Turn 2 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 2, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0010

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

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No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #17): Turn recipe that pays BOTH fronts tonight (you have 4): (1) treat Sydney 2→1, (2) drive Sydney→Jakarta, (3) treat Jakarta 2→1 → RED CLUSTER DEFUSED, then (4) dispatcherMove MY pawn Algiers→Istanbul (free jump). If you lack that spare action, say so — my fallback spends 3 actions (drive Paris→treat 1 blue→drive back) and STILL reaches Istanbul a beat later. ★BIG NEWS: I drew BAGHDAD — black now 3/4 in my hand (I'm Scientist). ANY fourth black card (Cairo/Karachi/Riyadh/Delhi/Kolkata/Mumbai/Moscow/Istanbul...) = instant cure as soon as a station exists — keep pushing Gov Grant → corridor station, and SHOUT the moment you draw any black; we converge immediately. Paris/Kinshasa/Seuel are covered in the re-pin (Paris=me-en-route fallback, Kinshasa=me after Moscow, Seoul=you after Jakarta/airlift call).

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v2 (supersedes prior pin): FIRE OWNERSHIP — Alice owns RED front: finish Sydney 2→1 then walk+finish Jakarta (red cleanup ALWAYS outranks bob-service); she is red collector, hand HK/Sydney/Shanghai/Manila LOCKED (4/5 red). Bob owns BLACK: tonight end at ALGIERS; next round Alice optionally dispatcherMoves him Algiers→Istanbul IF she has a spare action after red work; his following turn: treat Istanbul 3→0, walk onto Moscow, clear Moscow the turn after. REDISPATCH HOUSE RULE: cure-set cards NEVER burn (no fuel/flights/station-payments) — Alice's 4 reds; Bob's Chennai/Tehran/Lima/Lagos; CRITICALLY Bogota+Miami (single copies: burning one = permanent loss of the YELLOW cure; 4 total yellows needed = Bob's Lima/Lagos + these two). ROUTES: bob collects ALL yellow; transfer is meet-IN-Miami-or-Bogota share when Bob passes through / Alice returns westward — never detour past a live 3-cube city for it. Alice hands Bob Miami if meeting in Miami else Bogota likewise. EVENTS: a surfaced Government Grant goes FREE-STATION into Istanbul/Algiers–Cairo corridor; Air lifts/One Quiet Night saved for epidemic-chain emergencies near Moscow/Istanbul/Sydney belt.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Seoul (3 red), Paris (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Algiers(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:15   decks: player=45 infection=46   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 2 move(s) vs your 5
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 1 move(s) vs your 6
  Kinshasa: 3 yellow⚠ [in infect-discard]
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Manila→San Francisco→Tokyo→Seoul
  Paris: 3 blue⚠ — 6 move(s): Los Angeles→Chicago→Toronto→New York→London→Paris — nearer teammate: bob, 1 move(s) vs your 6
  Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
  Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
  Atlanta: 1 blue
  Ho Chi Minh City: 1 red
  Madrid: 1 blue
  Washington: 1 blue
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Istanbul(black): drive bob 1 step(s) to Istanbul → then that pawn treats
  Paris(blue): drive bob 1 step(s) to Paris → then that pawn treats
  Moscow(black): drive bob 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob collects (3/4) — give bob your black cards when you share
  red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +1 move(s) to cure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Los Angeles, drive Mexico City, drive Bogota
     tempo: 5 action(s) closer to the yellow cure (24 → 19 action(s) to land it) — bob collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases
  - defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle) — drive Los Angeles, drive Mexico City, drive Bogota, drive Sao Paulo
     tempo: 3 action(s) closer to the yellow cure (24 → 21 action(s) to land it) — bob collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Kinshasa — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up black at Moscow (supply strained: 18 left) — drive Jakarta, drive Chennai, drive Delhi, drive Tehran
     tempo: 4 action(s) further from the red cure (20 → 24 action(s) to land it) — you collect | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Bogota…" → "defuse the armed discard bomb at Kinshasa": gives up 2 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3
  exchange "defuse the armed discard bomb at Kinshasa" → "shore up black at Moscow": gives up 7 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3
  dominated: "break the Sydney–Jakarta red cluster at Sydney" — tempo 0 vs 5, risk 1.28 vs 1.28 — beaten by "advance the yellow cure: move toward the Bogota…"
  dominated: "defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle)" — tempo -1 vs 3, risk 1.10 vs 1.10 — beaten by "defuse the armed discard bomb at Kinshasa"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Jakarta"}
  [3] {"tag":"driveFerry","to":"Manila"}
  [4] {"tag":"driveFerry","to":"Los Angeles"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Shanghai", "Bogota", "Miami", "Manila"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta"
  [57] {"tag":"buildStation"}
  [58] {"tag":"treatDisease","color":"red"}
  [59] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [60] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}

⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

New turn, my move. Let me absorb the board.

Current state:
- Alice at Sydney (2 red), hand: HK(red), Sydney(red), Shanghai(red), Manila(red), Bogota(yellow), Miami(yellow) = 6 cards.
- Bob at Algiers, hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black) — black now 3/4 in his hand!
- Board went up substantially during bob's turn + infection phases: Kinshasa 3 yellow, Seoul 3 red, Paris 3 blue are NEW 3-cube cities. Moscow 3 black, Istanbul 3 black persist. Sydney 2 red, Jakarta 2 red remain.
- Outbreaks 0/8 still, infection rate presumably rising soon? Infection deck=46?? Wait "infection=46" — that seems too big; earlier it was 37... hmm, actually that number likely counts the deck+discard differently; whatever, it's their data.
- Supplies: blue:18, yellow:21, black:18, red:15.

Bob's turn recipe for me (event #17):
1. treat Sydney 2→1
2. drive Sydney→Jakarta
3. treat Jakarta 2→1 → red cluster defused
4. dispatcherMove bob Algiers→Istanbul (free jump)

He says if I lack the spare action, say so; fallback Paris detour costs him 3 actions later. He also shared HUGE news: Baghdad drew → black 3/4 in his hand. Any 4th black card = cure once a station exists. Gov Grant → corridor station.

Conflicts/coverage issues:
1. The ⚠ PLAN COVERAGE note: bob's pin doesn't cover Kinshasa(3 yellow), Seoul(3 red), Paris(3 blue). And a system warning says 3 new 3-cube cities that haven't been communicated by me yet.
2. The DECISION FRONTIER lists: advance-yellow-cure (drive LA→Mexico City→Bogota), defuse-Kinshasa bomb, shore-up-Moscow — and it DOMINATED "break Sydney–Jakarta". Wait, why is Sydney-Jakarta dominated now? Tempo 0 vs 5... The frontier is pricing the YELLOW cure line as much better tempo because... hold on, "advance the yellow cure: 24 → 19 actions" — with Miami+Bogota both in MY hand and bob needing only Lima/Lagos/yellows... Actually wait: bob has Lima(yellow)+Lagos(yellow); I have Bogota+Miami — together that's ALL FOUR yellows! The yellow cure needs 4 cards of one color — bob the Scientist needs just 4. If we converge, bob can cure YELLOW immediately! That's why tempo dropped to ~19 actions to land it.

Hmm interesting. Yellow set exists NOW across two hands: bob(Lima, Lagos) + alice(Bogota, Miami). A rendezvous share meets IN Miami or IN Bogota (both single-copy cards, must meet there).

Actually — what's the shortest path to landing the yellow cure? Let me think:
- Option A: I fly/drive to Bogota carrying Bogota+Miami, meet bob there, hand BOTH yellows (Researcher? No — I'm Dispatcher! Share requires matching city card OR researcher giver. As dispatcher I can give BOGOTA card only while standing in Bogota. To give MIAMI I'd need to be IN Miami with bob, or vice versa).
- So full yellow transfer needs TWO shares in two different cities (Bogota + Miami)... unless — dispatcherMove! I can move BOB'S PAWN! Could I move bob to Miami AND stay myself in... no wait, each share happens in ONE city between both pawns. Two different cards need two different cities, so pawns must visit both cities.

Sequence possibility: Meet in Miami first (I give Miami... no — I'm not researcher; sharing MIAMI card requires both pawns stand in MIAMI, I give it to bob). Then pawns travel to Bogota together (Miami→Bogota is connected! Mexico City↔Bogota and Miami↔Bogota directly adjacent). Then in Bogota I give Bogota. So: Miami share → 1 drive Miami→Bogota → Bogota share. If I fly to Miami (direct flight, spend MIAMI card... NO — house law: never burn Bogota/Miami!). Charter flight from Sydney spends SYDNEY — banned (cure-set law). Hmm!! Card travel constraints bite hard:
- I cannot fly TO any of HK/Shanghai/Manila/Sydney (my 4 locked reds — spending destination card banned).
- I cannot charter from Sydney (spends Sydney card — locked).
- Direct flight Bogota or Miami would BURN those cards — banned.
So my movement out of Sydney without burning cards: ONLY drives: Jakarta or Manila or Los Angeles. LA! Drive Sydney→Jakarta→Chennai... no, to go west toward Americas: Sydney→Jakarta? Jakarta connects to Chennai — wrong direction. West route home: Sydney→LA ferry directly (Sydney–Los Angeles edge!). So drive Sydney→Los Angeles (1 action!), then LA→Mexico City→Bogota walks to South America. Total from here: LA (1), Mexico City (2), Bogota (3 actions). Then bogotá share when bob arrives: bob from Algiers → Cairo(1) → Khartoum(2)? No, Algiers neighbors: Madrid, Paris, Cairo, Istanbul. Algiers→Cairo→Khartoum→Lagos→Sao Paulo→Bogota? That's long. Alternatively Algiers→Cairo→Riyadh/Khartoum... The REAL short route for bob: shuttle flights don't exist outside Atlanta station. Hmm.

But WAIT — bob doesn't need ME to travel east to him necessarily. But do I even want to chase the yellow rendezvous this turn given three new 3-cube fires? NO. Red cluster first (my lane per the split), plus the free jump for bob.

Bob's proposed recipe: treat Sydney (1 action), drive Jakarta (1), treat Jakarta (1), dispatcherMove bob Algiers→Istanbul (1). Total exactly 4. 

The frontier "dominated" claims on Sydney–Jakarta were priced ignoring the jump/bob-service value, I think, and its own nominee "advance yellow" assumed meeting — but splitting with the partner's agreed plan outranks: RED ALWAYS WINS TIES per bob, and red-first priority re-affirmed in SPLIT v2 pin ("Alice owns RED front: finish Sydney 2→1 then walk+finish Jakarta (red cleanup ALWAYS outranks bob-service)"). His fallback if I lack spare action: he spends 3 actions (drive Paris→treat blue→drive back) reaching Istanbul a beat later.

But before executing, consider alternatives seriously:

Option X: skip treat-Sydney this turn, instead: drive Jakarta (1), treat Jakarta 2→1 (1), dispatcherJump... then what about Sydney 2? Sydney sits at 2 red. Next infect phase could hit Sydney AGAIN → 3 red (no outbreak — max 3 cubes, just back to matured). Then next round treat Sydney→1 AND 0? Still needs 2 rounds for Sydney either way. Versus recipe above which leaves Sydney 1/Jakarta 1 this round. Current recipe strictly better containment-wise; also covers dispatcher-jump-for-bob. Stick with bob's recipe.

One more check — should the 4th action instead be dispatcherMove bob Algiers→Istanbul vs... anything else better? The pinned plan says jump bob IF spare after red work. It IS the spare action. Moving bob onto Istanbul now means next round bob opens ON Istanbul: treat 3→0 with medic... bob's scientist (1 cube/action): treat Istanbul (3→2), and he said "treat Istanbul 3→0"? Wait scientist removes 1 per action unless cured. SPLIT v2 says "his following turn: treat Istanbul 3→0" — that takes 3 actions (3→2→1→0) leaving 1 action to start walking toward Moscow via Baghdad. OK his math works-ish (Moscow next-next round).

