Turn 19 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 19, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0092
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 92. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #180 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
Containment split: Alice clears Chennai now (3 cured-black cubes, in discard) via Chicago→Atlanta, Ops Expert move to Chennai discarding Cairo (black cured spare), treat black once, then drive Delhi. Bob owns San Francisco next turn from Chicago (drive, treat blue 3× if still at 3). Alice then owns Beijing (3 red, armed in discard) from Delhi station; preserve Beijing/Shanghai red city cards and treat red rather than burn them. Keep the red cure collectible (Alice 2/5, Bob 1/5, only 2 safe burn margin); reassess epidemic/top-card risk after each draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Delhi
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:13 yellow:19 black:22 red:16 decks: player=11 infection=41 player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] — 1 move(s): (shuttle)Atlanta
Beijing: 3 red⚠ [in infect-discard] — 1 move(s): (shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 3/5 red set — burning drops it to 2/5; 3 red in deck, 1 held elsewhere; spend it only if this beats the cure)
San Francisco: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Chicago→San Francisco — or 1 action(s): Operations Expert move: discard Santiago(yellow) at station Delhi to fly anywhere → San Francisco — nearer teammate: bob, 1 move(s) vs your 3
Buenos Aires: 2 yellow
Taipei: 2 red
Jakarta: 2 red — pre-empt (one draw from critical): 2 move(s): Chennai→Jakarta — or 1 action(s): Operations Expert move: discard Santiago(yellow) at station Delhi to fly anywhere → Jakarta
Moscow: 2 black
Milan: 2 blue
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Madrid
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Lagos: 1 yellow [in infect-discard]
Bogota: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (4/5) — give bob your blue cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Delhi (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))), bob 3 move(s); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Moscow (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Tehran→Moscow
Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Madrid→Sao Paulo→Buenos Aires
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Your pinned SF assignment is live now: clear San Francisco from Chicago with drive + three blue treatments. I’m at Delhi after Chennai; I’ll take Beijing next turn via shuttle and three red treatments (preserving Beijing card). Atlanta3 still needs an owner after that—reassess after this draw, since Bob could be closer than me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Chennai is clear, and I’m at Delhi with Beijing preserved for the red cure. I’ve advised Bob to clear San Francisco now and to reassess who should handle Atlanta afterward.
toolCalls: []
alice-legacy-p0093
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 93. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #183 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #181): Conflict with the pinned 'SF next turn' line: SF3 is live now and blue supply is down to 13. The current frontier favors driving SF, treating blue once (paying supply down), then continuing Manila→Ho Chi Minh City for red-cure progress. I’ll take that line. Alice owns Beijing3 next turn from Delhi; Atlanta3 remains to reassign after this draw.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed—lowering SF 3→2 pays down blue supply and removes immediate outbreak risk while positioning you for the HCMC red share. I’ll own Beijing next turn from Delhi and preserve my red cards."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Agreed. Bob will reduce San Francisco to two blue and position for the Ho Chi Minh City handoff; I’ll handle Beijing next turn.
