Turn 11 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 11, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0059

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

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No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Bangkok
cures: blue:none yellow:cured black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)]  bob@New York(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)]
supply: blue:10 yellow:23 black:16 red:21   decks: player=27 infection=42   player-discard: 4 blue, 8 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [in infect-discard] [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 6 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg→Essen — or 2 action(s): go to Kolkata (1 move(s)), then charter to Essen (spends Kolkata(black)) — nearer teammate: bob, 2 move(s) vs your 6
  St. Petersburg: 3 blue⚠ [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 2 action(s): go to Kolkata (1 move(s)), then charter to St. Petersburg (spends Kolkata(black)) — nearer teammate: bob, 3 move(s) vs your 5
  Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 2 action(s): go to Kolkata (1 move(s)), then charter to Moscow (spends Kolkata(black))
  Toronto: 3 blue⚠ — 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Kolkata (1 move(s)), then charter to Toronto (spends Kolkata(black)) — nearer teammate: bob, 1 move(s) vs your 5
  Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 1 move(s): Ho Chi Minh City
  Madrid: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Tehran: 1 black
  Buenos Aires: 1 yellow
  Manila: 1 red
  Baghdad: 1 black [in infect-discard]
  London: 1 blue
  Paris: 1 blue
  Milan: 1 blue
  Karachi: 1 black [in infect-discard]
  New York: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Toronto(blue): drive bob 1 step(s) to Toronto → then that pawn treats
  Essen(blue): drive bob 2 step(s) to Essen → then that pawn treats
  St. Petersburg(blue): drive bob 3 step(s) to St. Petersburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (2/5) — give bob your blue cards when you share
  black: YOU have a FULL SET (6/5) — station Atlanta (2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black)))) to discoverCure
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Beijing(red): meet IN Beijing (the card's own city) — you 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))), bob 6 move(s); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Karachi, 3 move(s) away, and the nearest station to it is 7 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: black 5→3, red 5→3)
      response reach — team's card-free trip to each city: Karachi 7→0 (1 cube), Tehran 7→1 (1 cube), Baghdad 6→1 (1 cube), Riyadh 6→1; board-wide: 20 cities closer, 63 trip-actions shaved
  you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: black 5→2, red 5→2)
      response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1 (1 cube), Karachi 7→1 (1 cube), Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discards final: CHENNAI + ST.PETERSBURG (your pair honored with the one logged deviation — StP-slot swap under the local-station black-cure kill-shot, veto window still open until your Europe report). NEW COVERAGE for tonight's flag: MOSCOW crept to 3⚠ — assignment per v6 hierarchy: that's a CORRIDOR-CITY (my westward road runs straight through Delhi→Tehran→Moscow after cure #2 lands); its 3-stack dies to my passage the round after cure #2 unless the frontier prices it earlier. Your Europe double-bomb complex unchanged in my ledger: Essen3+StP3 both YOURS, compressed line green-lit from last cycle (t+1 walk Essen/wipe-all; t+2 wipe-all StP — note you'll be INSIDE the unshielded StP night yourself tonight: accept-and-hold stance stands, and if it chains, report immediately and I divert Delhi-side hands to a counter-plan instead of Cure-Day Kolkata). My tomorrow: drive Kolkata → buildStation @Kolkata → discoverCure(BLACK) = CURE#2 same-day IF no veto lands on the StP-swap; corridor legs start Cure-Day+1 regardless of which card funded the five. GG/AIRLIFT pings stay hot. Silence until your resolution report or crisis."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advisory sent: Moscow 3⚠ claimed as corridor-city (dies to my passage post-cure-#2), veto window re-stated for the StP-swap deviation, and my Cure-Day blueprint restated (Kolkata station → black cure tomorrow unless countermanded). Waiting on bob's Europe resolution report.

toolCalls: []