Alternatively 4th action = I drive toward home (Sydney→LA? No wait — order matters: if I use action 4 for the jump, fine. Could action sequence be: treat Sydney, drive LA, ... no — my own plan: treats must happen THIS turn since Sydney currently HERE: treat(1), drive Jakarta(2), treat(3). Jump(4). Yes — all four actions in bob's exact recipe. Good.

What about Seoul (3 red) and Paris (3 blue) and Kinshasa (3 yellow) coverage? Re-pin needed. Who owns them?
- Paris(3 blue): bob is at ALGIERS, 1 step away — but he's committed to Istanbul march for black. His en-route fallback mentioned Paris (Paris=me-en-route fallback in his message #17: "Paris/Kinshasa/Seoul are covered in the re-pin (Paris=me-en-route fallback...)"). Hmm — actually his re-pin SPLIT v2 does NOT cover them despite his claim; system flagged coverage gap. My job: fold owners into a fresh re-pin since his pin is the standing one but has the coverage hole flagged. CONFLICT RULE: don't silently obey a stale/incomplete pin — resolve via send_message naming gaps + fresh pin_plan.
- Seoul(3 red): 4 moves from Sydney for me (Manila→SF→Tokyo→Seoul). After red cluster defused, Seoul is my natural NEXT red fire ("Seoul=you after Jakarta/airlift call" — he anticipated). I should claim Seoul after this turn: next round jump... no. Route next round from Jakarta/Bali area: Jakarta→HK? Let me compute: I'll be at Jakarta end of this turn (recipe ends me in Jakarta). Next round: drive Jakarta→Hong Kong? HK connects to Jakarta yes (Ho Chi Minh City, Bangkok, Kolkata, Taipei, Manila... wait HK neighbors: Shanghai, Taipei, Kolkata, Bangkok, HCMC, Manila — NOT Jakarta. Manila connects HK. Hmm: Jakarta neighbors: Chennai, Bangkok, HK? Map says Jakarta: Chennai, Bangkok, Ho Chi Minh City, Sydney. So HK NOT adjacent.) Jakarta→Bangkok→HK→Manila... Seoul from Jakarta: Jakarta→HCMC(1)→Manila? no wait — Seoul best from Manila: SF… Seoul neighbors: Beijing, Shanghai, Tokyo. From HK: Shanghai(1)→Seoul(2)! HK→Shanghai→Seoul = 2 steps after reaching HK. Jakarta→Jakarta-Bangkok-HK-Seoul-Shanghai?? Jakarta→HCMC→Manila→direct?? simplest: Jakarta→Bangkok(1)→HK(2)→Shanghai(3)→Seoul(4). Four drives = whole turn to ARRIVE, 5th action unavailable — arrive with 0 treats, ugh. OR airlift? We saved events for emergencies. Or my DIRECT flights: legal menu shows directFlight options "Hong Kong, Shanghai, Bogota, Miami, Manila" — using HK/Shanghai cards? LOCKED (red cure set). Manila direct = burn Manila — LOCKED. Damn — my Asia mobility is card-strapped. Park plan: after this turn (me at Jakarta), next turn: drive Jakarta→Ho Chi Minh City (1), →Manila (2), →San Francisco?? no. Path to Seoul HCMC→Manila→(SF ferry is Manila–SF! Manila connects San Francisco!) — Manila→Tokyo? Not connected. Manila: SF, Taipei, HK, HCMC, Sydney. Taipei→Osaka/Tokyo: Manila→Taipei(1 hop)→Taipei→Osaka(2)→Osaka→Tokyo(3)→Tokyo→Seoul(4). Also 4 hops. Either way Seoul eats a full travel turn + treat turns. That's FINE — assign me Seoul next round; the treat-down will take ~3 rounds there. Meanwhile who treats Paris?
- Paris(3 blue): bob 1 step from Paris BUT passing through en route to black corridor... His fallback said Paris detour only if I lack the jump action. Bob ALSO the only realistic Paris owner: treating 3→2 costs 1 action INSIDE his march if he steps Paris (Algiers is NOT adjacent to Paris... wait Algiers neighbors: Madrid, Paris?, Cairo, Istanbul — map line: "Paris: London, Madrid, Essen, Milan, Algiers" YES Paris–Algiers connected!). So bob CAN: Algiers→Paris(treat)→back to Algiers→jump? That costs: drive Paris (1) + treat (1) + drive back Algiers (1) = 3 actions to douse Paris by 1 cube — his stated fallback cost. If I complete his jump tonight (spare action 4 available), he SKIPS Paris fallback and goes straight onto Istanbul tomorrow. Paris stays 3 blue — armed bomb on reshuffle. Trade-off accepted? Paris chain potential: Milan/Essen/London/Madrid/Madrid? Neighbors at ≤1 cubes mostly (Madrid 1 blue exists!, Essen, London unknown/new, Milan, Algiers). An outbreak adds 1 to each neighbor including Madrid(1→2) etc. Not catastrophic chain risk (no adjacent 3-cubes), unlike Moscow/Istanbul mutual pair. Priority justified: black bombs > Paris bomb THIS cycle. Cover Paris in re-pin as SECONDARY bob task: on his way back through / after Moscow belt cleared, grind Paris; intermediate mitigation = pray for reshuffle-free window / OQN event emergency shield near cluster bombs.
- Kinshasa(3 yellow): threat table & bob's yellow collectorship. Kinshasa alone (neighbors Lagos, Johannesburg, Khartoum — fresh cities no cubes). Single-city 3-bomb; outbreak adds 3 spread + discards supply... yellow supply 21, fine. WHO owns? Bob en route... he's heading black-corridor via Cairo path AWAY from Africa deep south. Me: en route home for rendezvous — Sydney→LA westward doesn't pass Kinshasa. The frontier suggested a Kinshasa-defuse line via LA→MexCity→Bogota→SaoPaulo (costs 4 drives, arriving end-of-turn: 0 treats). Honestly: neither of us reaches Kinshasa efficiently for ~2 rounds. Assign: BOB, deferred until after Moscow belt (per his original sketch "Kinshasa=me after Moscow"), OR opportunistic whoever passes. Yellow cure might land sooner anyway — bob cures yellow (needs only meet-me-in-Miami-or-Bogota transfers) and MEDIC-mechanics... wait BOB is Scientist not Medic. Cured yellow lets each treat clear FULL stacks: bob clearing Kinshasa becomes ONE action post-cure. Strong argument: schedule Kinshasa AFTER yellow cure lands; until then it's a contained single-city bomb (no adjacency chain). Note outbreak marker risk: 0/8 so far — lots of headroom, but epidemic reshuffles loom (~31% per window flagged earlier).
- Moscow/Istanbul belt: bob owns via jump I provide.

BLUE cure status: nobody holds blue cards except none visible — bob saw Paris; blue cards zero in hands; blue supply 18 (down 4: Atlanta, Washington, Madrid, Paris ×3? counts add ~6 lost... whatever). No collector assigned for blue yet — flag: first blue cards drawn become bob's or mine? Rule: concentrate toward whoever FREES UP earliest after current lanes. Park it.

Now — also NOTE: the recipe leaves MY position at Jakarta. Next-round red continuations: Sydney 1, Jakarta 1 need maintenance only if hit again; clusters down. Seoul assignment for me, 2 rounds out realistically (travel eaters). Also the future westward-return route: Jakarta→Bangkok...→ eventually to Miami/Bogota rendezvous once red cure imminent. Keep flexed.

Hand-limit: I hold 6/7 cards — drawing 2 next phase = 8 → MUST DISCARD ONE at draw. Which card class is droppable? All four reds LOCKED, Bogota/Miami IRREPLACEABLE singles. UH OH. Six cards all locked?! Hand limit forces dropping SOMETHING. Unless next draws include an EVENT (droppable-ish — actually event can't be burned as fuel but can sit; discard trigger applies to ANY card choice) — if I draw an event I'd rather discard... still must drop one of six irreplaceables. Alternatives:
(a) USE a card before limit hits — e.g., build a STATION with... station builds discard the matching city card. Burning locked cards banned by house law — all six barred.
(b) Next turn BEFORE my draw: I'm forced to reduce below 7 somehow legally: discard is only at draw-phase. BUT trade! SHAREKnowledge gives cards AWAY: Miami+Bogota are destined for bob anyway! If rendezvous happened SOONER, I unload 2 cards, freeing capacity. This accelerates yellow cure AND solves overflow. New idea — flip the rendezvous order: START westward transit EARLY next turn instead of Seoul chase? Sydney→LA already ended though; I'll be AT JAKARTA end of this turn. Westward from Jakarta: 1 hop to nowhere-west... Jakarta→Chennai(!black node)→Riyadh→Cairo→west; or drive-back Sydney→LA ferry again (Jakarta→Sydney(1)→LA(2)). Two drives puts me in LOS ANGELES at start of following turn, THEN LA→Miamiville... Miami reachable: LA→MexicoCity→Miami = 2 more drives: so arrive-Miami = 4 actions from Jakarta!! EXACT one full turn: Jakarta→Sydney→LA→MexCity→Miami arrive 0-spare, no treats done along the way (all cities quiet on my lane after this turn hopefully). Following round: MEET condition requires BOB in Miami same time — bob meanwhile needs Algiers→...→west→Miami ≈ Cairo→Khartoum→Lagos→SaoPaulo→BuenosAires... WAY longer (7+ hops) or Algiers→Madrid→Madrid→(Sao Paulo ferry! Madrid–Sao Paulo edge!) →SaoPaulo→Bogota?? For MIAMI: Madrid→NY? no. Cheapest bob-to-Americas: Algiers→Cairo? Realistically bob's lane (black belt) keeps him east 2-3 more rounds minimum. So Miami meet lands ~round 3-4 regardless of where I stage. What's my OPTIMAL staging for rounds 2-3? Options: (i) hover near Pacific finishing reds (Seoul grinding = useful firepower while waiting), (ii) sprint to Miami early and idle-wait there. Since bob can't reach Americas before ~round 4, ME anchoring Miami early wastes ~2 rounds of 8 team actions idling (city fires only grow elsewhere). Better: I keep working (Seoul) next 1-2 rounds, THEN sprint; timing sync via messages. Meanwhile overflow problem: 6 locked + 2 draws = must drop 1 THIS coming draw phase regardless. Least-loss candidate among locked set: SYDNEY card? Red set完整性 = 4 distinct RED cities {HK,Sydney,Shanghai,Manila}; dropping any kills 1/4 progress irreversibly? NO WAIT — red cure needs FIVE total reds (4/scientist); I hold FOUR of five → dropping any red sets us back ONE card, recoverable by a lucky red draw (9 reds in deck per earlier signal... deck had 9 red remaining?). Re-read earlier signal: "burning drops it to 2/5; 9 red in deck" — for SYDNEY specifically burn consideration. So burning a red = recoverable-ish (deck hunting), while Bogota/Miami = PERMANENT loss (single copies). Therefore least-bad overflow discard = one RED cure card, ideally... whichever—hmm they're symmetric value except MANILA freshly duplicated? No dupes. Actually real decision comes at DRAW phase; flag to bob that I may sacrifice ONE red card to overflow unless a yellow/event appears — and prioritize agenda accordingly (maybe pull rendezvous EARLIER if I draw nothing sharable). Eh — simpler proactive fix: NEXT TURN I could GIVE bob a yellow en route?? Only in matching city — impossible mid-Pacific. Accept likely 1-red-temporary-loss; tell bob plainly + ask him to hold any extra YELLOW he draws (yellow dupes like Mexico City etc.) — irrelevant for him (hand fine). Honestly the cleanest: after THIS turn, next turn = SPRINT WEST if Seoul no longer urgent? Seoul IS live (3 cubes!). Ugh, tension: Seoul(3red active fire, MY color-lane) vs prepositioning for yellow-cure-critical path. Split verdict: THIS incoming turn (post-jump): drive Jakarta→Sydney→Los Angeles→San Francisco? no...

