Turn 9 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 9, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0040

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=medic at=Shanghai
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 1 move(s): Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (3/4) — give bob your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)
  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 5 move(s) vs your 6
  Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 4 move(s) vs your 7

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's turn. Big news: I have the full red set (5/5) and I'm at Shanghai. Red supply down to 9. New: Khartoum 2 yellow (Lagos 2) — yellow cluster.

My next turn plan: I'm at Shanghai with the red set. Options:
(a) Walk to Atlanta (4 moves per UI) + discoverCure = red cured in ~2 turns. Route? 4 moves: Shanghai→Seoul→Tokyo→San Francisco→Chicago? that's 4 moves ending Chicago... no. Hmm "station Atlanta (4 move(s))" — maybe Shanghai→Hong Kong→Kolkata→? no. Let me compute: I need to reach Atlanta. Shanghai neighbors: Beijing, Seoul, Hong Kong, Taipei, Tokyo. Seoul→Tokyo→San Francisco→Chicago→Atlanta = 5. Hmm. Shanghai→Taipei→Manila→San Francisco→Chicago→Atlanta = 5. Where's 4? Maybe Shanghai→Seoul→Tokyo→San Francisco→? SF→Chicago (yes) →Atlanta 5. Hmm engine says 4. Maybe Shanghai→Hong Kong... no. Whatever — trust engine.
(b) Treat Shanghai now (1 action, clears 3 red → supply 12), then walk.

Actually plan: next turn: treat Shanghai (clears 3), then Seoul (drive, 1 move) — wait Seoul 3 red: treat clears all 3 (red not cured — medic removes ALL cubes of one color at once even uncured!). So treat Seoul too. Then walk to Atlanta. Seoul→Tokyo→SF→Chicago→Atlanta... plus cure. Red cured ~turn+3.

But hold on — with the red set in hand, should I burn toward Atlanta ASAP? The red set in hand is vulnerable to future forced discards! If my hand grows (drawing cards), I may be forced to shed red cards again. My hand is exactly 7 now. Every draw risks overflow. RED CURE IS BANKABLE NOW — protect it. Faster to Atlanta = better.

Also blue: bob has 3/4 (Madrid, SF, Atlanta) — 6 blue in deck, he draws 2/turn. He'll likely draw the 4th soon. And he holds Atlanta card + is AT Atlanta station! If he draws any blue, he cures immediately.

Message to bob for his turn: my plan = treat Shanghai + Seoul next turn (return 6 red, supply 9→15), then walk to Atlanta for red cure. Ask him: he's at Atlanta with Atlanta card — he should NOT burn Atlanta card as fuel (it's his 3rd blue... wait Atlanta is BLUE city card! bob holds Atlanta(blue) — it counts toward blue cure!). Actually bob's blue set: Madrid, SF, Atlanta — 3/4. Interesting: he can't cure blue yet (needs 4). He's AT the station though.

Yellow cluster Khartoum–Lagos (4 cubes) — bob's area (he's heading to Miami per earlier? He's at Atlanta now with 4 actions). His turn: maybe yellow triage Miami, or wait for draws.

Advise bob: (1) I'm grinding red next turn then heading to Atlanta for the red cure — Seoul/Shanghai will be down by turn after. (2) Blue: you need 1 more blue; 6 in deck; you're AT the station — if you draw blue, cure immediately. (3) Yellow: Khartoum–Lagos cluster 4 cubes in Africa — you're closest; Miami/Mexico City singles too. Yellow is now listed as mine (2/5: MC+Lima) but I'm stuck in Asia with red duty; realistically bob handles Africa yellows... collector assignment: the "collector" is who banks the cards at a cure. Hmm, I hold 2/5 yellow. Bob holds Kinshasa. Messy — suggest: whoever ends up with 5 yellow cures; bob is near Africa yellows (Khartoum, Lagos) — he could draw them.