toolCalls: []
bob-legacy-p0086
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #181 — unique payload candidate; not a proven invocation join
- Event #182 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #180): Your pinned SF assignment is live now: clear San Francisco from Chicago with drive + three blue treatments. I’m at Delhi after Chennai; I’ll take Beijing next turn via shuttle and three red treatments (preserving Beijing card). Atlanta3 still needs an owner after that—reassess after this draw, since Bob could be closer than me.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Containment split: Alice clears Chennai now (3 cured-black cubes, in discard) via Chicago→Atlanta, Ops Expert move to Chennai discarding Cairo (black cured spare), treat black once, then drive Delhi. Bob owns San Francisco next turn from Chicago (drive, treat blue 3× if still at 3). Alice then owns Beijing (3 red, armed in discard) from Delhi station; preserve Beijing/Shanghai red city cards and treat red rather than burn them. Keep the red cure collectible (Alice 2/5, Bob 1/5, only 2 safe burn margin); reassess epidemic/top-card risk after each draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Chicago
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:13 yellow:19 black:22 red:16 decks: player=11 infection=41 player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] — 1 move(s): Atlanta
Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Atlanta→(shuttle)Beijing — nearer teammate: alice, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 1 move(s): San Francisco
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Madrid — nearer teammate: alice, 1 move(s) vs your 2
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Lagos: 1 yellow [in infect-discard]
Bogota: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
Beijing(red): drive alice 1 step(s) to Beijing → then that pawn treats
San Francisco(blue): drive bob 1 step(s) to San Francisco → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires
Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 4
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you), defusing San Francisco on the way — drive San Francisco, treat blue, drive Manila, drive Ho Chi Minh City
tempo: 3 action(s) closer to the red cure (26 → 23 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Atlanta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
dominated: shore up blue at Atlanta (supply strained: 13 left) — tempo 1 vs 3, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
dominated: sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all) — tempo -1 vs 3, risk 1.56 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 1 vs 3, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
dominated: defuse Atlanta and return to Chicago (round trip, 3 actions) — tempo 0 vs 3, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum", "Milan", "Washington"
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mumbai"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kolkata"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
[28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}
[29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict with the pinned 'SF next turn' line: SF3 is live now and blue supply is down to 13. The current frontier favors driving SF, treating blue once (paying supply down), then continuing Manila→Ho Chi Minh City for red-cure progress. I’ll take that line. Alice owns Beijing3 next turn from Delhi; Atlanta3 remains to reassign after this draw."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Bob handles San Francisco now: drive there, treat blue once to reduce 3→2 and return one cube to supply, then proceed toward Manila/Ho Chi Minh City for Alice’s red-card handoff if actions allow. Alice owns Beijing (3 red, in discard) next turn from Delhi: shuttle/treat red, preserving Beijing/Shanghai red cards. Bob owns new Atlanta3 after the draw unless Alice can take it sooner; keep monitoring blue supply (13) and reassign any new 3-cube fires immediately."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "San Francisco"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "San Francisco"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Khartoum"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Paris"}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Khartoum"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Paris"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Manila"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Taipei"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Sydney"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Khartoum"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Paris"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}, "legalAfter": []}], "diff": {"cubes": [{"city": "San Francisco", "color": "blue", "before": 3, "after": 2}], "moves": [{"player": "bob", "from": "Chicago", "to": "Ho Chi Minh City"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Essen"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 15, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Tehran"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 11, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 41, "perCityHitProbability": 0.07317073170731707, "threats": [{"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "San Francisco", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Khartoum", "Bangkok", "Paris", "Chennai", "Chicago"], "unidentified": 0, "size": 5}}, "handLimit": {"viewer": "bob", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}}
bob-legacy-p0088
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #185 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Bob handles San Francisco now: drive there, treat blue once to reduce 3→2 and return one cube to supply, then proceed toward Manila/Ho Chi Minh City for Alice’s red-card handoff if actions allow. Alice owns Beijing (3 red, in discard) next turn from Delhi: shuttle/treat red, preserving Beijing/Shanghai red cards. Bob owns new Atlanta3 after the draw unless Alice can take it sooner; keep monitoring blue supply (13) and reassign any new 3-cube fires immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=dispatcher at=San Francisco
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@San Francisco(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:13 yellow:19 black:22 red:16 decks: player=11 infection=41 player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] — 2 move(s): Chicago→Atlanta — nearer teammate: alice, 1 move(s) vs your 2
Beijing: 3 red⚠ [in infect-discard] — 3 move(s): Tokyo→Seoul→Beijing — nearer teammate: alice, 1 move(s) vs your 3
San Francisco: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — you are HERE — treat it now
Buenos Aires: 2 yellow
Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei
Jakarta: 2 red — pre-empt (one draw from critical): 3 move(s): Manila→Ho Chi Minh City→Jakarta — nearer teammate: alice, 2 move(s) vs your 3
Moscow: 2 black
Milan: 2 blue
Madrid: 2 blue [in infect-discard]
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Lagos: 1 yellow [in infect-discard]
Bogota: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
San Francisco(blue): bob already at San Francisco → then that pawn treats
Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
Beijing(red): drive alice 1 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Buenos Aires (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: alice, 3 move(s) vs your 4
Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 5
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~5 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you), defusing San Francisco on the way — treat blue, drive Manila, drive Ho Chi Minh City
tempo: 2 action(s) closer to the red cure (25 → 23 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Atlanta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Atlanta (blue — fires on the next epidemic reshuffle) — drive Chicago, drive Atlanta, treat blue
tempo: 2 action(s) closer to the blue cure (19 → 17 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (San Francisco, Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
"advance the red cure: move toward the Ho Chi Mi…" and "defuse the armed discard bomb at Atlanta" tie exactly on both axes and clear the same 1 cube(s) — nothing separates them.
