Turn 2 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 2, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0010

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #20): Please use your held Airlift on yourself to Beijing now, then treat red 3 times if available; clearing all 3 removes the live outbreak/epidemic bomb threat. Buenos Aires is down to 1 yellow, so can defer. Preserve Tehran and keep collecting black.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid
players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)]  bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:20 black:20 red:17   decks: player=45 infection=35   player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Beijing: 3 red⚠ [in infect-discard] — 7 move(s): Madrid→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or FREE via airlift (you hold it — 0 actions, moves any pawn)
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Madrid
  Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
  Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi
  Buenos Aires: 1 yellow [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Jakarta: 1 red [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Milan: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/5) — give bob your blue cards when you share
  yellow: bob collects (1/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Madrid (1 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
  hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - build a station at Buenos Aires — brings bob 2 move(s) closer to a station to cure at (free build — Ops Expert) — drive Buenos Aires, build station
     tempo: 4 action(s) closer to the blue cure (30 → 26 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you) — drive Madrid, shuttle Atlanta, drive Chicago, drive San Francisco
     tempo: 4 action(s) closer to the blue cure (30 → 26 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — airlift alice to Beijing, treat red, treat red, treat red
     tempo: 1 action(s) closer to the blue cure (30 → 29 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "build a station at Buenos Aires — brings bob 2 …" and "advance the blue cure: move toward the San Fran…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "build a station at Buenos Aires — brings bob 2 …" → "advance the blue cure: move toward the San Fran…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "advance the blue cure: move toward the San Fran…" → "defuse the armed discard bomb at Beijing": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "build a station at Sao Paulo — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 2 vs 4, risk 0.51 vs 0.51 — beaten by "build a station at Buenos Aires — brings bob 2 …"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  [6] {"tag":"directFlight","to":"Tehran"}
  [7] {"tag":"directFlight","to":"San Francisco"}
  [8] {"tag":"directFlight","to":"Mexico City"}
  (buildStation costs NO card — Operations Expert builds free)
  [9] {"tag":"buildStation"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [10] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}
  (playEvent costs NO action — you may play one AND still take all your actions)
  playEvent(airlift) — 28 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
      by pairing one line's pawn with any to listed on that same line:
      pawn "alice" → to: "Atlanta", "Madrid", "Buenos Aires", "Beijing", "Los Angeles", "Bangkok", "Delhi", "Chicago", "Chennai", "Khartoum", "Taipei", "Jakarta", "Moscow", "Milan"
      pawn "bob" → to: "Atlanta", "Madrid", "Sao Paulo", "Beijing", "Los Angeles", "Bangkok", "Delhi", "Chicago", "Chennai", "Khartoum", "Taipei", "Jakarta", "Moscow", "Milan"

forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Taking the Beijing containment line: play Airlift on myself to Beijing, then treat red three times. This removes the sole armed bomb before an epidemic reshuffle; I’ll preserve Tehran and San Francisco."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Beijing"}}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Beijing"}}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}], "diff": {"cubes": [{"city": "Beijing", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Sao Paulo", "to": "Beijing"}], "hands": [{"player": "alice", "spent": ["airlift"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 1, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 4, "example": {"tag": "driveFerry", "to": "Madrid"}}, {"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Tehran"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}], "irreversible": {"cardsBurned": [{"card": "airlift", "tier": "event", "note": "airlift — a one-shot team capability, gone once spent", "keystone": false}], "actionsUnspent": 1}, "boundary": {"kind": "planExhausted"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 45, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2222222222222222, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 35, "perCityHitProbability": 0.05714285714285714, "threats": [{"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Delhi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning:

**Considering travel routes**

I'm exploring the route from Beijing to San Francisco, connecting through Seoul and Tokyo. If I move to Seoul right now, I’ll have two actions to consider for my next turn: driving to Tokyo and driving to San Francisco. I think it makes sense to move to Seoul first. Also, I want to preview the drive to Seoul as an option, but I need to check other relevant details as well. Is there a direct flight available?

text: ""

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Beijing"}}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "driveFerry", "to": "Seoul"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Beijing"}}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 4, "action": {"tag": "driveFerry", "to": "Seoul"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Beijing", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Sao Paulo", "to": "Seoul"}], "hands": [{"player": "alice", "spent": ["airlift"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Tehran"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}], "irreversible": {"cardsBurned": [{"card": "airlift", "tier": "event", "note": "airlift — a one-shot team capability, gone once spent", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 45, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2222222222222222, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 35, "perCityHitProbability": 0.05714285714285714, "threats": [{"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Delhi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}

Step 4 · {"synthetic": false, "servedModel": null}

reasoning:

