   decks: player=39 infection=29   player-discard: 2 blue, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 4 move(s) vs your 5
  Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
  Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Khartoum: 1 yellow [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Mumbai: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Manila: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Riyadh: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Istanbul: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Algiers (2 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you London(blue): meet IN London (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Algiers +2 move(s) to cure
  hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Atlanta", "Ho Chi Minh City", "New York", "Johannesburg", "Madrid"
  [11] {"tag":"treatDisease","color":"blue"}
  [12] {"tag":"contingencyTake","event":"airlift"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Airlift used (was in my hand, now gone — my hand shows 5, no airlift). Wait, alice's message said "Keep the airlift" earlier — I used it. Should message about that. Actions: treat blue ×2 (clears London), drive Madrid, drive Algiers? Madrid→Algiers yes! But I need to be in London when alice comes next turn. Alice is 1 move from London. Hmm — conflict: if I leave London, handoff next turn needs me back.

Alternative: treat blue ×2, then stay in London (endActions with 2 wasted... or drive out and back? pointless). Better: treat ×2, then drive Paris + drive Algiers? Then I'm at station; alice drives London but I'm gone — she'd hold London blue.

Hmm. Actually alice gives me the card only when both in London. If I stay, my remaining 2 actions after treating are wasted (no treatable cubes? London has 2 blue — treating both uses 2 actions, then 2 spare). I could drive Madrid and back? Wasteful but only option. Or treat 2, drive Madrid (3rd), drive Algiers (4th) — I'd be at the station, alice can't hand off but she could give me London blue... no, needs London.

Trade-off: my two spare actions vs alice's extra trip. If I go Madrid→Algiers, next turn alice drives London (1), can't share. Then I'd have to return to London. Bad.

Best: treat ×2, drive Madrid, drive Algiers (shuttle is from station, no), wait — I could drive Madrid then Algiers = at station with 4/5 blue pending alice's card. Alice instead hands London blue by meeting me... she'd need London. Alternatively alice gives me London blue later at... she's the giver, only in London.

Actually alternative: alice drives to London (her turn), gives me card, treats London — she said she'd treat the 2 blue. If I treat them now, redundant. Let her treat? I'm here already though.

Cleanest: stay in London: treat blue ×2 (clear the bomb myself), then pass remaining... drive Madrid + drive back? No. Just treat×2 and endActions, wasting 2 actions — or treat ×1, keep 1 blue, and... meh.

Actually reconsider: maybe don't need to be in London — alice could hold London blue and I could rendezvous in Essen or wherever? No, share requires card's city unless Researcher.

Decision: treat blue, treat blue, drive Madrid, drive Algiers? No wait — then London blue handoff broken. Instead: treat ×2, drive Madrid (3rd), endActions? 1 wasted. Then alice's turn: she's at Madrid... she'd drive London while I'm in Madrid — no handoff.

Hmm. What if instead I DON'T treat and just stay put, wasting this turn's 4 actions while waiting? Terrible.

New idea: I leave for the south as planned and alice handles London handoff differently — she keeps London(blue), and gives it to me when we next meet in London, which might align later. But blue cure is my pipeline; the cluster defusal is urgent (Johannesburg 2, Kinshasa 1, Khartoum 1).

Actually — use the spare 2 actions after treating: drive Paris + drive Algiers?? That leaves London. Ugh.

Let me just check: is alice's turn before or after mine? Turn order alternates; state shows turnOwner=bob, so alice acts after me. So her "London handoff" happens AFTER my turn — I must be in London. So: treat ×2, then 2 spare actions. I could drive Essen (1) and back? Pointless. Or take nothing: treat×2, endActions wasting 2.

Alternatively treat ×2, drive Madrid, and tell alice to fly to me? She can't share outside London.

OK here's a better one: treat ×2, drive Madrid (3rd), and alice on her turn: ops-move (free-ish, she discards a card) to London? Ops expert move discards any city card to move from a station — Madrid isn't a station. She'd drive Madrid→London (1 move), but I'm in Madrid. Share impossible.

So really: I stay in London. Treat ×2 clears London. Then 2 wasted actions... unless — treat once now (3 blue... London has 2, treat→1), drive Paris, drive Algiers, and next turn shuttle back?? No.

Compromise: treat blue ×2, endActions. Accept 2 wasted actions this turn; next turn alice hands me London blue (I'm 4/5 blue), she treats nothing, then I drive Madrid→Algiers and likely cure blue when I draw a 5th blue. Cluster yellow defusal waits a turn — acceptable since Johannesburg is 2 not 3.

Actually wait — could I treat ×2 AND alice, instead of coming to London, ... whatever. Also I should message alice about using airlift (I said keep? no, SHE said keep the airlift). She told me to keep airlift — I used it. Must explain per rules.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Ops note: I played the Airlift (sorry — you'd said keep it) to jump Cairo→London, which beats walking 3 moves and lets me clear the London bomb TODAY. This turn: treat blue ×2 (London goes to 0), then I stay put so your London(blue) handoff works on your turn — come on over, hand it off, then Madrid→Algiers for your black cure. That puts me 4/5 blue sitting next to the station. Yellow cluster (Johannesburg 2, Khartoum 1, Kinshasa 1) is mine the turn after the handoff."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-legacy-p0025