Keep message short.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Milestones: I'm sitting on the COMPLETE red set (5/5) at Shanghai — red cure is bankable, I just need to reach Atlanta. Next turn: treat Shanghai (3 red back, supply 9→12), drive Seoul and treat (3 more, supply 15), then I turn west for Atlanta — red cured ~2 turns out. That means DON'T expect me on yellow duty; the Khartoum–Lagos cluster (2+2, maturing) and the Americas yellow singles are yours by geography. Blue: you're 3/4 AT the station — the moment you draw a 4th blue (6 in deck), cure immediately, no rendezvous needed. One warning: don't spend Atlanta(blue) as travel fuel — it's your 3rd blue cure card, not spare change. Yellow strategy for you: linger where yellow draws land you; if you bank 5 yellows before my Asia detour ends, you cure yellow at Atlanta too."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advice sent to bob: my red set is complete and bankable, so I grind Seoul/Shanghai next turn then head for Atlanta; he takes yellow by geography (Khartoum–Lagos cluster + Americas singles), and cures blue on sight of a 4th blue card since he's already at the station — with a warning not to burn his Atlanta(blue) cure card as fuel. Standing by.

toolCalls: []

bob-legacy-p0042

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #68): Milestones: I'm sitting on the COMPLETE red set (5/5) at Shanghai — red cure is bankable, I just need to reach Atlanta. Next turn: treat Shanghai (3 red back, supply 9→12), drive Seoul and treat (3 more, supply 15), then I turn west for Atlanta — red cured ~2 turns out. That means DON'T expect me on yellow duty; the Khartoum–Lagos cluster (2+2, maturing) and the Americas yellow singles are yours by geography. Blue: you're 3/4 AT the station — the moment you draw a 4th blue (6 in deck), cure immediately, no rendezvous needed. One warning: don't spend Atlanta(blue) as travel fuel — it's your 3rd blue cure card, not spare change. Yellow strategy for you: linger where yellow draws land you; if you bank 5 yellows before my Asia detour ends, you cure yellow at Atlanta too.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 4
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 4
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Miami→Bogota→Sao Paulo→Lagos
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos
     tempo: 4 action(s) closer to the yellow cure (53 → 49 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up red at Sydney (supply strained: 9 left) — drive Chicago, drive Los Angeles, drive Sydney, treat red
     tempo: 1 action(s) further from the yellow cure (53 → 54 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 red (supply 10 after) to a strained supply
  - break the Seoul–Shanghai red cluster at Seoul — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul
     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai
     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "break the Seoul–Shanghai red cluster at Seoul" and "defuse the armed discard bomb at Shanghai" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "advance the yellow cure: move toward the Kinsha…" → "shore up red at Sydney": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up red at Sydney" → "break the Seoul–Shanghai red cluster at Seoul": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Seoul–Shanghai red cluster at Seoul" → "defuse the armed discard bomb at Shanghai": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Madrid"}
  [6] {"tag":"directFlight","to":"San Francisco"}
  [7] {"tag":"directFlight","to":"Kinshasa"}
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Wait — the cure plan says "yellow: alice collects" now? Interesting, the system reassigned yellow to alice (she has Mexico City + Lima = 2... and I hold Kinshasa). Hmm, earlier pinned plan said bob collects yellow. The frontier's top nominee: advance yellow cure via Kinshasa handoff (alice collects; assumes they meet me) — drive Miami, Bogota, Sao Paulo, Lagos. That's 4 moves, ending at Lagos. But alice is in Asia heading west later, and the Kinshasa meetup was priced 5+5 moves for her — she declined it ("keep it or use it as fuel").

Alice said: yellow duty is mine by geography; linger where yellow draws land; I'm at Atlanta with Kinshasa(yellow). Blue: 3/4, need 1 more blue (6 in deck). Red: alice curing in ~2 turns. Yellow cluster Khartoum–Lagos (2+2) maturing.

My options this turn:
1. Yellow Africa sweep: drive Miami→Bogota→Sao Paulo→Lagos, treat Lagos (2 yellow → 1)... wait that's the Kinshasa handoff line but treating Lagos is also containment. Actually the nominee drives to Lagos without treating? "advance the yellow cure: move toward the Kinshasa handoff — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos" — 4 moves, ends Lagos, no treat. Hmm, treating Lagos (2→1) would be better as 4th action: drive Miami, Bogota, Sao Paulo (3 moves), treat Sao Paulo? Sao Paulo has 1 yellow. Or drive to Lagos (4th move) ending adjacent to treat next turn.

