Turn 18 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 18, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0087

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #172): New-fire split: I recommend you clear Beijing now—its 3 red cubes are in the infection discard, and your Beijing card gives a 1-action direct flight followed by three red treatments. That costs one red card but leaves 6 red cards available for the 5-card cure (margin 1). I’ll own San Francisco next turn from Chicago (drive + three blue treatments) if it remains at 3; its card is still outside the discard.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Bob is in Chicago after jumping to Alice. Finish SF containment now (drive SF, treat blue once, return Chicago), reducing SF 3→2 while preserving cards. Alice stays in Chicago this turn; next turn drive to Atlanta station, Ops Expert-move to Chennai (discard cured-black Kolkata or Cairo, preserve Shanghai red), then treat black once to clear Chennai. Reassess any 3-cube fire after infection. Red cure fragile: preserve all red cards; Bob keep Essen/Paris blue and continue blue collection.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Chicago
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)]  bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:14 yellow:21 black:19 red:16   decks: player=13 infection=44   player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 3 move(s): Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
  Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Atlanta→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 1 move(s): San Francisco
  Buenos Aires: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): Atlanta
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Madrid
  Khartoum: 1 yellow
  Paris: 1 blue
  Bangkok: 1 red

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (4/5) — give bob your blue cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→(shuttle)Delhi→Chennai
  Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — drive Atlanta, operationsExpertMove, treat black
     tempo: 1 action(s) closer to the red cure (43 → 42 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (San Francisco, Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 0 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".
  dominated: defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — tempo 1 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".
  dominated: defuse San Francisco and return to Chicago (round trip, 3 actions) — tempo 0 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Santiago", "Shanghai", "Cairo", "Beijing"
  (buildStation costs NO card — Operations Expert builds free)
  buildStation — 6 options; build {"tag":"buildStation","relocateFrom":<one relocateFrom below>}
      relocateFrom: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos", "Paris"

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Analyzing infection risks**

I'm considering the next three infection draws and realizing that current cards won’t come into play unless one is randomly drawn from the infection deck. They’re in the discard pile and only reshuffled during an epidemic, which poses no immediate risk until then. Bob has about a 25% chance of drawing an epidemic in his next two turns. If he clears San Francisco before the draw, it may be safe, but Beijing could still pose a risk. It looks manageable, though!

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I’m taking the Chennai line now: drive Chicago→Atlanta station, Ops-move to Chennai (discard Cairo, cured-black spare), treat black once to clear its 3, then drive Delhi. This returns 3 black cubes and stages me at Delhi; Bob should clear SF next turn, and I’ll own Beijing from Delhi afterward while preserving my Beijing/Shanghai red cards."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Containment split: Alice clears Chennai now (3 cured-black cubes, in discard) via Chicago→Atlanta, Ops Expert move to Chennai discarding Cairo (black cured spare), treat black once, then drive Delhi. Bob owns San Francisco next turn from Chicago (drive, treat blue 3× if still at 3). Alice then owns Beijing (3 red, armed in discard) from Delhi station; preserve Beijing/Shanghai red city cards and treat red rather than burn them. Keep the red cure collectible (Alice 2/5, Bob 1/5, only 2 safe burn margin); reassess epidemic/top-card risk after each draw."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning:

**Planning operational movements**

I need to create a preview plan that involves managing budget considerations, specifically with the Opex card. I'm thinking about traveling to Atlanta, with moving operations in Chennai while discarding something in Cairo. The plan seems to involve some treatment that might be outlined in black. There's also a reference to driving to Delhi. I need to think through all of this before committing to the preview. It feels important to get all the details right!

text: ""