bob-legacy-p0058

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #109): Discards final: CHENNAI + ST.PETERSBURG (your pair honored with the one logged deviation — StP-slot swap under the local-station black-cure kill-shot, veto window still open until your Europe report). NEW COVERAGE for tonight's flag: MOSCOW crept to 3⚠ — assignment per v6 hierarchy: that's a CORRIDOR-CITY (my westward road runs straight through Delhi→Tehran→Moscow after cure #2 lands); its 3-stack dies to my passage the round after cure #2 unless the frontier prices it earlier. Your Europe double-bomb complex unchanged in my ledger: Essen3+StP3 both YOURS, compressed line green-lit from last cycle (t+1 walk Essen/wipe-all; t+2 wipe-all StP — note you'll be INSIDE the unshielded StP night yourself tonight: accept-and-hold stance stands, and if it chains, report immediately and I divert Delhi-side hands to a counter-plan instead of Cure-Day Kolkata). My tomorrow: drive Kolkata → buildStation @Kolkata → discoverCure(BLACK) = CURE#2 same-day IF no veto lands on the StP-swap; corridor legs start Cure-Day+1 regardless of which card funded the five. GG/AIRLIFT pings stay hot. Silence until your resolution report or crisis.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=medic at=New York
cures: blue:none yellow:cured black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)]  bob@New York(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)]
supply: blue:10 yellow:23 black:16 red:21   decks: player=27 infection=42   player-discard: 4 blue, 8 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [in infect-discard] [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 2 move(s): London→Essen
  St. Petersburg: 3 blue⚠ [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): London→Essen→St. Petersburg
  Moscow: 3 black⚠ [in infect-discard] — 4 move(s): London→Essen→St. Petersburg→Moscow
  Toronto: 3 blue⚠ — 1 move(s): Toronto — or 1 action: direct flight (you hold Toronto — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck; spend it only if this beats the cure)
  Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 5 move(s): Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 5
  Madrid: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Tehran: 1 black
  Buenos Aires: 1 yellow
  Manila: 1 red
  Baghdad: 1 black [in infect-discard]
  London: 1 blue
  Paris: 1 blue
  Milan: 1 blue
  Karachi: 1 black [in infect-discard]
  New York: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  black: alice has a FULL SET (6/5) — no further black card can advance this cure (every card face is unique); alice is 2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))) from station Atlanta to discoverCure
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 6 move(s), alice 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~13 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you) — drive Toronto, drive Chicago, drive San Francisco, drive Tokyo
     tempo: 4 action(s) closer to the red cure (66 → 62 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse Toronto and return to New York (round trip, 3 actions) — drive Toronto, treat blue, drive New York
     tempo: no cure progress — nearest is black, 6 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
  - shore up blue at St. Petersburg (supply strained: 10 left) — drive London, drive Essen, drive St. Petersburg, treat blue
     tempo: 1 action(s) further from the red cure (66 → 67 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
  - break the Essen–St. Petersburg blue cluster at Essen — drive London, drive Essen, treat blue
     tempo: 2 action(s) further from the blue cure (51 → 53 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
  exchange "advance the red cure: move toward the Beijing h…" → "defuse Toronto and return to New York": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse Toronto and return to New York" → "shore up blue at St. Petersburg": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  exchange "shore up blue at St. Petersburg" → "break the Essen–St. Petersburg blue cluster at …": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle)" — tempo -4 vs -1, risk 0.20 vs 0.13 — beaten by "shore up blue at St. Petersburg"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Toronto", "Washington", "London", "Madrid"
  [6] {"tag":"directFlight","to":"Madrid"}
  [7] {"tag":"directFlight","to":"Toronto"}
  [8] {"tag":"directFlight","to":"Beijing"}
  [9] {"tag":"treatDisease","color":"blue"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Let me process alice's deviation declaration and decide my response before executing my turn.

**Alice's kill-shot proposal (event #106/#109):**
- Deviation: shed StP(blue) instead of Istanbul(black), enabling: drive Kolkata → buildStation@Kolkata (burns Kolkata card) → discoverCure(BLACK) with Riyadh+Karachi+Delhi+Cairo+Istanbul = cure #2 lands TOMORROW NIGHT in 3 actions, ~2 rounds earlier than corridor arrival.
- Price: blue margin drops: bob 2 + deck 6 = 8 attainable vs 5 needed → margin ~3.
- She says my own precedent (SF/Atlanta burns) authorizes it; veto window open until my Europe report; silent fallback if no reply.

**My assessment of the kill-shot:** REFUTE THE LEDGER? Let me think hard. Cure #2 two rounds earlier is a massive game-win accelerator (3 cures still needed, deck ~13 turns). Blue at margin 3: I hold Madrid+Toronto; needs 5 total → need 3 more from 6-in-deck +future draws — margin 3 with ~13 turns of draws ≈ 26 more cards drawn... blue draw rate: 6 blue in 27 remaining deck — plenty likely to surface ≥3 blues over the remaining game even accounting for other draws... hmm rough: expected blues in remaining draws before depletion = 6 × (draws/deck) = 6 × (26/27 before exhaustion...) actually all 27 get drawn over 13 turns if we go to zero — so ALL 6 remaining blue cards come up before deck-exhaustion unless burned by sheds. The risk isn't arithmetic infeasibility, it's: any forced-shed of a blue city-card on MY hand (margin class drops again) or another epidemic burning... no wait, discards don't permanently remove except hand-limit sheds. Redraw-polling: I will draw SOME blues; cure-blue needs me holding 5 when co-located AT A STATION. Atlanta station exists; deliverable whenever I assemble.