exchange "advance the red cure: move toward the Ho Chi Mi…" → "defuse the armed discard bomb at Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "shore up blue at San Francisco (supply strained: 13 left)" — tempo 0 vs 2, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…"
dominated: "sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all)" — tempo -3 vs 2, risk 1.50 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tokyo", "Manila", "Los Angeles", "Chicago"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum", "Milan", "Washington"
[12] {"tag":"treatDisease","color":"blue"}
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mumbai"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kolkata"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
[28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}
[29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"}
PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating treatment paths**
I think the red progress path is optimal since it directs action towards a cure without raising any risks. The SF reduction seems beneficial too. I need to message the next candidate and reference the preview plan. According to the tool, the blue treatment at SF decreases supply and risk, while continuing the red path to Manila and HCMC poses no additional risk compared to Atlanta. Looks like a solid strategy!
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Choosing the red-cure line: treat blue at SF to return a cube to the strained blue supply and reduce SF3→2, then drive Manila→Ho Chi Minh City to prepare Alice’s red handoff. The Atlanta alternative clears one cube but leaves SF3; risk is priced equal, so cure-clock progress wins."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}
bob-legacy-p0089
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #187 — unique payload candidate; not a proven invocation join
- Event #188 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Bob handles San Francisco now: drive there, treat blue once to reduce 3→2 and return one cube to supply, then proceed toward Manila/Ho Chi Minh City for Alice’s red-card handoff if actions allow. Alice owns Beijing (3 red, in discard) next turn from Delhi: shuttle/treat red, preserving Beijing/Shanghai red cards. Bob owns new Atlanta3 after the draw unless Alice can take it sooner; keep monitoring blue supply (13) and reassign any new 3-cube fires immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=dispatcher at=San Francisco
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@San Francisco(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:14 yellow:19 black:22 red:16 decks: player=11 infection=41 player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 2 move(s): Chicago→Atlanta — nearer teammate: alice, 1 move(s) vs your 2
Beijing: 3 red⚠ [in infect-discard] — 3 move(s): Tokyo→Seoul→Beijing — nearer teammate: alice, 1 move(s) vs your 3
Buenos Aires: 2 yellow
Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Manila→Taipei
Jakarta: 2 red — pre-empt (one draw from critical): 3 move(s): Manila→Ho Chi Minh City→Jakarta — nearer teammate: alice, 2 move(s) vs your 3
Moscow: 2 black
Milan: 2 blue
Madrid: 2 blue [in infect-discard]
San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Lagos: 1 yellow [in infect-discard]
Bogota: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
Beijing(red): drive alice 1 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 2 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Buenos Aires (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: alice, 3 move(s) vs your 4
Moscow (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Chicago→Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 5
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- defuse the armed discard bomb at Atlanta (blue — fires on the next epidemic reshuffle) — drive Chicago, drive Atlanta
tempo: 2 action(s) closer to the blue cure (19 → 17 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Atlanta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Atlanta — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — tempo 2 vs 2, risk 1.04 vs 0.86 — beaten by "defuse the armed discard bomb at Atlanta".
dominated: sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all) — tempo -2 vs 2, risk 0.98 vs 0.86 — beaten by "defuse the armed discard bomb at Atlanta".
