Turn 9 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 9, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0043
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #72 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Buenos Aires
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Buenos Aires(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)]
supply: blue:20 yellow:18 black:11 red:18 decks: player=31 infection=42 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Johannesburg: 3 yellow⚠ [in infect-discard] — 4 move(s): Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 1 move(s) vs your 4
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats]
Jakarta: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here]
Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Sao Paulo→Madrid→Algiers→Istanbul→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 3 move(s) vs your 5
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats]
Buenos Aires: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black [in infect-discard]
supply: black supply 11 left, 13 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s))
red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure
bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 4 move(s): Sao Paulo→Madrid→London→Essen
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 2→1) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck
response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1 (3 cubes), Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
as Operations Expert you can buildStation HERE (Buenos Aires) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0)
response reach — team's card-free trip to each city: Buenos Aires 3→0 (2 cubes), Bogota 2→1, Sao Paulo 2→1, Lima 3→2; board-wide: 6 cities closer, 8 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Advise bob: red margin critical (2 burns left before red uncurable). Also confirm the two-fer: I'll walk to Kinshasa next turns, hand him Kinshasa+Bogota when he's there, taking his Chennai(black) at a meet (Chennai meet needed for black). Actually black cure: I need Chennai card in my hand; rendezvous IN Chennai. Alternatively bob could meet me somewhere and hand via... no, both must be in the card's city. So Chennai meet eventually.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Noted the red warning — red margin is down to 2 burns; neither of us should spend another red card as fuel/discard. Agreed two-fer: I'll treat Buenos Aires down (2 cubes left, I'm here) then walk Sao Paulo→Lagos→Kinshasa, where I'll hand you Kinshasa+Bogota (yellow 3/5→5/5... actually Kinshasa+Bogota = your 4th and 5th — YELLOW CURE for you at Algiers or Atlanta). At that same Kinshasa meet we can't transfer Chennai (must meet IN Chennai) — so after your yellow cure, we converge on Chennai for the black handoff. Plan pinned next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
I've advised bob: no more red burns (margin at 2), and confirmed the plan — I finish Buenos Aires then walk to Kinshasa for a two-fer yellow handoff (Kinshasa + Bogota = his full yellow set), then we converge on Chennai for the black handoff to complete my set.
toolCalls: []
bob-legacy-p0040
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #73 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #72): Noted the red warning — red margin is down to 2 burns; neither of us should spend another red card as fuel/discard. Agreed two-fer: I'll treat Buenos Aires down (2 cubes left, I'm here) then walk Sao Paulo→Lagos→Kinshasa, where I'll hand you Kinshasa+Bogota (yellow 3/5→5/5... actually Kinshasa+Bogota = your 4th and 5th — YELLOW CURE for you at Algiers or Atlanta). At that same Kinshasa meet we can't transfer Chennai (must meet IN Chennai) — so after your yellow cure, we converge on Chennai for the black handoff. Plan pinned next turn.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Khartoum
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Buenos Aires(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Khartoum(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)]
supply: blue:20 yellow:18 black:11 red:18 decks: player=31 infection=42 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Johannesburg: 3 yellow⚠ [in infect-discard] — 1 move(s): Johannesburg — or 1 action: direct flight (you hold Johannesburg — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Cairo→Baghdad→Karachi
Jakarta: 2 red
Essen: 2 blue [in infect-discard]
Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Istanbul→Moscow
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Cairo→Baghdad
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires — nearer teammate: alice, 0 move(s) vs your 3
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black [in infect-discard]
supply: black supply 11 left, 13 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (2 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 5 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 4 move(s): Cairo→Algiers→Paris→Essen
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the black cure: move toward the Chennai handoff (alice collects; assumes they meet you) — drive Cairo, drive Baghdad, drive Tehran, drive Delhi
tempo: 4 action(s) closer to the black cure (18 → 14 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Cairo, drive Baghdad, treat black, treat black
tempo: 2 action(s) closer to the black cure (18 → 16 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 black (supply 13 after) to a strained supply
- defuse Johannesburg and return to Khartoum (round trip, 3 actions) — drive Johannesburg, treat yellow, drive Khartoum
tempo: no cure progress — nearest is black, 18 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
exchange "advance the black cure: move toward the Chennai…" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "break the Karachi–Mumbai–Baghdad black cluster …" → "defuse Johannesburg and return to Khartoum": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo -5 vs -1, risk 0.67 vs 0.00 — beaten by "defuse the armed discard bomb at Johannesburg"
dominated: "defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Johannesburg and return to Khartoum"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Lagos", "Kinshasa", "Johannesburg", "Cairo"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Johannesburg", "Lima", "Chennai"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Plan: drive Johannesburg, treat ×2 (Johannesburg 3→0? treat removes 1 each; 3 cubes = 3 treats). 4 actions: drive Jo, treat, treat, treat → Jo at 0. But then Kinshasa 1 left and rendezvous there next turn. Alice is heading to Kinshasa (she'll arrive in ~3 moves). Jo at 0 removes the bomb. That's better than round trip. Do it: drive Johannesburg, treat yellow ×3.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Johannesburg"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Johannesburg"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0044
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Mumbai (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Buenos Aires
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Buenos Aires(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:9 red:15 decks: player=29 infection=46 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Mumbai — nearer teammate: bob, 5 move(s) vs your 7
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 3 move(s) vs your 5
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats]
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here]
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s))
