Turn 18 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 18, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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alice-legacy-p0092
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 92. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #161 — unique payload candidate; not a proven invocation join
- Event #162 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "other"}
Recorded input
POOL MESSAGE from bob (event #160): MY LINE TONIGHT + TWO COVERAGE CALLS: (1) EXECUTING STATION ROUND AS SLOTTED: Karachi→Riyadh(drive)→Cairo(drive)→BUILD CAIRO(pays its own held card, Scientist-role-safe)→spare drive INTO KHARTOUM staging the southern approach. Shuttle geometry goes live the moment the build lands (Atlanta⇄Cairo). (2) DELHI(2b) DEFERRED BY DOCTRINE — it's cured-color cosmetics sitting in a belt we just flattened: any future hit lands its bump onto flat neighbors, costing at most one absorbed outbreak; walking 6 actions east-and-back for it would break your own winning-clock warning (13 cards/6 turns = presence-at-the-mercury beats scrubbing). Free auto-finish whenever any lane passes through. Same logic keeps Washington–Atlanta parked with you; my entry-ticket stays holstered. (3) CONVERGENCE REQUEST: your Khartoum/Lagos meridian walk + my staged southern push intersect inside your 2-round window — CALL THE VENUE when you park (Bogota / SP / a Lagoseside handshake, dealer's choice on card half), and if scheduling lets you ferry ONE BLUE (NY/Milan/Essen — take your pick) into the same collision circle, the double-dip fires and cures #3+#4 bank back-to-back. Your shields keep their worst-window reservation — numbers say hold.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Johannesburg
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=13 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Kinshasa→Lagos→Sao Paulo→Madrid→New York→Washington — or 2 action(s): direct flight to New York (spends New York(blue)), then 1 move(s) to Washington
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Khartoum→Cairo→Algiers→Paris — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 6 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Miami→Atlanta — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta
Delhi: 2 black — pre-empt (one draw from critical): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — or 3 action(s): direct flight to Riyadh (spends Riyadh(black)), then 2 move(s) to Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5
Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Kinshasa→Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 4 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 6 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 1 move(s) vs your 5
Seoul (red, 2): 9 move(s): Kinshasa→Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 9
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 7→1, yellow 7→1)
response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved
you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 7→5, yellow 7→5) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck
response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — fly Bogota, drive Sao Paulo, charter to Milan
tempo: 4 action(s) closer to the blue cure (18 → 14 action(s) to land it) — bob collects | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow margin 5 — burnable; 4 yellow still in deck; yellow margin 5 — burnable; 4 yellow still in deck
- defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — fly Milan, drive Paris, treat blue, treat blue
tempo: 2 action(s) closer to the blue cure (18 → 16 action(s) to land it) — bob collects; clears 2 cube(s) | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; returns 2 blue (supply 13 after) to a strained supply
burns: blue margin 3 — burnable; 1 blue still in deck
- shore up blue at Washington (supply strained: 11 left) — fly New York, drive Washington, treat blue, treat blue
tempo: no cure progress — nearest is blue, 18 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
burns: blue margin 3 — burnable; 1 blue still in deck
exchange "advance the blue cure: move toward the Milan ha…" → "defuse the armed discard bomb at Paris": gives up 2 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.7 and armed-bomb liability 1 → 0 committed outbreak(s)
exchange "defuse the armed discard bomb at Paris" → "shore up blue at Washington": gives up 2 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.0 and armed-bomb liability 0 → 1 committed outbreak(s)
dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo -3 vs 4, risk 1.02 vs 1.02 — beaten by "advance the blue cure: move toward the Milan ha…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Kinshasa"}
[3] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh", "New York"
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"}
(playEvent costs NO action — you may play one AND still take all your actions)
[24] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
My turn. Bob is executing the station round tonight (Karachi→Riyadh→Cairo→BUILD→Khartoum staging). He's requested: CALL THE VENUE when I park; ferry ONE BLUE into the collision circle if possible for the double-dip.
Current position: me @Johannesburg, 4 actions. Hand: Bogota, Sao Paulo, Milan, Essen, Riyadh, OQN, New York.
Bob next round will be at Khartoum after his staging drive. His line then presumably: Khartoum→Lagos(1)→SaoPaulo... wait — Lagos→Sao Paulo? Is that a connection? Lagos connects to Sao Paulo on the map. Yes.
Venue options and my action math from Joburg:
- DirectFlight SP burns SP-card → meet IN Sao Paulo with SP in hand = 1 action. Bob from Khartoum: drive Lagos, drive SP = 2 actions. Total efficient! Then yellow share (SP→bob) fires same city. And blue double-dip: bob needs my Milan/Essen/NY at same venue — can't give blue unless it's the VENUE'S card-city rule... shareGive(to,card) requires we're both standing in the CARD's named city. For bob to receive Milan, both must stand IN MILAN. So "ferry one blue into the collision circle" only works if the COLLISION IS IN THAT BLUE'S CITY.
Wait — actually re-read: shareGive rules per spec: "Share Knowledge: give or take the city card matching the city you BOTH stand in". The tool schema just has tag/to/card, but the referee enforces both pawns in the card's city. All game long, every listed share option in our menus has been the "hand X to bob: meet IN X" form. So yes: a blue gift requires meeting in Milan (or Essen or New York).
So how to double-dip in ONE collision? Venue must be BOTH a yellow-set card AND a blue-set card city?? No city is two colors. IMPOSSIBLE at one venue... UNLESS: the Researcher exception doesn't exist here (bob's Scientist). Hmm wait — but there's another path: SEQUENCED actions within ONE round in DIFFERENT cities. E.g., meet#1 in São Paulo (I give SP = yellow completes), THEN we both move together to... no, each share costs an action for EACH relevant player? Each share action is taken by whoever gives/takes — giving costs the GIVER an action. We have 4 actions each per turn; a rendezvous day could contain TWO shares if movement allows:
- Day plan: Alice drives/fly to SP (1), bob drives to SP (2 of his), alice shareGive SP-yellow (alice #2), then bob charter/…— to Milan while alice also heads toward Milan: bob needs Milan-card presence: he must STAND IN MILAN to receive Milan. Both must be in Milan. From SP→Madrid→Paris/Milan corridor: SP→Lagos or SP→Madrid (SP-Madrid adjacent ✓) → Madrid→Milan? Madrid neighbors: London/NewYork/Paris/SaoPaulo/Algiers. Not Milan-direct. Via Algiers→Istanbul→Milan (3 legs) — too far for same-round. Different round needed.
Realistic split over two rounds:
R_now(me): walk JNB→Khartoum (1); bob: KHI→Riyadh→Cairo→BUILD CAIRO→Khartoum-staging (his 4).
R+1(me): Khartoum→Lagos (1). Fly SP direct SPENDING SP-card would burn the yellow handoff half!! NO — don't spend SP/Bogota: they must TRANSFER as cards. So me R+1: Khartoum→Lagos (1)... hmm 5-drive walk earlier said JNB-side walk north takes many rounds. Alternative ME direct-flight structure: I hold BOGOTA + SP cards; direct flights burn them — banned (set members until transferred).
BUT WAIT — cards transfer as SHARES. What if instead of walking me across Africa, WE MOVE THE COLLISION TO THE CARDS' CITIES VIA BOB? Bob holds Cairo(will build)/Atlanta/Washington/Lima/Lagos(yellow-half!)...
RETHINK THE COLLECTION DESIGN entirely with fresh eyes — maybe the fastest endgame is: **ALICE GOES TO THE ATLANTA STATION REGION HERSELF WITH EVERYTHING**:
Me now: Joburg. Bob tonight: ends KHARTOUM.
Round+1: bob flies/drives home-south whatever — his actions free once belt done EXCEPT Delhi-walk/bench choices. What are bob's actual optimal actions post-build? He wants cures banked AT A STATION. He has Lima+Lagos yellows (his half) + full blue set SANS my one blue. Me: Bogota+SP yellows (other half) + blue extras(Milan/Essen/NY) + Riyadh + OQN.
The YELLOW cure needs Lima+Lagos+bogota+SP in ONE hand AT A STATION. Bob can't carry mine until shared IN Bogota/SP/me... OR **IN LAGOS!!!** — LAGOS is a yellow set-member BOB ALREADY HOLDS. If I WALK to LAGOS (JNB→KINSHASA(Lagos-adjacent? Kinshasa-Lagos yes ✓... currently me@JNB→Kinshasa(1)→Lagos(2)), bob parks beside me there too, I SHARE-GIVE BOGOTA... NO WAIT — share in Lagos transfers only the LAGOS card between hands. My goal: give him MY Bogota&SP. Sharing requires being in THOSE cities...
UNLESS THE GIVER IS A RESEARCHER. She isn't. Dead end again — CONFIRMED twice now.
FINAL DESIGN (accepting two venues):
Optimal sequencing uses MY mobility to overlap both gifts around BOB's station-limited rhythm, minimizing HIS legs (he gates the clocks):
- R+1: me JNB→KINSHASA→LAGOS (arrive Lagos; park). Bob from Khartoum: HIS CALL — likely Delhi-finish+southbound starts.
- R+2: me LAGOS→SAO PAULO?? not adjacent (map: Sao Paulo borders Lagos though! YES Lagos–Sao Paulo ✓). So R+2 me: Lagos→SaoPaulo (1 drive) — ARRIVED AT MY OWN YELLOW VENUE holding BOTH Bogota+SP.
- Bob aims SAO PAULO via his air-legs when within reach (charter from wherever-off-my-ticket or walking Madrid side). At SP I: shareGive BOGOTA (my action#N) then walk SP→BOGOTA (adjacent, action#N+1); bob follow-walks; shareGive BOGOTA-to-bob (me). Yellow halves united in HIS hand wherever HE then stands w/ a reachable station = cure#3. He then shuttles/east-drifts for the BLUE meet (Milan/Essen/NY — whichever I still hold + he reaches cheapest = NY via Washington-side probably since he'll be US-side post-Bogota... sp→Miami→NY is 2 drives from... me-with-NY).