The set I can still complete for blue: ALL 12 minus burned 4 = 8 alive: I hold Madrid+Toronto; alice's held StP DIES tonight (discard). Remaining alive for assembly: mine 2 + up-to-6-from-deck as they draw out (NY/Paris/Milan/London/Washington/SF/etc. whatever remains). Need 5 → must draw 3 MORE blues AND keep them. Over ~13 turns I'll see most of the deck → very feasible BUT each additional blue burn shrinks safety further; ALSO time cost: cure#3-4 sequencing: black lands t+1 night ⇒ then red and blue remain; red assembled via alice's Shanghai + Beijing(mine!) + reds from deck...

Actually WAIT. Critical wrinkle she may have missed or not: **Beijing(red) sits in MY hand** — red cure needs alice-collected 5: Shanghai(hers)+Beijing(mine)+3-from-deck(7 in deck). The Beijing share-line suggests meeting IN BEIJING which is absurd distance; alternative: charter/city-share logistics later. Fine, that's later-phase problem.

More critical kill-shot audit — the MECHANICS of her plan:
1. [drive Bangkok→Kolkata] ✓ legal (edge exists).
2. buildStation @Kolkata requires DISCARDING the Kolkata city card. Her hand holds Kolkata(black) ✓. Station #2 built.
3. discoverCure BLACK at station w/ Riyadh+Karachi+Delhi+Cairo+Istanbul — all five held after tonight's final discard state [Shanghai, Riyadh, Karachi, Delhi, Kolkata, Cairo, Istanbul] ✓ exactly those five exist alongside Shanghai. LEGAL. Cure discovered → 5 black cards leave her hand → she holds Shanghai only. Black cured!
4. Benefits: corridor mopup accelerates (cured-black auto-clear? No — SHE's dispatcher, no auto-clear; but MY medic auto-clear works anywhere while traveling! And crucially black-cured means future black placements on the whole board do nothing?? No — cured ≠ eradicated; infected cities still show cubes; but auto-remove medic-cured colors means ANYBODY standing treats them trivially... and suppression of supply pressure).
5. Deeper benefit: outbreaks from black become impossible-ish once cubes clear (supply refills).

VETO or APPROVE? Kill-shot nets cure #2 a full 1-2 rounds early vs corridor (~11 legs = ~5-6 rounds honestly; her "3 rounds" for Atlanta was MY previous walk number — corridor from Kolkata West through Delhi/Tehran/Istanbul/.../NY/Atlanta ≈ 9 legs ≈ 4-5 rounds; so savings ≈ 3 rounds). Cost: StP card permanently gone; blue-margin 3; plus one round-of-delay NOTHING else. Also frees her ENTIRE post-cure economy for Asia-red + Moscow cleanup rather than cure-commuting. This is strictly excellent for the win condition. The loss (blue sets harder) is real but blue still comfortably reachable (2 held + ≥5 drawable pool of 6 → probability all-needed arrive high; worst case we cure blue LAST with late-game consolidation near... wherever a station is — maybe plant a European station late-game with spare actions since stations=6 available, only 1 built... she even unlocks STATION-ECONOMY thinking).

APPROVE — no countermand. Her ledger stands: "cure BEFORE draw-phase shed overflow-proof" ✓ clever.

Also HER Moscow coverage assignment (corridor-city mine-after-cure): accepted; but note Moscow3 is 'in infect-discard' = shielded until ep#3 reshuffle — her passage timing (Cure-Day+1+) is comfortably ahead of ep#3 barrel math? ep#3 arrival distribution: 2 epidemics among ~25 cards ⇒ any next 12-draw window ≈ 62% contains one... reshuffle re-arms Moscow possibly BEFORE her passage. Accept-and-hold per doctrine; her post-cure economy covers.