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Atlanta"}, {"tag": "operationsExpertMove", "to": "Chennai", "discard": "Cairo"}, {"tag": "treatDisease", "color": "black"}, {"tag": "driveFerry", "to": "Delhi"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Atlanta"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Miami\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Santiago\", \"Shanghai\", \"Cairo\", \"Beijing\"\n  shuttleFlight — 5 options; build {\"tag\":\"shuttleFlight\",\"to\":<one to below>}\n      to: \"Madrid\", \"Beijing\", \"Delhi\", \"Lagos\", \"Paris\"\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n  operationsExpertMove — 188 options; build {\"tag\":\"operationsExpertMove\",\"discard\":<discard>,\"to\":<to>}\n      by pairing one line's discard with any to listed on that same line:\n      discard \"Santiago\" → to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n      discard \"Shanghai\" → to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n      discard \"Cairo\" → to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n      discard \"Beijing\" → to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\""}, {"index": 1, "action": {"tag": "operationsExpertMove", "to": "Chennai", "discard": "Cairo"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Mumbai\", \"Delhi\", \"Kolkata\", \"Bangkok\", \"Jakarta\"\n  {\"tag\":\"directFlight\",\"to\":\"Santiago\"}\n  {\"tag\":\"directFlight\",\"to\":\"Shanghai\"}\n  {\"tag\":\"directFlight\",\"to\":\"Beijing\"}\n  buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":<one relocateFrom below>}\n      relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Delhi\", \"Lagos\", \"Paris\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Mumbai\", \"Delhi\", \"Kolkata\", \"Bangkok\", \"Jakarta\"\n  {\"tag\":\"directFlight\",\"to\":\"Santiago\"}\n  {\"tag\":\"directFlight\",\"to\":\"Shanghai\"}\n  {\"tag\":\"directFlight\",\"to\":\"Beijing\"}\n  buildStation — 6 options; build {\"tag\":\"buildStation\",\"relocateFrom\":<one relocateFrom below>}\n      relocateFrom: \"Atlanta\", \"Madrid\", \"Beijing\", \"Delhi\", \"Lagos\", \"Paris\""}, {"index": 3, "action": {"tag": "driveFerry", "to": "Delhi"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Chennai", "color": "black", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Chicago", "to": "Delhi"}], "hands": [{"player": "alice", "spent": ["Cairo"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Santiago"}}, {"tag": "buildStation", "count": 6, "example": {"tag": "buildStation", "relocateFrom": "Atlanta"}}], "irreversible": {"cardsBurned": [{"card": "Cairo", "tier": "spare", "note": "black CURED — spare", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 13, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.08333333333333337, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 44, "perCityHitProbability": 0.06818181818181818, "threats": [{"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.375}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "San Francisco", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Khartoum", "Bogota", "Lagos", "Bangkok", "Paris", "Chennai", "Atlanta", "Chicago"], "unidentified": 0, "size": 8}}, "handLimit": {"viewer": "alice", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}}

alice-legacy-p0088

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}

Recorded input

POOL MESSAGE from bob (event #175): Understood—your Chennai line clears that 3-cube city, refunds black cubes, and stages Delhi access while preserving red cards. Beijing remains an armed discard bomb through this draw, so reassess immediately after it; I’ll prioritize San Francisco next turn if still at 3.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  Containment split: Alice clears Chennai now (3 cured-black cubes, in discard) via Chicago→Atlanta, Ops Expert move to Chennai discarding Cairo (black cured spare), treat black once, then drive Delhi. Bob owns San Francisco next turn from Chicago (drive, treat blue 3× if still at 3). Alice then owns Beijing (3 red, armed in discard) from Delhi station; preserve Beijing/Shanghai red city cards and treat red rather than burn them. Keep the red cure collectible (Alice 2/5, Bob 1/5, only 2 safe burn margin); reassess epidemic/top-card risk after each draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Chicago
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)]  bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:14 yellow:21 black:19 red:16   decks: player=13 infection=44   player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 3 move(s): Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
  Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Atlanta→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 1 move(s): San Francisco
  Buenos Aires: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): Atlanta
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Madrid
  Khartoum: 1 yellow
  Paris: 1 blue
  Bangkok: 1 red

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (4/5) — give bob your blue cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→(shuttle)Delhi→Chennai
  Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — drive Atlanta, operationsExpertMove, treat black
     tempo: 1 action(s) closer to the red cure (43 → 42 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (San Francisco, Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 0 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".
  dominated: defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — tempo 1 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".
  dominated: defuse San Francisco and return to Chicago (round trip, 3 actions) — tempo 0 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Santiago", "Shanghai", "Cairo", "Beijing"
  (buildStation costs NO card — Operations Expert builds free)
  buildStation — 6 options; build {"tag":"buildStation","relocateFrom":<one relocateFrom below>}
      relocateFrom: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos", "Paris"

PREVIEWED THIS TURN, still outstanding: 4 of 4 action(s) (next: {"tag":"driveFerry","to":"Atlanta"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Preparing to execute plans**

I’m ready to execute actions 4 after finishing the plan preview. My first step is to drive to Atlanta. I’ll make sure everything is set up before heading out, and I wonder if I’ve covered all the necessary details. Let’s keep the momentum going and stay focused on this execution phase. It feels like there's a mix of excitement and nerves as I get everything lined up!