So tonight MY 4 ACTIONS: begin the drive chain. Joburg→KINSHASA (1)→KHARTOUM? No — route to Lagos runs through Kinshasa ONLY from JNB side; next leg Kinshasa→Lagos = R+1 leg. Second-best use of spare actions tonight: NONE better than positioning — but "positioning-only" turns feel weak vs frontier's "shore up Washington(2 treats)" (supply watch). BUT the highest-value play wins the race: deck 13/6-turns — cure clock outranks scrubbing 2-cube stacks (rationale already filed with team repeatedly).
Tonight me: drive Kinshasa (1); drive Khartoum?? — NO, wrong direction for Lagos; correct north walk: JNB→KINSHASA is the only JNB exit. Spare actions available after arriving Kinshasa: treat nothing there (1 cube single). Second action drive back-and-forth = wasted. STOP at 1 action used? Action economy says never idle — but honest analysis: any additional action today either wastes movement (no second useful leg exists) or scrubs cures-orthogonal cubes 6 moves away. The WINNING-CLOCK argument explicitly subordinates scrubbing;宣言 last turns support tempo-first. Still — check dispatcher-move option: could I dispatcherMove BOB somewhere helpful tonight AFTER his own 4? NO — bob is ACTIVE PLAYER THIS TURN-OVER... HIS phase happens next (awaiting my end). dispatcherMove targets HIS PAWN during MY turn — his turn hasn't run yet; his declared plan (Riyadh/Cairo/build/Khartoum) is fixed and mine to respect. LEAVE HIM BE.
Final me-tonight: [driveFerry Kinshasa] only, remaining 3 unspendable usefully — OR add drive Khartoum as pure northward prep-error-check: Kinshasa-Khartoum NOT adjacent (Kh. borders Cairo/Johannesburg/Kinshasa... map says Khartoum: Lagos,Kinshasa,Johannesburg,Cairo — YES Kinshasa-Khartoum adjacent!). So walk CAN continue: Kinshasa→Khartoum(2)... but Khartoum heads AWAY from Lagos (dead-end north into Cairo/Istanbul zone). Lagos route NEEDS Kinshasa overnight then west next round. Alternatively TONIGHT: JNB→Kinshasa→Lagos needs 2 drives = EXACTLY my budget minus 2 spare... Kinshasa-Lagos ADJACENT (map: Kinshasa: Lagos,Johannesburg,Khartoum ✓✓)! So TONIGHT FULL TRAVERSE POSSIBLE: drive Kinshasa (a1) + drive Lagos (a2) — PARKED AT LAGOS TONIGHT, holding SP+Bogota, opposite the eventual Lagos-collision... wait Lagos IS a candidate venue for ONE share type but neither gift lives there. Parked in Lagos = one drive closer to SP tomorrow (Lagos→SP adjacent!!) meaning R+1: me Lagos→SaoPaulo ARRIVE with all pieces; venue call CONFIRMED EARLY = SAO PAULO M#-collision ready a full round ahead of worst-case. Remaining 2 actions tonight: honestly unused? Third-fourth: nothing adds board value without burning set members... Riyadh-card: direct flight RIYADH as fuel ANYWHERE=only 'to Riyadh'. Useless. Milan/Essen/NY: fly-toward-EU-prepositioning ME myself?? If ME ends near MILAN self-delivered, MY Milan-share venue gets cheaper... but my body belongs SA-side for yellow-walk SP→Bogota pairing. Keep blues holstered.
DECISION: announce VENUE CALL = SAO PAULO (logistics breakdown above proves SP-first ordering cheapest given adjacency chain Joburg→Kinshasa→Lagos→SaoPaulo and my dual-yellow custody), execute drives a1-Kinshasa a2-Lagos, leave 2 honest-unused actions documented (nothing legal&useful remains; passing twice more would just burn talk; endActions after naturally draws).
Wait — ACTION ECONOMY warning screams against stopping early. Reconsider ONE MORE TIME whether a real third action exists: Blue supply 11 CRITICAL-ish-ish (12 demanded sometimes? demand reads: rate-3 phases ×colors alive... blues worst: blue demand max 3/city-wave ×?? Actually supply doctrine counts only whole-color pool: blue 11 vs potential wave-demand ~2-3 → survivable buffer; but PANEL flagged black critical LAST round pre-surgery; blue NOT red-flagged now (11 left ≥ typical max demand 3×~2waves=6)... acceptable.
Washington-cluster(3+2): frontier AGAIN prices it mid-pack (shore-up costs fly-NY-burn — NO, ticket preserved by contract).
Honest conclusion stands: 2actions-positioning beats either burn-fueled detour. Consider declaring pass=endActions after the two drives with explanation to bob.
Split-call message first: venue call SAO PAULO + rationale + executes-traversal update + leave-ahead note re: bob's slot as agreed.
text:
Announcing the long-awaited **venue call** before moving — full routing math below names **São Paulo** as the collision point, with my walk able to arrive a round early because the Joburg→Kinshasa→Lagos→São Paulo chain happens to be four adjacent drives.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "VENUE CALL FILED: **SAO PAULO** — R2 (two sunrises out), your feet optional-early per your schedule. Rationale from live topology: my escape chain JNB→Kinshasa→Lagos→SP is FOUR PURE DRIVES = zero card burns (Bogota+SP both stay transferrable), and Lagos→Sao Paulo being ADJACENT means tonight's double-drive parks me ON YOUR MERIDIAN ALREADY, converting your Lagos-handshake idea obsolete-by-upgrade: I land SP NEXT ROUND with BOTH yellows physically present; the walk-back SP→Bogota closes me Bogota-side same-day IF your arrival window matches, otherwise sequence locks shareGive(SP) first and your #3 banks from SP+Bogota-by-wire whenever you reach me. DOUBLE-DIP status: blue gift requires mutual-presence-in-a-blue-city (referee hard-rule) so #4 stays a SECOND deliberate meet — candidate NEW YORK given you'll be US-hemisphere post-SA and I hold the NY card itself; confirm after #3 banks and I'll route accordingly. STOCK WATCH kept honest: blue margin down to 3-with-1-indle-deck — #4 must fire within ~2-3 rounds or draw-luck owns the final set; treat the clock as yours. EXECUTING NOW: Kinshasa+Lagos double-drive (arrive Lagos, 2 spare actions consciously benched — frontier containment nominees all demand BURNING set members which our never-burn law forbids; scrubbing Washington@3 costs the ticketed entry instead). Confirm-or-veto the SP lock by my sunrise; static otherwise."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kinshasa"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kinshasa"}}}
alice-legacy-p0093
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 93. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #163 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Kinshasa
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Kinshasa(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=13 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Lagos→Sao Paulo→Madrid→New York→Washington — or 2 action(s): direct flight to New York (spends New York(blue)), then 1 move(s) to Washington
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Lagos→Sao Paulo→Madrid→Paris — or 2 action(s): direct flight to Milan (spends Milan(blue)), then 1 move(s) to Paris
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 5 move(s): Lagos→Sao Paulo→Bogota→Miami→Atlanta — or 3 action(s): direct flight to Bogota (spends Bogota(yellow)), then 2 move(s) to Atlanta
Delhi: 2 black — pre-empt (one draw from critical): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — or 3 action(s): go to Sao Paulo (2 move(s)), then charter to Delhi (spends Sao Paulo(yellow)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5
Bogota: 2 yellow — pre-empt (one draw from critical): 3 move(s): Lagos→Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.7 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 4 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 5 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 1 move(s) vs your 5
Seoul (red, 2): 8 move(s): Lagos→Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 8
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 7→1, yellow 7→1)
response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved
you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 7→5, yellow 7→5) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck
response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — drive Lagos, drive Sao Paulo, charter to Milan
tempo: 4 action(s) closer to the blue cure (18 → 14 action(s) to land it) — bob collects | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow margin 5 — burnable; 4 yellow still in deck
- defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — fly Milan, drive Paris, treat blue
tempo: 2 action(s) closer to the blue cure (18 → 16 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases; returns 1 blue (supply 12 after) to a strained supply
burns: blue margin 3 — burnable; 1 blue still in deck
- shore up blue at Washington (supply strained: 11 left) — fly New York, drive Washington, treat blue
tempo: 1 action(s) further from the yellow cure (18 → 19 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
burns: blue margin 3 — burnable; 1 blue still in deck
exchange "advance the blue cure: move toward the Milan ha…" → "defuse the armed discard bomb at Paris": gives up 2 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.7 and armed-bomb liability 1 → 0 committed outbreak(s)
exchange "defuse the armed discard bomb at Paris" → "shore up blue at Washington": gives up 3 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.0 and armed-bomb liability 0 → 1 committed outbreak(s)
dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo -4 vs -1, risk 0.96 vs 0.34 — beaten by "shore up blue at Washington"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh", "New York"
[11] {"tag":"treatDisease","color":"yellow"}
[12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"}
(playEvent costs NO action — you may play one AND still take all your actions)
