Turn 8 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 61 in states.jsonl. After the last command: state 71 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#62 · bob · msg
Heads up, cure math: I drew Chennai(black) — that's your 5th black. Rendezvous must be IN Chennai (both of us). Propose: you finish Buenos Aires, then route back via Cape Town side… actually best corridor is Sao Paulo→Lagos→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Chennai (~7 moves) — long, but I'll approach from my side too once Johannesburg/Kinshasa are clear, and every black you draw en route still counts (margin 6, so we're not desperate). Alternative: if you draw a 5th black first, cure at Algiers/Atlanta and Chennai becomes spare. Keep Bogota(yellow) for me either way.
Model call bob-legacy-p0036 — unique payload candidate; not a proven invocation join
#63 · alice · msg
Split call: I'm executing the containment line — Madrid→Sao Paulo→Buenos Aires this turn to start defusing the 3-yellow there. On the black cure: agreed, either I draw a 5th black (then I cure at Algiers instantly) or we meet in Chennai for your card — don't burn Chennai, it's precious. Keep your Johannesburg defuse on your route; Bogota stays held for you.
Model call alice-legacy-p0035 — unique payload candidate; not a proven invocation join
#64 · alice · cmd
{
"tag": "driveFerry",
"to": "Madrid"
}
Board before: state 61 in states.jsonl · after: state 64 in states.jsonl
#65 · alice · cmd
{
"tag": "driveFerry",
"to": "Sao Paulo"
}
Board before: state 64 in states.jsonl · after: state 65 in states.jsonl
#66 · bob · msg
Alice confirmed the split — she's on Buenos Aires, I hold the eastern yellow line and the Chennai(black) card for the eventual rendezvous. Nothing new to add; my plan stands (Johannesburg treat-down next turn).
#67 · alice · cmd
{
"tag": "driveFerry",
"to": "Buenos Aires"
}
Board before: state 65 in states.jsonl · after: state 67 in states.jsonl
Model call alice-legacy-p0038 — unique payload candidate; not a proven invocation join
#68 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 67 in states.jsonl · after: state 68 in states.jsonl
#69 · bob · msg
Discard advice: shed BOTH reds (Jakarta + Beijing) — red stays at 3/5 with 5 in deck, while yellow (Bogota, Kinshasa) and black (4/5) are one card from relevance. Bonus: keep Kinshasa(yellow) and we can do a two-fer rendezvous — I'll be IN Kinshasa in ~2 turns clearing the cluster; hand me Kinshasa AND Bogota there if you route back via central Africa, or we do Kinshasa now and Bogota later. Chennai(black) stays banked with me.
Model call bob-legacy-p0038 — unique payload candidate; not a proven invocation join
#70 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Jakarta"
}
}
Board before: state 68 in states.jsonl · after: state 70 in states.jsonl
Model call alice-legacy-p0041 — unique payload candidate; not a proven invocation join
#71 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Beijing"
}
}
Board before: state 70 in states.jsonl · after: state 71 in states.jsonl
Model call alice-legacy-p0042 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0035 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #63 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0038 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #67 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0041 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #70 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0042 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #71 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0036 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #62 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0038 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #69 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0036 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0037 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0039 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0040 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0037 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0039 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.