Turn 4 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 4, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0019

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #35): SHOUT RECEIVED & RAISED: my draws gave me DELHI → BLACK IS 4/4 COMPLETE IN MY HAND (Scientist: the instant I stand at any station, BLACK CURE). You're 5/5 RED complete. Here's the combined kill-line: YOUR TURN NOW: ferry commute to Atlanta as planned (your hand WILL overflow on the draw — LAW: never reds before the cure fires; if you must dump, sacrifice MIAMI first, keep BOGOTA, never torch two yellows). NEXT-YOUR-TURN at Atlanta: action-1 = DISCOVER CURE RED (#1 ✅), action-2 = DISPATCHER-JUMP MY PAWN ONTO YOU (dispatcher can park any pawn in your city — Moscow→Atlanta TELEPORT, zero cost to me), leaving 2 spare actions. THEN MY TURN: BLACK CURE #2 ✅. TWO cures in three rounds, nothing burned but one sad yellow at worst. After that: our yellow halves (my Lima/Lagos + your Bogota[/Miami]) converge in the US — we sort the share leg when we're both station-side. I handle the rest of tonight: MOSCOW 3→0, step toward St.Petersburg, then the PARIS/MADRID blue pair is MINE (~2 turns out) — blue supply 13 makes that fire real. We're at 2/8 outbreaks: no heroics, just execute.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=41 infection=42   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — 4 move(s): Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 0 move(s) vs your 4
  Kinshasa: 3 yellow⚠ [in infect-discard] — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo→Khartoum→Kinshasa — nearer teammate: bob, 4 move(s) vs your 7
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Bangkok→Hong Kong→Shanghai→Seoul
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 7 move(s): Chennai→Mumbai→Karachi→Baghdad→Istanbul→Milan→Paris — nearer teammate: bob, 3 move(s) vs your 7
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats]
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): bob already at Moscow → then that pawn treats
  Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (4 move(s)) to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Sydney, drive Los Angeles, drive Mexico City, drive Bogota
     tempo: 7 action(s) closer to the yellow cure (32 → 25 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: head to Atlanta to cure red — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Bogota…".
  dominated: break the Madrid–Paris blue cluster at Paris — tempo -2 vs 5, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".
  dominated: defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — tempo -2 vs 5, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila", "Tokyo"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chicago"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→2 — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

My turn. 4 actions, at Jakarta, holding the full red set + Bogota + Miami (7 cards). Bob is at Moscow (he cleared Istanbul and parked there — actually he's AT Moscow now; his hand grew to 7: Chennai, Lima, Tehran, Lagos, Baghdad, Delhi (black 4/4!), Chicago(blue)).

Outbreaks went 0→2 during bob's turn (epidemic? infection rate still 2... supply blue dropped to 13 — Paris/Madrid matured; Madrid 2 blue. Outbreaks 2/8 — two outbreaks happened somewhere, likely epidemic(s). Player deck 41).

Bob's message: kill-line = my turn: ferry commute to Atlanta all 4 actions (hand WILL overflow on draw — dump Miami first if forced, keep Bogota); next my turn: action-1 cure red, action-2 dispatcherJump bob Moscow→Atlanta; then bob's turn: black cure at Atlanta.

The frontier nominates "drive Sydney, LA, Mexico City, Bogota" as DOMINATING "head to Atlanta" on tempo grounds — but that's a trap: it prices yellow-cure tempo while both our cures are just one station-visit away. Two turns of transit toward a Bogota meet vs banking RED CURE next turn: the cure line wins outright — cures are the win condition and the nominal route saves tempo only by deferring an actual, imminent cure. Also note: driving to Bogota does NOT transfer the card anyway (bob's not there — he's heading for Atlanta/Paris), so its "7 actions closer" assumes a meeting that isn't scheduled with anyone standing in Bogota. The real yellow path remains the rendezvous after cures fire. Bob explicitly ordered the ferry commute. Execute it.

