Turn 4 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 27 in states.jsonl. After the last command: state 35 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#28 · alice · cmd
{
"tag": "driveFerry",
"to": "Madrid"
}
Board before: state 27 in states.jsonl · after: state 28 in states.jsonl
Model call alice-legacy-p0016 — unique payload candidate; not a proven invocation join
#29 · alice · cmd
{
"tag": "driveFerry",
"to": "Algiers"
}
Board before: state 28 in states.jsonl · after: state 29 in states.jsonl
Model call alice-legacy-p0017 — unique payload candidate; not a proven invocation join
#30 · alice · cmd
{
"tag": "driveFerry",
"to": "Istanbul"
}
Board before: state 29 in states.jsonl · after: state 30 in states.jsonl
Model call alice-legacy-p0018 — unique payload candidate; not a proven invocation join
#31 · alice · plan
COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed). FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east. HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2). STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.
Model call alice-legacy-p0019 — unique payload candidate; not a proven invocation join
#32 · alice · cmd
{
"tag": "shareGive",
"to": "bob",
"card": "Istanbul"
}
Board before: state 30 in states.jsonl · after: state 32 in states.jsonl
Model call alice-legacy-p0019 — unique payload candidate; not a proven invocation join
#33 · alice · msg
Istanbul(black) delivered — you're 3/4 black. Discard advice: shed Jakarta(red) now (it's my color, dead weight in your hand). Heads-up for next turn: after I drive over and give you Baghdad(black) in Baghdad you'll be at 8 again — the only non-cure card left is gone, so plan to shed Santiago(yellow) then (my Mexico City(yellow) still routes to you, roughly offsetting it) or Madrid(blue) if you'd rather protect yellow — your call, just NOT a black. Then you're 4/4 black in Baghdad: budget ~7 walk-moves to Atlanta (Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta) or spend Khartoum(yellow) as charter fuel from Khartoum to save 4 moves — weigh that against yellow's cure count. Meanwhile I'm heading east after the handoff: Tehran→Delhi→Kolkata→Hong Kong→Shanghai, treating red as I go.
Model call alice-legacy-p0020 — unique payload candidate; not a proven invocation join
#34 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Jakarta"
}
}
Board before: state 32 in states.jsonl · after: state 34 in states.jsonl
Model call bob-legacy-p0017 — unique payload candidate; not a proven invocation join
#35 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Cairo"
}
}
Board before: state 34 in states.jsonl · after: state 35 in states.jsonl
Model call alice-legacy-p0021 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0016 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #28 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0017 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #29 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0018 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #30 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0019 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #31 (unique payload candidate; not a proven invocation join), #32 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0020 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #33 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0021 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #35 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0017 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #34 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-legacy-p0018 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0019 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.