Turn 5 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 5, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0022
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #36 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).
FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.
HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).
STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=medic at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:18 black:17 red:16 decks: player=39 infection=41 player-discard: 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]
Cairo: 1 black [in infect-discard]
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (3/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Baghdad(black): black margin 7 — burnable; 7 black still in deck
response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved
you hold Milan, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck
response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (2 cubes), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob's turn. He's in Istanbul. Per plan: he drives to Baghdad this turn, I give Baghdad next turn. Actually wait — turn order: I just finished; bob acts now (4 actions). He could drive Istanbul→Baghdad (1 action) and wait there. Then my turn: drive Istanbul→Baghdad, shareTake/give Baghdad → he's 4/4. Then he walks to Atlanta.
Should I advise? He already has the pinned plan. Maybe brief note about Bangkok 2 red (my color, on my eastward route — I'll treat it) and that my plan is on track. Or just stop — nothing new for him; his move follows the pinned plan. The advisory says default to short update when situation changed since last spoke: I discarded Cairo instead of Baghdad — worth flagging since my last message to him was about the discard situation. Yes, brief message.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Small plan tweak: my forced discard took Cairo(black), not Baghdad — Baghdad is still your 4th black and stays the rendezvous (it's 1 move on my east route; Cairo's handoff would've cost an extra move). So: you drive to Baghdad this turn, I join next turn and hand it over — you're then 4/4 black, ~7 walk-moves or a Khartoum-charter from Atlanta. I discarded your Santiago suggestion stands for that moment. After the handoff I'm east: Tehran→Delhi→Kolkata, and I'll swing Delhi→Chennai to clear its 3 black as medic on the way to Hong Kong/Shanghai red — Bangkok 2 red I'll hit at Kolkata if it matures."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Update sent to bob: Cairo(black) was my discard (Baghdad preserved for the rendezvous — it's the faster route), confirmed his drive to Baghdad this turn and the Baghdad handoff next turn, and laid out my eastward line including a Chennai black detour and Bangkok red coverage. Standing by while he moves.
toolCalls: []
bob-legacy-p0020
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #37 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #36): Small plan tweak: my forced discard took Cairo(black), not Baghdad — Baghdad is still your 4th black and stays the rendezvous (it's 1 move on my east route; Cairo's handoff would've cost an extra move). So: you drive to Baghdad this turn, I join next turn and hand it over — you're then 4/4 black, ~7 walk-moves or a Khartoum-charter from Atlanta. I discarded your Santiago suggestion stands for that moment. After the handoff I'm east: Tehran→Delhi→Kolkata, and I'll swing Delhi→Chennai to clear its 3 black as medic on the way to Hong Kong/Shanghai red — Bangkok 2 red I'll hit at Kolkata if it matures.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
COLLECTORS (updated): bob=blue+black+yellow (he drew into yellow; alice's Mexico City(yellow) still routes to him eventually); alice=red ONLY (holds Hong Kong, Sydney, Osaka — 3/5; Shanghai red containment is hers). Alice's Paris(blue) stays reserved for bob (Option A, agreed).
FIRE PLAN: bob owns Europe/Africa black+yellow (Cairo down to 1, Istanbul 2 — he's standing there); alice owns Asia red (Shanghai 3 + Seoul 2 cluster) and carries the black handoffs east.
HANDOFF SEQUENCE: alice gives Istanbul(black) to bob NOW (bob at 7/7 — he discards a non-black; suggest Jakarta(red)/Santiago(yellow) as fuel next turn, not cure cards). NEXT TURN: alice drives Istanbul→Baghdad, gives Baghdad(black) in Baghdad → bob hits 4/4 black, then Bob flies to Atlanta and cures black. Alice continues Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai treating red en route (Shanghai 3, Seoul 2).
