Turn 5 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 40 in states.jsonl. After the last command: state 47 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#41 · alice · msg
Shed Milan(blue) and Sydney(red) to get to 7 — blue team-wide still has 4 held + 6 in deck, red 3 + 7, both fine. This turn I'm doing London handoff as you asked: drive London, give you London(blue) (you'll be 4/5 blue, 2 moves from Algiers station), and I'll treat London's 2 blue while there. Then I shuttle back to Algiers hunting the 5th black for our cure. Watch the south — yellow cluster is yours.
Model call alice-legacy-p0026 — unique payload candidate; not a proven invocation join
#42 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "airlift",
"pawn": "bob",
"to": "London"
}
}
Board before: state 40 in states.jsonl · after: state 42 in states.jsonl
Model call bob-legacy-p0022 — unique payload candidate; not a proven invocation join
#43 · bob · msg
Ops note: I played the Airlift (sorry — you'd said keep it) to jump Cairo→London, which beats walking 3 moves and lets me clear the London bomb TODAY. This turn: treat blue ×2 (London goes to 0), then I stay put so your London(blue) handoff works on your turn — come on over, hand it off, then Madrid→Algiers for your black cure. That puts me 4/5 blue sitting next to the station. Yellow cluster (Johannesburg 2, Khartoum 1, Kinshasa 1) is mine the turn after the handoff.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0023 — unique payload candidate; not a proven invocation join
#44 · bob · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 42 in states.jsonl · after: state 44 in states.jsonl
#45 · bob · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 44 in states.jsonl · after: state 45 in states.jsonl
#46 · bob · cmd
{
"tag": "contingencyTake",
"event": "airlift"
}
Board before: state 45 in states.jsonl · after: state 46 in states.jsonl
Model call bob-legacy-p0025 — unique payload candidate; not a proven invocation join
#47 · bob · cmd
{
"tag": "endActions"
}
Board before: state 46 in states.jsonl · after: state 47 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0026 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #41 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0022 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #42 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0023 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #43 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0025 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #46 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-legacy-p0024 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0026 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0027 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.