**Revising team plans**

I need to update our pinned plan now that we’ve cleared Beijing and will move to Seoul next. I’ll gather tasks for Alice and Bob, ensuring we’re all set for the next turn. After clearing Beijing, we should update the plan to reflect that Alice will own it next turn. It's important to avoid pinning action lists but stay clear on future intents. Plus, I need to keep track of tagged fires for each turn, as several cities are currently involved.**Planning team actions**

Now that Beijing is cleared, I’ll need to set an intent: Bob should gather blue, yellow, and red while Alice focuses on collecting black and addressing the fires in Delhi since she’s nearby. I see we’ll be managing the board from Atlanta and Madrid. After the draw, we might want to repin our plan, but I can't do that until the current turn actions are over. I need to keep our plans flexible and ensure we’re ready for the next turn.**Updating action plans**

I’m focusing on communication here. We might only need to execute our actions and use events for that. After each action, I can update the plan based on the current state and maybe send messages to Bob if necessary. We should sequence the actions and consider re-pinning if possible. Since the fourth action doesn’t auto-close, I’ll need to commit those actions one by one. I think starting with the event could be our best first step.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Beijing"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Beijing"}}}}

bob-legacy-p0009

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=dispatcher at=Buenos Aires
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid
players: alice@Sao Paulo(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), event:airlift, Mexico City(yellow)]  bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:20 black:20 red:17   decks: player=45 infection=35   player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Beijing: 3 red⚠ [in infect-discard] — 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2
  Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
  Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi — nearer teammate: alice, 6 move(s) vs your 7
  Buenos Aires: 1 yellow [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Jakarta: 1 red [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Milan: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Beijing(red): drive alice 7 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Madrid (2 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
  black: alice collects (1/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure
  alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Please use your held Airlift on yourself to Beijing now, then treat red 3 times if available; clearing all 3 removes the live outbreak/epidemic bomb threat. Buenos Aires is down to 1 yellow, so can defer. Preserve Tehran and keep collecting black."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Alice has been advised to Airlift to Beijing and treat all three red cubes. Buenos Aires is down to one cube, so Beijing is the urgent target.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0011

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Beijing
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid
players: alice@Beijing(operationsExpert) hand=4 [event:forecast, Tehran(black), San Francisco(blue), Mexico City(yellow)]  bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:20 black:20 red:17   decks: player=45 infection=35   player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Beijing: 3 red⚠ [in infect-discard] — you are HERE — treat it now
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Chicago→Atlanta→(shuttle)Madrid — nearer teammate: bob, 2 move(s) vs your 6
  Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Tokyo→San Francisco→Los Angeles — nearer teammate: bob, 3 move(s) vs your 4
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok
  Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Kolkata→Delhi
  Buenos Aires: 1 yellow [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Jakarta: 1 red [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Milan: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/5) — give bob your blue cards when you share
  yellow: bob collects (1/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  as Operations Expert you can buildStation HERE (Beijing) for free — no card needed (saves ~5 action(s) on remaining cure runs: black 5→0)
      response reach — team's card-free trip to each city: Beijing 5→0 (3 cubes), Shanghai 4→1, Seoul 4→1, Taipei 4→2 (1 cube); board-wide: 12 cities closer, 24 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - build a station at Beijing — brings alice 5 move(s) closer to a station to cure at (free build — Ops Expert) — treat red, build station
     tempo: 5 action(s) closer to the black cure (70 → 65 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  - build a station at Shanghai — brings alice 4 move(s) closer to a station to cure at (free build — Ops Expert) — treat red, drive Shanghai, build station
     tempo: 5 action(s) closer to the black cure (70 → 65 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "build a station at Beijing — brings alice 5 mov…" and "build a station at Shanghai — brings alice 4 mo…" tie exactly on both axes and clear the same 1 cube(s) — nothing separates them.
  exchange "build a station at Beijing — brings alice 5 mov…" → "build a station at Shanghai — brings alice 4 mo…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you), defusing Beijing on the way" — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
  dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo 0 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  [4] {"tag":"directFlight","to":"Tehran"}
  [5] {"tag":"directFlight","to":"San Francisco"}
  [6] {"tag":"directFlight","to":"Mexico City"}
  (buildStation costs NO card — Operations Expert builds free)
  [7] {"tag":"buildStation"}
  [8] {"tag":"treatDisease","color":"red"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [9] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}

forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.