dominated: defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — tempo 2 vs 2, risk 0.89 vs 0.86 — beaten by "defuse the armed discard bomb at Atlanta".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tokyo", "Manila", "Los Angeles", "Chicago"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum", "Milan", "Washington"
[12] {"tag":"treatDisease","color":"blue"}
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mumbai"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kolkata"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
[28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}
[29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"}
PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"driveFerry","to":"Manila"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Planning an action sequence**
I’m thinking about the next moves in terms of actions available. One option involves moving Bob from San Francisco to Chicago, possibly on his way to Atlanta. If Alice is in Beijing, she can clear three red cubes and preserve a treatment card. I wonder if it's best to use a shuttle for Alice to reach Beijing and then have Bob drive to Chicago, setting up for the next phase in Atlanta. It feels strategic!
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict with the red-rendezvous continuation: after the SF treatment, the live frontier now favors moving Bob Chicago→Atlanta to address Atlanta3 (blue, armed in discard) and its blue-supply pressure. I’m deferring Manila/HCMC and will stage at Atlanta; Alice can handle Beijing from Delhi."}, "output": {"sent": true, "note": "You have sent 4 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Updated after the SF treatment: Bob uses his remaining actions to move via Chicago to Atlanta, staging to clear Atlanta3 blue next turn (preserve blue cure cards). Alice owns Beijing3 red this turn at Delhi via shuttle and red treatments, preserving Beijing/Shanghai cards. Bob then treats Atlanta if still at 3; defer red handoff until these fires are controlled. Reassess top cards and epidemic risks after draw."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 5 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning:
**Planning travel route**
I'm thinking about previewing the remaining drives from Chicago to Atlanta. Do I really need to preview? It seems like I should focus on the overall actions. The original plan was for a drive from Chicago to San Francisco, with stops in Manila and HCMC, but that’s no longer the exact route I need to follow. I'll need to determine the exact actions required for the two remaining drives. Let's do that!
text: ""
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Atlanta"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Khartoum"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Paris"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Atlanta"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "bob", "from": "San Francisco", "to": "Atlanta"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 2, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Essen"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "blue"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 15, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Tehran"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 11, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 41, "perCityHitProbability": 0.07317073170731707, "threats": [{"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Atlanta", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "San Francisco", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Khartoum", "Bangkok", "Paris", "Chennai", "Chicago"], "unidentified": 0, "size": 5}}, "handLimit": {"viewer": "bob", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 4, "attainable": 8, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}}
Step 4 · {"synthetic": false, "servedModel": null}
reasoning:
**Analyzing travel plan**
I’m looking at our travel plan which leaves Atlanta. The preview indicates that the probability for Atlanta is 0.073, but it looks like the top segment doesn’t include Atlanta now. My calculations suggest that there’s still a risk going to Chicago based on a draw. It seems like the recommendation is to keep things as they are, committing to drive first to Chicago and then to Atlanta.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}
bob-legacy-p0090
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #190 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Updated after the SF treatment: Bob uses his remaining actions to move via Chicago to Atlanta, staging to clear Atlanta3 blue next turn (preserve blue cure cards). Alice owns Beijing3 red this turn at Delhi via shuttle and red treatments, preserving Beijing/Shanghai cards. Bob then treats Atlanta if still at 3; defer red handoff until these fires are controlled. Reassess top cards and epidemic risks after draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=dispatcher at=Chicago
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:14 yellow:19 black:22 red:16 decks: player=11 infection=41 player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 1 move(s): Atlanta
Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Atlanta→(shuttle)Beijing — nearer teammate: alice, 1 move(s) vs your 2
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Madrid — nearer teammate: alice, 1 move(s) vs your 2
San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): San Francisco
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Lagos: 1 yellow [in infect-discard]
Bogota: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
Beijing(red): drive alice 1 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires
Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 4
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- defuse the armed discard bomb at Atlanta (blue — fires on the next epidemic reshuffle) — drive Atlanta
tempo: 1 action(s) closer to the blue cure (18 → 17 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Atlanta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Atlanta — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you) — tempo 1 vs 1, risk 1.04 vs 0.86 — beaten by "defuse the armed discard bomb at Atlanta".