STATIONS: Atlanta only for now; a 2nd station via Government Grant can come later.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Chennai (3 black) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:18 black:17 red:16 decks: player=39 infection=41 player-discard: 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Istanbul: 2 black — pre-empt (one draw from critical): you are HERE — treat it now
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]
Cairo: 1 black [in infect-discard]
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 8 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh", "Santiago"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)
[61] {"tag":"buildStation"}
[62] {"tag":"treatDisease","color":"black"}
[63] {"tag":"shareGive","to":"alice","card":"Istanbul"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
My turn at Istanbul, 4 actions. Plan per agreed sequence: treat Istanbul black (2→1), drive Baghdad (1 move). That's 2 actions. Remaining 2 actions? I'll have hand 7/7; next turn Alice joins me in Baghdad, hands Baghdad(black) → 8, forced discard Santiago (non-black, agreed). Then I fly to Atlanta and cure black.
Spare 2 actions this turn: options — treat Istanbul again (2→1 then... one treat only, I'm not medic; treat removes 1). Treat Istanbul once (2→1). Then 2 more actions: maybe move toward Baghdad and... I could drive Baghdad this turn end there? Plan: treat (2→1), drive Baghdad, then what? At Baghdad, 2 actions left: Baghdad has cubes? Baghdad not listed in threats — 0 cubes. Hmm.
Alternative: use spare actions on Khartoum yellow? Istanbul→Cairo (1)→Khartoum (1) — treat yellow at Khartoum (1 cube → 0), that's 3 actions: treat Istanbul, drive Cairo... wait I need to end in Baghdad for rendezvous. Route: treat Istanbul (2→1), drive Cairo? No—rendezvous is Baghdad, Alice arrives Baghdad next turn. If I'm at Baghdad already, fine. Route: Istanbul→Cairo→Khartoum→? Khartoum→Baghdad not adjacent. Khartoum connects Lagos, Kinshasa, Johannesburg, Cairo. So Khartoum→Cairo→Baghdad = back. Total: Istanbul→Cairo→Khartoum→Cairo→Baghdad = 4 moves + treats... too many.
Option: treat Istanbul ×1 (2→1), drive Baghdad, then drive Cairo? No—need to be IN Baghdad when Alice arrives. She arrives Baghdad next turn. If I detour, I must return. Istanbul→Baghdad = 1 move. I'll be at Baghdad with 2 actions left. Baghdad has no cubes. I could treat nothing. What else useful? I could give... shareGive Istanbul to alice? No point — Istanbul(black) is mine for the set (3/4: Moscow, Riyadh, Istanbul; need Baghdad).
Hmm, alternative: don't go to Baghdad this turn; instead spend turn treating: Istanbul treat (2→1), then Istanbul→Cairo treat black (1→0), then Cairo→Baghdad? That's treat, move, treat, move = 4 actions ending at Baghdad with Istanbul 1, Cairo 0. Alice joins me in Baghdad next turn. That's better: clears Cairo fully and still ends in Baghdad.
Route: 1) treat Istanbul (2→1), 2) drive Cairo, 3) treat Cairo black (1→0), 4) drive Baghdad. End at Baghdad, 7/7 hand. Alice next turn arrives Baghdad (1 move), shareTake Baghdad → I'd be at 8, forced discard Santiago (agreed), then I have Atlanta plan.
Wait — after share I still need to get to Atlanta: Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Bogota→Miami→Atlanta = 7 moves, or charter from Baghdad? I hold no Baghdad card (Alice holds it). Khartoum charter: Baghdad→Cairo→Khartoum then charter Khartoum→Atlanta spending Khartoum(yellow) = 2 moves + 1 flight = 3 actions, burns my yellow 2/4... I hold Khartoum + Santiago yellow (2/4). Burning Khartoum drops to 1/4 yellow. Hmm, alice's Mexico City routes to me later. Cure pace: we need 4 cures in ~19 turns; black cure imminent. Burning a yellow card is a real cost but saves ~4 actions. Decide later at that turn.
Also consider: Alice takes Cairo(black)? No, she has Baghdad.
Also Chennai 3 black — Alice will swing Delhi→Chennai as medic. Good.
Execute: treat Istanbul, drive Cairo, treat Cairo, drive Baghdad. Legal menu confirms all. Message? Alice's plan is set; my line matches rendezvous. Short confirmation maybe not needed — but plan changed (pinned plan says bob gives handoff etc.). Could re-pin updated plan: bob black cure imminent, alice red Asia, blue via Paris handoff later, yellow bob collects with Mexico City routing to him. Let me pin updated plan and go.
