Turn 17 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 17, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0084
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #162 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Chicago
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)]
supply: blue:15 yellow:21 black:19 red:17 decks: player=15 infection=47 player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 3 move(s): Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
San Francisco: 3 blue⚠ — 1 move(s): San Francisco
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue
Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): Atlanta
Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Atlanta→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Madrid: 1 blue
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/5) — give bob your blue cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→(shuttle)Delhi→Chennai
Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 1 move(s) vs your 3
Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Chicago is now cleared. Please spend one Dispatcher action moving my pawn Chicago→Atlanta; that sets me up to Ops-move to Chennai and use one cured-black treat next turn. San Francisco3 is not in the discard and has no hot neighbor cluster, so it can wait unless the draw makes it top-risk."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Chicago is clear. I’ve advised Bob to move me to Atlanta with Dispatcher, so I can reach Chennai and clear its cured-black cubes next turn; San Francisco can wait unless the draw makes it more urgent.
toolCalls: []
alice-legacy-p0085
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #165 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #163): Choosing containment over the red-handoff line: I’ll jump onto you in Chicago, drive Bob to San Francisco, treat blue once (3→2), then Dispatcher-move you Chicago→Atlanta. This reduces the new SF threat and stages your Ops move to Chennai next turn; red collection can wait one round.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Considering user aid**
I need to focus on the three actions for the cube removal or position in San Francisco while staging Alice. Since the user asks for a reply only if it helps, I think an acknowledgment could be beneficial. I'll respond with "yes" to confirm, as my rationale suggests that it’s necessary, and we can also confirm the next steps for Chennai afterward. It seems like a clear path forward!
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed—this uses all four actions well: SF falls to 2 and I reach Atlanta for the Chennai clear next turn. Keep the red cards protected; red cure can wait a round."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Agreed. Bob’s plan reduces San Francisco to two and stages me at Atlanta to clear Chennai next turn; red collection can wait one round.
toolCalls: []
bob-legacy-p0078
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #163 — unique payload candidate; not a proven invocation join
- Event #164 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #162): Chicago is now cleared. Please spend one Dispatcher action moving my pawn Chicago→Atlanta; that sets me up to Ops-move to Chennai and use one cured-black treat next turn. San Francisco3 is not in the discard and has no hot neighbor cluster, so it can wait unless the draw makes it top-risk.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Alice clears Chicago now (Ops Expert move from Paris, discard cured-black Kolkata; treat blue three times), because Chicago3 adjacent to Atlanta2 has the larger chain risk. Bob uses Dispatcher next turn to move Alice Chicago→Atlanta station; Alice then Ops-moves to Chennai and treats black once to clear its isolated cured-black 3 if still dangerous. Bob owns any new 3-cube Bogota/other yellow fire; Alice monitors Paris/Milan. Preserve Shanghai red (Alice's only red, cure fragile). Reassess after draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Bogota
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)]
supply: blue:15 yellow:21 black:19 red:17 decks: player=15 infection=47 player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Miami→Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 1 move(s) vs your 3
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 1 move(s): Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue
Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Miami→Atlanta — nearer teammate: alice, 1 move(s) vs your 2
Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Miami→Atlanta→(shuttle)Beijing — nearer teammate: alice, 2 move(s) vs your 3
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Madrid: 1 blue
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats
Chennai(black): drive alice 3 step(s) to Chennai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))), alice 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Chennai — nearer teammate: alice, 3 move(s) vs your 4
Buenos Aires (yellow, 2): 2 action(s) total = 1 move(s) + 1 treat: Buenos Aires
Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 4 move(s) vs your 5