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}

alice-legacy-p0089

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  Containment split: Alice clears Chennai now (3 cured-black cubes, in discard) via Chicago→Atlanta, Ops Expert move to Chennai discarding Cairo (black cured spare), treat black once, then drive Delhi. Bob owns San Francisco next turn from Chicago (drive, treat blue 3× if still at 3). Alice then owns Beijing (3 red, armed in discard) from Delhi station; preserve Beijing/Shanghai red city cards and treat red rather than burn them. Keep the red cure collectible (Alice 2/5, Bob 1/5, only 2 safe burn margin); reassess epidemic/top-card risk after each draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=operationsExpert at=Atlanta
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Atlanta(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)]  bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:14 yellow:21 black:19 red:16   decks: player=13 infection=44   player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 2 move(s): (shuttle)Delhi→Chennai — or 1 action(s): Operations Expert move: discard Santiago(yellow) at station Atlanta to fly anywhere → Chennai [black CURED: 1 treat clears ALL cubes here]
  Beijing: 3 red⚠ [in infect-discard] — 1 move(s): (shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 2 move(s): Chicago→San Francisco — or 1 action(s): Operations Expert move: discard Santiago(yellow) at station Atlanta to fly anywhere → San Francisco — nearer teammate: bob, 1 move(s) vs your 2
  Buenos Aires: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Atlanta: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Madrid
  Khartoum: 1 yellow
  Paris: 1 blue
  Bangkok: 1 red

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (4/5) — give bob your blue cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Delhi→Chennai
  Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Miami→Bogota→Buenos Aires
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — operationsExpertMove, treat black
     tempo: 1 action(s) closer to the red cure (43 → 42 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (San Francisco, Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 0 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".
  dominated: defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — tempo 1 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".
  dominated: defuse Beijing and return to Atlanta (round trip, 3 actions) — tempo 0 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Santiago", "Shanghai", "Cairo", "Beijing"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Madrid", "Beijing", "Delhi", "Lagos", "Paris"
  [14] {"tag":"treatDisease","color":"blue"}
  operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "Santiago" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Shanghai" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Cairo" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Beijing" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"operationsExpertMove","to":"Chennai","discard":"Cairo"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "operationsExpertMove", "to": "Chennai", "discard": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "operationsExpertMove", "to": "Chennai", "discard": "Cairo"}}}

bob-legacy-p0083

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  Bob is in Chicago after jumping to Alice. Finish SF containment now (drive SF, treat blue once, return Chicago), reducing SF 3→2 while preserving cards. Alice stays in Chicago this turn; next turn drive to Atlanta station, Ops Expert-move to Chennai (discard cured-black Kolkata or Cairo, preserve Shanghai red), then treat black once to clear Chennai. Reassess any 3-cube fire after infection. Red cure fragile: preserve all red cards; Bob keep Essen/Paris blue and continue blue collection.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=dispatcher at=Chicago
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)]  bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:14 yellow:21 black:19 red:16   decks: player=13 infection=44   player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — 3 move(s): Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
  Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Atlanta→(shuttle)Beijing
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 1 move(s): San Francisco
  Buenos Aires: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): Atlanta
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Madrid
  Khartoum: 1 yellow
  Paris: 1 blue
  Bangkok: 1 red

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats
  Beijing(red): drive alice 2 step(s) to Beijing → then that pawn treats
  Chennai(black): drive alice 3 step(s) to Chennai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→(shuttle)Delhi→Chennai
  Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Evaluating action options**

I’m weighing various actions regarding the red card situation. The situation suggests that I should discard one red card while considering the user’s preference to preserve it because it’s fragile. It's essential to assess if they could move from a station, but Chicago isn’t one and requires a card I don’t have. Driving to Atlanta or San Francisco could be alternatives, but I also consider a direct flight to Beijing. Ultimately, I’m thinking about burning the Beijing card to help defuse the situation.**Analyzing card strategy**