Hold on — simplify. Round-by-round:
- T_mine(now): [treat Syd, drive Jak, treat Jak, jump bob→Istanbul] ✓ bob recipe.
- T_bob(next): from Istanbul: treat×3 (3→0 Istanbul!) + 1 move toward Moscow (Baghdad?) — spreads containment fast. 
- T_mine(+1): Jakarta-start. Plan A (fire): Jakarta→Hong Kong?not adj; Jakarta→Bangkok→? Seoul path from Bangkok: Bangkok→Kolkata→Delhi→Karachi→... wrong way._path A: JKT→HCMC(1)→Manila(2)→SF(3)→Chicago(4)?? heading HOME not Seoul. Seoul true path: JKT→HCMC→Manila→Taipei→Osaka→Tokyo→Seoul (6!). Alternatively DISPATCHER-move my OWN pawn counts? Still consumes MY turn actions (pawn moves spend actions whoever owns them). Seoul by foot ≈ 4+ steps min: JKT→HCMC→Manila→[either Manila→SF→Tokyo→Seoul = total 5]. Meh. PLAN B (economy/sync): JKT→Sydney(1)→LA(2)→Mexico City(3)→BOGOTA?? not needed if MIA planned... Actually WHAT IF rendezvous location = BOGOTA (bob 3 moves from Algiers per state table when I was mid... "you 3 move(s), bob 3 move(s)" — equal cost listed from THAT snapshot'ish routes assuming bob nearer?? snapshot stale). Bah — final answer for the immediate turn RECIPE ONLY; defer geography of T+1 to next advisory with live routes. Announce plan, execute now.

Final immediate actions: 
1) treatDisease red @Sydney
2) driveFerry Jakarta
3) treatDisease red @Jakarta
4) dispatcherMove bob Algiers→Istanbul (4th = spare-action service, exactly the promised form)

Confirm legality vs menu: [58] treatDisease red ✓; driveFerry Jakarta ([2]) ✓; dispatcherMove pawn=bob via=driveFerry to=Istanbul ([64]) ✓.

Messages needed FIRST (system explicitly flags 3 unannounced 3-cubers + split-decision protocol + coverage gap resolution + conflict notes: frontier "dominated" line contradicts bob recipe—but dominance priced only within-solo options ignoring bob-service/jump; resolving = continue per joint plan + name why). One tight message covering: executed-now summary, ownership map for the three uncovered bombs (Seoul=alice next, Paris=bob-secondary post-black-belt, Kinshasa=bob-after-yellow-cure single-bomb low-chain), overflow warning (6 locked cards → next draw may force sacrificing ONE red card unless trade earlier — asking bob: if you draw any 4th-black/red/dupe yellows hold them; I'll aim rendezvous promptly), confirmed jump tonight so SKIP his Paris fallback, black-cure congrats + convergence idea: since bob nears 4th black anytime, prep STATION access: he's 1 step from Istanbul — should HE build? can't (needs Istanbul card — not held; GG event when surfaced goes corridor station). OneQuietNight/Airlift remain emergency-only per pin. Keep concise.

Then pin_plan replacement (fresh SPLIT v3 covering everything incl. the three holes + rendezvous strategy + station policy + salvage rule).

Ordering: messages/pin THEN actions (predictions unchanged by sequencing; previews unnecessary — exact-named recipe executed twice-priced already; the "≥2 rival plans previewed this turn" guidance: menu families surface obvious alternates; the key rival (advance-yellow-line 19-actions-tempo) was PRICED BY FRONTIER itself vs my chosen line with explicit exchange deltas given — reasonable evidence basis; plus prior-turn previews covered structure types. I'll proceed without more sim previews — bob's recipe mechanics trivially legal per menu indexes.)

Draft pin text (concise but complete):

"SPLIT v3 (supersedes v2): LANES — Alice=ALL red: tonight Sydney→1 & Jakarta→1 done + free-jump bob→Istanbul; next Alice hunts Seoul (3red) hopped via HCMC/Manila corridor, maintains Sydney/Jakarta lulls. Bob=BLACK belt: T+1 open on Istanbul treat 3→2→1→0 (scientist pace), then walk Baghdad→Moscow clear T+3; SECONDARY Paris(3blue) only opportunistically/station-access route; Kinshasa(3y)=bob AFTER yellow cure (cured-color treats wipe whole stack — 1 action; solo bomb, no adjacent 3s: deferred safely). CARDS — red set (HK/Syd/Shang/Manila), Bogota+Miami LOCKED; overflow reality: alice@6cards will exceed on next draw ⇒ she sacrifices ONE red card then UNLESS a share/trade frees room first — bob: shout immediately if YOU draw a red (it heals any sacrifice & may BE the 5th red = instant cure at first available station!). Bob black 3/4: any 4th black ⇒ converge to nearest station instantly (Atlanta has none held? stations list = Atlanta only) — GG event instant-builds corridor station first-resort; keep saving OQN/Airlift for Moscow-Istanbul/Sydney-belt emergencies. RENDEZVOUS (yellow): Alice sprints west to MIAMI (or Bogota per bob's cheaper approach leg) when Seoul handled/dispatcher-flexible; target window ~T+2..T+3; exact slot set when bob calls distance. STATIONS: Atlanta only until GG surfaces."

Hmm wait — one more possible 4th-action alternative worth double-checking: instead of jumping bob, TREAT Jakarta 2→1 THEN jump... that IS the recipe (actions: treatSyd=1, driveJak=2, treatJak=3, jump=4). Yes.

Also confirm won't pass/endActions obviously. Execute 4 sequential submit_action calls one-at-a-time (dependent: treat@Sydney only valid while standing there; drive changes location; second treat valid @Jakarta; jump last — do sequentially each awaiting result).

GO: 1 send_message + 1 pin_plan (independent → same block).

text:

My turn — and the board escalated hard: three brand-new 3-cube fires (Kinshasa yellow, Seoul red, Paris blue) joined the Moscow/Istanbul belt, bob is sitting at **Algiers** with **black at 3/4** (Baghdad!), and bob's turn recipe is queued: Sydney→1, Jakarta→1, then the free dispatcher-jump onto Istanbul. The frontier's "dominated" line against the Sydney recipe ignored bob-service value (and the 19-action yellow-rush is priced without noting bob's legs are pinned on the black belt for 2+ rounds). More importantly, I've spotted a looming collision the pin misses: I sit at **6/7 cards with all six locked** — the next draw forces me to sacrifice ONE red unless a share or new value card opens space. Flagging everything and re-pinning coverage of the three orphaned bombs before acting.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Executing your exact recipe now: Sydney 2→1, drive Jakarta, Jakarta 2→1 (cluster DEFUSED), then FREE JUMP you Algiers→Istanbul — your Paris-fallback OFF, next turn you open ON Istanbul: treat 3→2→1→0, then walk Baghdad→Moscow. BLACK AT 3/4 noted — any 4th black = instant cure the moment any station exists; only Atlanta stands, so GG-event stays earmarked as your corridor station (pin updated). COVERAGE of the 3 uncovered bombs — owners named: SEOUL(3 red)=ME, hopping out of Jakarta via HCMC/Manila corridor after tonight (Sydney/Jakarta lull-maintenance folded in); PARIS(3 blue)=YOU, only opportunistically once black belt is level — no adjacent 3s there means a lone outbreak is survivable, unlike Moscow/Istanbul's mutual pair; KINSHASA(3 yellow)=YOU AFTER the yellow cure lands — post-cure your treat wipes its whole stack in ONE action, and with Lagos/JNB/Khartoum empty there's no chain risk worth an east-side detour. ⚠ OVERFLOW WARNING (acting on it, not silently eating it): I'm at 6/7 with ALL SIX locked — my next draw forces dumping ONE red card (recoverable: 9 reds in deck) unless a trade opens room first. If YOU flip any red city card, SHOUT instantly: it's simultaneously your… no wait, my 5th red = INSTANT CURE at a station, and it refunds whatever sacrifice I'm forced into. Similarly if you flip dupe yellows (Mexico City etc.), park them — my yellow handoff can swap for trading flexibility. Distance call pending when you see this: how many actions to bring you to MIAMI vs BOGOTA once the belt breathes?"}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Now execute the recipe: 4 actions sequentially.
1. treatDisease red @Sydney
2. driveFerry Jakarta
3. treatDisease red @Jakarta
4. dispatcherMove bob Algiers→Istanbul

text:

Communication done. Now the recipe — action 1: treat Sydney.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0013

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 5 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Algiers(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:17   decks: player=45 infection=46   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 2 move(s) vs your 4
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 1 move(s) vs your 5
  Kinshasa: 3 yellow⚠ [in infect-discard]
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Bangkok→Hong Kong→Shanghai→Seoul
  Paris: 3 blue⚠ — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul→Milan→Paris — nearer teammate: bob, 1 move(s) vs your 7
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Ho Chi Minh City: 1 red
  Madrid: 1 blue
  Washington: 1 blue
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Istanbul(black): drive bob 1 step(s) to Istanbul → then that pawn treats
  Paris(blue): drive bob 1 step(s) to Paris → then that pawn treats
  Moscow(black): drive bob 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob collects (3/4) — give bob your black cards when you share
  red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 4 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +1 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Sydney
     tempo: 2 action(s) closer to the yellow cure (26 → 24 action(s) to land it) — bob collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases
  - shore up black at Moscow (supply strained: 18 left) — drive Chennai
     tempo: 1 action(s) further from the red cure (21 → 22 action(s) to land it) — you collect | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Bogota…" → "shore up black at Moscow": gives up 3 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3
  dominated: "defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 1.10 vs 1.03 — beaten by "shore up black at Moscow"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila"
  [12] {"tag":"treatDisease","color":"red"}
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Jakarta is now 1. One action left: the free dispatcher jump bob Algiers→Istanbul — the last recipe step, agreed in my message and pin v3. Execute [18].

text:

Jakarta down to 1 — red cluster defused exactly as promised. Final action: the free dispatcher jump putting bob on Istanbul to open his grind.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Istanbul"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Istanbul"}}}

alice-legacy-p0015

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #25): URGENT — your discard is live and I'm shouting: TOSS KHARTOUM. Never a red anymore — TOKYO *IS* THE CURE (you hold all five: HK/Sydney/Shanghai/Manila/Tokyo). Never Bogota/Miami (Khartoum keeps 3 viable yellow-completion paths alive; its discard recycles on deck reshuffle anyway). THEN next turn, the CURE LINE, better than the suggested Miami-burn: ACTION 1 = CHARTER FLIGHT — spend your CURRENT-CITY card JAKARTA (it belongs to NO set, zero collision with any lock) fly straight to ATLANTA; ACTION 2 = DISCOVER CURE RED with your five. Two actions, first cure on the board, burns nothing sacred. IGNORE the 'direct-flight-spends-Miami' hint in the signals panel — that torches an irreplaceable single and adds a move. Bonus: once red is cured every red treat wipes full stacks — your Seoul(3) lane collapses to 1-2 treats instead of a siege. Distance call you asked for: from Istanbul, Miami ≈6+ legs, Bogota ≈5 via Paris–Madrid–Sao Paulo — but all irrelevant for 2 turns: cure red FIRST, then anchor your Atlanta visit and we fix the yellow rendezvous around it (likely still Bogota-side; my leg doubles onto the Kinshasa arc).

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=8 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Khartoum(yellow), Tokyo(red)]  bob@Istanbul(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:17   decks: player=43 infection=46   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 4
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — or 3 action(s): direct flight to Khartoum (spends Khartoum(yellow)), then 2 move(s) to Istanbul — nearer teammate: bob, 0 move(s) vs your 5
  Kinshasa: 3 yellow⚠ [in infect-discard]
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Bangkok→Hong Kong→Shanghai→Seoul
  Paris: 3 blue⚠ — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul→Milan→Paris — or 4 action(s): direct flight to Bogota (spends Bogota(yellow)), then 3 move(s) to Paris — nearer teammate: bob, 2 move(s) vs your 7
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Ho Chi Minh City: 1 red
  Madrid: 1 blue
  Washington: 1 blue
  Taipei: 1 red

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Istanbul(black): bob already at Istanbul → then that pawn treats
  Moscow(black): drive bob 1 step(s) to Moscow → then that pawn treats
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob collects (3/4) — give bob your black cards when you share
  red: YOU have a FULL SET (5/5) — station Atlanta (2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta)) to discoverCure
  discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bogota (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Miami (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Khartoum (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Hong Kong (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Sydney (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Shanghai (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Manila (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tokyo (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Bogota), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Khartoum(yellow) to bob: meet IN Khartoum (the card's own city) — you 4 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 3 move(s) to Khartoum), bob 2 move(s); then bob to station Atlanta +5 move(s) to cure
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Miami), bob 5 move(s); then bob to station Atlanta +1 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

The draw phase gave me TWO cards (Khartoum yellow and Tokyo red!) — I drew Tokyo, which makes me hold ALL FIVE red: HK/Sydney/Shanghai/Manila/Tokyo. Bob saw my draw and shouted from the pool: discard KHARTOUM (never a red, never Bogota/Miami — Khartoum keeps 3 yellow paths alive).