**MY TURN NOW (the actual board):**
State: NY, 4 actions, threats: Essen3(discard-shielded)/StP3/Moscow3(discard-shielded)/Toronto3; singles everywhere; hand: Madrid+Toronto blues + Beijing red.
Frontier nominees:
(a) red-detour to Tokyo-area toward Beijing-handoff (REJECTED repeatedly; especially now: red collector = alice whose turn is fully spoken for: ride-Kolkata→build→cure. A Beijing meet is impossible this cycle. Red cure needs 5: Shanghai(alice)+Beijing(mine)+3 deck — logistics solve NEXT cycle after her cure lands and her economy frees. NO.)
(b) Toronto round-trip defuse (drive-treat-drive): spends 3 of 4 actions for an isolated orphan wipe... 
(c) shore up StP (London→Essen→StP→treat): spends FOUR actions arriving ONE cube off a chain-double — arrives UNABLE TO WIPE (medic wipes 3 same-action only when IN city... treat-in-StP removes ALL 3? WAIT — medic treats ALL cubes of a color in ONE action. If I reach StP and treat: wipe-all kills all 3!!! Re-read option: "shore up blue at St. Petersburg — drive London, drive Essen, drive St. Petersburg, treat blue ... clears 3 cube(s)". THE NOMINEE ITSELF KILLS ALL THREE SAME TURN. Hold on—that changes EVERYTHING about my two-day compression!! My earlier line was NY→London→Essen→wipe→StP-drive→wipe = 5 actions needing the ride. But DIRECT: London→Essen→StP is... NY→London(1), London→Essen(2), Essen→StP(3), treat-all(4) = FOUR ACTIONS TOTAL, wiping BOTH bombs?? NO — the wipe happens at StP ONLY. Essen stays 3⚠. Hmm: wipe-order variant: arrive Essen day-one (NY→London→Essen+treat = wipe ALL THREE ESSEN), then London? No—after Essen wipe, StP next day.
So candidates day-one shapes:
(i) [NY→London→Essen→treat]=wipe Essen entirely; end-position Essen; t+2 [Essen→StP→treat] = wipe StP. Complex dead in two days, one bomb dead TONIGHT. Also Tonight-protection: StP card buried (#slot 6), Essen card discarded → essentially zero live blue dice either night + orphan splash minor. SPLIT DEADLINE: singletons Paris/Milan/London lose... fine.
(ii) [NY→London→Essen→StP→treat]=wipe StP entirely; end-position StP; t+2 [StP→Essen? no edge; StP→Moscow(1)...]: second-day travel back StP→Essen(costs 1)+treat = same 2-day finish, but NO bomb dies tonight, first-day ends INSIDE unshielded?— wait shield analysis: which bombs face tonight's infect phase unprotected under each shape?
Under (i): after actions, infect phase flips: StP card buried(6 slots deep — protected ~high confidence tonight), Essen discarded(shielded), Moscow discarded(shielded). NO 3-stack grows. Both nights safe-ish by construction. ✓ Same as (ii)? Under (ii) I END IN STP having wiped it → essen 3 lives through night WITH CARD DISCARDED (safe) ✓ equally protected. Difference: WHICH city dies today & residual exposure identity + t+2 routing.
Routing economics: (i) ends t+2 in StP→ next destinations: Moscow(1 step!) → fits alice's ask? no Moscow HERS post-cure. Bob's continuing beat: after complex death: NY/Toronto(3!) orphan via StP→?? StP has no west links: StP→Essen backtrack needed. (ii) ends t+2 in Essen→Toronto via London/NY etc. similar.
BIG PICTURE both equivalent ±1 leg. Which die-first matters only for overnight risk profile: identical tonight (all three 3-stacks effectively shielded EITHER way because Essen+Moscow cards are in-discard and StP card is deeply buried). Tomorrow-night differences negligible.
(iii) Defuse-Toronto-roundtrip + partial Europe advance? 4 actions: Toronto-wipe + drive-back + London-drive. Leaves BOTH Europe bombs for t+2/t+3 spread across THREE days — worse total dice exposure vs (i)/(ii) which have ~zero real dice given shields. NO.
(iv) ALSO worth eyeballing: directFlight Toronto(spends...NO. prohibited repeatedly.)

Choose shape (i): kill Essen TODAY (the only currently-outbreaking-class bomb with... note Frankfurt struck once already this week), park at Essen overnight — funny echo: dead bomb city, adjacent StP carrying the kill-slot tomorrow. [drives + full wipe]. Ends turn: cubes −3, position Essen, hand unchanged(3: Madrid/Toronto/Beijing — no discard phase since draws ≤4 keep ≤7... wait 3+2=5 <7 ✓ no shed).

Also incoming-turn messaging: reply confirming APPROVAL of the kill-shot formally within window (she asked refute-or-consent; silence = fallback executes anyway... wait her "Silent fallback active if no reply by your resolution report" — need clarity: does SILENCE approve or trigger REVERT? Text: "If you countermand, compliance reverts instantly" + "Silent fallback active if no reply" → ambiguity: two readings (fallback=she still executes her line vs revert). Safer to APPROVE EXPLICITLY now — cost 1 message (have 5).

Message content: (1) KILL-SHOT APPROVED verbatim ledger — StP-swap sanctioned; add operational notes: post-cure she'll hold ONLY Shanghai(red); STATION-PERMANENCE BONUS nobody priced: Kolkata station persists FOREVER — it becomes our ASIA-side depot: red-cure delivery zone (her Shanghai-set + Beijing share-hub) AND any future blue consolidations east... huge latent asset; also HERSELF stationed INAsia enabling rapid red collection drift. With cure lands: re-pin v7 territory tonight anyway post-events. Also warn gently: WATCH GG/AIRLIFT census continue. (2) ANSWER Moscow flag acceptance (hers post-cure; shielded till ep#3; message her ping-if-frontier escalates). (3) STATE MY LINE NOW for transparency: Essen dies today, StP tomorrow; Toronto-orphan queued t+2-end/next-cycle pending frontier; Moscow hers; reject red-detour nominates AGAIN briefly. (4) Note NO EP#3 tonight expected?: player-deck 27, epi-window low (~18% 2-card) — fine covered earlier... skip detail.