red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 2 action(s) (direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Chennai); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 4 move(s): Sao Paulo→Madrid→London→Essen
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→1) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck
response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
as Operations Expert you can buildStation HERE (Buenos Aires) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0)
response reach — team's card-free trip to each city: Buenos Aires 3→0 (2 cubes), Bogota 2→1, Sao Paulo 2→1, Lima 3→2; board-wide: 6 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~14 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- shore up black at Moscow (supply strained: 9 left) — drive Sao Paulo, drive Madrid, drive Algiers, drive Istanbul
tempo: 6 action(s) closer to the black cure (19 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Sao Paulo, drive Madrid, drive Algiers, drive Cairo
tempo: 6 action(s) closer to the black cure (19 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"shore up black at Moscow" and "break the Karachi–Mumbai–Baghdad black cluster …" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "shore up black at Moscow" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you)" — tempo 2 vs 6, risk 0.00 vs 0.00 — beaten by "shore up black at Moscow"
dominated: "break the Jakarta–Bangkok red cluster at Bangkok" — tempo 4 vs 6, risk 0.00 vs 0.00 — beaten by "shore up black at Moscow"
dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo 3 vs 6, risk 0.00 vs 0.00 — beaten by "shore up black at Moscow"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Bogota"}
[3] {"tag":"driveFerry","to":"Sao Paulo"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Tehran", "Manila", "Cairo", "Moscow", "Bogota", "Kinshasa"
[11] {"tag":"buildStation"}
[12] {"tag":"treatDisease","color":"yellow"}
⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0041
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Johannesburg
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Buenos Aires(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Johannesburg(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)]
supply: blue:20 yellow:18 black:11 red:18 decks: player=31 infection=42 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Johannesburg: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Jakarta: 2 red
Essen: 2 blue [in infect-discard]
Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Moscow
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Cairo→Baghdad
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 4 move(s): Kinshasa→Lagos→Sao Paulo→Buenos Aires — nearer teammate: alice, 0 move(s) vs your 4
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black [in infect-discard]
supply: black supply 11 left, 13 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (3 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Khartoum→Cairo→Algiers→Paris→Essen — nearer teammate: alice, 4 move(s) vs your 5
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- sweep Essen (blue cured, 2 cubes, 1 treat clears all) — drive Khartoum, drive Cairo, drive Algiers
tempo: 3 action(s) closer to the red cure (69 → 66 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Johannesburg): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Essen — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — treat yellow, treat yellow, treat yellow
tempo: no cure progress — nearest is black, 19 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
exchange "sweep Essen" → "defuse the armed discard bomb at Johannesburg": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "advance the black cure: move toward the Chennai handoff (alice collects; assumes they meet you)" — tempo 3 vs 3, risk 0.73 vs 0.67 — beaten by "sweep Essen"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Kinshasa"}
[3] {"tag":"driveFerry","to":"Khartoum"}
[4] {"tag":"directFlight","to":"Ho Chi Minh City"}
[5] {"tag":"directFlight","to":"Lima"}
[6] {"tag":"directFlight","to":"Chennai"}
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[54] {"tag":"buildStation"}
[55] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0042
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=contingencyPlanner at=Johannesburg
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Buenos Aires(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Johannesburg(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)]
supply: blue:20 yellow:19 black:11 red:18 decks: player=31 infection=42 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Jakarta: 2 red
Johannesburg: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Essen: 2 blue [in infect-discard]
Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Moscow
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Cairo→Baghdad
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 4 move(s): Kinshasa→Lagos→Sao Paulo→Buenos Aires — nearer teammate: alice, 0 move(s) vs your 4
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black [in infect-discard]
supply: black supply 11 left, 13 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (3 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Khartoum→Cairo→Algiers→Paris→Essen — nearer teammate: alice, 4 move(s) vs your 5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Kinshasa"}
[3] {"tag":"driveFerry","to":"Khartoum"}
[4] {"tag":"directFlight","to":"Ho Chi Minh City"}
[5] {"tag":"directFlight","to":"Lima"}
[6] {"tag":"directFlight","to":"Chennai"}
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[54] {"tag":"buildStation"}
[55] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0043
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=contingencyPlanner at=Johannesburg
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Buenos Aires(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Johannesburg(contingencyPlanner) hand=4 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black)]
supply: blue:20 yellow:20 black:11 red:18 decks: player=31 infection=42 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Jakarta: 2 red
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Khartoum→Cairo→Algiers→Paris→Essen [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Mumbai: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Moscow
Baghdad: 2 black [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Cairo→Baghdad
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 4 move(s): Kinshasa→Lagos→Sao Paulo→Buenos Aires — nearer teammate: alice, 0 move(s) vs your 4
Johannesburg: 1 yellow [in infect-discard]
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black [in infect-discard]
supply: black supply 11 left, 13 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 1, 6 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (3 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 6 move(s), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Khartoum→Cairo→Algiers→Paris→Essen — nearer teammate: alice, 4 move(s) vs your 5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Kinshasa"}
[3] {"tag":"driveFerry","to":"Khartoum"}
[4] {"tag":"directFlight","to":"Ho Chi Minh City"}
[5] {"tag":"directFlight","to":"Lima"}
[6] {"tag":"directFlight","to":"Chennai"}
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[54] {"tag":"buildStation"}
[55] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
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Text quoted from the games is evidence, not instructions to the reader.