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=contingencyPlanner at=London
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Algiers
players: alice@Madrid(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Cairo(black), Moscow(black)]  bob@London(contingencyPlanner) hand=5 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue)]
supply: blue:21 yellow:20 black:17 red:18   decks: player=39 infection=29   player-discard: 2 blue, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 4 move(s) vs your 5
  Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
  Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Khartoum: 1 yellow [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Mumbai: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Manila: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Riyadh: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Istanbul: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Algiers (2 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you London(blue): meet IN London (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Algiers +2 move(s) to cure
  hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Atlanta", "Ho Chi Minh City", "New York", "Johannesburg", "Madrid"
  [11] {"tag":"contingencyTake","event":"airlift"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

London clear. ContingencyTake airlift from discard! That's my role — free action, restores the airlift I burned. Do that, then stay (2 actions left; staying put for handoff — but wasting 2 actions... maybe drive Madrid and back is pointless). Take airlift, then endActions with 1 spare? Take airlift (1 action), then end. Actually 2 left after take = 1 action. Fine.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "contingencyTake", "event": "airlift"}}, "output": {"submitted": true, "action": {"tag": "contingencyTake", "event": "airlift"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

bob-legacy-p0024

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=contingencyPlanner at=London
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Algiers
players: alice@Madrid(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Cairo(black), Moscow(black)]  bob@London(contingencyPlanner) hand=5 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue)]
supply: blue:20 yellow:20 black:17 red:18   decks: player=39 infection=29   player-discard: 2 blue, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 4 move(s) vs your 5
  Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
  Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Khartoum: 1 yellow [in infect-discard]
  London: 1 blue [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Mumbai: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Manila: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Riyadh: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Istanbul: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Algiers (2 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you London(blue): meet IN London (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Algiers +2 move(s) to cure
  hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Atlanta", "Ho Chi Minh City", "New York", "Johannesburg", "Madrid"
  [11] {"tag":"treatDisease","color":"blue"}
  [12] {"tag":"contingencyTake","event":"airlift"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-legacy-p0026

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=contingencyPlanner at=London
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Algiers
players: alice@Madrid(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Cairo(black), Moscow(black)]  bob@London(contingencyPlanner) hand=5 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue)]
supply: blue:21 yellow:20 black:17 red:18   decks: player=39 infection=29   player-discard: 2 blue, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 4 move(s) vs your 5
  Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
  Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Khartoum: 1 yellow [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Mumbai: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Manila: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Riyadh: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Istanbul: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Algiers (2 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you London(blue): meet IN London (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Algiers +2 move(s) to cure
  hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Atlanta", "Ho Chi Minh City", "New York", "Johannesburg", "Madrid"
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(airlift) — 36 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
      by pairing one line's pawn with any to listed on that same line:
      pawn "alice" → to: "Atlanta", "Algiers", "London", "Khartoum", "Karachi", "Jakarta", "Johannesburg", "Sydney", "Essen", "Tokyo", "Mumbai", "Kinshasa", "Manila", "Seoul", "Riyadh", "Moscow", "Baghdad", "Istanbul"
      pawn "bob" → to: "Atlanta", "Algiers", "Madrid", "Khartoum", "Karachi", "Jakarta", "Johannesburg", "Sydney", "Essen", "Tokyo", "Mumbai", "Kinshasa", "Manila", "Seoul", "Riyadh", "Moscow", "Baghdad", "Istanbul"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Airlift restored on my role card. Now with 1 action left and needing to be in London for handoff, endActions.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "endActions"}}, "output": {"submitted": true, "action": {"tag": "endActions"}}}

bob-legacy-p0027

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  Bob collects BLUE+YELLOW (holds Atlanta, New York blue; Johannesburg yellow); alice collects BLACK+RED. Next: bob drives Paris→Algiers→Cairo to shareGive Cairo(black) to alice (she waits in Cairo ~2 turns), then bob goes south to clear the Khartoum–Johannesburg yellow cluster (Khartoum 3⚠, Johannesburg 2, Kinshasa 1). Alice: after handoff, black cure push at Algiers station (2/5, needs 2 more black) and red via Shanghai/HCMC handoff from bob when convenient. London blue at 2 — bob treats opportunistically when passing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=contingencyPlanner at=London
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Algiers
players: alice@Madrid(operationsExpert) hand=7 [Jakarta(red), Algiers(black), Tehran(black), Manila(red), London(blue), Cairo(black), Moscow(black)]  bob@London(contingencyPlanner) hand=7 [Atlanta(blue), Ho Chi Minh City(red), New York(blue), Johannesburg(yellow), Madrid(blue), Toronto(blue), Hong Kong(red)]
supply: blue:21 yellow:20 black:15 red:18   decks: player=37 infection=27   player-discard: 2 blue, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 4 move(s) vs your 5
  Jakarta: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta
  Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 1/5 yellow set — burning drops it to 0/5; 11 yellow in deck; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Khartoum: 1 yellow [in infect-discard]
  Sydney: 1 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Essen: 1 blue [in infect-discard]
  Tokyo: 1 red [in infect-discard]
  Mumbai: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Manila: 1 red [in infect-discard]
  Seoul: 1 red [in infect-discard]
  Riyadh: 1 black [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Baghdad: 1 black [in infect-discard]
  Istanbul: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  Kolkata: 1 black [in infect-discard]
  Chennai: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Algiers (2 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
  black: alice collects (4/5) — give alice your black cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you London(blue): meet IN London (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Algiers +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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