One wrinkle: his jump plan says "dispatcher can park any pawn in your city" — dispatcherJump moves MY pawn onto BOB's city or any pawn onto a pawn-containing city... wait: dispatcherJump = move a pawn to a city containing ANOTHER pawn. Bob proposes jumping HIS pawn onto ME at Atlanta — legal because I'm there (my pawn occupies Atlanta → target city contains another pawn ✓). Good.

Discard overflow law confirmed: if forced next draw-phase, sacrifice MIAMI first (keep Bogota + reds until cure fires).

The outrank message duty: outbreaks 0→2 since last heard from me. I should confirm receipt of outbreak news + executing kill-line. Send one concise message, then run the four ferries: Sydney → Los Angeles → Chicago → Atlanta.

Legal actions listed: driveFerry options from Jakarta: Chennai, Bangkok, HCMC, Sydney ✓.

After my commute, my draw will hit (I'm at 7 → overflow → discard event phase again, probably). This message covers the discard guidance proactively.

Send message then action 1 Sydney.

text:

Bob delivered black 4/4 (Delhi!) — with my full red set, **two cures are three actions away**, hinging entirely on this commute. The frontier nominates the Bogota drive as "dominating" the Atlanta line, but that's a false price: nobody stands in Bogota to receive the card (bob's committed to Moscow→Atlanta), so it banks zero cure progress while pushing an already-loaded cure downfield. The named kill-line puts RED ✅ plus BLACK ✅ on the board within two rounds — that beats nominal yellow tempo every day. Confirming and running the commute now.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Receipts on the 0→2 outbreak spike noted — kill-line CONFIRMED over the frontier's Bogota-tempo nominee (nobody meets me IN Bogota, so it transfers nothing; your line banks two cures instead): THIS TURN Jakarta→Sydney→LA→Chicago→Atlanta, all ferries, cards untouched. NEXT TURN action-1 = CURE RED, action-2 = dispatcherJump YOU Moscow→Atlanta; you take black cure your following turn. DISCARD LAW armed if my draw forces overflow: MIAMI first, keep Bogota + every red until the cure fires, never two yellows. Your post-black lane (St.Petersburg step → Paris/Madrid blue pair) reads right — blue at 13 supply is now the supply watch-color; treat-first there once belt done. Execute."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sydney"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sydney"}}}

alice-legacy-p0023

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Chicago
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Chicago(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=41 infection=42   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — 6 move(s): Toronto→New York→London→Essen→St. Petersburg→Moscow — nearer teammate: bob, 0 move(s) vs your 6
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] — 3 move(s): San Francisco→Tokyo→Seoul
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Toronto→New York→London→Paris — nearer teammate: bob, 3 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Manila→Ho Chi Minh City
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats]
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): bob already at Moscow → then that pawn treats
  Seoul(red): drive alice 3 step(s) to Seoul → then that pawn treats
  Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Mexico City
     tempo: 2 action(s) closer to the yellow cure (28 → 26 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: head to Atlanta to cure red — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Bogota…".
  dominated: break the Madrid–Paris blue cluster at Paris — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".
  dominated: defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — tempo -1 vs 1, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila", "Tokyo"
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chicago"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": true, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": null}

alice-legacy-p0024

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=9 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red), St. Petersburg(blue), Paris(blue)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=39 infection=42   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — nearer teammate: bob, 0 move(s) vs your 6
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Paris — or 1 action: direct flight (you hold Paris — blue margin 8 — burnable; 9 blue still in deck; spend it only if this beats the cure) — nearer teammate: bob, 3 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard]
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Washington→New York→Madrid
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): bob already at Moscow → then that pawn treats
  Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
  discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: St. Petersburg (blue: short — 3/4 held team-wide, no spare yet; effective margin 8 (held 3+9 drawable), 0/12 burned, bob collects), Paris (blue: short — 3/4 held team-wide, no spare yet; effective margin 8 (held 3+9 drawable), 0/12 burned, bob collects), Hong Kong (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Sydney (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Shanghai (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Bogota (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Miami (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Manila (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tokyo (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Paris"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm in Atlanta, having arrived via Chicago. The draw phase gave me **St. Petersburg(blue)** and **Paris(blue)** — hand is now 9 cards, must discard 2 to 7.