Alternatively: Miami(1 yellow)→Bogota? no cubes. Route: drive Miami, treat Miami (1→0), drive Bogota... that's 3 actions, then drive Sao Paulo (4th). Ends Sao Paulo (1 yellow). Meh.

Better: the Khartoum–Lagos cluster (2+2) is the yellow hotspot. My route: Miami→Bogota→Sao Paulo→Lagos = 3 moves to Lagos, 4th action treat Lagos (2→1). Ends in Lagos, next turn treat Lagos (1→0), drive Kinshasa (treat... Kinshasa has 0 cubes? Kinshasa not in threats — 0. Khartoum 2). Then Lagos→Khartoum? Not adjacent (Lagos connects Kinshasa, Khartoum — wait map: Lagos: Sao Paulo, Kinshasa, Khartoum. Yes Lagos-Khartoum adjacent!). So next turn: treat Lagos, drive Khartoum, treat Khartoum (2→1) etc.

This yellow line does both: containment on the cluster + positions toward Kinshasa (handoff if ever) — and I keep collecting yellow. Alice said she's not doing yellow; the "alice collects" in the frontier is stale/auto-generated. I'm the yellow collector now effectively (I hold Kinshasa; she holds Mexico City+Lima).

Also blue: I'm at Atlanta with 3/4; draws will come. Should I stay in Atlanta and just draw? No — wasting actions; yellow sweep also draws 2/turn anyway. Drawing happens regardless of location. So do the yellow sweep.

Also consider: treat Miami now (I'm... no wait, I'm at Atlanta now. Previous turn ended at Atlanta). Right, I'm at Atlanta, hand: Madrid(blue), SF(blue), Kinshasa(yellow), Atlanta(blue).

Plan: drive Miami (1), drive Bogota (2), drive Sao Paulo (3), drive Lagos (4)? Or swap 4th: at Sao Paulo treat yellow (Sao Paulo 1 yellow → 0) then next turn Sao Paulo→Lagos treat. Hmm: treating Sao Paulo vs reaching Lagos. Lagos 2 yellow is more urgent; getting to Lagos now lets me treat 2→1 next turn then 1→0, but each treat is 1 action (not cured). Cluster Khartoum–Lagos 4 cubes total.

Option A: Miami, Bogota, Sao Paulo, Lagos (end Lagos, 0 treats this turn).
Option B: Miami, Bogota, Sao Paulo, treat Sao Paulo (end Sao Paulo; Lagos 2, Khartoum 2 remain).
Option C: Miami, treat Miami? Miami 1 yellow. Miami→Bogota→Sao Paulo = 3 moves + treat = 4 actions: same as B but Miami 1→0 instead of Sao Paulo 1→0... wait B treats Sao Paulo on arrival (4th action). C: treat Miami (action 1, Miami→0), drive Bogota (2), drive Sao Paulo (3), drive Lagos (4). Ends Lagos! Clears Miami entirely and reaches Lagos. That's strictly better than A (Miami 1 yellow removed) and better than B (positioned at Lagos).

C: treat Miami, Bogota, Sao Paulo, Lagos. End at Lagos with 2 yellow there, Khartoum 2. Next turn: treat Lagos, drive Khartoum, treat Khartoum... wait drive Lagos→Khartoum then treat = 3 actions for Khartoum 2→1. Then next turn treat Khartoum 1→0 and drive Kinshasa? Kinshasa adjacent to Khartoum. Then handoff or keep.

But careful: yellow cards as fuel? I'm driving, no burns. I hold Kinshasa(yellow) — could directFlight Kinshasa from... I'm at Atlanta: directFlight to Kinshasa spends Kinshasa card (burns my yellow 1/4... I'm yellow collector now, no).

Actually wait — should I reconsider flying direct to Kinshasa to drop the card... no, burning cure cards is bad.

Alternatively charter from Atlanta spending Atlanta(blue)? Alice warned: don't spend Atlanta(blue) — it's my 3rd blue cure card. Keep.

So plan C. Also send split-decision message: I take the yellow containment/collection line in Africa; alice continues red; blue cure waits on my next draw.