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~7 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — jump bob onto alice, drive San Francisco, drive Manila, drive Ho Chi Minh City
tempo: 5 action(s) closer to the red cure (45 → 40 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases
- sweep Chennai (black cured, 3 cubes, 1 treat clears all) — drive Miami, drive Atlanta, shuttle Delhi, drive Chennai
tempo: 3 action(s) closer to the red cure (45 → 42 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases; en route to clear black at Chennai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "advance the red cure: move toward the Ho Chi Mi…" → "sweep Chennai": gives up 2 action(s) of cure progress to move risk ~1.1 expected outbreaks → ~1.1
dominated: "defuse Buenos Aires and return to Bogota (round trip, 3 actions)" — tempo 0 vs 5, risk 1.09 vs 1.09 — beaten by "advance the red cure: move toward the Ho Chi Mi…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum"
[11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Planning routes in the game**
I'm thinking about routes from HCMC to Beijing and whether there's a shuttle available. It's unclear if moving from a station is possible. I might need to consider building a station or chartering something instead. I notice that there are 7 player cards left and 2 cures needed. The team has 28 actions left to find two cures. There's a potential pathway from HCMC to Beijing through Manila and Taipei, considering the cards we have. There's a lot to think through!**Analyzing gameplay strategy**
I see that Alice currently has the Beijing red card and Bob has Ho Chi Minh. There’s a research station in Beijing, so if Alice and Bob meet at HCMC, she might build a station there. However, she’d need to discard a card to do it, since the Ops Expert can build stations freely. There’s also a plan involving gathering cards, with Bob owning actions related to Bogota. I’m worried about the immediate infection risk for San Francisco and the discard probabilities for Chennai, especially with two epidemics in the deck.**Evaluating infection risks**
I'm noting that there are 15 player cards and we need 2 cures. There’s an 80% chance an epidemic might be drawn in the next two draws. With infection rate 3, if an epidemic happens this turn, the bottom card could be Chennai or one of the 16 discards, leading to a possible outbreak. If Chennai is drawn, it could trigger an outbreak. There's a risk of San Francisco being hit with a 7.7% chance during the regular infection phase, and that could chain to its neighbors.**Assessing outbreak risks**
I’m analyzing the outbreak situation, focusing on some cities. The user mentioned they don’t want neighbors in those cities. It seems there’s a risk of about 1.1 expected outbreaks over the next phases, particularly in San Francisco, which is ranked highly in infection risks. Since San Francisco isn’t in discard and has no immediate threats nearby, the strategy here might be to move Alice to SF using the Dispatcher action to mitigate that risk.**Planning strategic moves**
So, Alice is in Chicago, close to San Francisco, but I can't treat her pawn yet. I can move her to SF for treatment next turn, but that's risky after the next infection event. I can use Bob to Jump to Alice and then drive to SF to treat, reducing the threat from 3 cubes to 2. However, that takes 3 actions. Then, I could move Alice to Atlanta, setting up a future turn for Chennai. I'll need to plot those moves carefully!**Optimizing actions for treatment**
To treat in San Francisco, Bob can Jump to Chicago, then drive to SF, and treat, using 3 actions which reduces it to 2 cubes. After that, I can move Alice from Chicago to Atlanta for future Chennai plans — but I need to think through the order of actions. I could Jump Bob to Alice to assist, but I'm realizing that my actions may not add up to enough to treat effectively while still moving Alice. It's a bit of a puzzle!**Adjusting plans for ownership**
I'm noting that we've shifted our strategy. Originally, it was planned that Alice would have Chennai on the next turn while Bob would get a new 3-cube in Bogota or another yellow. Now Bob is in Bogota, and it's cleared. Alice is asking specifically for the dispatcher from Alice to Atlanta, which we can plan for without conflicting with the existing setup, except that San Francisco has matured, so we need to integrate that. It’s important to notify everyone involved!
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Choosing containment over the red-handoff line: I’ll jump onto you in Chicago, drive Bob to San Francisco, treat blue once (3→2), then Dispatcher-move you Chicago→Atlanta. This reduces the new SF threat and stages your Ops move to Chennai next turn; red collection can wait one round."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
**Updating coverage plan**
I need to update the plan since I'm currently not covering San Francisco. Bob is handling the reduction this turn, and Alice will move operations to Chennai from Atlanta next. I need to reassign tasks to make this process more efficient. It looks like we want a persistent approach, so let's solidify this new intent. I’ll make sure Bob has a clear handoff after his tasks are done.