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0023
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #41 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Cairo(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:18 black:19 red:16 decks: player=39 infection=41 player-discard: 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Istanbul: 1 black
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Khartoum (1 move(s)), then charter to Atlanta (spends Khartoum(yellow)) (your 2/4 yellow set — burning drops it to 1/4; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Khartoum (1 move(s)), then charter to Atlanta (spends Khartoum(yellow)) (your 2/4 yellow set — burning drops it to 1/4; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh", "Santiago", "Istanbul"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Baghdad"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Baghdad"}}}
bob-legacy-p0024
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #42 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=scientist at=Baghdad
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=9 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black), Miami(yellow), Taipei(red)]
supply: blue:24 yellow:18 black:19 red:16 decks: player=37 infection=41 player-discard: 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Istanbul: 1 black
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 3/4 yellow set — burning drops it to 2/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Taipei (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Madrid (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Khartoum (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Miami (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your black cure route above flies on this card], Moscow (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your blue cure route above flies on this card], Istanbul (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 1 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
alice hands you Paris(blue): meet IN Paris (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I drew Miami(yellow) and Taipei(red) — hand 9, discard 2. Options: Taipei (red, alice's color, not mine) is the clear shed per agreed discipline. I drew Taipei(red) — alice collects red. Shed Taipei. That leaves 8... wait discard 2: 9→7. I need to shed TWO cards. The menu shows 8 discard options; I need two discards.
I hold: Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black), Miami(yellow), Taipei(red).
Need to shed 2. Taipei (red) is obvious — alice's color. Second: Santiago was pre-agreed as the shed when Baghdad arrives. But now forced discard happens now. Options: shed Santiago (yellow) per agreement, keeping Taipei? No — Taipei red is dead weight for me (alice collects red). Shed Taipei + Santiago? That drops yellow to Khartoum+Miami (2) — but alice's Mexico City(yellow) still routes to me, giving 3. Yellow cure needs 4 (I'm scientist... wait, I'm the scientist! I need only 4 cards, not 5. Hmm — the cure plan says yellow 4/4 needed? "yellow: YOU collect (3/4)" — scientist needs 4. Yes 4 for scientist).
Wait actually — I'm the scientist. Blue needs 4, black 4. And black cure: after Baghdad handoff I have Moscow, Riyadh, Istanbul, Baghdad = 4 → cure with 4 cards. Good.
Now shed 2: Taipei(red) is dead for me. Second: which yellow/blue to shed? Yellow: Khartoum, Santiago, Miami (3) + Mexico City coming from alice = 4 → complete yellow set! So keep all three yellows. Blue: Madrid, San Francisco (2) + Paris coming = 3... need 4 blue. Hmm, blue is short: 4/4 team-wide split (2 mine, Milan alice's, Paris alice's) → 4 team-wide exactly. Must keep both blues.
So the second shed after Taipei must come from... all remaining are cure-critical! That's why hand limit hurts. But wait — after Baghdad arrives (8 cards: +Baghdad −Taipei = 8), forced discard again → Santiago. Sequence: now shed Taipei + Santiago? Or Taipei + something, then next turn shed Santiago.
Total sheds needed: 9 → 7 now (2 sheds), then Baghdad +1 → 8, shed 1 (Santiago per agreement) → 7, fly to Atlanta, cure black (discard 4 black cards from hand as cure cost — hand drops to 3).
If I shed Taipei + Santiago now: hand 7 = Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Miami. Then Baghdad arrives → 8, forced shed 1: no spare! I'd have to shed a blue or yellow cure card. Hmm. Alternative: shed Taipei + Miami? Then yellow = Khartoum+Santiago (2), Mexico City makes 3, need 1 more yellow from deck (9 yellow in deck... yellow count: 12 total, burned: 0? Card stock shows yellow not listed as burned. Actually 4 held team-wide (3 mine + Mexico City) + 8 in deck? It said "9 yellow in deck" earlier. Fine.)
Better sequencing: shed Taipei + Miami now. Then Baghdad +1 = 8 → shed Santiago → 7 (Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Baghdad) → fly Atlanta, cure black (4 blacks removed) → hand 3 (Madrid, SF, Khartoum) → yellow needs 1 more (Mexico City from alice + 1 draw... yellow cure 4: Khartoum, Santiago... wait Santiago was shed!).