Bob's message is explicit: toss Khartoum. The signals panel's discard hint also ranks yellows as safest first (Bogota/Miami/Khartoum all "1 spare of 5 held"). Bob argues Khartoum specifically over Bogota/Miami because Khartoum's discard can recycle via reshuffle while Miami/Bogota... wait actually his argument was "Khartoum keeps 3 viable yellow-completion paths alive" — meaning keeping Bogota AND Miami preserves more flexibility? Hmm, his words: "Never Bogota/Miami (Khartoum keeps 3 viable yellow-completion paths alive; its discard recycles on deck reshuffle anyway)."

Either way — bob and the hint AGREE on the safest class: a spare yellow. Bob named Khartoum explicitly; hint lists Bogota first but bob overrides with reasoning. Also important: I hold only ONE of the team's 4 needed yellows-beyond-bob... Team yellow situation: bob holds Lima/Lagos (2), I hold Bogota/Miami/Khartoum (3 in MY hand now) = 5 yellow total held, need 4 for cure with any 4. Discarding any one still leaves 4 assemblable. Keeping Bogota+Miami+one-of-them gives multiple meet-city options for rendezvous.

Decision: discard KHARTOUM per bob's shout. This is an awaitDiscard phase — single action submit, then my NEXT turn begins with the cure line: charter Jakarta→Atlanta (spending Jakarta... wait, Jakarta card is DISCARDED — it went to player-discard when treated? No — treating doesn't discard city cards! City cards enter discard only when played/spent/discarded. I don't HOLD Jakarta. Wait — my hand is [HK, Sydney, Shanghai, Bogota, Miami, Manila, Khartoum→discarding, Tokyo]. After discarding Khartoum I'm at 7.

Next turn cure line: bob says ACTION 1 = CHARTER FLIGHT spend CURRENT-CITY card JAKARTA?? But I DON'T HOLD Jakarta in hand!! Let me recheck my hand: HK(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Khartoum(yellow), Tokyo(red) — 8 cards. No Jakarta card!

Hmm, bob's plan has a flaw — or does he know something? "CHARTER FLIGHT — spend your CURRENT-CITY card JAKARTA" — I am IN Jakarta but do NOT hold the Jakarta card. Charter flight requires SPENDING THE CURRENT-CITY CARD FROM HAND. I don't have it!

Wait wait. Let me re-read earlier state: at turn start my hand was 6 [Hong Kong, Sydney, Shanghai, Bogota, Miami, Manila], then draws added Khartoum + Tokyo → 8. Never held Jakarta. So charter-from-Jakarta is ILLEGAL. Bob's 2-action cure line is WRONG.

What IS legal next turn from Jakarta with 7 cards [HK, Syd, Shang, Bogota, Miami, Manila, Tokyo]?
- directFlight to Atlanta: spend ATLANTA card — don't hold it.
- directFlight options (from menu): Hong Kong, Shanghai, Bogota, Miami, Manila — none is Atlanta.
- drive/ferry from Jakarta: neighbors Chennai/Bangkok/HCMC/Sydney — no path to Atlanta by ferry obviously (Jakarta–Sydney ferry! Sydney connects to LA/Manila/Jakarta... LA→Chicago→Atlanta possible: Jakarta→Sydney→LA (ferry, Sydney-LA edge exists) →Chicago→Atlanta = 4 drives).
- Charter: need current-city card Jakarta — NOT HELD. Illegal.
- Shuttle: Atlanta is the only station; Jakarta isn't a station. Illegal.

So the fastest station-legal route WITHOUT burning locked cards:
Option A (bob's spirit, zero sacred burn): drive Sydney (1) → drive Los Angeles (2) → drive Chicago (3) → drive Atlanta (4) — ALL FOUR actions, arrive Atlanta at action-count 0 — cure needs ACTION 5. Can't this turn. Then cure turn after — too slow? Next-next turn risk grows.

Option B: Direct flight to Manila spending MANILA (1 action), then ferry Manila→San Francisco→Tokyo?... no, SF/Tokyo have no stations. Dead end for cure.

Option C: Drive to Sydney (1, keeps everything), then ferry Sydney→Los Angeles(2), LA→San Francisco(3)? SF neighbors Tokyo/Manila/LA/Chicago... to reach Chicago: LA→Chicago direct edge exists. Sydney→LA→Chicago→Atlanta = treat none. Same 4 moves as A. Cure on turn N+1.

Option D: Burn nothing sacred but SOMETHING non-sacred as fuel: what non-set cards do I hold after Khartoum discard? Bogota & Miami are sacred-yellow. All others are red set. NOTHING else. So every flight burns sacred cards EXCEPT — hmm.

Option E: THE SHARE PLAY — I jump myself onto BOB?! dispatcherJump alice→toPawn bob (1 action): teleport ME to Istanbul where bob stands... then what — cure red needs STATION. Istanbul has none. Useless for cure directly. BUT share knowledge doesn't help red either (bob holds no reds).

Option F: Airlift event? Nobody holds events currently. None in game surfaced yet (player-discard empty).

Option G: Government Grant? Not surfaced.

So the REAL fastest line: 4 drives next turn (arrive Atlanta at end of actions), THEN discover cure the following turn. OR kill one of two sacred singles to fly?? Direct-flight spends DESTINATION card: flying TO Atlanta spends ATLANTA — not held. Charter spends current-city card — Jakarta not held, and even if I repositioned to a city whose card I hold: I HOLD MIAMI and BOGOTA cards — if I could get ONTO Miami or Bogota... from Jakarta? Manila ferry corridor goes wrong way (Pacific/Americas: Manila→Sydney or SF — SF is US West!). Manila→San Francisco (ferry!): then SF→Chicago→Miami? Chicago connects Miami! San Francisco→Chicago (drive) →Miami (drive, 2 drives)... then CHARTER FROM MIAMI spending MIAMI CARD flies anywhere → BUT WAIT that's absurd: once standing IN Miami I could just walk to Atlanta (Miami connects Atlanta! Miami–Washington–Atlanta edges: Miami neighbors Atlanta, Washington, Mexico City, Bogota). Miami→ATLANTA IS ADJACENT!!

Route: ferry... how to reach Manila cheaply? I HOLD MANILA CARD — directFlight MANILA costs Manila card (SACRED RED SET — NO!).

From Jakarta ferry legs: Chennai/Bangkok/HCMC/Sydney. To US: Sydney→Los Angeles (2nd action), LA→Mexico City? LA neighbors Mexico City (drive, 3rd), Mexico City→Bogota (drive? MC neighbors Bogota yes, 4th), Bogota→? I'M AT BOGOTA END OF TURN with 7 cards including... wait this gets me nowhere near station faster.

The clean answer remains: Sydney→LA→Chicago→Atlanta (4 ferries, keep EVERY card), then NEXT TURN discoverCure red at Atlanta (needs full 5 intact — they are). Total elapsed: cure lands 2 turns from now regardless (this turn already spent). Any fuel-burn alternative saves ZERO turns because I lack both destination card (Atlanta) and origin cards matching reachable transit cities (except via Manila-card = forbidden).

Actually hold on — ONE alternative: this discard phase NOW choices matter beyond saving Khartoum vs whatever. Nothing changes route legality. OK.

But WAIT — can bob help? He's Scientist at ISTANBUL with 5 cards (Chennai/Lima/Tehran/Lagos/Baghdad — no reds). If anyone needs the红 set HANDED them instead — the SET must travel to Atlanta anyway. Alternatively RED cards travel toward ME while I stay put curing elsewhere? Stations: ONLY Atlanta. Someone must stand in Atlanta with 4 (Scientist!) cards. What if MY five reds go to BOB and bob flies to Atlanta? Bob would need reach Atlanta from Istanbul: 5+ legs — slower than mine.

DECISION CHAIN SETTLED: discarding Khartoum NOW; messaging correction about charter-illegality (bob's plan used a card I never held — silent compliance impossible); commit to the ferry-home line next turn UNLESS bob sees better (e.g., he might prefer I burn Miami to save a round-trip: from Miami adjacency the flaw is just getting to Miami without Manila-card... Jakarta corridor simply doesn't reach it cheaper. His own text said 'all irrelevant for 2 turns' so tempo tolerance exists.)

Also note his distance call: confirmed my Atlantic crossing anchors AFTER red cure — fine.

Now submit discard Khartoum. Quick message FIRST (correction matters before he builds on bad premise), then discard.

text:

Draw phase delivered **Tokyo** — I now hold ALL FIVE reds (HK/Sydney/Shanghai/Manila/Tokyo), and drew Khartoum too, forcing this discard. Bob shouted the right call from the pool: toss Khartoum (a spare yellow), never a red, never the irreplaceable Bogota/Miami singles. But I caught a **fatal flaw in his 2-action cure recipe**: he plans a charter flight off Jakarta — **I never held the Jakarta card** (hand has been exactly the four reds + yellows since turn 1), so that charter is illegal and the whole "2-action cure" collapses. Flagging the fix before submitting the discard.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "KHARTOUM discarded (your call, correct — reds untouched, Bogota/Miami preserved). ⚠ CURE RECIPE CORRECTION — your charter leg is ILLEGAL: you had me charter-spending my CURRENT-CITY card \"JAKARTA\", but I NEVER HELD Jakarta — my hand since turn 1 is your HK/Sydney/Shanghai/Manila (now +Tokyo=FULL SET) + Bogota/Miami/Khartoum. No Jakarta, no Atlanta, nothing un-sacred to fuel with. Legal reality from Jakarta: flights only reach Hong Kong/Shanghai/Bogota/Miami/Manila — every one burns a locked card — and walking home is Sydney→LA→Chicago→Atlanta (ALL FOUR actions, arriving empty-handed of actions). SO THE TRUE TIMELINE: next turn = pure 4-ferry commute keeping every card; turn after = DISCOVER CURE RED at Atlanta with the untouched five. Cure lands 2 turns out either way (your route saved nothing because its step-1 didn't exist — glad we checked). Your move: veto/re-route now, or I run the ferry line verbatim. Post-cure it only gets better: Medic-free though we are, cured-red treats wipe stacks — Seoul(3) dies to a visit, no siege. Yellow rendezvous stays parked until cure lands, exactly as pinned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Now submit the discard of Khartoum as shouted and confirmed.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Khartoum"}}}}

bob-legacy-p0008

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v2 (supersedes prior pin): FIRE OWNERSHIP — Alice owns RED front: finish Sydney 2→1 then walk+finish Jakarta (red cleanup ALWAYS outranks bob-service); she is red collector, hand HK/Sydney/Shanghai/Manila LOCKED (4/5 red). Bob owns BLACK: tonight end at ALGIERS; next round Alice optionally dispatcherMoves him Algiers→Istanbul IF she has a spare action after red work; his following turn: treat Istanbul 3→0, walk onto Moscow, clear Moscow the turn after. REDISPATCH HOUSE RULE: cure-set cards NEVER burn (no fuel/flights/station-payments) — Alice's 4 reds; Bob's Chennai/Tehran/Lima/Lagos; CRITICALLY Bogota+Miami (single copies: burning one = permanent loss of the YELLOW cure; 4 total yellows needed = Bob's Lima/Lagos + these two). ROUTES: bob collects ALL yellow; transfer is meet-IN-Miami-or-Bogota share when Bob passes through / Alice returns westward — never detour past a live 3-cube city for it. Alice hands Bob Miami if meeting in Miami else Bogota likewise. EVENTS: a surfaced Government Grant goes FREE-STATION into Istanbul/Algiers–Cairo corridor; Air lifts/One Quiet Night saved for epidemic-chain emergencies near Moscow/Istanbul/Sydney belt.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Seoul (3 red), Paris (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Algiers
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Algiers(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:15   decks: player=45 infection=46   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Istanbul→Moscow
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Istanbul
  Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard]
  Paris: 3 blue⚠ — 1 move(s): Paris
  Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 6 move(s): Madrid→New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 6
  Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
  Atlanta: 1 blue
  Ho Chi Minh City: 1 red
  Madrid: 1 blue
  Washington: 1 blue
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (4 move(s))
  red: alice collects (4/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +1 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Let me analyze the new board state carefully.

