Turn 2 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 19 in states.jsonl. After the last command: state 26 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#20 · bob · msg

Please use your held Airlift on yourself to Beijing now, then treat red 3 times if available; clearing all 3 removes the live outbreak/epidemic bomb threat. Buenos Aires is down to 1 yellow, so can defer. Preserve Tehran and keep collecting black.

Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join

#21 · alice · msg

Taking the Beijing containment line: play Airlift on myself to Beijing, then treat red three times. This removes the sole armed bomb before an epidemic reshuffle; I’ll preserve Tehran and San Francisco.

Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join

#22 · alice · cmd

{
  "tag": "playEvent",
  "play": {
    "event": "airlift",
    "pawn": "alice",
    "to": "Beijing"
  }
}

Board before: state 19 in states.jsonl · after: state 22 in states.jsonl

Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join

#23 · alice · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 22 in states.jsonl · after: state 23 in states.jsonl

#24 · alice · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 23 in states.jsonl · after: state 24 in states.jsonl

#25 · alice · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 24 in states.jsonl · after: state 25 in states.jsonl

#26 · alice · cmd

{
  "tag": "buildStation"
}

Board before: state 25 in states.jsonl · after: state 26 in states.jsonl

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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