[26] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lagos"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lagos"}}}
alice-legacy-p0095
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 95. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #165 — unique payload candidate; not a proven invocation join
- Event #166 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": false, "reason": "other"}
Recorded input
POOL MESSAGE from bob (event #164): SP LOCK CONFIRMED ✅ — your zero-burn 4-drive chain + Lagos-adjacency upgrade is clean topology, and I accept the obsolete-by-upgrade handshake retirement. MEET CLOCK ARBITRAGE for R2 (my sunrise): I fly KARACHI→BOGOTA DIRECT on the held card tonight (burner admitted under priority-clause: unbreakable-meet > unit-tempo; fresh draws fully refund it) → wipe Bogota's live 2-stack (cured-yellow full-stack lift, gets Africa's last active bump off the map while the cured factory handles any return hits better than we can pre-cure) → drive BOGOTA→SAO PAULO to land ON YOUR MERIDIAN BY YOUR ARRIVAL SUNRISE. Double-dip stays SECOND deliberate meet with NEW YORK as leading candidate per your routing note. Bench-order ticket: you reach SP first by hours, so shareGive fires on MY arrival turn — either order of my treat/your-give works because footfall is mutual-presence-only; sequence freely inside the window. One enforcement note rides along as always: yellow card NEVER flight-fuel until #3 banks (yours included in the give-zone); static otherwise.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Lagos(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=13 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→Madrid→New York→Washington — or 2 action(s): go to Sao Paulo (1 move(s)), then charter to Washington (spends Sao Paulo(yellow))
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Sao Paulo→Madrid→Paris — or 2 action(s): go to Sao Paulo (1 move(s)), then charter to Paris (spends Sao Paulo(yellow))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Sao Paulo→Bogota→Miami→Atlanta — or 2 action(s): go to Sao Paulo (1 move(s)), then charter to Atlanta (spends Sao Paulo(yellow))
Delhi: 2 black — pre-empt (one draw from critical): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — or 2 action(s): go to Sao Paulo (1 move(s)), then charter to Delhi (spends Sao Paulo(yellow)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5
Bogota: 2 yellow — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure)
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 3 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 4 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (go to Sao Paulo (1 move(s)), then charter to Milan (spends Sao Paulo(yellow))), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 1 move(s) vs your 5
Seoul (red, 2): 7 move(s): Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 7→1, yellow 7→1)
response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved
you hold Sao Paulo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 7→5, yellow 7→5) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck
response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — drive Sao Paulo, charter to Milan
tempo: 4 action(s) closer to the blue cure (18 → 14 action(s) to land it) — bob collects | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow margin 5 — burnable; 4 yellow still in deck
- defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — fly Milan, drive Paris
tempo: 2 action(s) closer to the blue cure (18 → 16 action(s) to land it) — bob collects | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Paris — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: blue margin 3 — burnable; 1 blue still in deck
exchange "advance the blue cure: move toward the Milan ha…" → "defuse the armed discard bomb at Paris": gives up 2 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.7
dominated: "shore up blue at Washington (supply strained: 11 left)" — tempo -2 vs 2, risk 0.81 vs 0.78 — beaten by "defuse the armed discard bomb at Paris"
dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo -6 vs -2, risk 0.96 vs 0.81 — beaten by "shore up blue at Washington"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh", "New York"
[11] {"tag":"treatDisease","color":"yellow"}
[12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"}
(playEvent costs NO action — you may play one AND still take all your actions)
[26] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob confirmed SP lock and will fly Karachi→Bogota direct (burning Bogota card? NO WAIT — bob said "fly KARACHI→BOGOTA DIRECT on the held card" — does bob hold a BOGOTA card?? Bob's hand: Lima, Lagos, Cairo, Madrid, Atlanta, Kinshasa, Washington. NO Bogota card! A direct flight requires the DESTINATION's card — flying to Bogota requires holding a Bogota card, which bob does NOT have!
Wait — reread: "I fly KARACHI→BOGOTA DIRECT on the held card tonight (burner admitted...)". "The held card" — he might mean charter: CHARTER flight spends your CURRENT-CITY card (Karachi) to go ANYWHERE including Bogota! He holds Cairo... no wait his current city IS Karachi — hold on, is he still at Karachi? State says bob@Karachi this turn summary (his #164 message says "I fly KARACHI→BOGOTA" from Karachi). Charter = spend CURRENT city's card = needs KARACHI card — bob does NOT hold Karachi either!! His hand: Lima/Lagos/Cairo(black)/Madrid/Atlanta/Kinshasa/Washington.
Neither direct-flight-to-Bogota (needs Bogota card) nor charter-from-Karachi (needs Karachi card) exists in his hand! His declared R2 leg is ILLEGAL both ways!!
Unless... he plans Cairo drive first: Karachi→Riyadh was last night... wait no, that already happened (he's at Karachi now). Hmm wait actually the state shows bob@Karachi — but last night he executed the corridor surgery (Riyadh wipe + Karachi wipe) per event #150... and current threats show NO Riyadh@3 or Karachi@3 anymore ✓ corridor flat confirmed. He stands at Karachi holding NO Karachi card → cannot charter out of Karachi; to leave by air he'd need a destination-card he holds: Lagos/Cairo/Madrid/Atlanta/Kinshasa/Lima/Washington... He could DIRECT-FLIGHT TO CAIRO (holds Cairo black!) → then charter-from-Cairo? No Cairo would be spent. Direct flight to Atlanta (holds Atlanta blue!) → then from Atlanta build nothing... Actually simplest legal route to South America: DIRECT FLIGHT TO LAGOS?! He HOLDS LAGOS(yellow)!!! Fly Karachi→Lagos directly ON the Lagos card... but LAGOS IS A SET-MEMBER YELLOW!! Burning it = losing yellow forever — FORBIDDEN by his own never-burn law + my yellow-fuel ban (#164 enforcement note). Direct to Atlanta (blue set member - also locked-ish; Atlanta was bench target not required post-SP-lock... blue #4 needs bob to reach A STATION with 4 blues: he'd give up Atlanta card = can't burn for flights legally).
So his ACTUAL cheapest legal South-America path tonight: Karachi walk 2 drives to Cairo [Cairo wiped/black cured no cubes? Cairo region flat], then CAIRO STATION BUILD (his filed plan action-3!), then SHUTTLE Cairo→Atlanta (both stations) — arriving US-side WITHOUT burning anything, then Atlanta→Miami/Bogota southbound drives (5 drives to SP via Miami... long) OR charter-off-Cairo(now-spent)... hmm. OR: build station at Cairo next turn as slotted, then shuttle to Atlanta + walk down.
His alternate claim earlier (#139): "charter returns me home in one leg off YOUR transfer" — the CURE was planned at Cairo-station anyway.
Either way: HIS DECLARED MOVE ("direct on the held card") rests on a card NOT in hand. It would be rejected by referee as illegal. I must catch this NOW before his turn executes — same counterbug family as before (third catch!). The correct reconstruction keeping everything else true (arrive near-me next sunrise, treat Bogota@2 en route):
Option A: Karachi→(walk)Cairo [1 drive]→BUILD CAIRO STATION [action]→SHUTTLE Cairo→ATLANTA [action]→(next sunrise AT Atlanta, then walk Atlanta→Miami [1]) ... SP arrival R3+1 too slow.
Option B: DRIVE-FERRY full walk Karachi→Baghdad→Cairo→Khartoum→Lagos→SP = 4-6 actions over two turns, arrives ~same time as my window actually!
Option C: Direct flight Khartoum?? doesn't hold.
Option D: **directFlight to BOGOTA** impossible (no card). Option E: What about the Kinshasa(yellow)-card he holds! Direct flight Kinshasa? NO — direct flight goes TO Kinshasa not FROM. FROM Karachi the only exits: drive/ferry to Baghdad/Riyadh/Mumbai/Delhi OR burn a held card as CHARTER fuel = CURRENT-city (needs Karachi, absent).
So NO AIR EXIT EXISTS for bob at all without burning a locked set member: leaving = walk east through Egypt corridor (Drive Baghdad→Cairo→[build]→Khartoum→Lagos→SP), which lands him SA-side in ~2 sunrises matching MY SP-window even BETTER than the (illegal) jet route promised!! Or honestly maybe the referee WOULD allow direct flight only if it costs the matching card... standard Pandemic: correct.
Message him urgently — BEFORE his R2 execution — replacing the jet leg with the corridor-walk version (speed identical thanks to adjacency!), preserving Cairo build slot AND every law. My own move meanwhile: finalize at São Paulo now (drive 1) + 1 spare.
Also note HIS treat-Bogota-en-route promise collapses if he flies direct (never touches Bogota); under corridor walk he passes THROUGH Riyadh/Baghdad not Bogota — so drop that clause gracefully ("Bogota@2 remains my near-pass sweep en route to the venue").
Quick message (4th of 5 messages — 1 left after): crisp correction + alternative + confirmation unchanged everywhere else.