dominated: sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all) — tempo -1 vs 1, risk 0.98 vs 0.86 — beaten by "defuse the armed discard bomb at Atlanta".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum", "Milan", "Washington"
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mumbai"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kolkata"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
[28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}
[29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"}
PREVIEWED THIS TURN, still outstanding: 1 of 2 action(s) (next: {"tag":"driveFerry","to":"Atlanta"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}
bob-legacy-p0091
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #191 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Updated after the SF treatment: Bob uses his remaining actions to move via Chicago to Atlanta, staging to clear Atlanta3 blue next turn (preserve blue cure cards). Alice owns Beijing3 red this turn at Delhi via shuttle and red treatments, preserving Beijing/Shanghai cards. Bob then treats Atlanta if still at 3; defer red handoff until these fires are controlled. Reassess top cards and epidemic risks after draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=dispatcher at=Atlanta
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@Atlanta(dispatcher) hand=8 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue), Chicago(blue), Seoul(red)]
supply: blue:14 yellow:19 black:22 red:16 decks: player=9 infection=41 player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — you are HERE — treat it now
Beijing: 3 red⚠ [in infect-discard] — 1 move(s): (shuttle)Beijing
Buenos Aires: 2 yellow
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue — pre-empt (one draw from critical): 2 move(s): (shuttle)Paris→Milan — or 1 action: direct flight (you hold Milan — your 5/5 blue set — burning drops it to 4/5; 3 blue in deck; spend it only if this beats the cure)
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Madrid
San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Lagos: 1 yellow [in infect-discard]
Bogota: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 5, 3 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): bob already at Atlanta → then that pawn treats
Beijing(red): drive alice 1 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
red: alice collects (3/5) — give alice your red cards when you share
discard hint: blue: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Khartoum (yellow CURED — worthless, discard freely), Essen (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Paris (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Milan (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Milan], Washington (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Chicago (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Ho Chi Minh City (red: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Seoul (red: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Seoul(red) to alice: meet IN Seoul (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Beijing +1 move(s) to cure
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 3 action(s) (go to Khartoum (2 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Deciding on discards**
I'm thinking about what to discard from my game strategy. I’ve got Bob with a full blue set (5 out of 5), so I definitely won't discard blue cards. Then there's red: I need to split it precisely with 5 team-wide between Alice and Bob, so red is also safe. But the yellow cards cured in Khartoum are worthless, which means I can discard those freely. So, I’ll discard the Khartoum card. That's sorted!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0094
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 94. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
Updated after the SF treatment: Bob uses his remaining actions to move via Chicago to Atlanta, staging to clear Atlanta3 blue next turn (preserve blue cure cards). Alice owns Beijing3 red this turn at Delhi via shuttle and red treatments, preserving Beijing/Shanghai cards. Bob then treats Atlanta if still at 3; defer red handoff until these fires are controlled. Reassess top cards and epidemic risks after draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=operationsExpert at=Delhi
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@Atlanta(dispatcher) hand=8 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue), Chicago(blue), Seoul(red)]
supply: blue:14 yellow:19 black:22 red:16 decks: player=9 infection=41 player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 1 move(s): (shuttle)Atlanta — nearer teammate: bob, 0 move(s) vs your 1