Card stock: bob holds blue 1 (Chicago). I now hold St.Petersburg + Paris = team blues = 3/4 for bob's collection! Wait: "blue: bob collects (1/4)" — but that was before my draws? The cure plan line says bob collects (1/4) and discard hint says St.Petersburg/Paris are "3/4 held team-wide, no spare yet". So team-wide blue = Chicago(bob) + StP(me) + Paris(me) = 3/4.

Now the discard dilemma — I need to dump TWO cards:
- The five reds: complete red set in MY hand; I'm AT the station; curing NEXT turn action-1. Absolutely untouchable.
- Bogota + Miami: yellow, COMPLETE 4/4 TEAM-WIDE right now (my 2 + bob's Lima/Lagos). Both irreplaceable per our law... 
- St.Petersburg(blue), Paris(blue): newly drawn blues, team at 3/4 with bob collecting blue next. Bob ALREADY holds his full black set; after black cure his hand frees up 4 slots. Blue completes when one more blue card surfaces to join these three. 

The math on yellow vs blue margins:
- Yellow 4/4 bankable NOW, but assembling requires a US rendezvous share (both in same city; cards split across two hands).
- Blue 3/4: needs ONE more blue card from anywhere (9 blue still in deck), then bob cures at station.

Dump candidates ranked by permanent damage:
1. Dump a RED: destroys the immediate cure I'm standing AT STATION to execute next turn. Catastrophic. NO.
2. Dump Miami or Bogota: yellow was 5-of-12 burned→6? Actually Khartoum already burned (1). Burning Miami/Bogota drops held yellows to 3 across hands → yellow cure then needs fresh draws; recoverable-ish (7 yellows still in deck + margin was 7) BUT it permanently kills the only two single copies traveling with ME toward a US convergence, forcing bob's cure set fully from deck draws — slower by several turns. The LAW says Miami burns first if FORCED, never Bogota, never two.
3. Dump StP or Paris(blue): blue team-pool goes 3/4→2/4, but SEVEN more blues sit in the deck (margin 8 effective). A future draw replaces it — pure delay, no structural loss. Also NOTE: Paris(3) is an active 3-cube BOMB on the board; burning the Paris card has a side perk: bob can never spend it as fuel either... irrelevant. But wait — actually there's a subtle bonus: discarding Paris card doesn't affect board cubes.

So the least-damage pair: ONE blue (St.Petersburg or Paris?) + ... that's only 2 needed total. Dump BOTH blues? That takes blue from 3/4 to 1/4 held (only Chicago remains with bob). Versus dumping one blue + one yellow?

Let me count what each choice does to team cure potential:
Option A: dump StP + Paris (both blues): blue pool 1/4 (Chicago only), yellow intact 4/4 (Bogota+Miami mine, Lima+Lagos bob), red intact 5/5. Then: red cure R2 ✅, black cure R3 ✅, yellow needs only the US share (0 new cards!) — 3 cures completely card-independent of the deck except shares/movement. Blue resumes from scratch with 7-8 in deck — slowest color, becomes the race clock (~19 turns of draws left, doable).
Option B: dump Paris + Miami: blue pool 2/4, yellow pool 3/4 (needs 1 more draw). Red+black unchanged. Miami gone = my convergence half = just Bogota; share yields bob Lima/Lagos+Bogota=3/4, still needing 1 yellow draw!
   - Yellow slower AND blue slower than A in different ways: A leaves yellow FULLY assemble-ready (the near-term win path untouched) while deferring blue (long-term anyway); B damages BOTH mid-term colors.
   - Option A clearly better: it sacrifices ONLY the farthest-out color and keeps THREE cure lanes deck-independent.