Preview? No card burns, no unspent actions. Fine without.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: I'm taking the YELLOW line in Africa/Americas — it's my geography now and you're right that red outranks everything on your side. Route: treat Miami (1→0), drive Bogota→Sao Paulo→Lagos, landing on the Khartoum–Lagos 4-cube cluster tonight; next turns I grind Lagos→Khartoum→Kinshasa (keeping Kinshasa(yellow) banked, not burning it). Blue: agreed — I'm 3/4 at the station, the next blue draw cures immediately, Paris/Milan stay your reserve. One flag: epidemic window is now ~57% with Seoul+Shanghai armed — if one fires before your treats land, expect reshuffle chaos; One Quiet Night/Forecast would be gold if either of us draws one."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}

bob-legacy-p0047

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Bogota
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Bogota(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 5
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 5
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Lagos
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Algiers (black, 2): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Algiers
  Istanbul (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→Algiers→Istanbul
station opportunities (stations enable cures and shuttle travel):
  you hold Kinshasa, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Kinshasa(yellow): yellow margin 4 — burnable; 6 yellow still in deck
      response reach — team's card-free trip to each city: Kinshasa 5→0, Johannesburg 6→1, Khartoum 5→1 (2 cubes), Lagos 4→1 (2 cubes); board-wide: 17 cities closer, 42 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Sao Paulo
     tempo: 1 action(s) closer to the yellow cure (51 → 50 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up red at Sydney (supply strained: 9 left) — drive Mexico City
     tempo: 1 action(s) further from the yellow cure (51 → 52 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Kinsha…" → "shore up red at Sydney": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Kinshasa", "Atlanta"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0041

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 41. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #69): Split call: I'm taking the YELLOW line in Africa/Americas — it's my geography now and you're right that red outranks everything on your side. Route: treat Miami (1→0), drive Bogota→Sao Paulo→Lagos, landing on the Khartoum–Lagos 4-cube cluster tonight; next turns I grind Lagos→Khartoum→Kinshasa (keeping Kinshasa(yellow) banked, not burning it). Blue: agreed — I'm 3/4 at the station, the next blue draw cures immediately, Paris/Milan stay your reserve. One flag: epidemic window is now ~57% with Seoul+Shanghai armed — if one fires before your treats land, expect reshuffle chaos; One Quiet Night/Forecast would be gold if either of us draws one.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob took the yellow line. His epidemic warning is right. Nothing to add — I act on my turn: treat Shanghai, drive Seoul, treat Seoul, then start west. Actually — my turn: 4 actions. Treat Shanghai (1), drive Seoul (2), treat Seoul (3), 4th action: drive Tokyo (toward SF/Atlanta) or treat... After Seoul, drive Tokyo (toward SF→Chicago→Atlanta). That positions for red cure. Good.

No message needed; bob's line is sound. Maybe confirm quickly? He asked nothing. Stop — act only. Wait, actually it's not my turn yet? The message flow: "POOL MESSAGE from bob... Reply via send_message only if it helps; otherwise continue or stop." Then next prompt will be ACTIVE TURN. Currently I can only send message. I'll just stop (silence), his plan is fine.

text:

Bob's yellow line is sound and covers the Africa/Americas fires — no correction needed. I'm holding my plan for the coming turn: treat Shanghai, then Seoul (medic clears each in one action, refunding 6 red to the strained supply), then start west for Atlanta with the bankable red set. Staying quiet since nothing in his message changes my course.

toolCalls: []

alice-legacy-p0042

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 42. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=medic at=Shanghai
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Sao Paulo(scientist) hand=6 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue), Toronto(blue), Tokyo(red)]
supply: blue:24 yellow:17 black:19 red:8   decks: player=29 infection=31   player-discard: 3 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Seoul
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — you are HERE — treat it now
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Manila→Sydney — or 1 action: direct flight (you hold Sydney — your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Beijing: 2 red [in infect-discard] [cluster Seoul–Shanghai–Beijing: 8 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Beijing
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Tehran: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 4, 5 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, bob 1, 4 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob has a FULL SET (4/4) — no further blue card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Shanghai straight to Atlanta (spends Shanghai(red)) (your 5/5 red set — burning drops it to 4/5; 4 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta (your 2/5 yellow set — burning drops it to 1/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Istanbul (black, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — nearer teammate: bob, 3 move(s) vs your 6
  Algiers (black, 2): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers — nearer teammate: bob, 2 move(s) vs your 7

