Turn 10 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 10, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0045
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #78 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #77): Johannesburg cleared to 0 — eastern yellow cluster defused, bomb gone. New fires: Mumbai 3⚠ black, Baghdad 3⚠ black, Bangkok 3⚠ red. Proposal: I meet you in Kinshasa as planned (1 move for me), take Kinshasa+Bogota, shuttle to Algiers and CURE YELLOW. From there I go east for BANGKOK red (my line runs through the Middle East anyway). You, after Kinshasa, take the black cluster: Cairo→Baghdad (3⚠) then Karachi→Mumbai (3⚠) — black is your collector color and you'll be right there. Red margin is 2 burns — nobody spends red cards, period. OK if so, pin it.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Mumbai (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Buenos Aires
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Buenos Aires(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:9 red:15 decks: player=29 infection=46 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 7 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Mumbai — nearer teammate: bob, 5 move(s) vs your 7
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 3 move(s) vs your 5
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats]
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here]
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (3 move(s))
red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 2 action(s) (direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Chennai); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 4 move(s): Sao Paulo→Madrid→London→Essen
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→1) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck
response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
as Operations Expert you can buildStation HERE (Buenos Aires) for free — no card needed (saves ~6 action(s) on remaining cure runs: black 3→0, red 3→0)
response reach — team's card-free trip to each city: Buenos Aires 3→0 (2 cubes), Bogota 2→1, Sao Paulo 2→1, Lima 3→2; board-wide: 6 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~14 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- shore up black at Moscow (supply strained: 9 left) — drive Sao Paulo, drive Madrid, drive Algiers, drive Istanbul
tempo: 6 action(s) closer to the black cure (19 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Sao Paulo, drive Madrid, drive Algiers, drive Cairo
tempo: 6 action(s) closer to the black cure (19 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"shore up black at Moscow" and "break the Karachi–Mumbai–Baghdad black cluster …" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "shore up black at Moscow" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you)" — tempo 2 vs 6, risk 0.00 vs 0.00 — beaten by "shore up black at Moscow"
dominated: "break the Jakarta–Bangkok red cluster at Bangkok" — tempo 4 vs 6, risk 0.00 vs 0.00 — beaten by "shore up black at Moscow"
dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo 3 vs 6, risk 0.00 vs 0.00 — beaten by "shore up black at Moscow"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Bogota"}
[3] {"tag":"driveFerry","to":"Sao Paulo"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Tehran", "Manila", "Cairo", "Moscow", "Bogota", "Kinshasa"
[11] {"tag":"buildStation"}
[12] {"tag":"treatDisease","color":"yellow"}
⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob proposes: meet Kinshasa (he's 1 move away, Johannesburg cleared). He takes Kinshasa+Bogota → yellow cure. I go east for black cluster. Chennai handoff for black cure: bob will burn Mumbai(black) as direct flight fuel? He proposes direct flight to Mumbai then move to Chennai — that spends Mumbai black card, my color margin 6 fine.
My turn: walk toward Kinshasa: Buenos Aires→Sao Paulo→Lagos→Kinshasa = 3 moves, 4th action: treat yellow in Kinshasa (1 cube) or build? Kinshasa has 1 yellow; treat it. Then next turn hand him Kinshasa+Bogota.
Pin plan too.
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}
alice-legacy-p0046
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #80 — unique payload candidate; not a proven invocation join
- Event #81 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=operationsExpert at=Sao Paulo
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Sao Paulo(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:9 red:15 decks: player=29 infection=46 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 6 move(s): Madrid→Algiers→Cairo→Baghdad→Karachi→Mumbai — nearer teammate: bob, 5 move(s) vs your 6
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 3 move(s) vs your 4
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats]
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue — pre-empt (one draw from critical): 3 move(s): Madrid→London→Essen [blue CURED: 1 treat clears ALL cubes here]
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 1 move(s): Buenos Aires
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (2 move(s))
red: YOU collect (1/5) — keep EVERY red card; nearest station Algiers (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 2 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 6 move(s), bob 2 action(s) (direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Chennai); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 3 move(s): Madrid→London→Essen
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: yellow 3→1) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck
response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~14 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- shore up black at Moscow (supply strained: 9 left) — drive Madrid, drive Algiers, drive Istanbul
tempo: 4 action(s) closer to the black cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Karachi–Mumbai–Baghdad black cluster at Baghdad — drive Madrid, drive Algiers, drive Cairo
tempo: 4 action(s) closer to the black cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"shore up black at Moscow" and "break the Karachi–Mumbai–Baghdad black cluster …" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "shore up black at Moscow" → "break the Karachi–Mumbai–Baghdad black cluster …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you)" — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "shore up black at Moscow"
dominated: "break the Jakarta–Bangkok red cluster at Bangkok" — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "shore up black at Moscow"
dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "shore up black at Moscow"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Tehran", "Manila", "Cairo", "Moscow", "Bogota", "Kinshasa"
[13] {"tag":"buildStation"}
⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.
NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Plan is pinned; continue: drive Lagos, drive Kinshasa, treat yellow. But black cluster (Mumbai/Baghdad 3⚠) is big. My plan: meet bob in Kinshasa first (2 moves), hand yellow cards, then east. The frontier says black cluster path, but handoff completes yellow cure and positions me... Kinshasa→Cairo is long. Alternatively skip Kinshasa? The yellow cure is worth a lot. Bob is 1 move from Kinshasa. I do Lagos, Kinshasa, treat yellow (Kinshasa 1 cube), message.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "3 new 3-cube fires seen (Mumbai, Baghdad black; Bangkok red) — the pinned plan covers them: I take the black cluster after the Kinshasa handoff, you take Bangkok/Jakarta red. En route now: Lagos→Kinshasa, will treat the 1 yellow there and hand you Kinshasa+Bogota when we're both there. Red cards remain untouchable."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lagos"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lagos"}}}
alice-legacy-p0047
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #82 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=operationsExpert at=Lagos
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Lagos(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:9 red:15 decks: player=29 infection=46 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Sao Paulo→Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (3 move(s))
red: YOU collect (1/5) — keep EVERY red card; nearest station Algiers (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 5 move(s), bob 2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Mumbai); then alice to station Algiers +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 4 move(s): Sao Paulo→Madrid→London→Essen
station opportunities (stations enable cures and shuttle travel):
you hold Kinshasa, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: yellow 3→1, black 3→1, red 3→1) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck
response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
as Operations Expert you can buildStation HERE (Lagos) for free — no card needed (saves ~7 action(s) on remaining cure runs: yellow 3→2, black 3→0, red 3→0)
response reach — team's card-free trip to each city: Lagos 3→0, Kinshasa 3→1 (1 cube), Sao Paulo 2→1, Khartoum 2→1; board-wide: 6 cities closer, 9 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- shore up black at Baghdad (supply strained: 9 left) — drive Khartoum, drive Cairo
tempo: 4 action(s) closer to the black cure (17 → 13 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "shore up black at Baghdad".
dominated: sweep Essen (blue cured, 2 cubes, 1 treat clears all) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "shore up black at Baghdad".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Tehran", "Manila", "Cairo", "Moscow", "Bogota", "Kinshasa"
[12] {"tag":"buildStation"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Stick with rendezvous: drive Kinshasa, treat yellow (1 cube there). 2 actions done. Bob arrives next turn (1 move) — handoff next turn.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kinshasa"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kinshasa"}}}
alice-legacy-p0049
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #84 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Kinshasa as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=operationsExpert at=Kinshasa
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=9 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Osaka(red), Paris(blue)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:22 black:9 red:15 decks: player=27 infection=46 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 5 action(s): go to Paris (4 move(s)), then charter to Bangkok (spends Paris(blue))
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers))
red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers))
discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); black: 1 spare — shedding 1 keeps the cure assemblable; safest first: Paris (blue CURED — worthless, discard freely), Algiers (black: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Tehran (black: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Cairo (black: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Moscow (black: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Bogota (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 0/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 0/12 burned, bob collects), Manila (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
bob hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 action(s) (go to Paris (4 move(s)), then charter to Chennai (spends Paris(blue))), bob 2 action(s) (direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Chennai); then alice to station Algiers +2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you are AT Kinshasa holding its card — buildStation NOW (nearest station is 3 moves away; saves ~8 action(s) on remaining cure runs: yellow 3→1, black 3→0, red 3→0) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
