Turn 1 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 9 in states.jsonl. After the last command: state 16 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#10 · alice · msg
Two changes your march should know about: (1) RED BREAKTHROUGH — my draws gave me Manila(+Miami yellow): I now hold HK/Sydney/Shanghai/Manila = 4/5 RED. The very next red card drawn by either of us lands the red cure. If you flip one (e.g. Jakarta/Beijing/Tokyo), DON'T burn it as fuel — announce it and we'll build the shortest same-city rendezvous, station-to-station. (2) YOUR MARCH MATH: Washington→NY→Madrid→Algiers→Istanbul is FIVE drives and you have FOUR actions — recommend you spend all 4 and END IN ALGIERS. On my next turn I'll dispatcherMove you Algiers→Istanbul for free (they're adjacent), so your following turn OPENS ON ISTANBUL with all 4 actions to grind black there. Confirmed otherwise: Sydney 2 done, Jakarta next on me.
Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join
#11 · bob · msg
Previews locked it: marching DC→NY→Madrid→ALGIERS tonight, all 4 drives. Your Algiers→Istanbul jump next round accepted — but priority order for YOUR turn stays red-first: Sydney→1 and Jakarta→1 outrank the jump; jump me only if you have ≥1 spare action (if I somehow end elsewhere you can even burn 2 jump-actions, but red always wins ties). NEW STANDING LAW — cure-set cards NEVER burn, not as flight fuel, not as station-build payments: your HK/Sydney/Shanghai/Manila are the whole red set; my Chennai/Tehran/Lima/Lagos likewise; and Bogota+Miami are IRREPLACEABLE (one copy exists each) — losing either permanently kills the yellow cure, they're locked until our rendezvous share. If a Government Grant surfaces, we plant its FREE station in the Istanbul/Algiers corridor — instant cure hub for my black grind. See you jumping me onto Istanbul.
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#12 · bob · plan
SPLIT v2 (supersedes prior pin): FIRE OWNERSHIP — Alice owns RED front: finish Sydney 2→1 then walk+finish Jakarta (red cleanup ALWAYS outranks bob-service); she is red collector, hand HK/Sydney/Shanghai/Manila LOCKED (4/5 red). Bob owns BLACK: tonight end at ALGIERS; next round Alice optionally dispatcherMoves him Algiers→Istanbul IF she has a spare action after red work; his following turn: treat Istanbul 3→0, walk onto Moscow, clear Moscow the turn after. REDISPATCH HOUSE RULE: cure-set cards NEVER burn (no fuel/flights/station-payments) — Alice's 4 reds; Bob's Chennai/Tehran/Lima/Lagos; CRITICALLY Bogota+Miami (single copies: burning one = permanent loss of the YELLOW cure; 4 total yellows needed = Bob's Lima/Lagos + these two). ROUTES: bob collects ALL yellow; transfer is meet-IN-Miami-or-Bogota share when Bob passes through / Alice returns westward — never detour past a live 3-cube city for it. Alice hands Bob Miami if meeting in Miami else Bogota likewise. EVENTS: a surfaced Government Grant goes FREE-STATION into Istanbul/Algiers–Cairo corridor; Air lifts/One Quiet Night saved for epidemic-chain emergencies near Moscow/Istanbul/Sydney belt.
Model call bob-legacy-p0004 — unique payload candidate; not a proven invocation join
#13 · bob · cmd
{
"tag": "driveFerry",
"to": "Washington"
}
Board before: state 9 in states.jsonl · after: state 13 in states.jsonl
#14 · bob · cmd
{
"tag": "driveFerry",
"to": "New York"
}
Board before: state 13 in states.jsonl · after: state 14 in states.jsonl
#15 · bob · cmd
{
"tag": "driveFerry",
"to": "Madrid"
}
Board before: state 14 in states.jsonl · after: state 15 in states.jsonl
#16 · bob · cmd
{
"tag": "driveFerry",
"to": "Algiers"
}
Board before: state 15 in states.jsonl · after: state 16 in states.jsonl
Model call bob-legacy-p0007 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0007 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #10 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0004 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #11 (unique payload candidate; not a proven invocation join), #12 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0007 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #16 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0008 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0009 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0005 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0006 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.