Big changes:
1. **An EPIDEMIC happened** (infection deck went from 37 → 46 undiscarded... wait, decks: player=45 infection=46; infection rate still 2? cures none, outbreaks 0/8?? Hmm, outbreaks=0/8 and infectionRate=2. Wait — infection deck 46 > 37 means the discard got shuffled back = epidemic occurred. But outbreaks=0/8 and infectionRate=2 — that's odd: an epidemic raises the infection rate to 3 usually (2→3). Actually infectionRate=2 shown... maybe it just hasn't ticked? No wait, let me recount.

Previously: player=47, infection=37. Now player=45, infection=46. Alice drew 2 cards, then infect phase happens after her draw but she's still in action phase (phase=playerActions turnOwner=alice actions left 4)...

Hmm wait, this is her turn already in action phase with 4 actions left. Between my turn end and now:
- My turn ended: I drew 2 (hand 5: Baghdad(black) added — yes I have 5 now), infected phase ran.
- Alice's turn began: hand still 6? She has 6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)] — same as before. Hmm, previously she also had 6. Wait no — last time state showed alice hand=6 with Manila added; now still 6. But player deck went from 47→45 while my hand went 4→5 (+Baghdad).

Wait player deck accounting: 47 before my draws. I drew 2 → 45. Yes! So the deck change is MY two draws, one of which was Baghdad(black). Good — that's actually a big deal for me: Baghdad is black = my third black card (Chennai, Tehran, Baghdad = 3/4)! And it's adjacent-relevant (Baghdad connects Cairo/Istanbul/Tehran/Riyadh/Karachi — very much on the corridor).

So NO epidemic happened for player cards. The infection count went 37→46 — that's weird. Undiscarded infection count went UP by 9? That can't be from a reshuffle... 37 undiscarded + discard ~? Total infection cards = 48. If discard was some cities, then epidemic reshuffle puts discard back on top: undiscarded becomes e.g. 37 + N_discard. For 46, N_discard would be 9 before. Possible: after several turns there were ~9 discarded infection cards (we've had ~2-3 infect phases × 2-4 cards). Then an EPIDemic during MY end-of-turn or during alice's previous turn...

But outbreak count is 0/8 and infectionRate=2. An epidemic ALWAYS advances infection rate marker (2→3 minimum since we start at 2... we've been at 2 across all states so far; after an epidemic it must be ≥3). Since infectionRate still reads 2, either the display lags or no epidemic yet. Also "3-cube cities that matured": Kinshasa went 2→3 yellow, Seoul went 2→3 red, Paris appeared 0→3 blue(!). Paris at 3 blue with supply blue dropping 21→18 (three blues placed somewhere: Paris +2, Atlanta+1? Atlanta stayed 1... Washington stayed 1, Madrid stayed 1. Blue supply dropped by 3: Paris gained 3 (0→3)? That's exactly 3. And infection rate... those three went somewhere.

Red supply 15 vs 16: Seoul 2→3 (+1 red). Yellow 21 stable... wait Kinshasa 2→3 should consume +1 yellow. Yellow supply says 21 both times? Earlier state said yellow:22 at start of my march; hmm prior state in my last prompt showed yellow:21? Let me check: two prompts ago yellow:22, last prompt (New York, Madrid steps) said yellow:22? The New York state said yellow:22, Madrid state: yellow:21? Let me re-read: Madrid-state header said "yellow:22"? It said supply: blue:21 yellow:22 black:18 red:16 in NY-state; Madrid-state: blue:21 yellow:21? Actually Madrid state read "blue:21 yellow:21 black:18 red:16"? I recall yellow:22. Current: blue:18 yellow:21 black:18 red:15.

Changes from Madrid-state to now: blue −3 (Paris 0→3 ✓), yellow 0 net (Kinshasa 2→3 +1... offset by something losing yellow? Hmm, no other yellow city listed; maybe Cairo/Khartoum/Johannesburg got cubes not shown as threats? Minor rows might only list certain cities... the threat list may be truncated to notable cities. Fine.), red −1 (Seoul 2→3 ✓), black stable.

The infection undiscarded 37→46 = +9 which matches an epidemic reshuffle returning ~9 discarded cards to the top of the infection deck. An epidemic also: increases infection RATE (would go 2→3), draws bottom card and infects 3 cubes. Which city got +3 suddenly? Paris 0→3! Paris was never in any infect-discard list, i.e., Paris had never been drawn — meaning it sat deep in the deck... epidemics take the BOTTOM card of the infection deck. Paris at 3 blue = classic epidemic bottom-card stamp. And infectionRate SHOULD have advanced to 3. The display says infectionRate=2 — likely stale/lagging display quirk, OR the epidemic was queued... Actually alice's turn begins with her drawing first; phase=playerActions with 4 actions left means she hasn't drawn yet. So the epidemic must have fired at the END of my turn (infect phase). My infect phase: drew 2 player cards incl... I drew Chennai? No — my hand: was [Chennai, Lima, Tehran, Lagos], now +Baghdad = I drew Bagh Dad + what else? Hand shows 5 cards: Chennai, Lima, Tehran, Lagos, Baghdad. So my draws were Baghdad + ...only ONE new card?? From 4→5 with one visible addition. Hmm, unless one of my previous four wasn't there before... Before: [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)] — yes 4, same names. So I drew 2 cards but only net +1? That means a card LEFT my hand: no discards logged (player-discard: —)... 

Hmm wait, earlier: "bob@Atlanta hand=4" at march start. Player deck 49→47 after alice's draws(2) — 49−2=47 ✓. Then me: 47→45 after MY 2 draws → my hand should be 6. It's 5 with only Baghdad added among knowns. So I must have drawn Baghdad AND something else which replaced... nothing else changed. Unless one of the original four was different than I remember. Original opening hand: [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)] — yes 4 named. So contradiction stands unless the display aggregates oddly. Whatever — the significant fact: I now hold Chennai+Tehran+Baghdad = THREE of FOUR black cure cards! One more black card anywhere and the black cure lands (I'm Scientist: 4-card cure!). 

Actually — with Science, black cure needs 4 city cards of black: Chennai, Tehran, Baghdad + 1 more black (Cairo? Istanbul? Moscow? any of the 12). Great pipeline news.

And yellow collection stays Lima+Lagos + need Bogota & Miami from alice.

Now the URGENT items:
1. The coverage warning: Kinshasa 3y, Seoul 3r, Paris 3b are uncovered 3-cube cities. Paris is 1 move from me!
2. The apparent epidemic reshape (infection discard back on top): Moscow–Istanbul bombs still armed per plan.
3. Next infect phases may flip Istanbul/Moscow again → chains.

Alice is active; the advisory asks whether to advise her. She's about to act (4 actions). Per SPLIT v2, her options: Sydney→1... wait Sydney cluster: "Sydney: 2 red — pre-empt (one draw from critical)"... cluster total 4 cubes (Sydney2+Jakarta2). Her red work continues. New fires: Paris 3 blue right next to ME (I can treat it start of next turn); Kinshasa 3 yellow far south — nobody near; Seoul 3 red east Asia — alice region-ish.

Also, will she jump me Algiers→Istanbul? She's in Sydney; dispatcherMove works remotely ONLY via drive/ferry/shuttle/direct using HER cards for flights — drive/ferry jump Algiers→Istanbul is allowed regardless of her location (it moves MY pawn legally). Yes: dispatcherMove pawn=bob via driveFerry to Istanbul works from anywhere. That costs her 1 action. Red-first law says she does Sydney work first; if spare action remains, jump me.

My next turn (if jumped onto Istanbul): 4 treats → Istanbul 3→0 (black treated 1/action without cure: 3 actions), walk Istanbul→Moscow (1 action) leaving Moscow at 3 until following turn: treat 3→0 + beyond. Moscow gets one more chance to grow though. Alternatively I could stand pat at Algiers and do: this coming turn... wait, CURRENTLY it's ALICE'S turn (advisory: I cannot act). My job now: advise + update pins if needed.

Coverage warning demands folding Kinshasa/Seoul/Paris into the plan. Assignments consistent with geography:
- Paris 3 blue: MINE, trivially — 1 drive next turn, treat 3→2 as a bonus action BEFORE jumping/getting jumped... wait if she jumps me directly Algiers→Istanbul I skip Paris. Better sequencing for me: next turn if NOT yet jumped (she lacked spare action), I self-move: Algiers→Paris... hold on order matters: Paris is northwest of Algiers (Algiers↔Paris? Map: Paris neighbors London, Madrid, Essen, Milan, Algiers — YES adjacent). So from Algiers I can drive Paris, treat 1 cube (3→2), come back to Algiers, drive Istanbul (2 drives total Paris→Algiers→Istanbul)... costs: treat(1) + drive back(1) + drive Istanbul(1) = 3, leaving Istanbul 3→1 with 4th action! Nice line if no jump arrives. If SHE jumps me on her turn, I reach Istanbul full-turn = Istanbul cleared 3→0 + hop toward Moscow instead; Paris then waits another round (or gets hit again by blue infect... risk grows). Trade-off worth flagging to alice: jumping me trades Paris insurance delay vs faster bomb-clearing. Given a reshuffled deck evidently back on top (epidemic signature!) with Moscow/Istanbul at top priority danger, clearing Istanbul ASAP remains #1 — but honestly compare:巴黎 if untreated hits growth probabilistically (pHit 5%/card); bombs DETONATE when their cards redraw post-reshuffle.

Hmm wait — actually did an epidemic truly occur? Evidence: infection deck 46 undiscarded (>37 pre-existing total undiscarded minus phase draws... impossible without reshuffle) + Paris spontaneous 0→3 (bottom-card stamp) + red supply dip matching Seoul hit + Kinshasa maturation (all consistent with a normal 2-card infect phase PLUS extra). infectionRate displayed 2 though — contradictory. Possibly the referee displays it pre-increment or the epidemic event happened exactly at... whatever: play AS IF the discard pile (~7-9 cards: Atlanta? no—those are current board reflectors; probably Madrid, Ho Chi Minh City, Taipei, etc.) were shuffled back ON TOP. That means high probability Madrid/HCMC/Taipei/older sites re-hit soon, and the TRUE danger: if that reshuffle happened, where are Istanbul/Moscow cards? They're STILL IN THE DECK (unreshuffled—they show as threats "infect-discard"... they remain DISCARDED — wait, if the epidemic reshuffles ALL discard into the deck, the infect-discard tags would clear... The threats STILL say Moscow/Istanbul in infect-discard... hmm "infect-discard" tag persists on rows even in latest state. If a reshuffle occurred those cards would be back in the deck and the discard EMPTY. They still show discarded ⇒ probably NO reshuffle occurred, and infection=46 counting is... 48 total cards − discard(N)... if discard contains many, undiscarded <48. 46 undiscarded + discard containing… only Sydney, Kinshasa(?)+? −hard to reconcile with previous 37. 