Hmm let me recount yellow plan. Yellow cure needs 4 cards (scientist). Yellow cards team-wide: me Khartoum, Santiago, Miami, Taipei? no Taipei is red. Alice: Mexico City. Deck: 8-9. So plan was: my 3 yellows + Mexico City from alice = 4 → cure yellow. If I shed Santiago now AND Miami later, yellow set broken.
Sequence analysis:
Option A: shed Taipei + Santiago now → keep Miami. Hand: Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Miami (7). Baghdad arrives → 8, must shed 1: only spares? None — all are blue(2), yellow(2: Khartoum, Miami), black(4). Shedding yellow → yellow set needs replacement. But with 9 yellow in deck I might draw one. Ugh.
Option B: shed Taipei + Miami now → keep Santiago. Hand: Madrid, SF, Moscow, Khartoum, Riyadh, Istanbul, Santiago (7). Baghdad → 8, shed Santiago (per agreement) → 7. Yellow left: Khartoum only + Mexico City from alice = 2, need 2 more from deck. Blue: Madrid, SF + Paris + Milan? Milan is alice's — she holds Milan(blue)! Blue team-wide: Madrid, SF, Paris, Milan = 4 → blue cure possible via two handoffs (Milan + Paris to me). I'm scientist, 4 blue cards → cure blue. So blue is bankable: Paris + Milan + my 2 = 4!
So after black cure, next target: gather Paris+Milan from alice → blue cure. Yellow: Khartoum + Mexico City + 2 draws from deck.
Option B looks better: it preserves the blue set plan (2+2), sacrifices yellow depth (Khartoum+Mexico City+2 deck draws). Option A keeps yellow 4 (Khartoum, Miami, Mexico City + 1 more? no — Santiago shed in A means yellow = Khartoum, Miami, Mexico City = 3, need 1 more anyway!). Wait recount A: shed Santiago at Baghdad arrival. Yellow kept: Khartoum, Miami + Mexico City = 3, need 1 more. Same as B: Khartoum, Mexico City + 2 more. So A is strictly better by one yellow card! But A's problem: the forced discard happens at Baghdad arrival with no spare — I'd have to shed a cure card right then... unless I cure black and hand drops.
Actually at Baghdad arrival: hand 8 → forced shed 1 BEFORE I can cure? Order: share happens during my action phase; the forced discard... In the flow, if share pushes me to 8, I must immediately discard to 7, THEN continue actions (cure black discards 4 blacks → hand 3). The forced discard would cost a blue or yellow card regardless. Hmm, but wait — could I cure black FIRST? No, Baghdad card arrives via share, needed for cure.
Alternative: shed Taipei + Santiago + ... no, only 2 sheds now.
What if I shed Taipei now and Santiago now, and at Baghdad arrival the forced discard hits a yellow (Khartoum or Miami)? Then yellow = 1 + Mexico City = 2, need 2 from deck. Worse than B.
What about not taking Baghdad this coming turn and instead... no, black cure is imminent and huge.
Actually wait — is there another option: cure yellow instead later? Let me just compare final states:
- B: after black cure, hand = Madrid, SF, Khartoum (3). Yellow: Khartoum + Mexico City + 2 deck draws. Blue: Madrid, SF + Paris + Milan handoffs.
- A-variant: shed Taipei + Santiago now, then at Baghdad forced shed Khartoum or Miami: hand after cure = Madrid, SF, + (Miami or Khartoum) → same count of yellow (1+Mexico City), need 2 deck draws. IDENTICAL outcome! Because the forced discard at Baghdad arrival is unavoidable — I'll be at 8 after the share regardless of which yellow I shed now.
Hold on — is it avoidable? 9−2=7 now. +Baghdad=8. Yes forced discard unavoidable at share time. So today's second shed choice just determines WHICH yellow goes: shed it now (my choice) or later (forced). Either way one yellow is lost. So shed Taipei + one yellow now, keeping my choice rather than forced later. Which yellow to keep? Khartoum vs Santiago vs Miami. Keep Khartoum (I'm near it? I'm in Baghdad... future positioning) — after black cure, hand: Madrid, SF, Khartoum. I'll be in Atlanta; blue cure needs Paris+Milan from alice. Yellow: Khartoum+Mexico City+2 draws.