Within option A, which blue to keep as third member if forced... we're not forced — dump both? 3/4→1/4 loses both cards' contribution vs keeping one (dump only ONE blue + something else)... The "something else" would have to be yellow or red. No.

Actually reconsider: dump exactly 2 = both blues (StP+Paris) keeps every other lane perfect. Dumping Paris specifically: it's also fine to dump Paris and keep StP + ... no, must dump 2 cards and both dumps should come from {StP, Paris} since those are the least-valuable. Dump both.

Hmm, one more wrinkle: PARIS(3-blue bomb) sits on the BOARD — whoever eventually treats it doesn't need the card. And burning the Paris CARD removes bob's temptation to direct-flight INTO Paris later (he'd have to walk Milan→Paris like planned anyway). Neutral-to-positive.

Bob message-wise: he assumed overflow → law said "Miami burns first IF FORCED, never Bogota, never two yellows" — but the DRAWS CHANGED THE LAW'S PREMISE: instead of losing a yellow, I found two BLUE sacrificial lambs, keeping all four yellows alive including Miami. That's strictly better than the pre-committed worst case; I should announce this deviation-not-deviation (law anticipated sacrificing value; blues 3/4 were the real expendables once they materialized — and our own v4 pin lists GG/blue as low priority; also Cite conflict rule: dump law named Miami first — I'm OVERRIDING it because better options appeared. MUST explain per the override rule.) Yes — send_message explaining: not Miami, blues instead; yellow 4/4 preserved means yellow cure needs ZERO more draws, just the rendezvous share.

Also worth noting for R2 plan: my discard resolves immediately (awaitingDiscard phase now), THEN infect happens? Sequence: my turn ended (actions done: 4 drives), draw happened (this state IS post-draw), now discard (hand-limit enforcement), then... actually looking at flow: awaitingDiscard, then infect phase fires, then bob's turn. My next player-actions turn = R2: CURE RED action-1 + dispatcherJump bob action-2 + 2 free actions (per v4: Seoul prep/cleanup... I'll be at Atlanta; options there: treat Atlanta blue cube ×2 actions? Treat removes 1/action (not cured yet — cures happen action-1!). After curing red action-1, remaining board work at Atlanta: Atlanta has 1 blue cube — treat blue (bob collects blue though — leaving a cube is fine strategically; supply blue 13 strained-ish; but my spare actions have limited reach from Atlanta: drive Washington/Miami(1 move), Chicago etc. V4 says "+2 free actions (Seoul prep/cleanup, red maintenance)" — from Atlanta, can't reach Seoul meaningfully in 2 actions. Realistic spares: treat the LOCAL Atlanta blue cube? That helps blue margin trivially but sets back bob's blue hoard none (cube ≠ card). Better: hold position at station; maybe treat Washington blue after driving? Let me not over-plan R2's spares now.)

Discard decision made: St. Petersburg + Paris. Two submits, sequential (legal menu changes between them).

Message BEFORE first submit (once): theMiami-law override explanation + status. Keep short.

text:

Commuter landed in Atlanta on schedule — but the draw handed me **two blues** (St. Petersburg, Paris), blowing the hand to 9 and arming exactly the overflow the dump law anticipated. Before submitting the discard: the situation upgraded. Team yellow stands at a bankable **4/4** (my Bogota+Miami, bob's Lima+Lagos) — so sacrificing Miami per the letter of the law is now strictly worse than sacrificing the freshly drawn blues. Blue is our deepest-margin color regardless (7–8 still in deck, collected last), while yellow would become draw-dependent again. Overriding the pre-commit with a better sacrifice, and telling bob why per protocol.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "DISCARD OVERRIDE on your dump law — informed deviation, here's why: draws brought St.Petersburg+Paris (blues), NOT a red/yellow squeeze. Your law said Miami-first-if-forced, but the premise moved: team yellow is COMPLETE 4/4 RIGHT NOW (your Lima/Lagos + my Bogota/Miami). Tossing Miami re-breaks yellow into draw-dependence; tossing the two NEW BLUES (pool 3/4→1/4, ~7 still undrawn, blue collected LAST anyway) costs only delayed far-lane progress. So: ST PETERSBURG + PARIS discarded instead. Net after tonight: red cure R2 ✓ + black cure R3 ✓ + yellow ready-to-assemble via our US share with ZERO further draws — three cures off-deck-decked except movement. Atlanta arrival confirmed; cure-red fires action-1 my next turn, jump-you-here action-2, exactly per v4."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "St. Petersburg"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "St. Petersburg"}}}}