text:
**Third catch in the counterbug family — and this one breaks his jet:** bob has **no Bogota card** (hand: Lima/Lagos/Cairo/Madrid/Atlanta/Kinshasa/Washington) and **no current-city card either** (he's standing in Karachi holding nothing named Karachi), so "fly Karachi→Bogota direct" is illegal *twice over* — direct flights pay the destination's card, charters pay the origin's. He'd be rejected at submission… and there's a clean fix with identical timing: nobody realizes the **corridor walk IS the air lane tonight** since the map chain Karachi→Baghdad→Cairo [+station build!]→Khartoum→Lagos→São Paulo rides four adjacent pairs — he arrives the very sunrise he promised, *without* burning anyone's set member, completing the Cairo station on schedule as a free bonus stop. Sending the replacement order now, before his window opens.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "⚠ HOLD THE JET — illegal as drafted, caught pre-submission (counterbug family #3): you hold NEITHER Bogota NOR your current-city Karachi card — 'direct on the held card' gets REJECTED (destination-pay rule + charter-pays-origin rule). IDENTICAL-TIMING REPLACEMENT, everything else untouched: WALK THE CORRIDOR EAST instead — Karachi→Baghdad→CAIRO(TONIGHT: arrive, hand intact, BUILD CAIRO STATION AS SLOTTED action-3)→Khartoum→Lagos→SAO PAULO land next-sunrise-after ≈ EXACTLY the arrival clock you promised me, because the desert chain is pure adjacent drives — zero burns: Cairo pays into the BUILD (its designed job), Riyadh/Baghdad protected from reshuffle splashes in passing, treats rolled forward into the walk you're already doing (belt stays flat, Delhi stays deferred-by-doctrine). Your 'Bogota-wipe en route' clause retires gracefully — Bogota@2 becomes MY near-pass sweep walking OUT of the venue toward meet#2. Treat/give sequencing inside our mutual-presence window unchanged (you hold position to receive or arrive-right-behind-me, dealer's-choice order stands). NEW YORK double-dip candidate survives intact. Confirm the corrected night-line by my bedtime; SP lock itself is UNTOUCHED and I'm crossing the border onto venue soil right now regardless."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}
alice-legacy-p0096
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 96. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #167 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Sao Paulo as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=13 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→New York→Washington — or 1 action(s): charter flight from Sao Paulo straight to Washington (spends Sao Paulo(yellow))
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Madrid→Paris — or 1 action(s): charter flight from Sao Paulo straight to Paris (spends Sao Paulo(yellow))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Bogota→Miami→Atlanta — or 1 action(s): charter flight from Sao Paulo straight to Atlanta (spends Sao Paulo(yellow))
Delhi: 2 black — pre-empt (one draw from critical): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi — or 1 action(s): charter flight from Sao Paulo straight to Delhi (spends Sao Paulo(yellow)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 6
Bogota: 2 yellow — pre-empt (one draw from critical): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure)
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.7 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 2 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 3 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 0 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Delhi (black, 2): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 1 move(s) vs your 6
Seoul (red, 2): 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 6
station opportunities (stations enable cures and shuttle travel):
you hold Milan, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 7→3, yellow 7→3) — costs Milan(blue): blue margin 3 — burnable; 1 blue still in deck
response reach — team's card-free trip to each city: Milan 5→0 (1 cube), Istanbul 5→1 (1 cube), Moscow 6→2 (1 cube), Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved
you hold Essen, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 7→4, yellow 7→4) — costs Essen(blue): blue margin 3 — burnable; 1 blue still in deck
response reach — team's card-free trip to each city: Essen 4→0 (1 cube), Milan 5→1 (1 cube), St. Petersburg 5→1 (1 cube), Moscow 6→2 (1 cube); board-wide: 18 cities closer, 46 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — charter to Milan
tempo: 3 action(s) closer to the blue cure (17 → 14 action(s) to land it) — bob collects | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow margin 5 — burnable; 4 yellow still in deck
- defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — charter to Paris
tempo: 2 action(s) closer to the blue cure (17 → 15 action(s) to land it) — bob collects | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Paris — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: yellow margin 5 — burnable; 4 yellow still in deck
exchange "advance the blue cure: move toward the Milan ha…" → "defuse the armed discard bomb at Paris": gives up 1 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.7
dominated: "shore up blue at Washington (supply strained: 11 left)" — tempo -3 vs 2, risk 0.81 vs 0.78 — beaten by "defuse the armed discard bomb at Paris"
dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 2, risk 0.96 vs 0.78 — beaten by "defuse the armed discard bomb at Paris"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Milan", "Essen", "Riyadh", "New York"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[58] {"tag":"buildStation"}
[59] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[60] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
[62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
[63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
[66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
[70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"}
(playEvent costs NO action — you may play one AND still take all your actions)
[73] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "pass"}}, "output": {"submitted": true, "action": {"tag": "pass"}}}
alice-legacy-p0098
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 98. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #169 — unique payload candidate; not a proven invocation join
- Event #170 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #168): ⚠ OVERRIDING MY OWN FLIGHT — BOGOTA LEG CANCELED, HOLDING KARACHI ALL FOUR ACTIONS: fresh pool state shows YOUR APERTURE LANDED EARLY (you're AT São Paulo with both yellows ALREADY, deck clock 11/5-turns) — arbitrage math reversed; unbreakable-meet means I KEEP THE TICKET and position to the venue you already occupy. MEET TURNS FORMALIZED (1-day overlap per our clock law): TURN-1 me: action-0 RE-SHELF CAIRO-as-build-payment on arrival → shareGive(Lima) hands the first half INTO YOU at SP station-side (cure fires on your next action-window) → then drive SP→Bogota WIPING ITS LIVE 2-STACK en route. TURN-2 you: DISCOVER CURE YELLOW ✅#3 at SP station → action-2 shareGive(Kinshasa) back across (my hand capacity already free after Lima's flight) while you charter out toward the blue belt (Paris@3 vicinity confirmed 2-drives-from-you). RESILIENT POPULATION CALL (both of us hold one): PARIS — it's 3 cubes + in-discard = the exact pair of horrors RP exists for; yours flies, mine holsters as #4's reshuffle shield since NY-meet rounds face denser top-deck odds. Ping only if the Lima-hand format breaks anything on your side otherwise I fly on sunrise.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 7 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Sao Paulo as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=9 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue), Algiers(black), event:resilientPopulation] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=11 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→New York→Washington — or 1 action(s): charter flight from Sao Paulo straight to Washington (spends Sao Paulo(yellow))
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Madrid→Paris — or 1 action(s): charter flight from Sao Paulo straight to Paris (spends Sao Paulo(yellow))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Bogota→Miami→Atlanta — or 1 action(s): charter flight from Sao Paulo straight to Atlanta (spends Sao Paulo(yellow))
Delhi: 2 black — pre-empt (one draw from critical): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi — or 1 action(s): charter flight from Sao Paulo straight to Delhi (spends Sao Paulo(yellow)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 6
Bogota: 2 yellow — pre-empt (one draw from critical): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure)
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
resilient population: YOU hold it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (6 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Paris (3 cube(s)), Seoul (2 cube(s)), Istanbul (1 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 2 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 3 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
discard hint: safest first: Riyadh (black CURED — worthless, discard freely), Algiers (black CURED — worthless, discard freely), Milan (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Essen (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), New York (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Bogota (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Sao Paulo (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), oneQuietNight (event: skip the next infect phase entirely), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it) (avoid Algiers — buildable station site(s) near you)
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 0 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Algiers, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 7→3, yellow 7→3)
response reach — team's card-free trip to each city: Algiers 4→0 (1 cube), Cairo 5→1, Istanbul 5→1 (1 cube), Moscow 6→2 (1 cube); board-wide: 21 cities closer, 60 trip-actions shaved
you hold Milan, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 7→3, yellow 7→3) — costs Milan(blue): blue margin 3 — burnable; 1 blue still in deck
response reach — team's card-free trip to each city: Milan 5→0 (1 cube), Istanbul 5→1 (1 cube), Moscow 6→2 (1 cube), Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[5] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}}
[6] {"tag":"discard","card":{"kind":"city","city":"New York"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[8] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob's message proposed: TURN-1 him: "shareGive(Lima) hands the first half INTO YOU" — wait, that's backwards! Bob arrives at SP, and the plan was ALICE gives SP card to BOB (bob is collector). But bob's new formalized sequence says shareGive(Lima) → giving LIMA into ME?? Then turn-2 me: DISCOVER CURE YELLOW at SP station... wait — CURE AT SP STATION? THERE IS NO STATION AT SAO PAULO. Stations are Atlanta only. bob said "shareGive(Lima) hands the first half INTO YOU at SP station-side (cure fires on your next action-window)".
Hold on — I'm DISPATCHE R(not researcher). Bob is RESEARCHER! Oh wait — roles: alice=dispatcher, bob=scientist. Let me recheck role list from state: "you=alice role=dispatcher" and "bob@Karachi(scientist)". So neither of us is Researcher! Share rules apply to BOTH: in-city named-card only.
And bob's proposal "I give you Lima" — but Lima isn't the venue city; the VENUE is Sao Paulo. If BOB wants to hand me a yellow at SP, he can only hand me LIMA if... no: giver must stand IN the card's city unless Researcher. Nobody's Researcher. His Lima-give-at-SP is ILLEGAL.
More importantly: THE PLAN HAS ALWAYS BEEN ALICE GIVES SP-AND/OR-BOGOTA CARDS TO BOB. The meet design: I hold BOTH Bogota+Sao Paulo cards; bob holds 2 yellows (Lima+Lagos); the cure needs 4 distinct collected by BOB. So AT SP: I give my SAO PAULO card to bob (in-city ✓ legal). He then has Lima/Lagos/São Paulo = 3 yellows; needs a 4th distinct (either my Bogota or Lagos is already his!). Wait recount: bob has Lima + Lagos. Adds São Paulo via my give → 3 distinct. Needs ONE more distinct yellow: candidates = my Bogota OR any newly drawn. So the single-meet cure requires me ALSO handing Bogota — but that needs ANOTHER in-city meet at Bogota (venue #2 as originally designed), UNLESS our overnight draws produce a different yellow... no.
Hmm wait — actually reread his message again: "TURN-1 me: action-0 ... shareGive(Lima) hands the first half INTO YOU at SP station-side (cure fires on your next action-window) → TURN-2 you: DISCOVER CURE YELLOW ✅#3 at SP station".
Multiple errors packed:
1. "SP station-side" / "DISCOVER CURE at SP station": there IS NO STATION AT SÃO PAULO (only Atlanta exists; Cairo build was just completed per earlier? wait — did bob build Cairo? He canceled his movement night and HELD KARACHI all four actions ("BOGOTA LEG CANCELED, HOLDING KARACHI ALL FOUR ACTIONS"). So NO CAIRO BUILD HAPPENED either! His new plan never re-includes it... and now #3 banks "at SP station" which doesn't exist anywhere. DISCOVER CURE ONLY AT A RESEARCH STATION. This whole hand-cure-sequence is GEOMETRICALLY IMPOSSIBLE.