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Bob’s current turn: Dispatcher-jump onto Alice in Chicago, drive Bob to San Francisco, treat blue once (3→2), then Dispatcher-move Alice Chicago→Atlanta. Alice’s next turn: Ops Expert-move from Atlanta station to Chennai, discard a non-red card, treat cured black once to clear Chennai. Reassess whether SF/Milan or any new 3-cube threat becomes urgent after infection. Red cure is fragile (only Alice’s Shanghai/Beijing and 4 cards in deck): preserve every red card; resume red collection/handoff after containment. Bob continues blue collection."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
bob-legacy-p0080
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #167 — unique payload candidate; not a proven invocation join
- Event #168 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Bob’s current turn: Dispatcher-jump onto Alice in Chicago, drive Bob to San Francisco, treat blue once (3→2), then Dispatcher-move Alice Chicago→Atlanta. Alice’s next turn: Ops Expert-move from Atlanta station to Chennai, discard a non-red card, treat cured black once to clear Chennai. Reassess whether SF/Milan or any new 3-cube threat becomes urgent after infection. Red cure is fragile (only Alice’s Shanghai/Beijing and 4 cards in deck): preserve every red card; resume red collection/handoff after containment. Bob continues blue collection.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=dispatcher at=Chicago
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)] bob@Chicago(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)]
supply: blue:15 yellow:21 black:19 red:17 decks: player=15 infection=47 player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 3 move(s): Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
San Francisco: 3 blue⚠ — 1 move(s): San Francisco
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue
Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): Atlanta
Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Atlanta→(shuttle)Beijing
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Madrid: 1 blue
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats
Chennai(black): drive alice 3 step(s) to Chennai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→(shuttle)Delhi→Chennai
Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires
Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~7 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — drive San Francisco, drive Manila, drive Ho Chi Minh City
tempo: 3 action(s) closer to the red cure (43 → 40 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases
- sweep Chennai (black cured, 3 cubes, 1 treat clears all) — drive Atlanta, shuttle Delhi, drive Chennai
tempo: 1 action(s) closer to the red cure (43 → 42 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases; en route to clear black at Chennai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse San Francisco and return to Chicago (round trip, 3 actions) — drive San Francisco, treat blue, drive Chicago
tempo: no cure progress — nearest is red, 43 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases
exchange "advance the red cure: move toward the Ho Chi Mi…" → "sweep Chennai": gives up 2 action(s) of cure progress to move risk ~1.1 expected outbreaks → ~1.1
exchange "sweep Chennai" → "defuse San Francisco and return to Chicago": gives up 1 action(s) of cure progress to move risk ~1.1 expected outbreaks → ~0.5
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum"
[11] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
[12] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"San Francisco"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Live frontier now favors defusing SF and returning Bob to Chicago (lower projected outbreak risk ~0.5 vs ~1.1). I’ll drive to SF, treat blue once, and return to Chicago rather than Dispatcher-move Alice; she can drive to Atlanta herself next turn, Ops-move to Chennai, and treat once."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Bob is in Chicago after jumping to Alice. Finish SF containment now (drive SF, treat blue once, return Chicago), reducing SF 3→2 while preserving cards. Alice stays in Chicago this turn; next turn drive to Atlanta station, Ops Expert-move to Chennai (discard cured-black Kolkata or Cairo, preserve Shanghai red), then treat black once to clear Chennai. Reassess any 3-cube fire after infection. Red cure fragile: preserve all red cards; Bob keep Essen/Paris blue and continue blue collection."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 4 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning:
**Planning actions for drive**
I’m realizing I need to update my action plan since it’s outdated. After the initial jump, I have three actions: drive to San Francisco, treat, and then drive to Chicago. I don’t need a card for these actions, but I should verify the risks and possible alternatives for driving to San Francisco first. It’s a good idea to take a moment to ensure everything is clear and to reduce any potential issues.