Then EXECUTE (i): [drive London / drive Essen / treatBlue(wipe-all)] + 4th action: after wipe-all… extra action available: from Essen, legal drives: London/Paris/Milan/StP; directFlights(Kinshasa/Bangkok?/SF/Jburg/Madrid/BA)... best use: preposition STP TONIGHT = YES legal (Essen→StP drive!). Then tomorrow opens AT StP with wipe-all as act1 — t+2 zero-walk. Wait does that collapse the whole thing into... under PREPOSITIONING the full shape becomes: t+1 [London/Essen/wipe/pre-position] → t+2 [wipe StP, then free 3 actions onward eastward... where? Moscow... no: east is dead-ends; →back Essen/London toward Atlantic/HOME? or hold}. vs leaving preposition-out (end-at-Essen): t+2 [drive StP, wipe, +2 spare]. Preposition version: t+2 starts [wipe StP FIRST ACTION] + 3 spares for downstream (Drive-StP→Essen-back + more?). Preposition STRICTLY better IF the protection calculus doesn't flip: ending tonight IN StP vs Essen affects nothing protective-wise (cards shielded as established) and gains: tomorrow opens WITH THE WIPE ALREADY HOME. DO IT: preview 4-action plan: [London, Essen, treatBlue, StP].

Preview then submit sequence. Then messages already sent BEFORE submits (send_message part of this batch first — yes format allows multiple tools pre-submit; remember submit last).

text:

Alice's kill-shot demand gets its formal answer before I move — auditing her ledger instead of reflexively deferring:

**Kill-shot verdict: APPROVED — the refutation attempt fails on every axis.** Mechanics verified against her true hand ([Riyadh/Karachi/Delhi/Kolkata/Cairo/Istanbul]): after tonight's final sheds she holds exactly a legal five; buildStation@Kolkata legitimately consumes the sixth (Kolkata-black) WITHOUT touching the set; discoverCure fires same turn — cure #2 lands a full ~3 rounds before any corridor commute could deliver, saves ~9 legs of walking, AND leaves a permanent Asian research station behind as free infrastructure (our eventual red/blue consolidation hub). Blue pays margin-3 on paper — but I hold 2 with 6 still unrevealed across ~26 remaining draws, exactly the recomputed-safe class I certified twice myself. My precedent binds me. Veto denied, compliance ordered.

My own line meanwhile — verifying then firing the compressed opening:

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "St. Petersburg"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "London"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Toronto"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Essen"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Milan"}, {"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Toronto"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Milan"}, {"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "Toronto"}, {"tag": "directFlight", "to": "Beijing"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "St. Petersburg"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Essen", "color": "blue", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "New York", "to": "St. Petersburg"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Madrid"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 2, "deckSize": 27, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 42, "perCityHitProbability": 0.047619047619047616, "threats": [{"city": "St. Petersburg", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Ho Chi Minh City", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2857142857142857}, {"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Toronto", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Madrid", "Ho Chi Minh City", "Mumbai", "Kolkata", "Buenos Aires", "Manila"], "unidentified": 1, "size": 7}}, "handLimit": {"viewer": "bob", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 3, "attainable": 9, "needed": 5, "curable": true}]}}}}
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "KILL-SHOT VERDICT: APPROVED — your ledger survives my attempted refutation on all axes (set untouched, six-card math exact, cures land ~3 rounds before any corridor commute, overflow-proof by construction). Compliance confirmed: execute [Kolkata drive / buildStation / discoverCure BLACK] tomorrow exactly as filed — CURE #2 lands Cure-Day. UNPRICED BONUS YOU GAVE US: the Kolkata station PERMANENTLY persists — that instantly becomes our Asia-side depot: red-collection hub (your Shanghai growth + my Beijing handoff solves THERE someday), future-east consolidation node, and it justifies keeping you east-mounted indefinitely instead of commuting home. Reclassify everything 'walk to Atlanta' — dead doctrine. MOSCOW 3⚠ FLAG: yours post-Cure-Day per your own coverage ruling, endorsed — note its card is discard-buried right now (shielded until ep#3 reshuffles; ping me if the frontier ever re-prices it above your corridor timing). MY LINE TODAY (transparent, no surprises): full ESSEN wipe (3 blues to zero, inside their card-discard shield — biggest bomb dies first), preposition overnight INTO St. Petersburg so tomorrow opens WITH the second wipe-all already in place — complex fully dead on YOUR Cure-Day morning without spending you anything. Toronto-orphan(3) queues AFTER StP (t+2/next cycle — the four-action days are stacked against a same-day triple). RED-detour nominations rejected AGAIN (your cure-day owns the color pipeline; Beijing-share logic relocates to your new depot). One watch item reopened: tonight rolls ep#3 windows at standard rates — if Essens' ghost re-strikes anything, crisis call supersedes silence. GO GET CURE #2."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Preview clean: Essen 3→0, ends in StP, no risk changes (StP card pHit=0 tonight — buried), epidemic P=0 this window. Execute legs.