2. "cure fires on your next action-window" after HE gives me Lima — even if legal, MY holding Lima+my two yellows doesn't let ME cure: curing requires standing at a station with 5 cards (or Scientist 4). I'M not the scientist; even with 4 yellows in MY hand I can't cure faster than him anyway (he's the Scientist seat designated for cures). And regardless — station absent.
3. Direction inversion: collector law says cards flow TO bob; he's proposing flowing TO me then me curing. Given WHO'S WHERE, the only WORKING shape stays: I give SP+Bogota into HIS hand across the two venues; he carries the assembled set to Atlanta (real station!) for #3; meanwhile Cairo still needs building (his payment card is still in hand) for the final blue run... actually Atlanta suffices for everything; Cairo build is pure acceleration.
So respond by refiling the correct sequence while accepting every part of his arbitrage intent:
CORRECTED FORMAL SEQUENCE (all legal):
- TURN-1 HIM at Karachi→(tonight): walk Karachi→Baghdad→Cairo: arrive action-3, Cairo build action-4 ✓ (station live, shuttle ATL⇄CAI).
- Then Khartoum→Lagos→SÃO PAULO arrival one sunrise later (~turn after next).
- TURN-MEET AT SP (both present): I shareGive(SP-card) → HIM (legal in-city).
Now his yellows: Lima/Lagos/SP = 3/4-distinct.
- I drive SP→Bogota wipe Bogota@2 en route-share OUT (walk adjacency).
- SECOND MEET at BOGOTA: he shuttles/buses… hmm how does HE get to Bogota quickly from SP? Drive SP→Bogota takes him 1 drive too (adjacent!). So he follows me one step; both stand in Bogota; I shareGive(Bogota-card) → him → SET COMPLETE 4/4.
- Then HE charters/drives via Miami→Atlanta (Bogota→Miami adjacent, Miami→Atlanta adjacent = 2 drives, no burn needed!) → DISCOVER CURE YELLOW #3 at ATLANTA with Lima/Lagos/SP/Bogota — SCIENTIST NEEDS ONLY 4 ✓✓.
- MY side meanwhile: out of Bogota heading toward Milan/Essen belt... wait actually NY double-dip design for #4 blue.
#4 BLUE path: bob has Madrid(blue)/Atlanta(blue)/Washington(blue) after discards + already-completed LA(blue)... wait recount bob blues: Madrid, Atlanta, Washington = 3 distinct. Needs MY Milan/Essen/New-York as 4th — I must deliver ONE more distinct BLUE to bob in-city somewhere. Options: at the SAME SP/Bogota meets? Venue-city-rule forbids: share only happens in the CARD's city, so delivering Milan requires meeting IN MILAN. My proximity after Bogota-cure: Milan reachable via Madrid hops from South America? SP→Madrid? Not adjacent (Madrid↔SP not connected; SP connects Madrid? map: Sao Paulo: Madrid, Buenos Aires, Bogota, Lagos — YES! SP–Madrid adjacent!). And Milan sits Madrid→Algiers/Istanbul/Paris/…no: Paris/Madrid etc. Milan neighbors: Essen, Paris, Istanbul. Madrid→Paris drive → Paris→Milan drive = 2 drives beyond SP! So AFTER the Bogota give, I could walk SP→Madrid→Paris→Milan (3 drives), he walks SP-Bogota-cure Atlanta… then for the Milan give I'd need HIM to come to Milan?? 4+ drives back across. TOO SLOW vs deck clock... Alternative: deploy the NEW YORK option: after Atlanta cure, BOB flies Atlanta→NYC?? He'd need presence in NY to RECEIVE NY card? He HOLDS Washington(blue) and …he could DIRECT-FLIGHT on Washington card INTO Washington himself... hmm. Actually simplest #4: WE give MY NEW YORK card? Give requires us together IN New York. After my Bogota sweep I can charter/direct toward NY; bob post-cure also Atlantic-side; meeting IN NY (the card's own city) hands him NY-blue → his set: Madrid/Atlanta/Washington/NY = 4 complete → HE discovers #4 at... Atlanta again (2-fly return on his held Atlanta card? direct flight pays DESTINATION — Atlanta card spends INTO Atlanta? No: destination pay means flying TO Atlanta costs the Atlanta card. Hmm he wouldn't hold Atlanta anymore if spent? He holds it unspent. Flying to Atlanta spends Atlanta card — acceptable FINAL act: arrives Atlanta, cures... wait the card being spent as flight fuel removes it from his hand BEFORE he can use it for the cure!! Paying it to fly INTO Atlanta burns the cure member itself! So bob should reach Atlanta by DRIVE (Miami→Atlanta) like planned, keep every blue intact. So #4 finale: both converge NEAR Atlanta: e.g., we meet IN WASHINGTON (bob's card; he's US-east anyway): gives my... wait my blue gifts are Milan/Essen/NY. Meeting in Washington lets bob GIVE me things, not receive mine. To hand him NY, we meet IN NY: then he's 1-drive-from DC/adjacent-Atlanta? NY→Washington drive ✓ then →Atlanta?? DC-Atlanta not adjacent; NY→DC→(fly?) Hmm NY-Atlantic is 2-drives-from-Atl via Wash+Mia? NY→Wash ✓ →Miami ✗ (Wash-Mia not adjacent) → Atlanta unreachable by pure drive except NY→Tor→Chi→Atl (Toronto-Chicago-Atlanta = 3 drives). Total bob post-NY-receive: drive Tor→Chi→Atl = fine... 3 drives & discover #4 same-turn-possible if budgeted (arrive-action-count varies).
OK so full corrected ledger filed in-message concisely. Also RP discipline decision flagged: I hold Resilient Population + Algiers/Riyadh dead cards overflowing: discard-phase NOW with 9→7: shed TWO dead blacks (Riyadh AND Algiers per hint ranking; keeps NY/Milan/Essen/yellows/events ALL). Do NOT shed NY/meet-cards. Playing RP(Paris) THIS my-turn-before-their-arrival? It costs an ACTION-slot only when played during actions phase... played events cost nothing though! Wait free event reminder says RP playable anytime my action phase costing zero actions: deleting PARIS from infection-discard permanently kills reshuffle-regeneration of the worst bomb permanently — strictly better than Forecast-style burial and FREE. DO IT next my-window immediately alongside actions. YES.
Sequence check my-must-now-submit-DISCARD: send: Riyadh+Algiers (both dead black, hint-ranked safest, sets untouched).
text:
Resilient Population **landed in my draws** right on cue — and bob's pinged format contains three compounding rule collisions worth catching before anyone plans against them: (1) he wrote *himself* sharing Lima *to me* — direction inverted (collector law flows yellows INTO his hand; nobody is Researcher so Lima-legally-can't-transfer-outside-Lima anyway); (2) "#3 banks at SP station" — **there is no station in São Paulo**; Atlanta remains the only live bench; (3) the cure-needs-*me*-holding-them implication reverses who cures — the working sequence stays exactly what won contracts before, rerouted cleanly through the meet. Refiling the corrected choreography + shedding my two dead blacks (Riyadh+Algiers, hint-ranked, zero claims since role-laws assign building elsewhere):
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RP RECEIPT + THREE-COLLISION CATCH on your formalized handoff (fix BEFORE your sunrise jet or nothing lands): (A) DIRECTION/ROLE LAW — you wrote 'shareGive(Lima) INTO YOU': inverted twice-over. Collector-of-yellows = YOU (seat-designated cures travel through YOUR Scientist bench); nobody holds Researcher, so Lima can NEVER transfer outside its own city — your Lima stays home FOREVER unused, which is FINE because my SP+Bogota pair carries the OTHER two members to wherever your feet actually stand. (B) 'CURE AT SP-STATION' — NO STATION EXISTS IN SAO PAULO (only Atlanta live tonight; Cairo still unbuilt since your held-Karachi round). Discover-Cure trades legwork for nowhere. CORRECTED CHOREOGRAPHY preserving every intent of your arbitrage: [Tonight YOU] Karachi→Baghdad→Cairo-WALK-IN-BUILD(slot restored,pays itself)→shuttle geometry alive⇄. [+1 sunrise] both feet land IN SP: **I shareGive(SAO PAULO)→YOU** (in-city legal); I continue SP→Bogota-wipe-on-pass (adjacency). [+2] second overlap IN BOGOTA: **I shareGive(BOGOTA)→YOU** = your set COMPLETE Lima/Lagos/SP/Bogota. [+3] you DRIVING-only exit Bogota→Miami→ATLANTA (zero fuel-burns — burning the destination card to fly INTO a cure-seat would spend a live member!) → DISCOVER CURE YELLOW #3 AT THE REAL STATION ✅. [parallel ME] post-Bogota give: my Milan-or-Essen walks EN ROUTE t命oward the belt; #4-blue second-meet designs fire after #3 banks (New York candidate preserved, venue=yours-to-call once cured-side). (C) OQN/DISCARDS compliant: shedding RIYADH+ALGIERS (both dead black, hint-ranked safest) — sets/NY/meet-cards/OQN all protected. Replay your night-line against THIS geometry and we fly aligned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}}
alice-legacy-p0099
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 99. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #171 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 7 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Sao Paulo as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=8 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), event:oneQuietNight, New York(blue), Algiers(black), event:resilientPopulation] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=11 infection=42 player-discard: 5 blue, 3 yellow, 10 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→New York→Washington — or 1 action(s): charter flight from Sao Paulo straight to Washington (spends Sao Paulo(yellow))
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Madrid→Paris — or 1 action(s): charter flight from Sao Paulo straight to Paris (spends Sao Paulo(yellow))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Bogota→Miami→Atlanta — or 1 action(s): charter flight from Sao Paulo straight to Atlanta (spends Sao Paulo(yellow))
Delhi: 2 black — pre-empt (one draw from critical): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi — or 1 action(s): charter flight from Sao Paulo straight to Delhi (spends Sao Paulo(yellow)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 6
Bogota: 2 yellow — pre-empt (one draw from critical): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure)
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
resilient population: YOU hold it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (6 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Paris (3 cube(s)), Seoul (2 cube(s)), Istanbul (1 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 2 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 3 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
discard hint: safest first: Algiers (black CURED — worthless, discard freely), Milan (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Essen (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), New York (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Bogota (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Sao Paulo (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), oneQuietNight (event: skip the next infect phase entirely), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it) (avoid Algiers — buildable station site(s) near you)
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 0 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Algiers, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 7→3, yellow 7→3)
response reach — team's card-free trip to each city: Algiers 4→0 (1 cube), Cairo 5→1, Istanbul 5→1 (1 cube), Moscow 6→2 (1 cube); board-wide: 21 cities closer, 60 trip-actions shaved
you hold Milan, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 7→3, yellow 7→3) — costs Milan(blue): blue margin 3 — burnable; 1 blue still in deck
response reach — team's card-free trip to each city: Milan 5→0 (1 cube), Istanbul 5→1 (1 cube), Moscow 6→2 (1 cube), Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[4] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}}
[5] {"tag":"discard","card":{"kind":"city","city":"New York"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[7] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}}
bob-legacy-p0087
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #160 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Karachi
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Johannesburg(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=13 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Istanbul→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 3 action(s): go to Cairo (2 move(s)), then charter to Washington (spends Cairo(black))
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Baghdad→Istanbul→Milan→Paris — or 3 action(s): go to Cairo (2 move(s)), then charter to Paris (spends Cairo(black))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black — pre-empt (one draw from critical): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow — pre-empt (one draw from critical): 6 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota — or 3 action(s): go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black)) — nearer teammate: alice, 4 move(s) vs your 6
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — or 3 action(s): go to Cairo (2 move(s)), then charter to Seoul (spends Cairo(black)) [red CURED: 1 treat clears ALL cubes here]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
one quiet night: ~0.7 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))), alice 2 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Sao Paulo); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 3 move(s), alice 2 action(s) (direct flight to Essen (spends Essen(blue)), then 1 move(s) to Milan); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Delhi (black, 2): 1 move(s): Delhi
Seoul (red, 2): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 7→2, yellow 7→2)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice is mid-turn at Johannesburg (walked from Kinshasa), 4 actions. Board: Delhi@2-black remains the last big black defuse nearby me (1 move from Karachi). Seoul@2, Bogota@2, Washington(3)+Atlanta(2) cluster, Paris@3.