text: ""
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "San Francisco"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "Chicago"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "San Francisco"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Khartoum"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Khartoum"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": []}], "diff": {"cubes": [{"city": "San Francisco", "color": "blue", "before": 3, "after": 2}], "moves": [], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 3, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Essen"}}, {"tag": "dispatcherMove", "count": 9, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 15, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 47, "perCityHitProbability": 0.06382978723404255, "threats": [{"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Chennai", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Beijing", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "San Francisco", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}], "knownTopSegment": {"cities": ["Khartoum", "Bogota", "Lagos", "Bangkok", "Paris", "Beijing", "Chennai", "Madrid", "Atlanta", "Chicago", "San Francisco"], "unidentified": 0, "size": 11}}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}}
Step 4 · {"synthetic": false, "servedModel": null}
reasoning:
**Analyzing epidemic risk**
I find it interesting that there's a risk evaluation happening with the epidemic. It seems like the chances of it being drawn might be low if there's not one left in the deck. The infection phase risk is at 27.2% in cities like Chennai, Atlanta, Beijing, and San Francisco, with San Francisco appearing to be manageable by reducing the outbreak potential. Chennai is concerning, though, as it still has that 27.2% risk. Alice can help clear things up in the next turn.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0086
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Bob is in Chicago after jumping to Alice. Finish SF containment now (drive SF, treat blue once, return Chicago), reducing SF 3→2 while preserving cards. Alice stays in Chicago this turn; next turn drive to Atlanta station, Ops Expert-move to Chennai (discard cured-black Kolkata or Cairo, preserve Shanghai red), then treat black once to clear Chennai. Reassess any 3-cube fire after infection. Red cure fragile: preserve all red cards; Bob keep Essen/Paris blue and continue blue collection.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Chicago
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)] bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:14 yellow:21 black:19 red:16 decks: player=13 infection=44 player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 3 move(s): Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here]
Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Atlanta→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)
San Francisco: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 1 move(s): San Francisco
Buenos Aires: 2 yellow
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue
Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): Atlanta
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Madrid
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (4/5) — give bob your blue cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Atlanta→(shuttle)Delhi→Chennai
Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires
Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Chennai (black cured, 3 cubes, 1 treat clears all) — drive Atlanta, operationsExpertMove, treat black
tempo: 1 action(s) closer to the red cure (43 → 42 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (San Francisco, Beijing): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: black CURED — spare
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 0 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".
dominated: defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — tempo 1 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".
dominated: defuse San Francisco and return to Chicago (round trip, 3 actions) — tempo 0 vs 1, risk 1.19 vs 0.88 — beaten by "sweep Chennai".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Santiago", "Shanghai", "Cairo", "Beijing"
(buildStation costs NO card — Operations Expert builds free)
buildStation — 6 options; build {"tag":"buildStation","relocateFrom":<one relocateFrom below>}
relocateFrom: "Atlanta", "Madrid", "Beijing", "Delhi", "Lagos", "Paris"
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0079
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}
Recorded input
POOL MESSAGE from alice (event #165): Agreed—this uses all four actions well: SF falls to 2 and I reach Atlanta for the Chennai clear next turn. Keep the red cards protected; red cure can wait a round.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Bob’s current turn: Dispatcher-jump onto Alice in Chicago, drive Bob to San Francisco, treat blue once (3→2), then Dispatcher-move Alice Chicago→Atlanta. Alice’s next turn: Ops Expert-move from Atlanta station to Chennai, discard a non-red card, treat cured black once to clear Chennai. Reassess whether SF/Milan or any new 3-cube threat becomes urgent after infection. Red cure is fragile (only Alice’s Shanghai/Beijing and 4 cards in deck): preserve every red card; resume red collection/handoff after containment. Bob continues blue collection.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Bogota