PREVIEWED THIS TURN, still outstanding: 4 of 5 action(s) (next: {"tag":"treatDisease","color":"red"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "driveFerry", "to": "Seoul"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 1, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "treatDisease", "color": "red"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Seoul"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Beijing", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Beijing", "to": "Seoul"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Tehran"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}, {"tag": "playEvent", "count": 1, "example": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 45, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2222222222222222, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 35, "perCityHitProbability": 0.05714285714285714, "threats": [{"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Delhi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

**Evaluating Bob's request**

I need to prioritize Bob's request to treat red three times if it's available. Yes, that sounds clear. Then I should move to Seoul to make the best use of action economy. It seems like the best play here! I'm focusing on how to execute this efficiently while making sure I meet the needs of the task at hand. I've got this covered, and I'm ready to take action!

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0012

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=operationsExpert at=Beijing
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid
players: alice@Beijing(operationsExpert) hand=4 [event:forecast, Tehran(black), San Francisco(blue), Mexico City(yellow)]  bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:20 black:20 red:18   decks: player=45 infection=35   player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Chicago→Atlanta→(shuttle)Madrid — nearer teammate: bob, 2 move(s) vs your 6
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Tokyo→San Francisco→Los Angeles — nearer teammate: bob, 3 move(s) vs your 4
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok
  Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Kolkata→Delhi
  Buenos Aires: 1 yellow [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Jakarta: 1 red [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Milan: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/5) — give bob your blue cards when you share
  yellow: bob collects (1/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  as Operations Expert you can buildStation HERE (Beijing) for free — no card needed (saves ~5 action(s) on remaining cure runs: black 5→0)
      response reach — team's card-free trip to each city: Beijing 5→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Taipei 4→2 (1 cube); board-wide: 12 cities closer, 24 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - build a station at Beijing — brings alice 5 move(s) closer to a station to cure at (free build — Ops Expert) — build station
     tempo: 5 action(s) closer to the black cure (70 → 65 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  - build a station at Shanghai — brings alice 4 move(s) closer to a station to cure at (free build — Ops Expert) — drive Shanghai, build station
     tempo: 5 action(s) closer to the black cure (70 → 65 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "build a station at Beijing — brings alice 5 mov…" and "build a station at Shanghai — brings alice 4 mo…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "build a station at Beijing — brings alice 5 mov…" → "build a station at Shanghai — brings alice 4 mo…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you)" — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  [4] {"tag":"directFlight","to":"Tehran"}
  [5] {"tag":"directFlight","to":"San Francisco"}
  [6] {"tag":"directFlight","to":"Mexico City"}
  (buildStation costs NO card — Operations Expert builds free)
  [7] {"tag":"buildStation"}
  [8] {"tag":"treatDisease","color":"red"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [9] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}

forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Considering planning messages**

It seems I should communicate that Beijing will have clear conditions and that I plan to build a station. I'll also mention a shuttle connection from Atlanta to Madrid, but maybe that won't be necessary after all. My next steps include executing the treatment twice before moving forward with the construction. It’s important I convey this clearly to ensure everyone understands the plan!

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0013

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=operationsExpert at=Beijing
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid
players: alice@Beijing(operationsExpert) hand=4 [event:forecast, Tehran(black), San Francisco(blue), Mexico City(yellow)]  bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:20 black:20 red:19   decks: player=45 infection=35   player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Chicago→Atlanta→(shuttle)Madrid — nearer teammate: bob, 2 move(s) vs your 6
  Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Tokyo→San Francisco→Los Angeles — nearer teammate: bob, 3 move(s) vs your 4
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok
  Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Kolkata→Delhi
  Beijing: 1 red [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Jakarta: 1 red [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Milan: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/5) — give bob your blue cards when you share
  yellow: bob collects (1/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  as Operations Expert you can buildStation HERE (Beijing) for free — no card needed (saves ~5 action(s) on remaining cure runs: black 5→0)
      response reach — team's card-free trip to each city: Beijing 5→0 (1 cube), Shanghai 4→1, Seoul 4→1, Taipei 4→2 (1 cube); board-wide: 12 cities closer, 24 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - build a station at Beijing — brings alice 5 move(s) closer to a station to cure at (free build — Ops Expert) — build station
     tempo: 5 action(s) closer to the black cure (70 → 65 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  - build a station at Shanghai — brings alice 4 move(s) closer to a station to cure at (free build — Ops Expert) — drive Shanghai, build station
     tempo: 5 action(s) closer to the black cure (70 → 65 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "build a station at Beijing — brings alice 5 mov…" and "build a station at Shanghai — brings alice 4 mo…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "build a station at Beijing — brings alice 5 mov…" → "build a station at Shanghai — brings alice 4 mo…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you)" — tempo 2 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  [4] {"tag":"directFlight","to":"Tehran"}
  [5] {"tag":"directFlight","to":"San Francisco"}
  [6] {"tag":"directFlight","to":"Mexico City"}
  (buildStation costs NO card — Operations Expert builds free)
  [7] {"tag":"buildStation"}
  [8] {"tag":"treatDisease","color":"red"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [9] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}

forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "red"}, {"tag": "buildStation"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Seoul"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "buildStation"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}]}, {"index": 1, "action": {"tag": "buildStation"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Beijing", "color": "red", "before": 1, "after": 0}], "moves": [], "hands": [], "stationsBuilt": ["Beijing"], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 2, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "driveFerry", "count": 2, "example": {"tag": "driveFerry", "to": "Shanghai"}}, {"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Tehran"}}, {"tag": "playEvent", "count": 1, "example": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Manila", "Ho Chi Minh City", "Hong Kong", "Osaka", "Tokyo"]}}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 45, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.2222222222222222, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 35, "perCityHitProbability": 0.05714285714285714, "threats": [{"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Delhi", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0014

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=operationsExpert at=Beijing
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid
players: alice@Beijing(operationsExpert) hand=4 [event:forecast, Tehran(black), San Francisco(blue), Mexico City(yellow)]  bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:20 black:20 red:20   decks: player=45 infection=35   player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Chicago→Atlanta→(shuttle)Madrid — nearer teammate: bob, 2 move(s) vs your 6
  Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Tokyo→San Francisco→Los Angeles — nearer teammate: bob, 3 move(s) vs your 4
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok
  Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Kolkata→Delhi
  Buenos Aires: 1 yellow [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Jakarta: 1 red [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Milan: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/5) — give bob your blue cards when you share
  yellow: bob collects (1/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  as Operations Expert you can buildStation HERE (Beijing) for free — no card needed (saves ~5 action(s) on remaining cure runs: black 5→0)
      response reach — team's card-free trip to each city: Beijing 5→0, Shanghai 4→1, Seoul 4→1, Taipei 4→2 (1 cube); board-wide: 12 cities closer, 24 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
  - build a station at Beijing — brings alice 5 move(s) closer to a station to cure at (free build — Ops Expert) — build station
     tempo: 5 action(s) closer to the black cure (70 → 65 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you) — tempo 1 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  [4] {"tag":"directFlight","to":"Tehran"}
  [5] {"tag":"directFlight","to":"San Francisco"}
  [6] {"tag":"directFlight","to":"Mexico City"}
  (buildStation costs NO card — Operations Expert builds free)
  [7] {"tag":"buildStation"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [8] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}

forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.

PREVIEWED THIS TURN, still outstanding: 1 of 2 action(s) (next: {"tag":"buildStation"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Building plans for the station**

I need to start by building the station, and then I’ll need to plan further actions. After that, once the visibility clears in Beijing, I should update my plan. Maybe I can pin down the next opportunity during that time. It feels a bit scattered right now, so I really want to make sure everything is in order as I move forward with the build. Let's keep the focus!

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}}

bob-legacy-p0010

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #21): Taking the Beijing containment line: play Airlift on myself to Beijing, then treat red three times. This removes the sole armed bomb before an epidemic reshuffle; I’ll preserve Tehran and San Francisco.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls: []

bob-legacy-p0011

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Collectors: Bob blue/yellow/red; Alice black; preserve Alice's San Francisco for the blue handoff. Containment update: Bob takes Buenos Aires now because the live frontier flags its infect-discard card as an armed epidemic bomb; Alice owns Beijing next turn (use Airlift to reposition herself if needed, then treat red). Reassess all fires and supplies after the draw; assign any new 3-cube/supply-pressure threat immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=dispatcher at=Buenos Aires
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta, Madrid, Beijing
players: alice@Beijing(operationsExpert) hand=6 [event:forecast, Tehran(black), San Francisco(blue), Mexico City(yellow), Delhi(black), Paris(blue)]  bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:19 yellow:19 black:20 red:20   decks: player=43 infection=33   player-discard: 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 1 move(s) vs your 2
  Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 6
  Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi — nearer teammate: alice, 4 move(s) vs your 7
  Buenos Aires: 1 yellow [in infect-discard]
  Chicago: 1 blue [in infect-discard]
  Chennai: 1 black [in infect-discard]
  Khartoum: 1 yellow [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Jakarta: 1 red [in infect-discard]
  Moscow: 1 black [in infect-discard]
  Milan: 1 blue [in infect-discard]
  Bogota: 1 yellow [in infect-discard]
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 1 of 12 burned, held alice 2, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Madrid (2 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
  alice hands you Paris(blue): meet IN Paris (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Madrid +1 move(s) to cure
  alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Bogota"}
  [3] {"tag":"driveFerry","to":"Sao Paulo"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "St. Petersburg", "Bangkok", "Bogota", "Jakarta", "Essen"
  [10] {"tag":"treatDisease","color":"yellow"}
  [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Shanghai"}
  [14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Seoul"}
  [15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Paris"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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