What does alice need to hear this turn?
Key strategic facts:
1. My next turn (bob): walk Karachi→Delhi (1 drive), wipe Delhi (+2 black refund) — then remaining actions: return toward Cairo. Route: Delhi→Karachi→Baghdad?→...→Cairo takes: Delhi-wipe(2 actions used), then Delhi→Karachi(1)... hmm wait better: I could go Karachi→Delhi(wipe) then Delhi has no station path west except back through Baghdad/Tehran side or south through Mumbai-Chennai etc. Distance Delhi→Cairo by ground: Delhi-Karachi-Baghdad? no wait direct neighbors of Delhi: Tehran, Karachi, Mumbai, Kolkata, Chennai. Ground route Delhi→Karachi→Riyadh→Cairo = 4 drives after wipe (Delhi,Karachi,Riyadh,Cairo). Total with wipe+drive-in: reach Cairo on action-5? Too long; next turn after that also possible. Alternative: after Delhi wipe, I'm stuck far east; but hold—Mumbai card was discarded! My flight bridges in hand: Madrid/Atlanta/Washington(blue, keep), Lima/Lagos/Kinshasa(yellow, keep), Cairo(build payment). So NO dead-card direct-flight available anymore!! My only travel off the Asia-Africa east rim is GROUND walking or charter spending a keeper (bad!) or shuttle once Cairo station stands.
CRITICAL ROUTING CONSEQUENCE: tonight (alice's turn already running) doesn't affect me; my NEXT turn must sequence: Karachi→Delhi(drive,wipe,+2black)→Karachi(drive)→Riyadh(drive)→Cairo(drive)?? That's drive-in + wipe + three drives = 5 > 4. Options:
(a) Delhi-first then full walk home next turn too (leaves me overnight at Delhi/Karachi corridor; cure legs delayed ~1 round).
(b) Return-to-Cairo tonight FIRST (drive drive = Karachi→Riyadh→Cairo... wait from Karachi: Karachi→Riyadh direct ✓! (neighbors incl Riyadh) → so Karachi→Riyadh→Cairo = 2 drives, then BUILD STATION (action 3) ✓✓ and one spare action: spare = treat?? nothing treatable in Cairo... spare could be... hmm nothing useful local; maybe drive-limb toward Algiers or buffer pass.
Then Delhi stays @2 for a LATER sweep — needing another whole round-trip out east (~6 actions RT) UNLESS alice sweeps it during her northward/eastward orbit (she walks Joburg→Khartoum→Lagos→SP western arc though — she declared Western SA collision route; Delhi would need her to divert deep into Asia: expensive).
Alternative (c): DELHI WIPE TONIGHT via her? She's at Johannesburg heading Khartoum-north — nowhere near.
(d) Skip Delhi entirely: it's CURED-black @2 → any epidemic re-hit gives it a single-cube bump only; worst case an outbreak there costs 1 outbreak + splashes Tehran/Karachi/Mumbai (all flat now!). With belt flattened the splash is trivial: +1s on flat cities. Given deck clock (13 cards, ~6 turns) and BOTH cures left requiring my presence near Cairo for rendezvous+cure bankings, dragging myself 6-actions east-and-back for a cosmetic wipe is exactly the "singleton doctrine" deferral rule we've applied all game. WASHINGTON pile(5 cubes blue) similarly sits deferred under alice's US-doctrine for whoever crosses a coast leg — nobody will before cures land anyway.
So (b) dominates: TONIGHT = Karachi→Riyadh→Cairo build (spend Cairo card as payment ✓ role-law safe) + spare action. Spare options: drive anywhere? Better spare: none needed—could even prep a shout. Also note: Alice's collision ETA ~1-2 rounds at SA venues; my post-build mobility: Cairo station grants SHUTTLE Atlanta↔Cairo INSTANTLY (both stations!) → endgame trips become trivial; plus Washington DIRECT FLIGHT ticket intact for later US sweep if schedule allows pre-win.
But wait—cure #3 needs YELLOW MEET before banking: yellow set completes only when alice hands me her half (Bogota OR SP). That requires ME flying TO her venue region (SA) or her walking to... share rules: must meet IN THE CARD'S CITY — either SP or Bogota; both are SOUTH AMERICA/West coast. From Cairo my trip to SA: ground Cairo→Khartoum→Lagos (Lagos neighbor Khartoum ✓... map: Lagos: Sao Paulo, Kinshasa, KHARTOUM, JNB ✓)→Sao Paulo = 3 drives ground! Cairo→Khartoum(1)→Lagos? no wait Lagos–Khartoum adjacent ✓ yes → then Lagos→Sao Paulo(2) = total 3 drives + share + cure-shuttle return. Beautiful: post-build next turn = ground-run South via Khartoum/Lagos/SP matching ALICE'S OWN WESTERN ARC (she's walking Joburg→Khartoum→Lagos→northside-of-SA right NOW). Our orbits literally cross at Khartoum-or-Lagos-or-SP within her 2-round window!!
So the coordination message: announce tonight's exact line (Riyadh-drive-Cairo… wait FROM KARACHI: step order Karachi→Riyadh? no wait I'm AT Karachi currently (my state says bob@Karachi; the previous turn ended treating Karachi. Actually looking again: my turn ended AT Karachi; current phase=alice's. Tonight MY NEXT TURN = {drive Riyadh? no—} Let me define precisely:
BOB NEXT TURN PLAN (after alice's current turn):
A1 drive Karachi→Riyadh (transit)
A2 drive Riyadh→Cairo
A3 BUILD STATION CAIRO (payment = held Cairo card ✓)
A4 spare: drive Cairo→KHARTOUM (southern gate entry!! stages the SA approach AND sits on the meeting meridian)
THEN the following turn: Khartoum→Lagos→Sao Paulo arrive exactly when alice's walk converges (she'll be 1-2 rounds in — timing fits!), SHARE happens → shuttle-home? No stations in SA → walk home Bogota/Miami/...ugh Atlantic crossing on foot = slow BUT hand-off variant: SHE hands yellow card; I teleport-equivalent? Alternative: share at whichever city her walk touches my eastern arc: SHE picks venue per watch ("venue call yours once position firms"). If her venue=Bogota: from SP... whatever — flexible; core announcement: my position stream + station live → every subsequent cure can bank AT CAIRO via the two-station network OR ground runs stay cheap since I'll BE in Africa/SA theater.
Blue note for her: New York card in HER hand + my Madrid/Atlanta/Washington — blue give venue NY/ME/Essen wherever her earlier lane touched Europe...she holds NY(bue) TOO (her hand shows New York(blue)!). Blue completion gives ANY ONE of hers(NY/Milan/Essen)→me: NY-card venue=New York (US); Milan/Milan; Essen/Essen. Whichever she ferries toward our orbit works — likely I should fetch via ground+charter when schedules allow (charter spends a keeper only if desperate).
Compose tight message: (1) coverage-fold confirmation PARIS/my-EU-deferral maintained + WASHINGTON/ATLANTA ownership unchanged-hers-deferred doctrine,(2) MY LINE ANNOUNCED with roles & slot-law respected (station payment named), (3) DELHI DEFERRAL RULING with reasoning (cured cosmetic, floor-flat splash zone, deck-clock demands my presence at the mercury, revisit only if a wave actually bumps it—then free), (4) convergence orbit data: she targets Khartoum/Lagos meridian → request she call VENUE when parked (Bogota vs SP vs hand-me-at-Lagos-side?), including the double-dip ambition (yellow + blue same handshake if she routes a blue along), (5) OQN/forecast guidance unchanged-worst-window (she retains both events; numbers show modest value now ~0.7→0.3 still hold-worthy while belt thin).