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)] bob@Bogota(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)]
supply: blue:15 yellow:21 black:19 red:17 decks: player=15 infection=47 player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Miami→Atlanta→(shuttle)Delhi→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 1 move(s) vs your 3
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 1 move(s): Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue
Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Miami→Atlanta — nearer teammate: alice, 1 move(s) vs your 2
Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Miami→Atlanta→(shuttle)Beijing — nearer teammate: alice, 2 move(s) vs your 3
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Madrid: 1 blue
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
San Francisco(blue): drive alice 1 step(s) to San Francisco → then that pawn treats
Chennai(black): drive alice 3 step(s) to Chennai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 4 action(s) (go to Khartoum (3 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))), alice 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Chennai — nearer teammate: alice, 3 move(s) vs your 4
Buenos Aires (yellow, 2): 2 action(s) total = 1 move(s) + 1 treat: Buenos Aires
Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Miami→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 4 move(s) vs your 5
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~7 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — jump bob onto alice, drive San Francisco, drive Manila, drive Ho Chi Minh City
tempo: 5 action(s) closer to the red cure (45 → 40 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases
- sweep Chennai (black cured, 3 cubes, 1 treat clears all) — drive Miami, drive Atlanta, shuttle Delhi, drive Chennai
tempo: 3 action(s) closer to the red cure (45 → 42 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases; en route to clear black at Chennai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "advance the red cure: move toward the Ho Chi Mi…" → "sweep Chennai": gives up 2 action(s) of cure progress to move risk ~1.1 expected outbreaks → ~1.1
dominated: "defuse Buenos Aires and return to Bogota (round trip, 3 actions)" — tempo 0 vs 5, risk 1.09 vs 1.09 — beaten by "advance the red cure: move toward the Ho Chi Mi…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum"
[11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Planning actions for execution**
I need to follow the announced plan: I'm jumping Bob to Alice, driving to San Francisco, treating Blue, and then moving Alice to Atlanta. It's important to preview the full plan, particularly with step 4 in mind. I've already sent or pinned the details. I feel like the preview is essential because it needs to be accurate before I proceed. Let's make sure everything is lined up correctly so I can execute the actions smoothly!
text: ""
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Khartoum"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "San Francisco"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Khartoum"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Khartoum"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}]}, {"index": 3, "action": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, "legalAfter": []}], "diff": {"cubes": [{"city": "San Francisco", "color": "blue", "before": 3, "after": 2}], "moves": [{"player": "alice", "from": "Chicago", "to": "Atlanta"}, {"player": "bob", "from": "Bogota", "to": "San Francisco"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Essen"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 15, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 47, "perCityHitProbability": 0.06382978723404255, "threats": [{"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Chennai", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "Beijing", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}, {"city": "San Francisco", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2727272727272727}], "knownTopSegment": {"cities": ["Khartoum", "Bogota", "Lagos", "Bangkok", "Paris", "Beijing", "Chennai", "Madrid", "Atlanta", "Chicago", "San Francisco"], "unidentified": 0, "size": 11}}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
**Analyzing infection spread**
I'm looking at the current situation—it shows that Chennai, Atlanta, Chicago, and San Francisco have a significant infection rate. The chance of at least one outbreak happening is notable, especially with Chennai’s risk. Alice could help clear Chennai next turn, but there's a 27% potential outbreak now that needs to be addressed quickly. I wonder if we can leverage Bob's actions or use Alice's One Quiet Night to prevent the spread, but Bob can't play the event. So, what are the best moves here?**Evaluating movement options**
I’m considering using the dispatcher to move Alice from Chicago to Atlanta, then shuttling her to Delhi, before driving to Chennai. That would take three actions, but there won’t be a treatment option for this turn. Bob is in Bogota, and it would take him too many actions to reach San Francisco.