Previous states: first ever state showed infection=39 with discard clearly nonempty (Sydney/Moscow/Istanbul/Kinshasa/etc.). Now 46?! Undiscarded GREW by 7. Cards don't return to deck except via epidemic reshuffle. So reshuffle DID happen ⇒ discard at that moment ≈ 39−(39−?)… ugh. At game start infection=39undiscarded means 9 discarded? No—start discard includes nothing; 48-city deck always; initial 9 infections consumed 9 cards → deck 39, discard 9 ✓ matches FIRST state showing 39 + visible discard members. Later 37 (two more phases of 2 consumed: −4 → 35, not 37)... minor timing noise aside, TODAY 46 = 39ish + 9ish return = RESHUFFLE HAPPENED. Then current discard would hold only newly-flipped cards from recent phases (~2-4) — yet rows tag Moscow/Istanbul/Sydney/Kinshasa as "infect-discard"... Those tags maybe just mean "was seen recently"/historical. Don't over-fit; the operational takeaway stands: TOP OF INFECTION DECK LIKELY CONTAINS THE OLD DISCARD (which included… it must have included Istanbul/Moscow? NO WAIT — if old discard is now on TOP of deck, then Istanbul/Moscow CARDS ARE NEAR-TOP and will re-fire imminently!! Istanbul +1/Moscow +1 each on replay = OUTBREAKS (they sit at 3!). Two chained ticks = outbreaks 1&2 plus cube sprays into Cairo/Algiers!... UNLESS reset: hmm if "in infect-discard" still literally true, they can't ALSO be on deck-top. Choose interpretation: tags literal ⇒ no reshuffle ⇒ +7 anomaly unexplained (referee bookkeeping?). Occam: trust the explicit tags and the ROW semantics ("in infect-discard" = currently in the discard), which we've relied on repeatedly for "armed bomb" reasoning (the DECISION FRONTIER explicitly called them "armed discard bombs"). Keep planning identical: bombs armed in discard, re-firing on future epidemic reshuffle. The +7 anomaly noted but not actionable; Paris/Kinshasa/Seoul maturations came from regular infect phases.

OK — practical message to alice (she holds 4 actions NOW):
Priority proposal for her turn:
1. Red work: she's AT Sydney (needs Sydney 2→1 = 1 treat), Jakarta 2: from Sydney walk Jakarta(1 drive)+treat 3? Jakarta has 2 → treat to 1 (1 action). Sydney treat(1)+drive(1)+Jakarta treat(1) = 3 actions done, cluster down to Sydney1+Jakarta1 ✅ DONE WITH FIRE — and 4th action FREE: dispatcherMove bob Algiers→Istanbul (drive-style) 🎯 perfect sync with plan v2!
That yields MY next turn: treat Istanbul×3 (3→0) + drive toward Moscow (Istanbul→Moscow 1 move) landing ON Moscow same turn; turn after: Moscow 3→0. Bombs defused fully within ~2 rounds.

Also flag: Paris 3 blue sits 1 step off my path; propose I COVER IT ONLY IF her jump fails to arrive (spend 1st my-action treating it en route: Algiers→Paris→treat→back→still reaches Istanbul same turn thanks to adjacency geometry: treat(1)+drive(2)=3, arrive Istanbul with 4th action and Istanbul 3→1 remaining for next round — slower bombs; acceptable fallback only).
And flag: Baghdad BLACK in my hand = 3/4 black (Scientist!). ANY 4th black card anywhere → announce immediately; a same-corridor meet lets black CURE land once I'm station-side... station needed: nearest Atlanta (far). Eventually build station corridor-side (Gov Grant policy pinned). If either of us draws Cairo/Karachi/Riyadh/Moscow/Istanbul/StPetersburg/Milan/Algiers(black set: Algiers isn't mine—I'm standing there but cards ≠ presence; I hold zero of them... black cards: 12: Algiers, Cairo, Istanbul, Moscow, Tehran✓, Baghdad✓, Karachi, Riyadh, Karachi... Chennai✓ (India side black)). Remaining needed-black candidates in deck: Algiers, Cairo, Istanbul, Moscow, Karachi, Riyadh, Kolkata? no Kolkata IS black (Kolkata: Delhi.. yes black). Delhi black too! Deck blacks unavailable-to-us: Algiers, Cairo, Istanbul, Moscow, Karachi, Riyadh, Delhi, Kolkata, St Petersburg? NO St P is BLUE. Black 12: Algiers Cairo Istanbul Baghdad Tehran Moscow Karachi Riyadh Mumbai Delhi Kolkata Chennai. We hold Tehran Baghdad Chennai + Mumbai?? Not held. So 9 blacks live in deck+alice's? alice has none. 1 more draw by anyone of those 9 → black cure ready; I'm the curer (Scientist) needing a STATION location. Corridor Gov-Grant station planned; otherwise I'd have to trek home.

Message content (short): confirm her ideal line (Sydney treat → Jakarta drive+treat → free jump me Istanbul), flag Paris fallback, ANNOUNCE Baghdad = black 3/4 (any 4th black triggers cure assembly; watch your draws, station via Gov Grant corridor), note KHARTOUM... keep tight.

Should I pin_plan updates? Plan v2 mostly intact; add: Paris ownership (bob treats on the way IF no jump), assign Kinshasa (nobody close — yellow 3cube; realistically park: after alice finishes red cluster she's nearest-ish westward; but pin: Kinshasa = bob AFTER Moscow clear? Far from Europe: route via Cairo→Khartoum→Kinshasa — actually decently reachable from Istanbul/Cairo (Cairo adjacent Khartoum; Khartoum adjacent Kinshasa ✓2 moves from Cairo). Since my corridor sits right above Cairo/Algiers, I'm best-positioned for Kinshasa long-term; note in plan), Seoul = alice post-Jakarta or airlift candidate (she dispatcher-controls movement anyway; Asia side). Re-pin with coverage folded. That satisfies PLAN COVERAGE warning.

Then send_message with the tactical ask for THIS turn. Order: send_message then pin_plan (both fine in one block; independent).

text:

Board moved under our feet: my draws landed **Baghdad(black)** — that makes me 3/4 on the black cure (Chennai+Tehran+Baghdad, and I'm the Scientist: the moment ANY fourth black card surfaces, the cure is one station visit away). Meanwhile three fresh 3-cubes matured (Paris 3-blue *right next to me*, Kinshasa 3-yellow, Seoul 3-red) and the anomaly in the infection-deck count hints the discard pile may have been reshuffled near the top — making the Moscow/Istanbul ticking pair MORE urgent, not less. Telling alice the exact sequence that synchronizes both fronts tonight, and re-pinning with coverage filled in.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Turn recipe that pays BOTH fronts tonight (you have 4): (1) treat Sydney 2→1, (2) drive Sydney→Jakarta, (3) treat Jakarta 2→1 → RED CLUSTER DEFUSED, then (4) dispatcherMove MY pawn Algiers→Istanbul (free jump). If you lack that spare action, say so — my fallback spends 3 actions (drive Paris→treat 1 blue→drive back) and STILL reaches Istanbul a beat later. ★BIG NEWS: I drew BAGHDAD — black now 3/4 in my hand (I'm Scientist). ANY fourth black card (Cairo/Karachi/Riyadh/Delhi/Kolkata/Mumbai/Moscow/Istanbul...) = instant cure as soon as a station exists — keep pushing Gov Grant → corridor station, and SHOUT the moment you draw any black; we converge immediately. Paris/Kinshasa/Seuel are covered in the re-pin (Paris=me-en-route fallback, Kinshasa=me after Moscow, Seoul=you after Jakarta/airlift call)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT v3 (supersedes v2; folds new 3-cubes): RED = alice: Sydney→1 then Jakarta→1 THIS ROUND if possible; leftover action = free dispatcherJump bob Algiers→Istanbul. She remains red collector (HK/Sydney/Shanghai/Manila locked 4/5-red); after cluster ≤1+1 she redeploy east for SEOUL(3red) — Asian red front hers. BLACK = bob: on Istanbul next round → 3-treat clear → step/hop Moscow, clear turn after. Fallback if NO jump arrived: bob routes Algiers→Paris(treat 1 blue)→back→Istanbul same round (PARIS covers its own en-route downgrade; any blue spike beyond 1 cube → re-prioritize). KINSHASA(3y) = bob AFTER Moscow clear (route Cairo→Khartoum→Kinshasa, 2 hops from his corridor). YELLOW CURE PIPELINE: bob holds Lima/Lagos + NEEDS Bogota&Miami single copies from alice — rendezvous only through actual pass-through/meet in that city, NEVER detour past a 3-cube fire; alice brings Bogota westward when leaving the Pacific. BLACK CURE ARMED: bob 3/4 (Chennai/Tehran/Baghdad) — ANY 4th black card surface = team-wide shout, converge for immediate cure once a station exists; GOVERNMENT GRANT = instant FREE station Istanbul/Algiers/Cairo corridor (top priority spend if drawn, also fine Milano/Istanbul side); station-build-by-card version waits for spare corridor card. EVENTS: Airlift/OQN reserved for chain emergencies around Moscow-Istanbul-Seoul belt. Never-burn law unchanged for ALL held cure-color cards + Bogota/Miami."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Message and re-pin sent. It's alice's turn; I cannot act. Stop here.

text:

Recipe delivered to alice (Sydney treat → Jakarta finish → free jump me onto Istanbul) and SPLIT v3 pinned with the three matured 3-cubes assigned: Paris = my en-route fallback, Kinshasa = me after Moscow, Seoul = alice post-cluster. Black cure is armed at 3/4 in my hand — the board's next black draw basically cashes a cure. Stopping until it's my move.

toolCalls: []

bob-legacy-p0010

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=scientist at=Istanbul
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=8 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Khartoum(yellow), Tokyo(red)]  bob@Istanbul(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:17   decks: player=43 infection=46   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Moscow
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard]
  Paris: 3 blue⚠ — 2 move(s): Milan→Paris
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Ho Chi Minh City: 1 red
  Madrid: 1 blue
  Washington: 1 blue
  Taipei: 1 red

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Bogota); then bob to station Atlanta +2 move(s) to cure
  alice hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 2 move(s), alice 4 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 3 move(s) to Khartoum); then bob to station Atlanta +5 move(s) to cure
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 5 move(s), alice 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Miami); then bob to station Atlanta +1 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Let me parse the new state.

Phase: awaitingDiscard, turnOwner=alice — alice drew 2 cards (Khartoum(yellow), Tokyo(red)) making her hand 8, must discard to 7. Wait — phase=awaitingDiscard means she's drawing... actually if it's her discard phase she already drew both cards. Hmm: alice hand=8 [HK red, Sydney red, Shanghai red, Bogota yellow, Miami yellow, Manila red, Khartoum yellow, Tokyo red]. She has FIVE REDS now (HK, Sydney, Shanghai, Manila, Tokyo) = FULL SET. The cure plan line says "red: alice has a FULL SET (5/5) — no further red card can advance this cure; alice is 2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta) from station Atlanta to discoverCure."

CRITICAL ISSUE: She's in awaitingDiscard at 8/7. She MUST discard one card right now (that's this phase). Her legal discards: any of the 8. The system note says the recommended salvage plan said dump a red unless trade intervenes. But NOW the 5th red ARRIVED (Tokyo). So which to discard? NOT any of the 5 reds (they're the full set = instant cure once at station!). Not Bogota/Miami (yellow pipeline singles... though wait, now with khartoum added).

Her yellows: Bogota, Miami, Khartoum — THREE yellows in her hand! My yellows: Lima, Lagos — two. Total team yellow = 5 of 12 distinct (Lima/Lagos/Bogota/Miami/Khartoum). To cure yellow we need 4 IN ONE HAND at a station: me + Bogota + Miami + ... or me + Khartoum + one of Bogota/Miami.

Alice must discard ONE. Options ranked:
- Discard Tokyo(red)? NO — that's the 5th red completing the set!
- Discard Manila(red)? NO — breaks the full set back to 4.
- Discard Khartoum(yellow)? That's a NON-single card (12 copies exist... each city unique but standard deck), and doesn't break single-copy locks. Losing Khartoum costs nothing irreplaceable-ish (can be redrawn).
- Discard Bogota or Miami — NEVER (irreplaceable singles for the yellow cure geometry... well actually with Khartoum in play the yellow cure needs only one of them now).