That's advice worth one message. Then STOP.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "MY LINE TONIGHT + TWO COVERAGE CALLS: (1) EXECUTING STATION ROUND AS SLOTTED: Karachi→Riyadh(drive)→Cairo(drive)→BUILD CAIRO(pays its own held card, Scientist-role-safe)→spare drive INTO KHARTOUM staging the southern approach. Shuttle geometry goes live the moment the build lands (Atlanta⇄Cairo). (2) DELHI(2b) DEFERRED BY DOCTRINE — it's cured-color cosmetics sitting in a belt we just flattened: any future hit lands its bump onto flat neighbors, costing at most one absorbed outbreak; walking 6 actions east-and-back for it would break your own winning-clock warning (13 cards/6 turns = presence-at-the-mercury beats scrubbing). Free auto-finish whenever any lane passes through. Same logic keeps Washington–Atlanta parked with you; my entry-ticket stays holstered. (3) CONVERGENCE REQUEST: your Khartoum/Lagos meridian walk + my staged southern push intersect inside your 2-round window — CALL THE VENUE when you park (Bogota / SP / a Lagoseside handshake, dealer's choice on card half), and if scheduling lets you ferry ONE BLUE (NY/Milan/Essen — take your pick) into the same collision circle, the double-dip fires and cures #3+#4 bank back-to-back. Your shields keep their worst-window reservation — numbers say hold."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Line announced with the station payment named and Delhi deferred by doctrine; convergence request delivered — alice calls the venue when her meridian walk parks, double-dip option offered. Holding until my window opens for the Riyadh→Cairo→build leg.
toolCalls: []
bob-legacy-p0088
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #164 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #161): VENUE CALL FILED: **SAO PAULO** — R2 (two sunrises out), your feet optional-early per your schedule. Rationale from live topology: my escape chain JNB→Kinshasa→Lagos→SP is FOUR PURE DRIVES = zero card burns (Bogota+SP both stay transferrable), and Lagos→Sao Paulo being ADJACENT means tonight's double-drive parks me ON YOUR MERIDIAN ALREADY, converting your Lagos-handshake idea obsolete-by-upgrade: I land SP NEXT ROUND with BOTH yellows physically present; the walk-back SP→Bogota closes me Bogota-side same-day IF your arrival window matches, otherwise sequence locks shareGive(SP) first and your #3 banks from SP+Bogota-by-wire whenever you reach me. DOUBLE-DIP status: blue gift requires mutual-presence-in-a-blue-city (referee hard-rule) so #4 stays a SECOND deliberate meet — candidate NEW YORK given you'll be US-hemisphere post-SA and I hold the NY card itself; confirm after #3 banks and I'll route accordingly. STOCK WATCH kept honest: blue margin down to 3-with-1-indle-deck — #4 must fire within ~2-3 rounds or draw-luck owns the final set; treat the clock as yours. EXECUTING NOW: Kinshasa+Lagos double-drive (arrive Lagos, 2 spare actions consciously benched — frontier containment nominees all demand BURNING set members which our never-burn law forbids; scrubbing Washington@3 costs the ticketed entry instead). Confirm-or-veto the SP lock by my sunrise; static otherwise.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "SP LOCK CONFIRMED ✅ — your zero-burn 4-drive chain + Lagos-adjacency upgrade is clean topology, and I accept the obsolete-by-upgrade handshake retirement. MEET CLOCK ARBITRAGE for R2 (my sunrise): I fly KARACHI→BOGOTA DIRECT on the held card tonight (burner admitted under priority-clause: unbreakable-meet > unit-tempo; fresh draws fully refund it) → wipe Bogota's live 2-stack (cured-yellow full-stack lift, gets Africa's last active bump off the map while the cured factory handles any return hits better than we can pre-cure) → drive BOGOTA→SAO PAULO to land ON YOUR MERIDIAN BY YOUR ARRIVAL SUNRISE. Double-dip stays SECOND deliberate meet with NEW YORK as leading candidate per your routing note. Bench-order ticket: you reach SP first by hours, so shareGive fires on MY arrival turn — either order of my treat/your-give works because footfall is mutual-presence-only; sequence freely inside the window. One enforcement note rides along as always: yellow card NEVER flight-fuel until #3 banks (yours included in the give-zone); static otherwise."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
SP lock confirmed with the meet-clock arbitrage filed (tonight: Karachi→Bogota direct, wipe its live 2-stack, drive into São Paulo by her arrival; #4 double-dip deferred to the New York candidate meet). Holding position until my window opens — next turn is pure convergence execution.
toolCalls: []
bob-legacy-p0089
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #168 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=scientist at=Karachi
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=9 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue), Algiers(black), event:resilientPopulation] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=11 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Istanbul→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 3 action(s): go to Cairo (2 move(s)), then charter to Washington (spends Cairo(black)) — nearer teammate: alice, 3 move(s) vs your 6
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Baghdad→Istanbul→Milan→Paris — or 3 action(s): go to Cairo (2 move(s)), then charter to Paris (spends Cairo(black)) — nearer teammate: alice, 2 move(s) vs your 4
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black — pre-empt (one draw from critical): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow — pre-empt (one draw from critical): 6 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota — or 3 action(s): go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 6
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — or 3 action(s): go to Cairo (2 move(s)), then charter to Seoul (spends Cairo(black)) [red CURED: 1 treat clears ALL cubes here]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
resilient population: alice holds it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (6 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Paris (3 cube(s)), Seoul (2 cube(s)), Istanbul (1 cube(s)). Note it is playable only on their own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 0 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 7→2, yellow 7→2)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "⚠ OVERRIDING MY OWN FLIGHT — BOGOTA LEG CANCELED, HOLDING KARACHI ALL FOUR ACTIONS: fresh pool state shows YOUR APERTURE LANDED EARLY (you're AT São Paulo with both yellows ALREADY, deck clock 11/5-turns) — arbitrage math reversed; unbreakable-meet means I KEEP THE TICKET and position to the venue you already occupy. MEET TURNS FORMALIZED (1-day overlap per our clock law): TURN-1 me: action-0 RE-SHELF CAIRO-as-build-payment on arrival → shareGive(Lima) hands the first half INTO YOU at SP station-side (cure fires on your next action-window) → then drive SP→Bogota WIPING ITS LIVE 2-STACK en route. TURN-2 you: DISCOVER CURE YELLOW ✅#3 at SP station → action-2 shareGive(Kinshasa) back across (my hand capacity already free after Lima's flight) while you charter out toward the blue belt (Paris@3 vicinity confirmed 2-drives-from-you). RESILIENT POPULATION CALL (both of us hold one): PARIS — it's 3 cubes + in-discard = the exact pair of horrors RP exists for; yours flies, mine holsters as #4's reshuffle shield since NY-meet rounds face denser top-deck odds. Ping only if the Lima-hand format breaks anything on your side otherwise I fly on sunrise."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Override filed publicly (Bogota leg canceled, Karachi hold), Lima-in format named for the SP handshake, cure-window sequencing locked to her station-side action-window, RP target = Paris with mine holstered as #4's shield. Holding until my window opens.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0094
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 94. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=Lagos
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Lagos(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue)] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=13 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Sao Paulo→Madrid→New York→Washington — or 2 action(s): go to Sao Paulo (1 move(s)), then charter to Washington (spends Sao Paulo(yellow))
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Sao Paulo→Madrid→Paris — or 2 action(s): go to Sao Paulo (1 move(s)), then charter to Paris (spends Sao Paulo(yellow))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 4 move(s): Sao Paulo→Bogota→Miami→Atlanta — or 2 action(s): go to Sao Paulo (1 move(s)), then charter to Atlanta (spends Sao Paulo(yellow))
Delhi: 2 black — pre-empt (one draw from critical): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — or 2 action(s): go to Sao Paulo (1 move(s)), then charter to Delhi (spends Sao Paulo(yellow)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 5
Bogota: 2 yellow — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure)
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.7 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 25%, epidemic certain within 13 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 3 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 4 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 1 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 2 action(s) (go to Sao Paulo (1 move(s)), then charter to Milan (spends Sao Paulo(yellow))), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Delhi (black, 2): 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: bob, 1 move(s) vs your 5
Seoul (red, 2): 7 move(s): Sao Paulo→Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul — nearer teammate: bob, 5 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold Riyadh, 3 move(s) away, and the nearest station to it is 6 moves — WALK there (flying spends the card) and buildStation (saves ~12 action(s) on remaining cure runs: blue 7→1, yellow 7→1)
response reach — team's card-free trip to each city: Riyadh 6→0, Karachi 7→1, Baghdad 6→1, Tehran 7→2 (1 cube); board-wide: 20 cities closer, 61 trip-actions shaved
you hold Sao Paulo, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 7→5, yellow 7→5) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 4 yellow still in deck
response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (1 cube), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 23 cities closer, 45 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the Milan handoff (bob collects; assumes they meet you) — drive Sao Paulo, charter to Milan
tempo: 4 action(s) closer to the blue cure (18 → 14 action(s) to land it) — bob collects | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow margin 5 — burnable; 4 yellow still in deck
- defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — fly Milan, drive Paris
tempo: 2 action(s) closer to the blue cure (18 → 16 action(s) to land it) — bob collects | risk after: ~0.7 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Paris — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: blue margin 3 — burnable; 1 blue still in deck
exchange "advance the blue cure: move toward the Milan ha…" → "defuse the armed discard bomb at Paris": gives up 2 action(s) of cure progress to move risk ~0.7 expected outbreaks → ~0.7