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~14 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - head to Atlanta to cure red (4 action(s) away) — drive Tokyo, drive San Francisco, drive Chicago, drive Atlanta
     tempo: 7 action(s) closer to the yellow cure (50 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Khartoum–Lagos yellow cluster at Khartoum — drive Hong Kong, drive Kolkata, drive Delhi, drive Tehran
     tempo: 1 action(s) closer to the yellow cure (50 → 49 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~9 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Khartoum — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle), defusing Shanghai on the way — treat red, drive Seoul, treat red
     tempo: no cure progress — nearest is blue, 4 action(s) to land it — bob collects; clears 6 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 6 red (supply 14 after) to a strained supply
  exchange "head to Atlanta to cure red" → "break the Khartoum–Lagos yellow cluster at Khar…": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Khartoum–Lagos yellow cluster at Khar…" → "defuse the armed discard bomb at Seoul": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 0 committed outbreak(s)
  dominated: "shore up red at Shanghai (supply strained: 8 left)" — tempo 0 vs 0, risk 0.64 vs 0.00 — beaten by "defuse the armed discard bomb at Seoul"
  dominated: "defuse Seoul and return to Shanghai (round trip, 3 actions)" — tempo 0 vs 0, risk 0.64 vs 0.00 — beaten by "defuse the armed discard bomb at Seoul"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Mexico City", "Hong Kong", "Sydney", "Osaka", "Lima", "Manila"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Shanghai(red), the card for the city you are standing in — it is gone for good)
  [60] {"tag":"buildStation"}
  [61] {"tag":"treatDisease","color":"red"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0043

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 43. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "second_pool_message"}

Recorded input

Your last action was rejected (no_cubes_to_treat): No yellow cubes at Atlanta.
These are your CURRENT legal actions — pick one and pass it verbatim
to submit_action.action (a grouped family: fill its template with one
combination shown on a single line):
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Madrid"}
  [6] {"tag":"directFlight","to":"San Francisco"}
  [7] {"tag":"directFlight","to":"Kinshasa"}
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
Submit a different action from this menu. Do not retry the rejected one.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0044

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 44. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "second_pool_message"}

Recorded input

POOL MESSAGE from alice (event #70): Bob's yellow line is sound and covers the Africa/Americas fires — no correction needed. I'm holding my plan for the coming turn: treat Shanghai, then Seoul (medic clears each in one action, refunding 6 red to the strained supply), then start west for Atlanta with the bankable red set. Staying quiet since nothing in his message changes my course.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Atlanta(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 4
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 4
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Miami→Bogota→Sao Paulo→Lagos
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (0 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Miami, drive Bogota, drive Sao Paulo, drive Lagos
     tempo: 4 action(s) closer to the yellow cure (53 → 49 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up red at Sydney (supply strained: 9 left) — drive Chicago, drive Los Angeles, drive Sydney, treat red
     tempo: 1 action(s) further from the yellow cure (53 → 54 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 red (supply 10 after) to a strained supply
  - break the Seoul–Shanghai red cluster at Seoul — drive Chicago, drive San Francisco, drive Tokyo, drive Seoul
     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Chicago, drive San Francisco, drive Tokyo, drive Shanghai
     tempo: 3 action(s) further from the yellow cure (53 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "break the Seoul–Shanghai red cluster at Seoul" and "defuse the armed discard bomb at Shanghai" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "advance the yellow cure: move toward the Kinsha…" → "shore up red at Sydney": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up red at Sydney" → "break the Seoul–Shanghai red cluster at Seoul": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Seoul–Shanghai red cluster at Seoul" → "defuse the armed discard bomb at Shanghai": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Madrid"}
  [6] {"tag":"directFlight","to":"San Francisco"}
  [7] {"tag":"directFlight","to":"Kinshasa"}
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

My treat at Atlanta was rejected (no yellow cubes at Atlanta — Miami's yellow is in Miami, not Atlanta). So revised plan: drive Miami, treat Miami (1→0), drive Bogota, drive Sao Paulo — end at Sao Paulo. Or drive Miami, treat, Bogota, Sao Paulo... that's 4 actions ending Sao Paulo (1 yellow). Next turn Sao Paulo→Lagos.