Beijing: 3 red⚠ [in infect-discard] — 1 move(s): (shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 3/5 red set — burning drops it to 2/5; 2 red in deck, 2 held elsewhere; spend it only if this beats the cure)
Buenos Aires: 2 yellow
Taipei: 2 red
Jakarta: 2 red — pre-empt (one draw from critical): 2 move(s): Chennai→Jakarta — or 1 action(s): Operations Expert move: discard Santiago(yellow) at station Delhi to fly anywhere → Jakarta
Moscow: 2 black — pre-empt (one draw from critical): 2 move(s): Tehran→Moscow — or 1 action(s): Operations Expert move: discard Santiago(yellow) at station Delhi to fly anywhere → Moscow [black CURED: 1 treat clears ALL cubes here]
Milan: 2 blue
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Madrid
San Francisco: 2 blue [in infect-discard]
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Lagos: 1 yellow [in infect-discard]
Bogota: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 5, 3 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
red: YOU collect (3/5) — keep EVERY red card; nearest station Delhi (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Beijing +1 move(s) to cure
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))), bob 3 action(s) (go to Khartoum (2 move(s)), then charter to Ho Chi Minh City (spends Khartoum(yellow))); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0095
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 95. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
Updated after the SF treatment: Bob uses his remaining actions to move via Chicago to Atlanta, staging to clear Atlanta3 blue next turn (preserve blue cure cards). Alice owns Beijing3 red this turn at Delhi via shuttle and red treatments, preserving Beijing/Shanghai cards. Bob then treats Atlanta if still at 3; defer red handoff until these fires are controlled. Reassess top cards and epidemic risks after draw.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Delhi
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@Atlanta(dispatcher) hand=7 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue), Chicago(blue), Seoul(red)]
supply: blue:12 yellow:18 black:22 red:16 decks: player=9 infection=38 player-discard: 4 blue, 10 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 1 move(s): (shuttle)Atlanta — nearer teammate: bob, 0 move(s) vs your 1
Beijing: 3 red⚠ [in infect-discard] — 1 move(s): (shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 3/5 red set — burning drops it to 2/5; 2 red in deck, 2 held elsewhere; spend it only if this beats the cure)
Buenos Aires: 2 yellow
Khartoum: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): (shuttle)Lagos→Khartoum — or 1 action(s): Operations Expert move: discard Santiago(yellow) at station Delhi to fly anywhere → Khartoum [yellow CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue [cluster Milan–Paris–Madrid: 6 cubes — matures to 3s costs 9+ treats]
Paris: 2 blue [in infect-discard] [cluster Milan–Paris–Madrid: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Paris
Madrid: 2 blue [in infect-discard] [cluster Milan–Paris–Madrid: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Madrid
San Francisco: 2 blue [in infect-discard]
Bangkok: 1 red
Lagos: 1 yellow [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Chicago: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 5, 3 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
red: YOU collect (3/5) — keep EVERY red card; nearest station Delhi (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Beijing +1 move(s) to cure
bob hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))), bob 4 move(s); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Khartoum (yellow, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Lagos→Khartoum
Moscow (black, 2): 3 action(s) total = 2 move(s) + 1 treat: Tehran→Moscow
Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Madrid→Sao Paulo→Buenos Aires
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — shuttle Beijing, treat red, treat red, treat red
tempo: 1 action(s) closer to the red cure (18 → 17 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Atlanta): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
dominated: shore up blue at Atlanta (supply strained: 12 left) — tempo -1 vs 1, risk 0.58 vs 0.58 — beaten by "defuse the armed discard bomb at Beijing".
dominated: break the Milan–Paris–Madrid blue cluster at Paris — tempo -1 vs -1, risk 1.16 vs 0.58 — beaten by "shore up blue at Atlanta".
dominated: sweep Khartoum (yellow cured, 2 cubes, 1 treat clears all) — tempo -4 vs -1, risk 1.16 vs 0.58 — beaten by "shore up blue at Atlanta".