I'm considering the implications of losing the Beijing red card, which would give me a margin of 1 but can still allow for curing. The team needs to manage two diseases in 6 turns, with the red cards being collected amongst Alice and Bob. After burning the Beijing card, I’ll have enough cards available for future plays. I also have to keep an eye on the hand limit, but it looks manageable. Using a direct flight to clear Beijing might be my best move while minimizing pressure on the San Francisco and blue supplies.**Considering game strategies**

I realize that instead of staying in Chicago, it's better to move one drive to the Atlanta station. From there, I can use OpsMove to reach Beijing while discarding a city card, like either Cairo or Kolkata. I wonder if preserving Shanghai and Beijing is ideal since I have a red card key for Beijing, which I could keep using. However, with my current plan, I only have enough actions for a direct flight to clear the necessary paths.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New-fire split: I recommend you clear Beijing now—its 3 red cubes are in the infection discard, and your Beijing card gives a 1-action direct flight followed by three red treatments. That costs one red card but leaves 6 red cards available for the 5-card cure (margin 1). I’ll own San Francisco next turn from Chicago (drive + three blue treatments) if it remains at 3; its card is still outside the discard."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

I advised Alice to clear the armed Beijing fire with her Beijing card and three treatments. I’ll take San Francisco next turn if it remains at 3.

toolCalls: []

bob-legacy-p0084

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #173): I’m taking the Chennai line now: drive Chicago→Atlanta station, Ops-move to Chennai (discard Cairo, cured-black spare), treat black once to clear its 3, then drive Delhi. This returns 3 black cubes and stages me at Delhi; Bob should clear SF next turn, and I’ll own Beijing from Delhi afterward while preserving my Beijing/Shanghai red cards.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Clarifying plans and priorities**

I see that Alice's operational plan to move next to Chennai is set, and it seems solid, so there’s no need to challenge it. I’ll acknowledge that she’s keeping Beijing as a fallback while we prioritize San Francisco. Still, I should remind the team to be cautious about Beijing, considering it may be put aside until the next turn. That sounds like a good strategy!

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Understood—your Chennai line clears that 3-cube city, refunds black cubes, and stages Delhi access while preserving red cards. Beijing remains an armed discard bomb through this draw, so reassess immediately after it; I’ll prioritize San Francisco next turn if still at 3."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Alice’s Chennai plan is sound and preserves the fragile red-card set. I reminded her that Beijing remains an armed bomb through the draw; I’ll prioritize San Francisco next turn if it remains at 3.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0090

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  Containment split: Alice clears Chennai now (3 cured-black cubes, in discard) via Chicago→Atlanta, Ops Expert move to Chennai discarding Cairo (black cured spare), treat black once, then drive Delhi. Bob owns San Francisco next turn from Chicago (drive, treat blue 3× if still at 3). Alice then owns Beijing (3 red, armed in discard) from Delhi station; preserve Beijing/Shanghai red city cards and treat red rather than burn them. Keep the red cure collectible (Alice 2/5, Bob 1/5, only 2 safe burn margin); reassess epidemic/top-card risk after each draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=operationsExpert at=Chennai
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chennai(operationsExpert) hand=3 [Santiago(yellow), Shanghai(red), Beijing(red)]  bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:14 yellow:21 black:19 red:16   decks: player=13 infection=44   player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chennai: 3 black⚠ — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
  Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Delhi→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Chicago→San Francisco — nearer teammate: bob, 1 move(s) vs your 4
  Buenos Aires: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta
  Moscow: 2 black
  Milan: 2 blue
  Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Delhi→(shuttle)Atlanta — nearer teammate: bob, 1 move(s) vs your 2
  Madrid: 2 blue [in infect-discard]
  Khartoum: 1 yellow
  Paris: 1 blue
  Bangkok: 1 red

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (4/5) — give bob your blue cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Beijing +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chennai (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Delhi→Tehran→Moscow
  Buenos Aires (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Delhi→(shuttle)Madrid→Sao Paulo→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Chennai (black cured, 3 cubes, 1 treat clears all) — treat black
     tempo: no cure progress — nearest is blue, 18 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (San Francisco, Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 1.63 vs 0.88 — beaten by "sweep Chennai".
  dominated: defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 1.48 vs 0.88 — beaten by "sweep Chennai".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  [7] {"tag":"directFlight","to":"Santiago"}
  [8] {"tag":"directFlight","to":"Shanghai"}
  [9] {"tag":"directFlight","to":"Beijing"}
  (buildStation costs NO card — Operations Expert builds free)
  buildStation — 6 options; build {"tag":"buildStation","relocateFrom":<one relocateFrom below>}
      relocateFrom: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos", "Paris"
  [16] {"tag":"treatDisease","color":"black"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"black"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