dominated: "shore up blue at Washington (supply strained: 11 left)" — tempo -2 vs 2, risk 0.81 vs 0.78 — beaten by "defuse the armed discard bomb at Paris"
dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo -6 vs -2, risk 0.96 vs 0.81 — beaten by "shore up blue at Washington"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Bogota", "Sao Paulo", "Milan", "Essen", "Riyadh", "New York"
[11] {"tag":"treatDisease","color":"yellow"}
[12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"}
(playEvent costs NO action — you may play one AND still take all your actions)
[26] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0097
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 97. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 7 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Sao Paulo as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=9 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), Riyadh(black), event:oneQuietNight, New York(blue), Algiers(black), event:resilientPopulation] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:11 yellow:19 black:18 red:20 decks: player=11 infection=42 player-discard: 5 blue, 3 yellow, 9 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→New York→Washington — or 1 action(s): charter flight from Sao Paulo straight to Washington (spends Sao Paulo(yellow))
Paris: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Madrid→Paris — or 1 action(s): charter flight from Sao Paulo straight to Paris (spends Sao Paulo(yellow))
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Bogota→Miami→Atlanta — or 1 action(s): charter flight from Sao Paulo straight to Atlanta (spends Sao Paulo(yellow))
Delhi: 2 black — pre-empt (one draw from critical): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi — or 1 action(s): charter flight from Sao Paulo straight to Delhi (spends Sao Paulo(yellow)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 6
Bogota: 2 yellow — pre-empt (one draw from critical): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — yellow margin 5 — burnable; 4 yellow still in deck; spend it only if this beats the cure)
Seoul: 2 red [in infect-discard]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Madrid: 1 blue
Ho Chi Minh City: 1 red
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
resilient population: YOU hold it — 1 epidemic(s) still in the 11-card deck, and each one shuffles the ENTIRE infection discard (6 card(s)) back on TOP. Removing one now takes it out of the game permanently; best targets by cubes already down: Paris (3 cube(s)), Seoul (2 cube(s)), Istanbul (1 cube(s)). Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Paris(blue): drive alice 2 step(s) to Paris → then that pawn treats
Washington(blue): drive alice 3 step(s) to Washington → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/4) — give bob your blue cards when you share
yellow: bob collects (3/4) — give bob your yellow cards when you share
discard hint: safest first: Riyadh (black CURED — worthless, discard freely), Algiers (black CURED — worthless, discard freely), Milan (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Essen (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), New York (blue: 2 spare of 6 held team-wide, need 4 — shedding keeps the cure assemblable), Bogota (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Sao Paulo (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), oneQuietNight (event: skip the next infect phase entirely), resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it) (avoid Algiers — buildable station site(s) near you)
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 0 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 1 move(s), bob 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Milan(blue) to bob: meet IN Milan (the card's own city) — you 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))), bob 3 move(s); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Algiers, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 7→3, yellow 7→3)
response reach — team's card-free trip to each city: Algiers 4→0 (1 cube), Cairo 5→1, Istanbul 5→1 (1 cube), Moscow 6→2 (1 cube); board-wide: 21 cities closer, 60 trip-actions shaved
you hold Milan, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 7→3, yellow 7→3) — costs Milan(blue): blue margin 3 — burnable; 1 blue still in deck
response reach — team's card-free trip to each city: Milan 5→0 (1 cube), Istanbul 5→1 (1 cube), Moscow 6→2 (1 cube), Baghdad 6→2; board-wide: 19 cities closer, 53 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[5] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}}
[6] {"tag":"discard","card":{"kind":"city","city":"New York"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[8] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0090
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #169): RP RECEIPT + THREE-COLLISION CATCH on your formalized handoff (fix BEFORE your sunrise jet or nothing lands): (A) DIRECTION/ROLE LAW — you wrote 'shareGive(Lima) INTO YOU': inverted twice-over. Collector-of-yellows = YOU (seat-designated cures travel through YOUR Scientist bench); nobody holds Researcher, so Lima can NEVER transfer outside its own city — your Lima stays home FOREVER unused, which is FINE because my SP+Bogota pair carries the OTHER two members to wherever your feet actually stand. (B) 'CURE AT SP-STATION' — NO STATION EXISTS IN SAO PAULO (only Atlanta live tonight; Cairo still unbuilt since your held-Karachi round). Discover-Cure trades legwork for nowhere. CORRECTED CHOREOGRAPHY preserving every intent of your arbitrage: [Tonight YOU] Karachi→Baghdad→Cairo-WALK-IN-BUILD(slot restored,pays itself)→shuttle geometry alive⇄. [+1 sunrise] both feet land IN SP: **I shareGive(SAO PAULO)→YOU** (in-city legal); I continue SP→Bogota-wipe-on-pass (adjacency). [+2] second overlap IN BOGOTA: **I shareGive(BOGOTA)→YOU** = your set COMPLETE Lima/Lagos/SP/Bogota. [+3] you DRIVING-only exit Bogota→Miami→ATLANTA (zero fuel-burns — burning the destination card to fly INTO a cure-seat would spend a live member!) → DISCOVER CURE YELLOW #3 AT THE REAL STATION ✅. [parallel ME] post-Bogota give: my Milan-or-Essen walks EN ROUTE t命oward the belt; #4-blue second-meet designs fire after #3 banks (New York candidate preserved, venue=yours-to-call once cured-side). (C) OQN/DISCARDS compliant: shedding RIYADH+ALGIERS (both dead black, hint-ranked safest) — sets/NY/meet-cards/OQN all protected. Replay your night-line against THIS geometry and we fly aligned.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0091
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Karachi
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta
players: alice@Sao Paulo(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Essen(blue), event:oneQuietNight, New York(blue), event:resilientPopulation] bob@Karachi(scientist) hand=7 [Lima(yellow), Lagos(yellow), Cairo(black), Madrid(blue), Atlanta(blue), Kinshasa(yellow), Washington(blue)]
supply: blue:10 yellow:19 black:17 red:19 decks: player=11 infection=39 player-discard: 5 blue, 3 yellow, 11 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Washington: 3 blue⚠ [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 6 move(s): Baghdad→Istanbul→Algiers→Madrid→New York→Washington — or 1 action: direct flight (you hold Washington — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 3 action(s): go to Cairo (2 move(s)), then charter to Washington (spends Cairo(black)) — nearer teammate: alice, 3 move(s) vs your 6
Paris: 3 blue⚠ [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 4 move(s): Baghdad→Istanbul→Milan→Paris — or 3 action(s): go to Cairo (2 move(s)), then charter to Paris (spends Cairo(black)) — nearer teammate: alice, 2 move(s) vs your 4
Atlanta: 2 blue [cluster Washington–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
Delhi: 2 black — pre-empt (one draw from critical): 1 move(s): Delhi [black CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow
Madrid: 2 blue [in infect-discard] [cluster Paris–Madrid: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — your 3/4 blue set — burning drops it to 2/4; 1 blue in deck, 3 held elsewhere; spend it only if this beats the cure) — or 3 action(s): go to Cairo (2 move(s)), then charter to Madrid (spends Cairo(black)) — nearer teammate: alice, 1 move(s) vs your 4
Seoul: 2 red [in infect-discard]
Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Chennai→Bangkok→Ho Chi Minh City — or 3 action(s): go to Cairo (2 move(s)), then charter to Ho Chi Minh City (spends Cairo(black)) [red CURED: 1 treat clears ALL cubes here]
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Moscow: 1 black
Lagos: 1 yellow
Khartoum: 1 yellow
Istanbul: 1 black [in infect-discard]
Sydney: 1 red [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Essen: 1 blue [in infect-discard]
Riyadh: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 3, bob 3, 1 in deck — margin 3 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 3, 4 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Sao Paulo (spends Cairo(black))), alice 0 move(s); then bob to station Atlanta +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 action(s) (go to Cairo (2 move(s)), then charter to Bogota (spends Cairo(black))), alice 1 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Sao Paulo straight to Milan (spends Sao Paulo(yellow))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Delhi (black, 2): 1 move(s): Delhi
Ho Chi Minh City (red, 2): 4 move(s): Mumbai→Chennai→Bangkok→Ho Chi Minh City
Seoul (red, 2): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~10 action(s) on remaining cure runs: blue 7→2, yellow 7→2)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1 (1 cube), Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~5 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: hand off a card at Sao Paulo (bob collects, 1 still needed) — drive Baghdad, drive Cairo, charter to Sao Paulo, shareTake
tempo: 12 action(s) closer to the yellow cure (16 → 4 action(s) to land it) — you hold the full set | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires, P(blue supply hits 0) ≈ 3%
burns: black CURED — spare
- shore up blue at Washington (supply strained: 10 left) — drive Baghdad, drive Cairo, charter to Washington, treat blue
tempo: 9 action(s) closer to the blue cure (17 → 8 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 11 after) to a strained supply
burns: black CURED — spare
exchange "advance the yellow cure: hand off a card at Sao…" → "shore up blue at Washington": gives up 3 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~0.0
dominated: "break the Paris–Madrid blue cluster at Paris" — tempo 6 vs 9, risk 0.96 vs 0.43 — beaten by "shore up blue at Washington"
dominated: "sweep Delhi (black cured, 2 cubes, 1 treat clears all)" — tempo 0 vs 12, risk 1.71 vs 1.71 — beaten by "advance the yellow cure: hand off a card at Sao…"
dominated: "defuse Delhi and return to Karachi (round trip, 3 actions)" — tempo 0 vs 12, risk 1.71 vs 1.71 — beaten by "advance the yellow cure: hand off a card at Sao…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "Cairo", "Madrid", "Atlanta", "Kinshasa", "Washington"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.