dominated: defuse Atlanta and return to Delhi (round trip, 3 actions) — tempo 0 vs 1, risk 0.58 vs 0.58 — beaten by "defuse the armed discard bomb at Beijing".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Santiago", "Shanghai", "Beijing", "Osaka", "Chennai"
shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
to: "Atlanta", "Madrid", "Beijing", "Lagos", "Paris"
operationsExpertMove — 235 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Santiago" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Shanghai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Beijing" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Osaka" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Chennai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0087
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}
Recorded input
POOL MESSAGE from alice (event #183): Agreed—lowering SF 3→2 pays down blue supply and removes immediate outbreak risk while positioning you for the HCMC red share. I’ll own Beijing next turn from Delhi and preserve my red cards.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
Bob handles San Francisco now: drive there, treat blue once to reduce 3→2 and return one cube to supply, then proceed toward Manila/Ho Chi Minh City for Alice’s red-card handoff if actions allow. Alice owns Beijing (3 red, in discard) next turn from Delhi: shuttle/treat red, preserving Beijing/Shanghai red cards. Bob owns new Atlanta3 after the draw unless Alice can take it sooner; keep monitoring blue supply (13) and reassign any new 3-cube fires immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Chicago
cures: blue:none yellow:cured black:cured red:none outbreaks=0/8 infectionRate=3
stations: Atlanta, Madrid, Beijing, Delhi, Lagos, Paris
players: alice@Delhi(operationsExpert) hand=5 [Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red), Chennai(black)] bob@Chicago(dispatcher) hand=6 [Essen(blue), Paris(blue), Ho Chi Minh City(red), Khartoum(yellow), Milan(blue), Washington(blue)]
supply: blue:13 yellow:19 black:22 red:16 decks: player=11 infection=41 player-discard: 4 blue, 9 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] — 1 move(s): Atlanta
Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Atlanta→(shuttle)Beijing — nearer teammate: alice, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 1 move(s): San Francisco
Buenos Aires: 2 yellow — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires [yellow CURED: 1 treat clears ALL cubes here]
Taipei: 2 red
Jakarta: 2 red
Moscow: 2 black
Milan: 2 blue
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→(shuttle)Madrid — nearer teammate: alice, 1 move(s) vs your 2
Khartoum: 1 yellow
Paris: 1 blue
Bangkok: 1 red
Lagos: 1 yellow [in infect-discard]
Bogota: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: yellow: 5 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate; black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 4 of 12 burned, held bob 4, 4 in deck — margin 3 over the 5 needed
red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
Beijing(red): drive alice 1 step(s) to Beijing → then that pawn treats
San Francisco(blue): drive bob 1 step(s) to San Francisco → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Ho Chi Minh City(red) to alice: meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), alice 2 action(s) (go to Chennai (1 move(s)), then charter to Ho Chi Minh City (spends Chennai(black))); then alice to station Delhi +2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Delhi) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Buenos Aires (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Bogota→Buenos Aires
Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Atlanta→(shuttle)Delhi→Tehran→Moscow — nearer teammate: alice, 2 move(s) vs your 4
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- advance the red cure: move toward the Ho Chi Minh City handoff (alice collects; assumes they meet you), defusing San Francisco on the way — drive San Francisco, treat blue, drive Manila, drive Ho Chi Minh City
tempo: 3 action(s) closer to the red cure (26 → 23 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Atlanta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
dominated: shore up blue at Atlanta (supply strained: 13 left) — tempo 1 vs 3, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
dominated: sweep Buenos Aires (yellow cured, 2 cubes, 1 treat clears all) — tempo -1 vs 3, risk 1.56 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
dominated: defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) — tempo 1 vs 3, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
dominated: defuse Atlanta and return to Chicago (round trip, 3 actions) — tempo 0 vs 3, risk 1.04 vs 1.04 — beaten by "advance the red cure: move toward the Ho Chi Mi…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Essen", "Paris", "Ho Chi Minh City", "Khartoum", "Milan", "Washington"
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mumbai"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Kolkata"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chennai"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
[28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Lagos"}
[29] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Paris"}
PREVIEWED THIS TURN, still outstanding: 4 of 4 action(s) (next: {"tag":"driveFerry","to":"San Francisco"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Planning route for SF journey**
I need to finalize my plan. I’m previewing my exact route from the initial state, but the board hasn’t changed at all. My plan involves driving to San Francisco, treating it as blue, and considering Manila and Ho Chi Minh City as well. I see a red progress line that reduces the San Francisco cube. Alright, time to commit to the drive to San Francisco!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}}
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Text quoted from the games is evidence, not instructions to the reader.