alice-legacy-p0091

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  Containment split: Alice clears Chennai now (3 cured-black cubes, in discard) via Chicago→Atlanta, Ops Expert move to Chennai discarding Cairo (black cured spare), treat black once, then drive Delhi. Bob owns San Francisco next turn from Chicago (drive, treat blue 3× if still at 3). Alice then owns Beijing (3 red, armed in discard) from Delhi station; preserve Beijing/Shanghai red city cards and treat red rather than burn them. Keep the red cure collectible (Alice 2/5, Bob 1/5, only 2 safe burn margin); reassess epidemic/top-card risk after each draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=operationsExpert at=Chennai
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chennai(operationsExpert) hand=3 [Santiago(yellow), Shanghai(red), Beijing(red)]  bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:14 yellow:21 black:22 red:16   decks: player=13 infection=44   player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Delhi→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Delhi→(shuttle)Atlanta→Chicago→San Francisco — nearer teammate: bob, 1 move(s) vs your 4
  Buenos Aires: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta
  Moscow: 2 black
  Milan: 2 blue
  Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Delhi→(shuttle)Atlanta — nearer teammate: bob, 1 move(s) vs your 2
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Delhi→(shuttle)Madrid
  Khartoum: 1 yellow
  Paris: 1 blue
  Bangkok: 1 red

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (4/5) — give bob your blue cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Beijing +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Delhi→Tehran→Moscow
  Buenos Aires (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Delhi→(shuttle)Madrid→Sao Paulo→Buenos Aires — nearer teammate: bob, 3 move(s) vs your 4

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  [7] {"tag":"directFlight","to":"Santiago"}
  [8] {"tag":"directFlight","to":"Shanghai"}
  [9] {"tag":"directFlight","to":"Beijing"}
  (buildStation costs NO card — Operations Expert builds free)
  buildStation — 6 options; build {"tag":"buildStation","relocateFrom":<one relocateFrom below>}
      relocateFrom: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos", "Paris"

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"driveFerry","to":"Delhi"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}}

bob-legacy-p0085

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Containment split: Alice clears Chennai now (3 cured-black cubes, in discard) via Chicago→Atlanta, Ops Expert move to Chennai discarding Cairo (black cured spare), treat black once, then drive Delhi. Bob owns San Francisco next turn from Chicago (drive, treat blue 3× if still at 3). Alice then owns Beijing (3 red, armed in discard) from Delhi station; preserve Beijing/Shanghai red city cards and treat red rather than burn them. Keep the red cure collectible (Alice 2/5, Bob 1/5, only 2 safe burn margin); reassess epidemic/top-card risk after each draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=dispatcher at=Chicago
cures: blue:none yellow:cured black:cured red:none  outbreaks=0/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)]  bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:13 yellow:19 black:22 red:16   decks: player=11 infection=41   player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Atlanta: 3 blue⚠ [in infect-discard] — 1 move(s): Atlanta
  Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Atlanta→(shuttle)Beijing — nearer teammate: alice, 1 move(s) vs your 2
  San Francisco: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 1 move(s): San Francisco
  Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Milan: 2 blue
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Madrid — nearer teammate: alice, 1 move(s) vs your 2
  Khartoum: 1 yellow
  Paris: 1 blue
  Bangkok: 1 red
  Lagos: 1 yellow [in infect-discard]
  Bogota: 1 yellow [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
  Beijing(red): drive alice 1 step(s) to Beijing → then that pawn treats
  San Francisco(blue): drive bob 1 step(s) to San Francisco → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 4

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
  - advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you), defusing San Francisco on the way — drive San Francisco, treat blue, drive Manila, drive Ho Chi Minh City
     tempo: 3 action(s) closer to the red cure (26 → 23 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Atlanta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  dominated: shore up blue at Atlanta (supply strained: 13 left) — tempo 1 vs 3, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
  dominated: sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all) — tempo -1 vs 3, risk 1.56 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
  dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 1 vs 3, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
  dominated: defuse Atlanta and return to Chicago (round trip, 3 actions) — tempo 0 vs 3, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum", "Milan", "Washington"
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Tehran"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mumbai"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kolkata"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}
  [29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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