text:

Verified — Essen 3→0 inside its discard shield, overnight in StP with the second wipe staged for turn-open, zero live dice (StP/Moscow cards buried, epidemic impossible this window). Executing:

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "London"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "London"}}}

bob-legacy-p0059

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=medic at=London
cures: blue:none yellow:cured black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)]  bob@London(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)]
supply: blue:10 yellow:23 black:16 red:21   decks: player=27 infection=42   player-discard: 4 blue, 8 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [in infect-discard] [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 1 move(s): Essen
  St. Petersburg: 3 blue⚠ [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→St. Petersburg
  Moscow: 3 black⚠ [in infect-discard] — 3 move(s): Essen→St. Petersburg→Moscow
  Toronto: 3 blue⚠ — 2 move(s): New York→Toronto — or 1 action: direct flight (you hold Toronto — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck; spend it only if this beats the cure)
  Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 6 move(s): New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 6
  Madrid: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Tehran: 1 black
  Buenos Aires: 1 yellow
  Manila: 1 red
  Baghdad: 1 black [in infect-discard]
  London: 1 blue
  Paris: 1 blue
  Milan: 1 blue
  Karachi: 1 black [in infect-discard]
  New York: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
  black: alice has a FULL SET (6/5) — no further black card can advance this cure (every card face is unique); alice is 2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))) from station Atlanta to discoverCure
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 7 move(s), alice 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~13 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago
     tempo: 3 action(s) closer to the red cure (67 → 64 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Essen, drive St. Petersburg, drive Moscow
     tempo: 1 action(s) closer to the red cure (67 → 66 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse Essen and return to London (round trip, 3 actions) — drive Essen, treat blue, drive London
     tempo: no cure progress — nearest is black, 6 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
  exchange "advance the red cure: move toward the Beijing h…" → "defuse the armed discard bomb at Moscow": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse the armed discard bomb at Moscow" → "defuse Essen and return to London": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s)
  dominated: "shore up blue at St. Petersburg (supply strained: 10 left)" — tempo -2 vs -1, risk 0.13 vs 0.00 — beaten by "break the Essen–St. Petersburg blue cluster at …"
  dominated: "break the Essen–St. Petersburg blue cluster at Essen" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Essen and return to London"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  [6] {"tag":"directFlight","to":"Madrid"}
  [7] {"tag":"directFlight","to":"Toronto"}
  [8] {"tag":"directFlight","to":"Beijing"}
  [9] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Essen"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Essen"}}}

bob-legacy-p0061

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=medic at=Essen
cures: blue:none yellow:cured black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)]  bob@Essen(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)]
supply: blue:13 yellow:23 black:16 red:21   decks: player=27 infection=42   player-discard: 4 blue, 8 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 13 left, 11 on board] — 1 move(s): St. Petersburg
  Moscow: 3 black⚠ [in infect-discard] — 2 move(s): St. Petersburg→Moscow
  Toronto: 3 blue⚠ — 3 move(s): London→New York→Toronto — or 1 action: direct flight (you hold Toronto — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck; spend it only if this beats the cure)
  Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 7 move(s): London→New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 7
  Madrid: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Tehran: 1 black
  Buenos Aires: 1 yellow
  Manila: 1 red
  Baghdad: 1 black [in infect-discard]
  London: 1 blue
  Paris: 1 blue
  Milan: 1 blue
  Karachi: 1 black [in infect-discard]
  New York: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  black: alice has a FULL SET (6/5) — no further black card can advance this cure (every card face is unique); alice is 2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))) from station Atlanta to discoverCure
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 8 move(s), alice 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive St. Petersburg
     tempo: 1 action(s) closer to the red cure (68 → 67 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you) — tempo 1 vs 1, risk 0.13 vs 0.00 — beaten by "defuse the armed discard bomb at Moscow".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "Paris", "Milan", "St. Petersburg"
  [6] {"tag":"directFlight","to":"Madrid"}
  [7] {"tag":"directFlight","to":"Toronto"}
  [8] {"tag":"directFlight","to":"Beijing"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Essen wiped (3→0, supply 10→13). Last action: the prepositioned drive into St. Petersburg as planned — tomorrow opens with the second wipe-all inside alice's Cure-Day.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "St. Petersburg"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "St. Petersburg"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0060