Actually also consider Taipei alternative: is red ever mine? No, alice collects red. Taipei shed = correct. And note alice will get Taipei back? No — discarded cards go to player discard, gone forever (except... they're burned). Shedding Taipei burns it — red margin: 4/5 held team-wide → after burn 3/5 held, margin 6→5 over the 5 needed. Acceptable? Alice holds Hong Kong, Sydney, Osaka; deck has 7 red. Red cure 5: alice has 3, needs 2 more from deck. Fine, margin still ok.
Alternatively shed Madrid? No — blue is 4/4 exactly team-wide, shedding kills blue cure feasibility until new draws.
Decision: discard Taipei + Santiago. Santiago agreed earlier as the shed. Keep Khartoum, Miami.
Wait, one more check: Miami vs Santiago as the keeper? After black cure I'm in Atlanta. Yellow cure cards needed: 4 = Khartoum, Miami, Mexico City (alice) + 1 more drawn... hmm still need 1 draw + Mexico City handoff at Mexico City (6 moves from Atlanta...). Whatever — keep the pair that's easiest to combine with Mexico City: Miami is in USA, near Atlanta! Keep Miami. Yes: discard Taipei + Santiago.
Actually hmm, Santiago is also useful... Santiago is deep South America. Miami keeper is better for logistics.
Send brief message? Alice should know the discard choices so the Baghdad plan holds (she'll expect Santiago shed at her handoff — I'm pre-shedding it now; the forced discard at handoff will hit... wait, if I shed Taipei+Santiago now, at Baghdad I'm at 8 again and forced to shed ANOTHER card! 7+1=8. Damn. So the two-stage shed: today 2 sheds to 7, tomorrow +Baghdad = 8, forced 1 more shed. Total 3 sheds. There's no way around: 9 cards +1 = 10, minus 3 = 7. Unless... I cure black in the same turn as the handoff: share (8) → forced discard to 7 → cure black discards 4 → 3. The forced discard still happens before the cure? Actually can I cure BEFORE discarding to 7? The hand limit says discard down when over at... typically you discard immediately when exceeding. The referee forces "awaitingDiscard". So yes, one card burns extra.
Total burns: Taipei + Santiago (now) + one of Khartoum/Miami/Madrid/SF at handoff (forced). To keep cure sets alive: blue 4/4 exact (Madrid, SF + Paris, Milan) — can't burn either. Yellow after Mexico City arrives: Khartoum, Miami + Mexico City = 3 — burning one leaves 2. So at handoff, forced shed hits yellow anyway (Khartoum or Miami).
Alternative: don't cure black immediately at Baghdad. Take Baghdad, forced shed (Khartoum or Miami), then... same thing. Unavoidable: exactly 3 cards must burn. The forced discard at handoff is unavoidable. Fine.
Optimal: today shed Taipei + one yellow (choice), at handoff shed the other yellow (forced). Yellow ends with Khartoum or Miami (1) + Mexico City = 2, need 2 more from deck (9 in deck). Blue intact 4/4.
Actually wait — could I avoid the handoff discard by having alice NOT hand Baghdad but I take... no, need the card.
Alternative clever option: Play... no events available. OK.
Which yellow to burn: burn Santiago (far south, agreed) keep Khartoum+Miami? At handoff forced shed will be Khartoum or Miami. I'd prefer keeping Miami (near Atlanta). But I can't control the forced one — actually I CAN choose which to shed at that time (I choose the discard). So: today shed Taipei + Santiago; at handoff shed Khartoum (keep Miami). Or today shed Taipei + Miami, at handoff shed Santiago. Same set. Keep flexibility: today shed Santiago (as agreed with alice), later choose Khartoum as the second shed (Khartoum is Africa — I'm leaving Africa anyway; and Khartoum has 1 yellow cube on board).
Hmm wait, actually reconsider: maybe don't shed a yellow at all today — shed Taipei + ... the only non-cure cards are Taipei. Every other card is cure-relevant. So second shed must be a cure card. Yes.
Alright: discard Taipei, then discard Santiago. Then next turn: alice arrives, shareTake Baghdad, forced shed Khartoum, then charter/flight to Atlanta, cure black.
