Turn 10 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 91 in states.jsonl. After the last command: state 98 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#92 · bob · msg
GO FOR AIRLIFT — my pawn to ATLANTA exactly as contracted (discard phase resolved: Chennai shed, blacks = Tehran/Baghdad/Delhi/Moscow 4-distinct-complete, cure ready on arrival). After your red-sweep actions, note Seoul+Madrid got fresh single cards overnight — all cured-color noise for our lanes. Lagos yellow design lands right after cure #2 banks — plan on my eastward drift starting that same turn.
Model call bob-legacy-p0049 — unique payload candidate; not a proven invocation join
#93 · alice · msg
AIRLIFT LIVE now (action-zero, per contracted sequence): your pawn → ATLANTA; your next turn opens DISCOVER CURE BLACK #2 exactly as pinned. Red sweep resumes same turn — my lane tonight: Hong Kong → Ho Chi Minh City (wipe its stack) → park JAKARTA for tomorrow's double-wipe finish (Jakarta→Sydney adjacent = red ERADICATED on schedule). One design flag for post-cure#2: yellow's two-share minimum means final venue math is EITHER (a) your Bogota+São Paulo double-meet from Atlanta, or (b) my Africa loop receiving Lima+Lagos — sharp-eyed correction to the 'instant at Lagos' shorthand: whichever direction, TWO meets are mandatory; I defer the call to you, collector-of-yellows, right after your cure banks. Fly safely.
Model call alice-legacy-p0051 — unique payload candidate; not a proven invocation join
#94 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "airlift",
"pawn": "bob",
"to": "Atlanta"
}
}
Board before: state 91 in states.jsonl · after: state 94 in states.jsonl
Model call alice-legacy-p0051 — unique payload candidate; not a proven invocation join
#95 · alice · cmd
{
"tag": "driveFerry",
"to": "Hong Kong"
}
Board before: state 94 in states.jsonl · after: state 95 in states.jsonl
Model call alice-legacy-p0052 — unique payload candidate; not a proven invocation join
#96 · alice · cmd
{
"tag": "driveFerry",
"to": "Ho Chi Minh City"
}
Board before: state 95 in states.jsonl · after: state 96 in states.jsonl
Model call alice-legacy-p0053 — unique payload candidate; not a proven invocation join
#97 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 96 in states.jsonl · after: state 97 in states.jsonl
#98 · alice · cmd
{
"tag": "driveFerry",
"to": "Jakarta"
}
Board before: state 97 in states.jsonl · after: state 98 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0051 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #93 (unique payload candidate; not a proven invocation join), #94 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0052 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #95 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0053 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #96 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0049 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #92 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0054 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0055 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0050 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0051 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.