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #110): KILL-SHOT VERDICT: APPROVED — your ledger survives my attempted refutation on all axes (set untouched, six-card math exact, cures land ~3 rounds before any corridor commute, overflow-proof by construction). Compliance confirmed: execute [Kolkata drive / buildStation / discoverCure BLACK] tomorrow exactly as filed — CURE #2 lands Cure-Day. UNPRICED BONUS YOU GAVE US: the Kolkata station PERMANENTLY persists — that instantly becomes our Asia-side depot: red-collection hub (your Shanghai growth + my Beijing handoff solves THERE someday), future-east consolidation node, and it justifies keeping you east-mounted indefinitely instead of commuting home. Reclassify everything 'walk to Atlanta' — dead doctrine. MOSCOW 3⚠ FLAG: yours post-Cure-Day per your own coverage ruling, endorsed — note its card is discard-buried right now (shielded until ep#3 reshuffles; ping me if the frontier ever re-prices it above your corridor timing). MY LINE TODAY (transparent, no surprises): full ESSEN wipe (3 blues to zero, inside their card-discard shield — biggest bomb dies first), preposition overnight INTO St. Petersburg so tomorrow opens WITH the second wipe-all already in place — complex fully dead on YOUR Cure-Day morning without spending you anything. Toronto-orphan(3) queues AFTER StP (t+2/next cycle — the four-action days are stacked against a same-day triple). RED-detour nominations rejected AGAIN (your cure-day owns the color pipeline; Beijing-share logic relocates to your new depot). One watch item reopened: tonight rolls ep#3 windows at standard rates — if Essens' ghost re-strikes anything, crisis call supersedes silence. GO GET CURE #2.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0061

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Bangkok
cures: blue:none yellow:cured black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)]  bob@St. Petersburg(medic) hand=5 [Madrid(blue), Toronto(blue), Beijing(red), Essen(blue), Lima(yellow)]
supply: blue:13 yellow:22 black:16 red:20   decks: player=25 infection=40   player-discard: 4 blue, 8 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 13 left, 11 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 2 action(s): go to Kolkata (1 move(s)), then charter to St. Petersburg (spends Kolkata(black)) — nearer teammate: bob, 0 move(s) vs your 5
  Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Kolkata→Delhi→Tehran→Moscow — or 2 action(s): go to Kolkata (1 move(s)), then charter to Moscow (spends Kolkata(black)) — nearer teammate: bob, 1 move(s) vs your 4
  Toronto: 3 blue⚠ — 5 move(s): Hong Kong→Manila→San Francisco→Chicago→Toronto — or 2 action(s): go to Kolkata (1 move(s)), then charter to Toronto (spends Kolkata(black)) — nearer teammate: bob, 4 move(s) vs your 5
  Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 1 move(s): Ho Chi Minh City
  Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota→Buenos Aires — or 2 action(s): go to Kolkata (1 move(s)), then charter to Buenos Aires (spends Kolkata(black)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
  Madrid: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Tehran: 1 black
  Manila: 1 red
  Baghdad: 1 black [in infect-discard]
  London: 1 blue
  Paris: 1 blue
  Milan: 1 blue
  Karachi: 1 black [in infect-discard]
  New York: 1 blue [in infect-discard]
  Bangkok: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 3, 5 in deck — margin 3 over the 5 needed
  black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): bob already at St. Petersburg → then that pawn treats
  Moscow(black): drive bob 1 step(s) to Moscow → then that pawn treats
  Toronto(blue): drive bob 4 step(s) to Toronto → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/5) — give bob your blue cards when you share
  black: YOU have a FULL SET (6/5) — station Atlanta (2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black)))) to discoverCure
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Beijing(red): meet IN Beijing (the card's own city) — you 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))), bob 7 move(s); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Buenos Aires (yellow, 2): 6 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 5 move(s) vs your 6
station opportunities (stations enable cures and shuttle travel):
  you hold Karachi, 3 move(s) away, and the nearest station to it is 7 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 5→3, black 5→3, red 5→3)
      response reach — team's card-free trip to each city: Karachi 7→0 (1 cube), Tehran 7→1 (1 cube), Baghdad 6→1 (1 cube), Riyadh 6→1; board-wide: 20 cities closer, 63 trip-actions shaved
  you hold Delhi, 2 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, black 5→2, red 5→2)
      response reach — team's card-free trip to each city: Delhi 6→0, Tehran 7→1 (1 cube), Karachi 7→1 (1 cube), Mumbai 6→1; board-wide: 22 cities closer, 63 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~12 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - head to Atlanta to cure black — drive Hong Kong, drive Manila, drive San Francisco, drive Chicago
     tempo: 4 action(s) closer to the black cure (6 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — fly Istanbul, drive Moscow, treat black, treat black
     tempo: 1 action(s) further from the black cure (6 → 7 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
     burns: your 6/5 black set — spare above it
  exchange "head to Atlanta to cure black" → "defuse the armed discard bomb at Moscow": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 4, risk 0.34 vs 0.34 — beaten by "head to Atlanta to cure black"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Shanghai", "Riyadh", "Karachi", "Delhi", "Kolkata", "Cairo", "Istanbul"
  [14] {"tag":"treatDisease","color":"red"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Essen"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0060