alice-legacy-p0025

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=8 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red), Paris(blue)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=39 infection=42   player-discard: 1 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — nearer teammate: bob, 0 move(s) vs your 6
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Paris — or 1 action: direct flight (you hold Paris — blue margin 7 — burnable; 9 blue still in deck; spend it only if this beats the cure) — nearer teammate: bob, 3 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard]
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Washington→New York→Madrid
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 7 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): bob already at Moscow → then that pawn treats
  Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
  discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Paris (blue: short — 2/4 held team-wide, no spare yet; effective margin 7 (held 2+9 drawable), 1/12 burned, bob collects), Hong Kong (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Sydney (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Shanghai (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Bogota (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Miami (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Manila (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tokyo (red: COMPLETE 5/5 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Paris"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Second and final discard: Paris (the other new blue) — completing the informed deviation, with Miami/Bogota/red set all preserved.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}}

bob-legacy-p0018

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  SPLIT v3 (supersedes v2; fills Kinshasa/Seoul/Paris holes): LANES — ALICE=entire red front: tonight Sydney→1 + Jakarta→1 + FREE JUMP bob Algiers→Istanbul; then Seoul (via HCMC/Manila corridor) as primary, Sydney/Jakarta maintained if re-hit. BOB=black belt: opens ON Istanbul, grinds 3→0 over next turn(s), advances Baghdad→Moscow after; PARIS(3blue)=bob opportunistic only post-belt (isolated, low chain risk); KINSHASA(3yellow)=bob AFTER yellow cure exists (one-action full-stack clear; isolated bomb, deferral safe). CARDS LAW (unchanged): HK/Sydney/Shanghai/Manila red-set LOCKED, Bogota+Miami irreplaceable-LOCKED, bob's Chennai/Tehran/Lima/Lagos/Baghdad likewise. OVERFLOW SALVAGE RULE: alice at 6/7 must shed ONE red on next draw unless a share intervenes first — any red card bob flips SHOUTED immediately (= 5th red = instant cure + refunds her sacrifice); dupe yellows parked for trade flexibility. BLACK CURE = 1 card away (bob 3/4, Scientist): on 4th black flip, team converges on nearest station; if Government Grant surfaces it FREE-BUILDS the Istanbul/Cairo corridor station before anything else. OQN/Airlift remain emergency-shields for Moscow-Istanbul pair & Sydney belt. RENDEZVOUS (yellow cure): Alice transits westward to MIAMI (or BOGOTA if bob's approach leg shorter — bob names it) as soon as Seoul/lane allows, target window ~T+2..T+3, exact slot fixed by bob's distance call; transfers there unblock 4/4 yellow. STATIONS: Atlanta only until GG lands.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=Moscow
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=41 infection=42   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 3 move(s): St. Petersburg→Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Istanbul→Algiers→Madrid
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 4 move(s) from station Atlanta to discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Let me digest the new state. It's alice's turn (4 actions), I'm bob at Moscow with hand=7: Chennai, Lima, Tehran, Lagos, Baghdad, DELHI(black!), Chicago(blue).

