Turn 0 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 0 in states.jsonl. After the last command: state 8 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#1 · bob · msg
Opening suggestion (your turn): ① Action 1: dispatcherMove my pawn to Washington. ② Walk yourself Washington→New York→London. Keep ALL four cards (Shanghai/Khartoum/Riyadh/Karachi) — don't burn Khartoum as flight fuel, it's our yellow handoff candidate. Rationale: on my turn I go Wash→NY→London→Madrid and treat = all 3 blue cubes cleared BEFORE tonight's infect phase, then Paris→Essen→St. Petersburg hunting the remaining 4 blue cubes — wiping all 7 blues would lock blue out of the game permanently. You're already staged next door (London-Essen adjacent) to take Essen's blues if I'm delayed. Dividing the three 3-cube openings: Madrid/Blues = me now, Essen+StP = whoever is closer t2-3, Buenos Aires = anyone crossing Bogota (~t3, low stakes — its neighbors are empty), Baghdad+Mumbai/Riyadh blacks = you from t3 via Cairo/Algiers approach; I'll sweep black after Europe. Please NO dedicated trips for single-card meets (Bangkok/Khartoum rendezvous ≈10 team-actions for one card — shelved unless free/coincidental). Reds are basically clean (1 cube total).
Model call bob-legacy-p0001 — unique payload candidate; not a proven invocation join
#2 · bob · plan
DIVISION OF LABOR v1 — Collectors: BOB(medic)=blue+yellow, ALICE(dispatcher)=black+red; never trade backwards; all 4 held cards stay put. Fires/owners: Madrid(3 blue)=bob turn1 (alice: dispatcherMove bob→Washington then self to London); Essen(2b)+St.Petersburg(2b)=bob→blue eradication attempt, alice backup from London; Buenos Aires(3y)=first body reaching Bogota/São Paulo (~t3, tolerated until then); Baghdad(3k)+Mumbai(2k)+Riyadh(1k)=alice from t3 via Cairo/Algiers, medic sweep afterward; HCMC red=opportunistic only. Shares: only when co-located in the card's city, never a dedicated multi-move meetup (Khartoum/Bangkok handoffs shelved until free). Stations: only Atlanta — if GovGrant or surplus appears, plant #2 on the Cairo/Algiers or Paris corridor near where the medic operates. Cures land at Atlanta by whoever completes a set; funnel bob=blues, alice=blacks/reds. Re-pin when a cure lands, an epidemic reshuffles fires, or someone reaches Europe/Africa.
Model call bob-legacy-p0001 — unique payload candidate; not a proven invocation join
#3 · alice · msg
Adopting your Madrid line, with one upgrade: instead of parking you at Washington I'll CHAIN-ride you — my 4 actions = dispatcherMove bob Atlanta→Washington→New York→London→Madrid. You open your turn with ONE treat (medic wipes all 3 Madrid blues), then 3 spares: Paris→Essen + treat = Essen's 2 blues die same turn; t+2 you take StP (Essen→StP, treat) → blue ERADICATED. Same Madrid timing as your script, +2 cubes cleared sooner, +spare actions for your black sweep after. I'm NOT riding east myself — I'll cover Americas/yellow: Miami→Bogota→Buenos Aires 3-cube defuse, while feeding my black (Riyadh/Karachi) and red (Shanghai) sets. Veto now if you want the split-drive version.
Model call alice-legacy-p0002 — unique payload candidate; not a proven invocation join
#4 · alice · plan
REGIONS: bob(medic) owns EUROPE-blues→blacks: t+1 treat Madrid (chain-dropped there by alice), then Essen→StP → blue eradication target t+2-3, then sweep black via Istanbul/Cairo→Baghdad 3⚠. alice(dispatcher) owns AMERICAS+yellows: Miami→Bogota corridor, defuse Buenos Aires 3⚠ (~t+2-3, costs her 3 treats), feed own black/red sets. HANDS: alice keeps Khartoum/Riyadh/Karachi/Shanghai; bob keeps SF/Kinshasa/Johannesburg (cure sets), Bangkok red is fuel/handoff-to-alice. NO dedicated card-meet trips (Khartoum/Bangkok handoffs shelved unless coincidental, per bob). Bombs to watch in infect-discard: Baghdad, Buenos Aires, Essen/StP until cleared.
Model call alice-legacy-p0002 — unique payload candidate; not a proven invocation join
#5 · alice · cmd
{
"tag": "dispatcherMove",
"pawn": "bob",
"via": "driveFerry",
"to": "Washington"
}
Board before: state 0 in states.jsonl · after: state 5 in states.jsonl
Model call alice-legacy-p0002 — unique payload candidate; not a proven invocation join
#6 · alice · cmd
{
"tag": "dispatcherMove",
"pawn": "bob",
"via": "driveFerry",
"to": "New York"
}
Board before: state 5 in states.jsonl · after: state 6 in states.jsonl
Model call alice-legacy-p0003 — unique payload candidate; not a proven invocation join
#7 · alice · cmd
{
"tag": "dispatcherMove",
"pawn": "bob",
"via": "driveFerry",
"to": "Madrid"
}
Board before: state 6 in states.jsonl · after: state 7 in states.jsonl
Model call alice-legacy-p0004 — unique payload candidate; not a proven invocation join
#8 · alice · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 7 in states.jsonl · after: state 8 in states.jsonl
Model call alice-legacy-p0005 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0002 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #3 (unique payload candidate; not a proven invocation join), #4 (unique payload candidate; not a proven invocation join), #5 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0003 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #6 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0004 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #7 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0005 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #8 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0001 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #1 (unique payload candidate; not a proven invocation join), #2 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0001 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0002 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0003 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.