Actually, one more alternative for the trip home: after cure at Atlanta... the flight: Baghdad→Cairo→Khartoum→(charter Khartoum→Atlanta burning Khartoum)? That burns Khartoum as fuel instead of as forced discard — same net effect but saves 2 moves! Wait: walk Baghdad→Cairo→Khartoum = 2 moves, then charter (1 action) = 3 actions total vs direct... Baghdad has no card flight; directFlight needs destination card: I hold Madrid, SF (blue) — direct flight to Madrid/SF doesn't help. Charter needs current-city card — I don't hold Baghdad. So route: Baghdad→Cairo→Khartoum (2 drives) → charter to Atlanta (spends Khartoum). That's the plan alice suggested earlier. So Khartoum gets burned as fuel — and the forced handoff discard falls on Miami. Net: yellow loses Santiago + Khartoum, keeps Miami; same as any line. Fine — total yellows kept: Miami + Mexico City + 2 deck draws.
So discards today: Taipei, Santiago. Message alice to confirm sequence: she hands Baghdad in Baghdad next turn; I shed forced (Miami likely), drive Cairo→Khartoum, charter to Atlanta, cure black. Her east route unaffected.
Let me also double-check I shouldn't instead keep Santiago and burn... no. Proceed.
Discard twice via two submit_action calls? The awaitingDiscard phase — I can only submit one action per call; two discards needed. Submit Taipei first, then the next prompt will still be awaitingDiscard, then Santiago.
text:
Hand is 9 after drawing Miami(yellow) + Taipei(red) — two forced sheds. Taipei(red) is Alice's color (dead weight for me), and Santiago(yellow) is the pre-agreed shed; that keeps the blue pair (Madrid/SF, with Paris+Milan coming from Alice) and yellow depth (Khartoum/Miami + Mexico City routing to me).
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}}
bob-legacy-p0025
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #43 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=scientist at=Baghdad
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black), Miami(yellow)]
supply: blue:24 yellow:18 black:19 red:16 decks: player=37 infection=41 player-discard: 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Istanbul: 1 black
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 3/4 yellow set — burning drops it to 2/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Madrid (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Khartoum (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Miami (yellow: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your black cure route above flies on this card], Moscow (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: your blue cure route above flies on this card], Istanbul (black: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 6 move(s), alice 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0023
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=medic at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=9 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black), Miami(yellow), Taipei(red)]
supply: blue:24 yellow:18 black:19 red:16 decks: player=37 infection=41 player-discard: 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai — nearer teammate: bob, 3 move(s) vs your 4
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: bob, 5 move(s) vs your 6
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok — nearer teammate: bob, 4 move(s) vs your 5
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: bob, 6 move(s) vs your 7
Istanbul: 1 black
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (2/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
black: bob collects (3/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Baghdad(black) to bob: meet IN Baghdad (the card's own city) — you 1 move(s), bob 0 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 move(s), bob 2 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Paris(blue) to bob: meet IN Paris (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Baghdad, 1 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~22 action(s) on remaining cure runs: blue 6→0, yellow 6→0, black 6→0, red 5→1) — costs Baghdad(black): black margin 7 — burnable; 7 black still in deck
response reach — team's card-free trip to each city: Baghdad 6→0, Tehran 7→1, Karachi 7→1, Riyadh 6→1; board-wide: 21 cities closer, 67 trip-actions shaved
you hold Milan, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 6→2, yellow 6→2, black 6→2, red 5→1) — costs Milan(blue): blue margin 8 — burnable; 8 blue still in deck
response reach — team's card-free trip to each city: Milan 5→0, Istanbul 5→1 (1 cube), Moscow 6→2, Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0021
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=scientist at=Istanbul
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Istanbul(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:18 black:18 red:16 decks: player=39 infection=41 player-discard: 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Moscow→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Istanbul: 1 black
Cairo: 1 black [in infect-discard]
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 1 action(s): charter flight from Istanbul straight to Atlanta (spends Istanbul(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 3 action(s): go to Madrid (2 move(s)), then charter to Atlanta (spends Madrid(blue)) (your 2/4 blue set — burning drops it to 1/4; 8 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh", "Santiago"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation also SPENDS Istanbul(black), the card for the city you are standing in — it is gone for good)
[61] {"tag":"buildStation"}