MASSIVE developments:
1. I drew Delhi(black) — BLACK IS 4/4 FULL SET in my hand! And Chicago(blue) — blue 1/4 (the signals panel says "blue: YOU collect (1/4)" — Chicago is the blue card I hold).
2. Outbreaks jumped to **2/8**! Something outbreaked twice during alice's turn / infect phase. Blue supply crashed from 18 to 13 — so a BLUE OUTBREAK CHAIN happened somewhere (Madrid/Paris cluster is "cluster Madrid–Paris: 5 cubes" now; Paris 3 + Madrid 2; plus London/Essen/Milan/Algiers/St Petersburg all at 1). Wait, blue went 18→13 = 5 cubes placed. Hmm: an epidemic? infection deck went 44→42, and there were outbreaks — likely Paris or Madrid got its 4th via infect phase → chained outbreak through Madrid etc.
3. Red supply dropped 15... wait it was 15, now 15. Earlier red was 15 too after last state. OK.

But my hand: I'm holding black FULL SET: Chennai+Tehran+Baghdad+Delhi (4 blacks as Scientist!). Cure signals: "black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure". So BLACK CURE IS READY but needs a station. Only Atlanta exists. 

Alice's current turn: she said she'd ferry commute Jakarta→Sydney→LA→Chicago→Atlanta (4 actions) and cure RED next turn. But now her hand shows still all 7 cards incl. full red set, at Jakarta.

Key new urgent items on the board for THIS alice turn:
- outbreaks 2/8 — two have happened; presumably from an epidemic + chain somewhere (Paris cluster?). Blue supply 13 = pressure.
- Madrid–Paris cluster: Paris 3 (in infect-discard!) + Madrid 2 — new armed pair like Moscow/Istanbul was. Blue reshuffle trap noted.

My advice to alice RIGHT NOW (her turn): 
Priority A: Does she still have 4 actions for the ferry commute + nothing else? The board now has 2 outbreaks and a fresh blue cluster arming. Her original plan: 4 drives home, then RED CURE next turn at Atlanta. That remains optimal unless something needs immediate containment that only she can do — e.g., Seoul(3 red) sits near her corridor (Jakarta→HCMC→Manila→...→Seoul is far). She's dispatch-capable with me parked at Moscow — no useful jump target though (Moscow isn't adjacent to anything hot she can reach; St Petersburg is Moscow's neighbor at 1 black... jumping me to St Petersburg doesn't help since treating is MY action anyway).

What about ME getting to Atlanta to cash BLACK CURE? From Moscow: walk back Istanbul→??→west is long (Moscow→St Petersburg→Essen→London→New York→...→Atlanta ≈ 8 moves). Direct flight options burning cards — BUT WAIT: Charter flight! If I drive/ferry... no: charter spends CURRENT-CITY card. Moscow not in hand. Direct flights FROM Moscow options: burn any card to fly anywhere: e.g., spend Chennai(black) to fly to Atlanta?! Burning a BLACK card when black set is EXACTLY 4/4 breaks the cure — illegal under house law (never burn set members). Spend Lima(yellow)? Breaks yellow collector progress (yellow margin is healthy: held 2 me +2 alice +7 deck = 9 ≥ 4 needed even minus Lima. Actually yellow needs ANY 4 of: Lima, Lagos, Bogota, Miami +7 more in deck. Margin says "margin 7 over the 4 needed" — after Khartoum burned. So burning ONE yellow leaves 3 held + 7 deck = enough). Hmm! Spend LIMA to direct-fly Moscow→ATLANTA — wait, direct flight destination must match the card spent. DirectFlight with card Atlanta would be needed to land in Atlanta. The legal menu shape earlier showed directFlight "to": <one of the cities in hand>. Destination == city on discarded card. So flying to ATLANTA requires the ATLANTA card — nobody has it (it's in the deck, maybe).

So my fast route to Atlanta station:
- Walk: ~6-8 actions. Slow.
- Dispatcher: alice can dispatcherMove my pawn only via normal movement rules (drive/ferry adjacent steps don't exist express) OR "move any pawn onto a city containing another pawn" (jump-to-pawn — me or her).
- ALICE is heading to Atlanta herself this turn (ferry commute). Once she lands Atlanta, next MY-turn... no way for me to join her quickly except shuttle (only Atlanta station)... 