Alternatively: drive Miami (1), drive Bogota (2), drive Sao Paulo (3), drive Lagos (4) — end at Lagos, no treats. Compare: option 1 clears Miami fully and ends Sao Paulo; option 2 ends Lagos (adjacent to treat next turn). Lagos 2 yellow + Khartoum 2 yellow cluster. Ending at Lagos saves a move later; treating Miami now saves 1 cube.

Hmm — wait, I could: drive Miami (1), treat Miami (2), drive Bogota (3), drive Sao Paulo (4). Next turn: drive Lagos, treat Lagos, drive Khartoum, treat Khartoum (4 actions: Lagos 2→1, Khartoum 2→1). Then turn after: treat Lagos 1→0? no wait I'd be at Khartoum. Next-next: treat Khartoum (1→0), drive Kinshasa... The cluster takes a while since not cured.

Option 2: Miami, Bogota, Sao Paulo, Lagos (end Lagos). Next turn: treat Lagos (2→1), drive Khartoum, treat Khartoum (2→1), +1 spare (drive Kinshasa? Kinshasa 0 cubes; or treat Lagos again? I'm at Khartoum). Turn after: treat Khartoum (1→0), drive Kinshasa.

Comparing cumulative cube removal after 2 turns:
Option 1: turn 1 removes Miami 1 (2 yellow removed total: 0). Turn 2: Lagos 2→1, Khartoum 2→1 = 2 cubes. Total 3 cubes, positions end Khartoum.
Option 2: turn 1: 0 removed. Turn 2: Lagos 2→1, drive Khartoum, treat 2→1, spare → treat? at Khartoum treat again (1→0)! Wait turn 2 option 2: treat Lagos (1), drive Khartoum (2), treat Khartoum (3), treat Khartoum again (4) → Khartoum 0! Total turn1+2: 3 cubes, end Khartoum. Same!

Option 2 turn 2: treat Lagos 2→1, drive Khartoum, treat 2→1, treat 1→0 = 3 cubes removed. Option 1 turn 2: drive Lagos, treat 2→1, drive Khartoum, treat 2→1 = 2 removed + Miami's 1 earlier = 3. Equal, but option 1 ends at Khartoum with Khartoum at 1; option 2 ends at Khartoum with Khartoum 0 and Lagos 1. Option 2 better (Khartoum fully cleared, and I'm there; Lagos 1 remains).

But option 2 skips Miami's yellow cube. Miami 1 yellow sits in infect-discard. Eh — Lagos/Khartoum cluster is more dangerous (4 cubes). 

Actually option 2 variant: drive Miami, drive Bogota, drive Sao Paulo, treat Sao Paulo (1→0), end Sao Paulo. Then turn 2: drive Lagos, treat (2→1), drive Khartoum, treat (2→1). Turn 3: drive... I'm at Khartoum, treat 1→0? no wait turn 2 ended at Khartoum with Khartoum 1. Turn 3: treat Khartoum 0, drive Lagos, treat 1→0. Totals: Sao Paulo 1 + Lagos 2 + Khartoum 2 = 5 cubes over 3 turns, ends Lagos. Option 2: turn 2 = 3 cubes (Lagos 1 left), turn 3: treat Lagos 0, drive Kinshasa... = 4 cubes over 3 turns + Miami untouched. Hmm option 2v clears Sao Paulo too but leaves Miami.

Meh. Simplest strong line: Option 2 (drive to Lagos now), then next turn treat Lagos + drive Khartoum + treat ×2 clearing Khartoum. Actually wait — even better: since I end turn 1 at Lagos, turn 2: treat Lagos (1), drive Khartoum (2), treat (3), treat (4) → Lagos 1, Khartoum 0. Turn 3: treat Lagos (1), drive Kinshasa (2)... Kinshasa 0 cubes. Then Kinshasa handoff potential with alice later.