[62] {"tag":"treatDisease","color":"black"}
[63] {"tag":"shareGive","to":"alice","card":"Istanbul"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Continue: drive Cairo, treat black (1→0), drive Baghdad. That's 3 actions.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}}
bob-legacy-p0022
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=scientist at=Cairo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Cairo(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Santiago(yellow), Istanbul(black)]
supply: blue:24 yellow:18 black:18 red:16 decks: player=39 infection=41 player-discard: 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 4 move(s): Baghdad→Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Baghdad→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Istanbul: 1 black
Cairo: 1 black [in infect-discard]
Sydney: 1 red
Algiers: 1 black
Khartoum: 1 yellow
Miami: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 1 of 12 burned, held alice 3, 8 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Khartoum (1 move(s)), then charter to Atlanta (spends Khartoum(yellow)) (your 2/4 yellow set — burning drops it to 1/4; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s)) — or 2 action(s): go to Khartoum (1 move(s)), then charter to Atlanta (spends Khartoum(yellow)) (your 2/4 yellow set — burning drops it to 1/4; 9 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "San Francisco", "Moscow", "Khartoum", "Riyadh", "Santiago", "Istanbul"
[14] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0026
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Baghdad
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Istanbul(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Baghdad(black), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=7 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow)]
supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 1 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers — nearer teammate: alice, 1 move(s) vs your 2
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]
Miami: 2 yellow [in infect-discard]
Istanbul: 1 black
Sydney: 1 red
Khartoum: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
black: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 7 over the 4 needed
red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s)) — or 2 action(s): go to Riyadh (1 move(s)), then charter to Atlanta (spends Riyadh(black)) (your 3/4 black set — burning drops it to 2/4; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (6 move(s)) — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 2/4 yellow set — burning drops it to 1/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Baghdad(black): meet IN Baghdad (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Atlanta +6 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0027
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (bob must discard to 7)
you=bob role=scientist at=Baghdad
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Baghdad(medic) hand=6 [Mexico City(yellow), Hong Kong(red), Paris(blue), Sydney(red), Osaka(red), Milan(blue)] bob@Baghdad(scientist) hand=8 [Madrid(blue), San Francisco(blue), Moscow(black), Khartoum(yellow), Riyadh(black), Istanbul(black), Miami(yellow), Baghdad(black)]
supply: blue:24 yellow:17 black:18 red:16 decks: player=37 infection=39 player-discard: 1 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Chennai: 3 black⚠ — 3 move(s): Tehran→Delhi→Chennai
Shanghai: 3 red⚠ [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Tehran→Delhi→Kolkata→Bangkok
Algiers: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Istanbul→Algiers
Lagos: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Cairo→Khartoum→Lagos
Seoul: 2 red [in infect-discard] [cluster Seoul–Shanghai: 5 cubes — matures to 3s costs 6+ treats]
Miami: 2 yellow [in infect-discard]
Istanbul: 1 black
Sydney: 1 red
Khartoum: 1 yellow
Mexico City: 1 yellow [in infect-discard]
Sao Paulo: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 7 over the 4 needed
black: 1 of 12 burned, held bob 4, 7 in deck — margin 7 over the 4 needed
red: 2 of 12 burned, held alice 3, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)
yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (6 move(s)) — or 1 action(s): charter flight from Baghdad straight to Atlanta (spends Baghdad(black)) (your 4/4 black set — burning drops it to 3/4; 7 black in deck; spend it only if this beats the cure)
black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure — or 2 action(s): direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta (your 2/4 yellow set — burning drops it to 1/4; 8 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
red: alice collects (3/5) — give alice your red cards when you share
discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); black: your own 4/4 IS the cure, bankable at a station — shedding one breaks it; safest first: Khartoum (yellow: short — 3/4 held team-wide, no spare yet; margin 7, 1/12 burned, bob collects), Miami (yellow: short — 3/4 held team-wide, no spare yet; margin 7, 1/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Miami], Madrid (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), San Francisco (blue: 4/4 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Riyadh (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Istanbul (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station), Baghdad (black: COMPLETE 4/4 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: your blue cure route above flies on this card]
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[1] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.