So the correct discard is KHARTOUM. It drops her to exactly 5 reds + 2 locked yellows = 7 cards. Then next turn (her actions): direct flight Miami? Wait — to discover red cure she needs to be AT A STATION (Atlanta) with 5 reds. From Jakarta: options:
(a) directFlight spending some city card to Atlanta directly — spends that card. Spend WHAT? If she flies to Atlanta via directFlight she needs the ATLANTA CARD itself as destination-fuel! Direct flight = spend destination's card. Does anyone hold Atlanta? Nobody (hands known: mine has none; hers doesn't). So direct flight to Atlanta impossible.
(b) charterFlight: spend her CURRENT-city card (Jakarta) to fly ANYWHERE → Jakarta isn't a red-set card, not locked! Is Jakarta(cured?) no — Jakarta isn't cured, but as a CARD it's fine to burn UNLESS needed later. Burning Jakarta(1-red on board, could re-infect) is acceptable fuel-wise (not part of any set). Charter Jakarta→Atlanta costs Jakarta card + 1 action. Then discoverCure red = 2nd action. TOTAL: 2 actions → RED CURE LANDS THIS COMING TURN.
   Aftermath: her hand after charter+discover: HK/Sydney/Shanghai/Manila/Tokyo all spent into cure discovery (discard), leaving Bogota+Miami (+whatever drawn during draw phase). Hand tiny — fine.
   
   Also note Jakarta card gone = permanently out of game (player-discard never returns except Epidemic reshuffles player deck? No — player discards go back into... player deck reshuffle happens when empty: discarded player cards shuffle into new deck. Yes eventually recyclable).

Compare system suggestion "direct flight to Miami (spends Miami(yellow)), then 1 move to Atlanta" — TERRIBLE: burns Miami single AND wastes a turn arriving Atlanta needing a 3rd action discoverCure. The charter-Jakarta→Atlanta line is strictly better: 2 actions total, burns only Jakarta card. The signal's route list even shows chartered variants ("direct flight to Bogota..." etc.) but nobody proposed charter because... the signals generator shows same-city share routes mainly. I should SHOUT the charter line NOW before she finishes discarding/planning!

Also overflow: she's still 8/7 RIGHT NOW (phase=awaitingDiscard). My message can't intervene mechanically mid-phase? The phase is HERS (awaitingDiscard is part of her turn-end?). Whatever — the discard target should be KHARTOUM regardless; advise immediately so her choice isn't Tokyo/red or worse.

Wait — could my shout get her to NOT discard anything? No, she MUST (8>7). Must name Khartoum specifically. ALSO urgent subtlety: if she discards Tokyo thinking "dump a red per salvage rule," the cure set breaks — mention explicitly: DO NOT dump a red anymore; TOKYO IS THE CURE.

Yellow reconsideration given Khartoum: team yellow pipeline now needs: my {Lima,Lagos} + TWO more yellow cards in my hand. Options: Khartoum (currently hers, may be discarded!) vs Bogota/Miami singles. If Khartoum gets discarded to player pile it can be reDRAWN later (deck recycles) — unlike burning it as flight fuel. Hmm — discarding ≠ destroying forever (returns on deck recycle). So the "single-copy irreplaceable" law for Bogota/Miami: truly safe ONLY if never burned as fuel (discarded-by-limit is recoverable at deck-resuffle ~19 turns away — slow though; effectively precious until late-game). Keep the law: don't burn/limit-discard Bogota-Miami; but Khartoum is the designated overflow victim NOW (recoverable via recycle, non-critical for cure since 3rd yellow alternative exists: either Bogota or Miami suffices alongside Lima/Lagos/Khartoum... wait 4 needed: Lima+Lagos+X+Y where X,Y ∈ {Bogota,Miami,Khartoum(discarded?),future draws like Mexico City, LA, BuenosAires...}). We have latitude: any 2 additional yellows beyond my two. Bogota or Miami alone + one future draw completes 4/4. So discarding Khartoum now loses ZERO irreplacibility: still ≥3 locked paths. CORRECT CALL: discard KHARTOUM tonight.

Then RED CURE NEXT TURN: charter(Jakarta)→Atlanta, discoverCure(5 reds) = MEDIC auto-clears ALL RED CUBES BOARDWIDE thereafter — wow, medic absent so no auto... (Medic role is mine? No—I'm Scientist. Alice Dispatcher.) Without Medic, cured≠auto-clean, but treatDisease per-action removes ALL cubes of a cured color wherever pawn stands. Still huge: Seoul(3)/Taipei/HCMC cleanup becomes cheap treats en lane.

Re-pin needed again? The pinned plan (alice's own v3) mostly holds; but the ARITHMETIC changed: red FULL SET achieved; charter route supersedes "rendezvous window T+2..T+3" urgency for yellow handoff (still relevant post-cure-1); Khartoum designated overflow victim; charter→Atlanta named. I'll pin a v4 delta + send the urgent message (she is literally sitting on the discard decision NOW). Note: message then stop (not my turn).

Distance call she asked (Miami vs Bogota once belt breathes): me@Istanbul → Miami ≈ Istanbul→Algiers? route west... rough ~7 moves (Istanbul→Milan? Milan→Paris→Madrid→Sao Paulo→Bogota→Miami... Madrid→SaoPaulo(1)→Bogota? Sao Paulo neighbors: Madrid,BuenosAires,Bogota,Lagos. So Istanbul→Milan→Paris→Madrid→SaoPaulo→Bogota =5→Bogota; Miami +1 from Bogota? Bogota↔Miami yes. So ~6 moves to Miami via Bogota-side or via NY: NY→London→NY? Anyway ~6-7 moves ≈ 6-7 actions or fewer with flights once stations exist /GGs land.) Answer briefly: prefer BOGOTA meet (both ~3-4 legs from respective lanes post-belt; also Bogota sits ON my eventual Kinshasa-side arc AFTER yellow cure exists → combined trip: take Khartoum-cleared... whatever). Actually cleaner: YELLOW CURE likely assembles at Atlanta station via charter ME→Atlanta later; meeting point BOGOTA minimizes alice's deviation (she flies to Atlanta soon anyway). Give both numbers, let board decide — short answer in message.

Priority now: SEND MESSAGE URGENTLY (her discard is pending!!). Content: (1) DISCARD KHARTOUM — never a red (Tokyo IS the cure!), never Bogota/Miami. (2) Next turn: CHARTER FLIGHT spend JAKARTA card fly to Atlanta, action 2 = discoverCure RED. Reject the system-suggested "burn Miami" route. (3) Post-cure red becomes cheap-treatable Seoul etc. (4) Distance call: bob-to-Miami≈6+, bob-to-Bogota≈5 from Istanbul corridor; propose post-red-cure we still convene Bogota-vs-Miami by her Atlanta itinerary — probably SHE ends near Atlanta anyway so BOGOTA leg for me maps onto Kinshasa arc post-yellow-cure. Keep tight.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "URGENT — your discard is live and I'm shouting: TOSS KHARTOUM. Never a red anymore — TOKYO *IS* THE CURE (you hold all five: HK/Sydney/Shanghai/Manila/Tokyo). Never Bogota/Miami (Khartoum keeps 3 viable yellow-completion paths alive; its discard recycles on deck reshuffle anyway). THEN next turn, the CURE LINE, better than the suggested Miami-burn: ACTION 1 = CHARTER FLIGHT — spend your CURRENT-CITY card JAKARTA (it belongs to NO set, zero collision with any lock) fly straight to ATLANTA; ACTION 2 = DISCOVER CURE RED with your five. Two actions, first cure on the board, burns nothing sacred. IGNORE the 'direct-flight-spends-Miami' hint in the signals panel — that torches an irreplaceable single and adds a move. Bonus: once red is cured every red treat wipes full stacks — your Seoul(3) lane collapses to 1-2 treats instead of a siege. Distance call you asked for: from Istanbul, Miami ≈6+ legs, Bogota ≈5 via Paris–Madrid–Sao Paulo — but all irrelevant for 2 turns: cure red FIRST, then anchor your Atlanta visit and we fix the yellow rendezvous around it (likely still Bogota-side; my leg doubles onto the Kinshasa arc)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

 shouted the discard call (Khartoum, never a red) and the cure line (charter Jakarta→Atlanta + discoverCure) to alice while her discard phase is pending. Not my turn — stopping here and holding position on Istanbul until my action window opens.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0011

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Algiers(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:16   decks: player=45 infection=46   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 2 move(s) vs your 5
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 1 move(s) vs your 6
  Kinshasa: 3 yellow⚠ [in infect-discard]
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Manila→San Francisco→Tokyo→Seoul
  Paris: 3 blue⚠ — 6 move(s): Los Angeles→Chicago→Toronto→New York→London→Paris — nearer teammate: bob, 1 move(s) vs your 6
  Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta
  Sydney: 1 red
  Atlanta: 1 blue
  Ho Chi Minh City: 1 red
  Madrid: 1 blue
  Washington: 1 blue
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Istanbul(black): drive bob 1 step(s) to Istanbul → then that pawn treats
  Paris(blue): drive bob 1 step(s) to Paris → then that pawn treats
  Moscow(black): drive bob 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob collects (3/4) — give bob your black cards when you share
  red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +1 move(s) to cure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Los Angeles, drive Mexico City, drive Bogota
     tempo: 5 action(s) closer to the yellow cure (24 → 19 action(s) to land it) — bob collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases
  - defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — drive Manila, drive San Francisco, drive Tokyo
     tempo: 2 action(s) further from the yellow cure (24 → 26 action(s) to land it) — bob collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up black at Moscow (supply strained: 18 left) — drive Jakarta, drive Chennai, drive Delhi
     tempo: 3 action(s) further from the red cure (20 → 23 action(s) to land it) — you collect | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Bogota…" → "defuse the armed discard bomb at Seoul": gives up 7 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3
  exchange "defuse the armed discard bomb at Seoul" → "shore up black at Moscow": gives up 1 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Jakarta"}
  [3] {"tag":"driveFerry","to":"Manila"}
  [4] {"tag":"driveFerry","to":"Los Angeles"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Shanghai", "Bogota", "Miami", "Manila"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta"
  [57] {"tag":"buildStation"}
  [58] {"tag":"treatDisease","color":"red"}
  [59] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [60] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Sydney treated (2→1, red supply back to 16). 3 actions left. Recipe continues: drive Jakarta (action 2), treat Jakarta (action 3), dispatcherMove bob Algiers→Istanbul (action 4). No conflicts — executing.

text:

Sydney is down to 1. Continuing the recipe: drive to Jakarta.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Jakarta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Jakarta"}}}

alice-legacy-p0012

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Algiers(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:16   decks: player=45 infection=46   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 2 move(s) vs your 4
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 1 move(s) vs your 5
  Kinshasa: 3 yellow⚠ [in infect-discard]
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Bangkok→Hong Kong→Shanghai→Seoul
  Paris: 3 blue⚠ — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul→Milan→Paris — nearer teammate: bob, 1 move(s) vs your 7
  Jakarta: 2 red — pre-empt (one draw from critical): you are HERE — treat it now
  Sydney: 1 red
  Atlanta: 1 blue
  Ho Chi Minh City: 1 red
  Madrid: 1 blue
  Washington: 1 blue
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Istanbul(black): drive bob 1 step(s) to Istanbul → then that pawn treats
  Paris(blue): drive bob 1 step(s) to Paris → then that pawn treats
  Moscow(black): drive bob 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob collects (3/4) — give bob your black cards when you share
  red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 4 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +1 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Sydney, drive Los Angeles
     tempo: 4 action(s) closer to the yellow cure (26 → 22 action(s) to land it) — bob collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases
  - shore up black at Moscow (supply strained: 18 left) — drive Chennai, drive Delhi
     tempo: 2 action(s) further from the red cure (21 → 23 action(s) to land it) — you collect | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Bogota…" → "shore up black at Moscow": gives up 6 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3
  dominated: "defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle)" — tempo -2 vs -2, risk 1.10 vs 1.03 — beaten by "shore up black at Moscow"
  dominated: "defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle)" — tempo -2 vs -2, risk 1.10 vs 1.03 — beaten by "shore up black at Moscow"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila"
  [12] {"tag":"treatDisease","color":"red"}
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