as Operations Expert you can buildStation HERE (Kinshasa) for free — no card needed (saves ~8 action(s) on remaining cure runs: yellow 3→1, black 3→0, red 3→0)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}}
alice-legacy-p0050
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #85 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Kinshasa as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=operationsExpert at=Kinshasa
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=8 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Osaka(red)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:22 black:9 red:15 decks: player=27 infection=46 player-discard: 8 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (3 move(s))
red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Algiers (3 move(s))
discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); black: 1 spare — shedding 1 keeps the cure assemblable; safest first: Algiers (black: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Tehran (black: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Cairo (black: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Moscow (black: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Bogota (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 0/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 0/12 burned, bob collects), Manila (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Osaka (red: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 5 move(s), bob 2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Mumbai); then alice to station Algiers +4 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you are AT Kinshasa holding its card — buildStation NOW (nearest station is 3 moves away; saves ~8 action(s) on remaining cure runs: yellow 3→1, black 3→0, red 3→0) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
as Operations Expert you can buildStation HERE (Kinshasa) for free — no card needed (saves ~8 action(s) on remaining cure runs: yellow 3→1, black 3→0, red 3→0)
response reach — team's card-free trip to each city: Kinshasa 3→0, Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Need one more discard to 7. Discard a black spare — Tehran? But black cure needs 5: held alice 4 + bob 2 = 6, shedding one black leaves 5 attainable, and I'm getting Chennai from bob anyway. But which black? I keep Algiers, Cairo, Moscow? I'll hold Algiers+Cairo+Moscow (western cluster cities I'm heading to) and shed Tehran (eastern; bob flies through Mumbai/Chennai area anyway). Shed Tehran.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Tehran"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Tehran"}}}}
bob-legacy-p0044
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #77 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
CURED: blue ✅ (bob, at Algiers station). Remaining cures: yellow=bob (holds Johannesburg, alice holds Bogota for him), black=alice (4/5, pushing via deck draws), red=alice (2/5). Containment split: alice takes Buenos Aires 3-yellow via Madrid→Sao Paulo, then loops Cairo for Karachi–Baghdad black cluster (2+2). Bob takes eastern yellow: Khartoum(1)→Johannesburg(2)→Kinshasa(1) from Cairo side. Blue cured — leftover blue cubes are 1-treat sweeps (Essen 2, Madrid 1, Atlanta 1) for whoever passes; blue eradication is cheap. Red handoff (bob's HCMC) deferred until routes align.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Mumbai (3 black), Bangkok (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=contingencyPlanner at=Johannesburg
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Buenos Aires(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:9 red:15 decks: player=29 infection=46 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 6 — burnable; 5 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Mumbai
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 2 action(s): direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Bangkok — nearer teammate: alice, 6 move(s) vs your 7
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Istanbul→Moscow
Buenos Aires: 2 yellow
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (3 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Algiers +3 move(s) to cure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 2 action(s) (direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Chennai), alice 6 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Khartoum→Cairo→Algiers→Paris→Essen — nearer teammate: alice, 4 move(s) vs your 5
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Johannesburg cleared to 0. New fires: Mumbai 3 black, Baghdad 3 black, Bangkok 3 red. I drew Mumbai(black). I have Johannesburg(yellow), Lima(yellow), Mumbai(black), Chennai(black), HCMC(red).
Plan consideration: I'm at Johannesburg; Kinshasa rendezvous with alice for yellow cure (Kinshasa+Bogota = my 4th/5th yellow; I hold Johannesburg+Lima = 2). So I need both her cards. She's at Buenos Aires, heading Sao Paulo→Lagos→Kinshasa (3 moves).
New black cluster Baghdad/Mumbai at 3 is dangerous (supply black 9). Red Bangkok 3 with red margin 2 — serious. Who takes what? Alice is west/heading to Kinshasa. I could take Bangkok via... 7 moves, or Chennai route (2 actions: direct flight Chennai costs Chennai(black) — that's the cure card! Don't burn).
