Turn 2 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 19 in states.jsonl. After the last command: state 26 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#20 · bob · msg
Please use your held Airlift on yourself to Beijing now, then treat red 3 times if available; clearing all 3 removes the live outbreak/epidemic bomb threat. Buenos Aires is down to 1 yellow, so can defer. Preserve Tehran and keep collecting black.
Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join
#21 · alice · msg
Taking the Beijing containment line: play Airlift on myself to Beijing, then treat red three times. This removes the sole armed bomb before an epidemic reshuffle; I’ll preserve Tehran and San Francisco.
Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join
#22 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "airlift",
"pawn": "alice",
"to": "Beijing"
}
}
Board before: state 19 in states.jsonl · after: state 22 in states.jsonl
Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join
#23 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 22 in states.jsonl · after: state 23 in states.jsonl
#24 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 23 in states.jsonl · after: state 24 in states.jsonl
#25 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 24 in states.jsonl · after: state 25 in states.jsonl
#26 · alice · cmd
{
"tag": "buildStation"
}
Board before: state 25 in states.jsonl · after: state 26 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0010 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #21 (unique payload candidate; not a proven invocation join), #22 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0009 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #20 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0011 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0012 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0013 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0014 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0010 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0011 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.