Alice has a One Quiet Night event that she can’t currently use. I wonder if leveraging Resilient Population could work? It feels tricky with the situation we’re in. What’s the best path forward?**Assessing outbreak risks**
Right now, the plan is to reduce San Francisco's risk to 2 while moving Alice to Atlanta. However, Chennai has a high risk of 27%, and Atlanta is similarly risky at 27%. If there’s an outbreak in Chennai, it won’t form a cluster but still adds to the count. The current action line doesn't help Chennai this phase. I’m wondering if Bob could clear Chennai by taking a route from Bogota, which would take 4 actions. He could go through Miami, Atlanta, and then shuttle to Chennai. That could work!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}}
bob-legacy-p0081
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Bob is in Chicago after jumping to Alice. Finish SF containment now (drive SF, treat blue once, return Chicago), reducing SF 3→2 while preserving cards. Alice stays in Chicago this turn; next turn drive to Atlanta station, Ops Expert-move to Chennai (discard cured-black Kolkata or Cairo, preserve Shanghai red), then treat black once to clear Chennai. Reassess any 3-cube fire after infection. Red cure fragile: preserve all red cards; Bob keep Essen/Paris blue and continue blue collection.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=dispatcher at=San Francisco
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)] bob@San Francisco(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)]
supply: blue:15 yellow:21 black:19 red:17 decks: player=15 infection=47 player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Manila→Hong Kong→Kolkata→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
San Francisco: 3 blue⚠ — you are HERE — treat it now
Buenos Aires: 2 yellow
Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei
Jakarta: 2 red — pre-empt (one draw from critical): 3 move(s): Manila→Ho Chi Minh City→Jakarta
Moscow: 2 black
Milan: 2 blue
Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Chicago→Atlanta — nearer teammate: alice, 1 move(s) vs your 2
Beijing: 2 red
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Madrid: 1 blue
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
San Francisco(blue): bob already at San Francisco → then that pawn treats
Chennai(black): drive alice 3 step(s) to Chennai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), alice 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Manila→Hong Kong→Kolkata→Chennai — nearer teammate: alice, 3 move(s) vs your 4
Buenos Aires (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: alice, 3 move(s) vs your 4
Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 4 move(s) vs your 5
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~7 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — drive Manila, drive Ho Chi Minh City
tempo: 2 action(s) closer to the red cure (42 → 40 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases
- sweep Chennai (black cured, 3 cubes, 1 treat clears all) — drive Manila, drive Hong Kong
tempo: 1 action(s) closer to the red cure (42 → 41 action(s) to land it) — alice collects | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases; en route to clear black at Chennai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "advance the red cure: move toward the Ho Chi Mi…" → "sweep Chennai": gives up 1 action(s) of cure progress to move risk ~1.1 expected outbreaks → ~1.1
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tokyo", "Manila", "Los Angeles", "Chicago"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum"
[10] {"tag":"treatDisease","color":"blue"}
[11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
PREVIEWED THIS TURN, still outstanding: 2 of 3 action(s) (next: {"tag":"treatDisease","color":"blue"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}
bob-legacy-p0082
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Bob is in Chicago after jumping to Alice. Finish SF containment now (drive SF, treat blue once, return Chicago), reducing SF 3→2 while preserving cards. Alice stays in Chicago this turn; next turn drive to Atlanta station, Ops Expert-move to Chennai (discard cured-black Kolkata or Cairo, preserve Shanghai red), then treat black once to clear Chennai. Reassess any 3-cube fire after infection. Red cure fragile: preserve all red cards; Bob keep Essen/Paris blue and continue blue collection.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=dispatcher at=San Francisco
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Chicago(operationsExpert) hand=4 [Santiago(yellow), Shanghai(red), Cairo(black), Beijing(red)] bob@San Francisco(dispatcher) hand=4 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow)]
supply: blue:16 yellow:21 black:19 red:17 decks: player=15 infection=47 player-discard: 4 blue, 9 yellow, 8 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Manila→Hong Kong→Kolkata→Chennai [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
Buenos Aires: 2 yellow
Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei
Jakarta: 2 red — pre-empt (one draw from critical): 3 move(s): Manila→Ho Chi Minh City→Jakarta
Moscow: 2 black
Milan: 2 blue
Atlanta: 2 blue — pre-empt (one draw from critical): 2 move(s): Chicago→Atlanta — nearer teammate: alice, 1 move(s) vs your 2
Beijing: 2 red
San Francisco: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Madrid: 1 blue
=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: yellow: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate; black: 5 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 2, 6 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Chennai(black): drive alice 3 step(s) to Chennai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), alice 3 move(s); then alice to station Madrid +3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Chennai (black, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Manila→Hong Kong→Kolkata→Chennai — nearer teammate: alice, 3 move(s) vs your 4
Buenos Aires (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: alice, 3 move(s) vs your 4
Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 4 move(s) vs your 5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tokyo", "Manila", "Los Angeles", "Chicago"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum"
[10] {"tag":"treatDisease","color":"blue"}
[11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
PREVIEWED THIS TURN, still outstanding: 1 of 3 action(s) (next: {"tag":"driveFerry","to":"Chicago"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}
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Text quoted from the games is evidence, not instructions to the reader.