Propose: I take Kinshasa rendezvous (1 move) then... after yellow cure, black cluster. Alice: she's nearest to red? No, she's in South America. Hmm.
Assign: I handle black cluster (Mumbai/Baghdad) after the yellow cure; alice takes Bangkok red after Kinshasa? From Kinshasa to Bangkok is long too. Alternatively alice loops Kinshasa→Cairo→Baghdad (black is her color anyway) and I take Bangkok after yellow cure via... Jo→Kinshasa→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok 7 moves. Ugh.
Actually red cure needs 5; alice has 1 red (Manila), me 1 (HCMC), 5 in deck. Bangkok 3+Jakarta 2 = 5 red on board, supply 15. Red margin 2 burns. Bangkok defuse is urgent-ish but red spread is moderate.
Send message proposing: after Kinshasa handoff + yellow cure (I fly to Algiers, cure yellow), I head east to Bangkok red; alice handles black cluster (Baghdad/Mumbai) since black is her collector color and she's closer via Cairo. Message her.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Johannesburg cleared to 0 — eastern yellow cluster defused, bomb gone. New fires: Mumbai 3⚠ black, Baghdad 3⚠ black, Bangkok 3⚠ red. Proposal: I meet you in Kinshasa as planned (1 move for me), take Kinshasa+Bogota, shuttle to Algiers and CURE YELLOW. From there I go east for BANGKOK red (my line runs through the Middle East anyway). You, after Kinshasa, take the black cluster: Cairo→Baghdad (3⚠) then Karachi→Mumbai (3⚠) — black is your collector color and you'll be right there. Red margin is 2 burns — nobody spends red cards, period. OK if so, pin it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Johannesburg fully cleared. Proposed the next division: yellow cure via Kinshasa rendezvous, then I take Bangkok red, Alice takes the Baghdad/Mumbai black cluster. Waiting on her confirmation while she acts.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0048
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Kinshasa as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=operationsExpert at=Kinshasa
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=7 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:9 red:15 decks: player=29 infection=46 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Buenos Aires
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Kinshasa: 1 yellow
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 1, bob 1, 5 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Algiers (3 move(s))
red: YOU collect (1/5) — keep EVERY red card; nearest station Algiers (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 0 move(s), bob 1 move(s); then bob to station Algiers +3 move(s) to cure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
bob hands you Mumbai(black): meet IN Mumbai (the card's own city) — you 5 move(s), bob 2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Mumbai); then alice to station Algiers +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Lagos→Sao Paulo→Madrid→London→Essen
station opportunities (stations enable cures and shuttle travel):
you are AT Kinshasa holding its card — buildStation NOW (nearest station is 3 moves away; saves ~8 action(s) on remaining cure runs: yellow 3→1, black 3→0, red 3→0) — costs Kinshasa(yellow): yellow margin 7 — burnable; 8 yellow still in deck
response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
as Operations Expert you can buildStation HERE (Kinshasa) for free — no card needed (saves ~8 action(s) on remaining cure runs: yellow 3→1, black 3→0, red 3→0)
response reach — team's card-free trip to each city: Kinshasa 3→0 (1 cube), Lagos 3→1, Johannesburg 3→1, Khartoum 2→1; board-wide: 4 cities closer, 8 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- shore up black at Baghdad (supply strained: 9 left) — drive Khartoum
tempo: 2 action(s) closer to the black cure (17 → 15 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Baghdad — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "shore up black at Baghdad".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Tehran", "Manila", "Cairo", "Moscow", "Bogota"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[58] {"tag":"buildStation"}
[59] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Treat yellow here (Kinshasa 1 cube) — stays for handoff. Treat.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0045
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=contingencyPlanner at=Johannesburg
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=9 [Algiers(black), Tehran(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Osaka(red), Paris(blue)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:22 black:9 red:15 decks: player=27 infection=46 player-discard: 7 blue, 1 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 6 — burnable; 5 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Mumbai
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 9 left, 15 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok — or 2 action(s): direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 4 move(s): Khartoum→Cairo→Baghdad→Karachi — or 2 action(s): direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Istanbul→Moscow