In Jakarta with 2 actions left. Treat red now (recipe step 3), then the free jump onto Istanbul.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0014

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 5 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 5 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=8 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Khartoum(yellow), Tokyo(red)]  bob@Istanbul(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:17   decks: player=43 infection=46   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 4
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — or 3 action(s): direct flight to Khartoum (spends Khartoum(yellow)), then 2 move(s) to Istanbul — nearer teammate: bob, 0 move(s) vs your 5
  Kinshasa: 3 yellow⚠ [in infect-discard]
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Bangkok→Hong Kong→Shanghai→Seoul
  Paris: 3 blue⚠ — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul→Milan→Paris — or 4 action(s): direct flight to Bogota (spends Bogota(yellow)), then 3 move(s) to Paris — nearer teammate: bob, 2 move(s) vs your 7
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Ho Chi Minh City: 1 red
  Madrid: 1 blue
  Washington: 1 blue
  Taipei: 1 red

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Istanbul(black): bob already at Istanbul → then that pawn treats
  Moscow(black): drive bob 1 step(s) to Moscow → then that pawn treats
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob collects (3/4) — give bob your black cards when you share
  red: YOU have a FULL SET (5/5) — station Atlanta (2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Atlanta)) to discoverCure
  discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bogota (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Miami (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Khartoum (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Hong Kong (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Sydney (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Shanghai (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Manila (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tokyo (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 action(s) (direct flight to Miami (spends Miami(yellow)), then 1 move(s) to Bogota), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Khartoum(yellow) to bob: meet IN Khartoum (the card's own city) — you 4 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 3 move(s) to Khartoum), bob 2 move(s); then bob to station Atlanta +5 move(s) to cure
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 2 action(s) (direct flight to Bogota (spends Bogota(yellow)), then 1 move(s) to Miami), bob 5 move(s); then bob to station Atlanta +1 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0016

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Istanbul(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:15   decks: player=43 infection=44   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 1 move(s) vs your 4
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 0 move(s) vs your 5
  Kinshasa: 3 yellow⚠ [in infect-discard]
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Bangkok→Hong Kong→Shanghai→Seoul
  Paris: 3 blue⚠ — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul→Milan→Paris — nearer teammate: bob, 2 move(s) vs your 7
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Madrid: 1 blue
  Washington: 1 blue

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Istanbul(black): bob already at Istanbul → then that pawn treats
  Moscow(black): drive bob 1 step(s) to Moscow → then that pawn treats
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob collects (3/4) — give bob your black cards when you share
  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 4 move(s), bob 5 move(s); then bob to station Atlanta +1 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's turn now, he's at Istanbul with 4 actions. His plan: grind Istanbul 3→2→1→0 (3 treats), then he has 1 action left — maybe drive toward Moscow (Moscow is adjacent to Istanbul). That's exactly per plan. Nothing for me to add right now? Check: any new info for him?

- The board: HCMC 2 red, Taipei 2 red — new pressure on red lane but post-cure cleanup handles them.
- My commute: next turn I ferry Sydney→LA→Chicago→Atlanta. Wait — from Jakarta the route to Atlanta... Jakarta is connected to: Chennai, Bangkok, Ho Chi Minh City, Sydney. Hmm! Jakarta does NOT connect to Sydney? Let me check map: "Jakarta: Chennai, Bangkok, Ho Chi Minh City, Sydney" — yes it DOES include Sydney. Good, so ferry home = Jakarta→Sydney→Los Angeles→Chicago→Atlanta. 

- Anything bob needs? Black cure at 3/4 — if during infect phase he flips a black card... his own draws matter. Nothing actionable from me now.

The advisory says reply only if useful; nothing crucial. One useful nugget might be confirming my exact commute line ("next turn: Jakarta→Sydney→LA→Chicago→Atlanta, cure turn after") — but I already told him that in the last message ("walking home is Sydney→LA→Chicago→Atlanta... pure 4-ferry commute"). No new info → stay silent.

Wait — one thing worth flagging: his leftover 4th action after treating Istanbul 3→0. Options: drive Istanbul→Moscow puts a pawn onto Moscow(3) adjacency? If he treats Istanbul 3 times (3 actions), then drives to Moscow — at Moscow no treat left this turn, but positioning saves a walk later; or he could dispatcher-rely on me? No — save it. Positioning Moscow-adjacent is fine and free of downside except Moscow might outbreak before he treats? He'd be AT Moscow standing on 3 cubes during the next infect phase — standing there is safe personally (nothing bad happens by presence). Minor optimization note; the pin already says "advances Baghdad→Moscow after". Hmm — driving to Moscow ends ON the pile vs staying at Istanbul... Either is OK. Not message-worthy under "nothing truly new"? Borderline; I'll stay silent to conserve messages (5/turn cap; used several already in past turns but cap is per-turn).

Actually — wait, is the cap per turn? "You have sent 1 of 5 messages available this turn." Per-turn allowance of 5. This is bob's turn; sending costs one of MY current-turn allowance which resets when my turn starts. Either way, no new information to convey. Stop silently.

text:

Nothing new to add for bob's grind — his position (Istanbul, 4 actions) matches what we fixed in the last exchange, and my commute/cure timeline was already confirmed. Staying silent until my turn: ferry home all four actions (Jakarta→Sydney→LA→Chicago→Atlanta), then bank RED CURE #1 the following turn.

toolCalls: []

alice-legacy-p0017

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #29): Charter correction accepted — you never held Jakarta, my mistake; your verdict stands: pure 4-ferry commute this coming turn, RED CURE at Atlanta the turn after, cards untouched. Running MY side verbatim tonight: Istanbul 3→0 (three black treats), park myself in MOSCOW on the 4th action so next turn opens treat-treat-treat there = whole 6-cube chain gone inside two rounds. Confirming your Seoul read: post-red-cure it collapses to cheap visits — good sequencing. Yellow rendezvous parked until your cure lands, then we fix Miami-vs-Bogota around your Atlanta anchor.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob is confirming everything. He's on his turn: Istanbul 3 treats + drive to Moscow. I stay silent per his advice — nothing new to add, plans locked. Just stop.

text:

Plan fully aligned on both sides — bob's running the Istanbul clear + Moscow park tonight; my ferry commute and red cure are confirmed next. Nothing to add.

toolCalls: []

alice-legacy-p0018

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=41 infection=42   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 0 move(s) vs your 4
  Kinshasa: 3 yellow⚠ [in infect-discard] — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — nearer teammate: bob, 4 move(s) vs your 7
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Bangkok→Hong Kong→Shanghai→Seoul
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul→Milan→Paris — nearer teammate: bob, 3 move(s) vs your 7
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats]
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): bob already at Moscow → then that pawn treats
  Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Sydney, drive Los Angeles, drive Mexico City, drive Bogota
     tempo: 7 action(s) closer to the yellow cure (32 → 25 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: head to Atlanta to cure red — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Bogota…".
  dominated: break the Madrid–Paris blue cluster at Paris — tempo -2 vs 5, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".
  dominated: defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — tempo -2 vs 5, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila", "Tokyo"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chicago"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→2 — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0009

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #19): Executing your exact recipe now: Sydney 2→1, drive Jakarta, Jakarta 2→1 (cluster DEFUSED), then FREE JUMP you Algiers→Istanbul — your Paris-fallback OFF, next turn you open ON Istanbul: treat 3→2→1→0, then walk Baghdad→Moscow. BLACK AT 3/4 noted — any 4th black = instant cure the moment any station exists; only Atlanta stands, so GG-event stays earmarked as your corridor station (pin updated). COVERAGE of the 3 uncovered bombs — owners named: SEOUL(3 red)=ME, hopping out of Jakarta via HCMC/Manila corridor after tonight (Sydney/Jakarta lull-maintenance folded in); PARIS(3 blue)=YOU, only opportunistically once black belt is level — no adjacent 3s there means a lone outbreak is survivable, unlike Moscow/Istanbul's mutual pair; KINSHASA(3 yellow)=YOU AFTER the yellow cure lands — post-cure your treat wipes its whole stack in ONE action, and with Lagos/JNB/Khartoum empty there's no chain risk worth an east-side detour. ⚠ OVERFLOW WARNING (acting on it, not silently eating it): I'm at 6/7 with ALL SIX locked — my next draw forces dumping ONE red card (recoverable: 9 reds in deck) unless a trade opens room first. If YOU flip any red city card, SHOUT instantly: it's simultaneously your… no wait, my 5th red = INSTANT CURE at a station, and it refunds whatever sacrifice I'm forced into. Similarly if you flip dupe yellows (Mexico City etc.), park them — my yellow handoff can swap for trading flexibility. Distance call pending when you see this: how many actions to bring you to MIAMI vs BOGOTA once the belt breathes?
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0011

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #26): KHARTOUM discarded (your call, correct — reds untouched, Bogota/Miami preserved). ⚠ CURE RECIPE CORRECTION — your charter leg is ILLEGAL: you had me charter-spending my CURRENT-CITY card "JAKARTA", but I NEVER HELD Jakarta — my hand since turn 1 is your HK/Sydney/Shanghai/Manila (now +Tokyo=FULL SET) + Bogota/Miami/Khartoum. No Jakarta, no Atlanta, nothing un-sacred to fuel with. Legal reality from Jakarta: flights only reach Hong Kong/Shanghai/Bogota/Miami/Manila — every one burns a locked card — and walking home is Sydney→LA→Chicago→Atlanta (ALL FOUR actions, arriving empty-handed of actions). SO THE TRUE TIMELINE: next turn = pure 4-ferry commute keeping every card; turn after = DISCOVER CURE RED at Atlanta with the untouched five. Cure lands 2 turns out either way (your route saved nothing because its step-1 didn't exist — glad we checked). Your move: veto/re-route now, or I run the ferry line verbatim. Post-cure it only gets better: Medic-free though we are, cured-red treats wipe stacks — Seoul(3) dies to a visit, no siege. Yellow rendezvous stays parked until cure lands, exactly as pinned.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0012

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Istanbul
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Istanbul(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:15   decks: player=43 infection=44   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 1 move(s): Moscow
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 3 move(s): Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard]
  Paris: 3 blue⚠ — 2 move(s): Milan→Paris
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 6
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Madrid: 1 blue
  Washington: 1 blue

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: YOU collect (3/4) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +1 move(s) to cure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle) — drive Cairo, drive Khartoum, drive Kinshasa, treat yellow
     tempo: 2 action(s) closer to the yellow cure (29 → 27 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~1.5 expected outbreak(s) over the next 2 infect phases
  - break the Moscow–Istanbul black cluster at Istanbul — treat black, treat black, treat black
     tempo: no cure progress — nearest is red, 5 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases
  - defuse Moscow and return to Istanbul (round trip, 3 actions) — drive Moscow, treat black, drive Istanbul
     tempo: no cure progress — nearest is red, 5 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases
  "break the Moscow–Istanbul black cluster at Ista…" and "defuse Moscow and return to Istanbul" tie exactly on both axes; ordered by cubes cleared (3, 1), which neither axis prices.
  exchange "defuse the armed discard bomb at Kinshasa" → "break the Moscow–Istanbul black cluster at Ista…": gives up 2 action(s) of cure progress to move risk ~1.5 expected outbreaks → ~0.5 and armed-bomb liability 1 → 2 committed outbreak(s)
  exchange "break the Moscow–Istanbul black cluster at Ista…" → "defuse Moscow and return to Istanbul": gives up nothing on tempo to move risk ~0.5 expected outbreaks → ~0.5
  dominated: "shore up black at Moscow (supply strained: 18 left)" — tempo -1 vs 0, risk 0.50 vs 0.50 — beaten by "break the Moscow–Istanbul black cluster at Ista…"
  dominated: "defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle)" — tempo -3 vs -1, risk 1.32 vs 0.50 — beaten by "shore up black at Moscow"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Milan", "St. Petersburg", "Algiers", "Cairo", "Moscow", "Baghdad"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad"
  [13] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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