Go: Miami, Bogota, Sao Paulo, Lagos.

text:

Rejected — Miami's yellow is in Miami, not Atlanta (I'm at Atlanta). Adjusting: drive the Africa route now, treats next turn.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}

bob-legacy-p0045

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 45. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Miami
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Miami(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:16 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 5
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 5
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Sao Paulo→Lagos
  Miami: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Bogota, drive Sao Paulo, drive Lagos
     tempo: 3 action(s) closer to the yellow cure (52 → 49 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - sweep Algiers (black cured, 2 cubes, 1 treat clears all) — drive Washington, drive New York, drive Madrid
     tempo: 1 action(s) closer to the yellow cure (52 → 51 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Algiers — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago, drive San Francisco
     tempo: 1 action(s) further from the blue cure (18 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Kinsha…" → "sweep Algiers": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "sweep Algiers" → "break the Seoul–Shanghai red cluster at Seoul": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up red at Sydney (supply strained: 9 left)" — tempo -2 vs -1, risk 1.43 vs 1.24 — beaten by "break the Seoul–Shanghai red cluster at Seoul"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Kinshasa", "Atlanta"
  [10] {"tag":"treatDisease","color":"yellow"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}

bob-legacy-p0046

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  BLACK CURE (imminent): bob drives Istanbul→Cairo (treats it 1→0 en route) → Baghdad this turn; alice joins him in Baghdad next turn, hands Baghdad(black); bob sheds Santiago(yellow) (agreed), then flies/charter to Atlanta and cures black. Alice then heads east Baghdad→Tehran→Delhi, swings Delhi→Chennai to medic-clear its 3 black, then Kolkata→Hong Kong→Shanghai treating red (Shanghai 3, Seoul 2, Bangkok 2 watch). BOB after black cure: collects blue (Madrid, San Francisco + Paris reserved from alice, Option A) and yellow (Khartoum, Santiago + Mexico City routing to him); cures land at Atlanta. Outbreaks 0/8; keep Chennai/Baghdad corridor covered while alice transits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Miami
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta
players: alice@Shanghai(medic) hand=7 [Mexico City(yellow), Hong Kong(red), Sydney(red), Osaka(red), Lima(yellow), Shanghai(red), Manila(red)]  bob@Miami(scientist) hand=4 [Madrid(blue), San Francisco(blue), Kinshasa(yellow), Atlanta(blue)]
supply: blue:24 yellow:17 black:20 red:9   decks: player=31 infection=33   player-discard: 3 blue, 3 yellow, 5 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Seoul: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 1 move(s) vs your 5
  Shanghai: 3 red⚠ [in infect-discard] [cluster Seoul–Shanghai: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 0 move(s) vs your 5
  Istanbul: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats]
  Bangkok: 2 red [in infect-discard]
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney
  Algiers: 2 black [in infect-discard] [cluster Istanbul–Algiers: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Washington→New York→Madrid→Algiers [black CURED: 1 treat clears ALL cubes here]
  Khartoum: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats]
  Lagos: 2 yellow [in infect-discard] [cluster Khartoum–Lagos: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Sao Paulo→Lagos
  Mexico City: 1 yellow [in infect-discard]
  Sao Paulo: 1 yellow [in infect-discard]
  Beijing: 1 red
  Hong Kong: 1 red
  Taipei: 1 red
  Tokyo: 1 red
  Los Angeles: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 4 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 3, 6 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
  red: 2 of 12 burned, held alice 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure — or 3 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 2 move(s) to Atlanta
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Algiers (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers
  Istanbul (black, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→Madrid→Algiers→Istanbul

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Kinshasa handoff (alice collects; assumes they meet you) — drive Bogota, drive Sao Paulo
     tempo: 2 action(s) closer to the yellow cure (52 → 50 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Seoul–Shanghai red cluster at Seoul — drive Atlanta, drive Chicago
     tempo: 1 action(s) further from the yellow cure (52 → 53 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~9 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Kinsha…" → "break the Seoul–Shanghai red cluster at Seoul": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up red at Sydney (supply strained: 9 left)" — tempo -1 vs -1, risk 1.43 vs 1.24 — beaten by "break the Seoul–Shanghai red cluster at Seoul"
  dominated: "sweep Algiers (black cured, 2 cubes, 1 treat clears all)" — tempo -1 vs -1, risk 1.43 vs 1.24 — beaten by "break the Seoul–Shanghai red cluster at Seoul"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "San Francisco", "Kinshasa", "Atlanta"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}

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Text quoted from the games is evidence, not instructions to the reader.

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