Buenos Aires: 2 yellow
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Algiers: 1 black
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 4, bob 2, 5 in deck — margin 6 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (3 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Algiers +3 move(s) to cure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Chennai(black) to alice: meet IN Chennai (the card's own city) — you 2 action(s) (direct flight to Mumbai (spends Mumbai(black)), then 1 move(s) to Chennai), alice 5 action(s) (go to Paris (4 move(s)), then charter to Chennai (spends Paris(blue))); then alice to station Algiers +2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0046
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Bob cures YELLOW next: meet alice IN Kinshasa, he takes Kinshasa+Bogota (his 4th+5th yellow), shuttles Algiers, discovers yellow cure. Black cure: bob carries Chennai(black); he direct-flights to Mumbai (spending Mumbai card — fine, margin) then meets alice IN Chennai to hand it over; alice (4/5 black) cures at Atlanta/Algiers after. Containment: alice takes the Karachi–Baghdad–Mumbai black cluster (Cairo→Baghdad→Karachi→Mumbai); bob takes the Bangkok–Jakarta red cluster (3+2) heading east; nobody spends a RED card as fuel/discard (margin 2). Blue leftover cubes swept by whoever passes; blue eradication is cheap and optional.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Johannesburg
cures: blue:cured yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Algiers
players: alice@Kinshasa(operationsExpert) hand=7 [Algiers(black), Manila(red), Cairo(black), Moscow(black), Bogota(yellow), Kinshasa(yellow), Osaka(red)] bob@Johannesburg(contingencyPlanner) hand=5 [Ho Chi Minh City(red), Johannesburg(yellow), Lima(yellow), Chennai(black), Mumbai(black)]
supply: blue:20 yellow:21 black:8 red:15 decks: player=27 infection=44 player-discard: 8 blue, 2 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Mumbai: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): Khartoum→Cairo→Baghdad→Karachi→Mumbai — or 1 action: direct flight (you hold Mumbai — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure)
Baghdad: 3 black⚠ [in infect-discard] [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] [black supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Khartoum→Cairo→Baghdad
Bangkok: 3 red⚠ [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats] — 7 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok
Karachi: 2 black [cluster Karachi–Mumbai–Baghdad: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Jakarta: 2 red [cluster Jakarta–Bangkok: 5 cubes — matures to 3s costs 6+ treats]
Essen: 2 blue
Moscow: 2 black
Buenos Aires: 2 yellow
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Cairo→Algiers
Sydney: 1 red
Atlanta: 1 blue
Tokyo: 1 red
Manila: 1 red
Seoul: 1 red
Riyadh: 1 black
Istanbul: 1 black
Madrid: 1 blue
Kolkata: 1 black
Chennai: 1 black
Johannesburg: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 3, bob 2, 5 in deck — margin 5 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Algiers (3 move(s))
black: alice collects (3/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 0 move(s); then bob to station Algiers +3 move(s) to cure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
hand Mumbai(black) to alice: meet IN Mumbai (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Algiers +4 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Essen (blue, 2): 5 move(s): Khartoum→Cairo→Algiers→Paris→Essen
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~13 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- defuse the armed discard bomb at Mumbai (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo, drive Baghdad, drive Karachi
tempo: 8 action(s) closer to the black cure (32 → 24 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Mumbai, Baghdad): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Mumbai — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(black supply hits 0) ≈ 3%
- shore up black at Baghdad (supply strained: 8 left) — drive Khartoum, drive Cairo, drive Baghdad, treat black
tempo: 6 action(s) closer to the black cure (32 → 26 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Mumbai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 black (supply 9 after) to a strained supply
exchange "defuse the armed discard bomb at Mumbai" → "shore up black at Baghdad": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "advance the black cure: move toward the Chennai handoff (alice collects; assumes they meet you)" — tempo 7 vs 8, risk 0.47 vs 0.29 — beaten by "defuse the armed discard bomb at Mumbai"
dominated: "sweep Essen (blue cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 6, risk 0.41 vs 0.05 — beaten by "shore up black at Baghdad"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Kinshasa"}
[3] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Lima", "Chennai", "Mumbai"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[55] {"tag":"buildStation"}
[56] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.