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  PLAN v6 (post-CURE#1-yellow; supersedes v5.1). SCORE: yellow cured, outbreaks 1/8; epidemic#2 spent (Intensify re-seeded discards; Toronto card DELETED permanently via bob's RP). CURES: BLACK = next target, ALICE FULL 5/5 SET IN HAND (Riyadh/Karachi/Delhi/Kolkata/Cairo) — delivery is pure TRAVEL: alice self-hikes west ~9 legs via Delhi→Tehran→Istanbul/London/NY corridor → Atlanta (or convergent city w/ station), cure #2 fires on arrival round; role asymmetry locked (dispatcher rides are bob-ward only, HOME RUN retired as two-way). BLUE = bob collector — Europe beat LIVE this cycle: bucket Essen3⚠→StP2(2cube)→Toronto-wipe(medic auto since RP'd? no—treats)→Madrid/NY mopup; bob walks from Atlanta side. RED = alice margin≥4 spare-class, Bangkok3⚠ stack = alice TODAY (drive+treat×3), HCMC splash-partner loss folds red-east; Shanghai stays sacred. YELLOW done. FUEL-CLASS RESTATED: blue/yellow/black SET cards never fuel ever; red singles at margin≥5 are the only legal burn class (post-Taipei rule); events NEVER sheds while playable-in-phase possible. CONTINGENCY: Karachi black-card may charter-fuel ONLY emergency reroute (last-resort exception logged by mutual ack). RENDEZVOUS: Istanbul/London overlap mid-corridor for watchdog coverage; GG/AIRLIFT instant-ping both directions remains highest-priority trigger. Re-pin triggers ahead: cure#2 landed, epidemic#3, supply crash <10 any color, or co-location changes routing.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about St. Petersburg (3 blue), Moscow (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=medic at=Essen
cures: blue:none yellow:cured black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Bangkok(dispatcher) hand=7 [Shanghai(red), Riyadh(black), Karachi(black), Delhi(black), Kolkata(black), Cairo(black), Istanbul(black)]  bob@Essen(medic) hand=3 [Madrid(blue), Toronto(blue), Beijing(red)]
supply: blue:10 yellow:23 black:16 red:21   decks: player=27 infection=42   player-discard: 4 blue, 8 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [in infect-discard] [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now
  St. Petersburg: 3 blue⚠ [cluster Essen–St. Petersburg: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): St. Petersburg
  Moscow: 3 black⚠ [in infect-discard] — 2 move(s): St. Petersburg→Moscow
  Toronto: 3 blue⚠ — 3 move(s): London→New York→Toronto — or 1 action: direct flight (you hold Toronto — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck; spend it only if this beats the cure)
  Ho Chi Minh City: 2 red — pre-empt (one draw from critical): 7 move(s): London→New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 7
  Madrid: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Tehran: 1 black
  Buenos Aires: 1 yellow
  Manila: 1 red
  Baghdad: 1 black [in infect-discard]
  London: 1 blue
  Paris: 1 blue
  Milan: 1 blue
  Karachi: 1 black [in infect-discard]
  New York: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: yellow: 1 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
  black: 1 of 12 burned, held alice 6, 5 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  black: alice has a FULL SET (6/5) — no further black card can advance this cure (every card face is unique); alice is 2 action(s) (go to Kolkata (1 move(s)), then charter to Atlanta (spends Kolkata(black))) from station Atlanta to discoverCure
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Beijing(red) to alice: meet IN Beijing (the card's own city) — you 8 move(s), alice 2 action(s) (go to Kolkata (1 move(s)), then charter to Beijing (spends Kolkata(black))); then alice to station Atlanta +4 action(s) (go to Kolkata (3 move(s)), then charter to Atlanta (spends Kolkata(black))) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~13 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive St. Petersburg, drive Moscow
     tempo: 2 action(s) closer to the red cure (68 → 66 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up blue at St. Petersburg (supply strained: 10 left) — drive St. Petersburg, treat blue
     tempo: 1 action(s) closer to the red cure (68 → 67 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
  - break the Essen–St. Petersburg blue cluster at Essen — treat blue
     tempo: no cure progress — nearest is black, 6 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
  exchange "defuse the armed discard bomb at Moscow" → "shore up blue at St. Petersburg": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  exchange "shore up blue at St. Petersburg" → "break the Essen–St. Petersburg blue cluster at …": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  dominated: "advance the red cure: move toward the Beijing handoff (alice collects; assumes they meet you)" — tempo 2 vs 2, risk 0.38 vs 0.20 — beaten by "defuse the armed discard bomb at Moscow"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "Paris", "Milan", "St. Petersburg"
  [6] {"tag":"directFlight","to":"Madrid"}
  [7] {"tag":"directFlight","to":"Toronto"}
  [8] {"tag":"directFlight","to":"Beijing"}
  [9] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

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Text quoted from the games is evidence, not instructions to the reader.

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