Hmm, what about: after she cures RED at Atlanta next turn and stays, could she dispatcherMove MY pawn onto HER city ("move any pawn onto a city containing another pawn")? YES — dispatcher can teleport any pawn to a city containing another pawn! If both of us coordinate: once alice STANDS in Atlanta permanently, alice (or I?) — the dispatcher ability belongs to ALICE as her ACTION: dispatcherJump pawn=bob toPawn=alice... i.e., move my pawn onto alice's city (Atlanta) for 1 of her actions. That brings me from Moscow→Atlanta instantly!! Then MY turn: discoverCure BLACK (4 Scientist cards) at station Atlanta. That's the money line!

Sequence reality check:
- Alice's CURRENT turn (now): ferry home 4 actions Jakarta→Sydney→LA→Chicago→Atlanta. Ends IN Atlanta. (Can't also jump me — she used all 4.) Actually could she do 3 moves + something? No — keep the plan.
- Her draw phase may give her more cards (hand 7→ discard risk again; full red set intact hopefully).
- Next MY turn: I'm at Moscow with 4 actions. Black cure possible ONLY if I reach a station. Without help I can't reach Atlanta. BUT alice's NEXT turn comes AFTER mine. Order: alice (now) → infect → BOB → infect → alice...
- So on my upcoming turn I CANNOT yet use the dispatcher jump (hers happens later). My best my-turn play: start walking west OR hold position treating Moscow (3 black → clear = kills the last bomb + gives turnaround mobility). Treating Moscow 3→0 uses 3 actions + 1 step toward Europe (St Petersburg). That clears the second bomb AND positions me one hop deeper west (StP). Then alice's following turn: dispatcherJump me Moscow/StP→Atlanta (any distance allowed - "move any pawn onto a city containing another pawn"). Then MY turn after THAT: DiscoverCure BLACK ✓✓✓ AND potentially red already cured by alice turn prior. Two cures in the bag by ~T+3, yellow convergence next.

Wait — even better: if alice ends THIS turn standing in Atlanta, she is station-side; her NEXT turn she can jump me TO HER (Atlanta). Meanwhile my turn intervenes (treat Moscow ×3 + step StP). Then her jump. Then my cure. Black cure realized 2 rounds out — no travel needed beyond one free step. That beats any walking/fuel-burning route AND preserves ALL four black cards.

Alternative: she skips red-cure trip?? NO — red cure first next turn (her action 1 at Atlanta), then remaining actions: dispatcherJump me Atlanta (action 2) — actually SHE CAN DO BOTH ON HER SAME TURN: arrive end of current turn → next turn: (1) discoverCure RED [needs station Atlanta ✓], (2) dispatcherJump MY pawn onto her city, (3-4) Seoul-bound or coverage. So black cure lands on my FOLLOWING turn: timeline: Now(alice): commute. Bob(+1): treat Moscow×3, step to StP. Alice(+2): CURE RED + JUMP ME TO ATLANTA (+whatever else). Bob(+3): DISCOVER CURE BLACK at Atlanta. TWO CURES BY ROUND +3. Then yellow: alice holds Bogota+Miami; me Lima+Lagos — if we're BOTH around Atlanta area post-jump: share! On alice's turn +2, before jumping me could she instead meet me somewhere? Simplest: after my jump to Atlanta on her turn+2, my turn+3: cure black THEN take Miami/Bogota share? I'd need to BE in the same city as alice holding matching card city — she's in Atlanta with Bogota/Miami cards; Researcher? No, she's dispatcher: shares need matching-city presence: to GET Bogota card I must stand IN Bogota together. Not yet. But: post-black-cure, MY next moves could charter/direct toward Bogota meeting her... later planning. ALSO once red cured, red treats wipe stacks — her Seoul visit becomes 1 action... anyway.

ALSO worth flagging: government grant event still unfound — any GG = instant corridor station enabling IMMEDIATE black cure without the Atlanta jump dance. Keep shouting that.

And CAREFUL about alice's hand overflow AGAIN: she's at 7/7 NOW with full red set + Bogota + Miami. During draw phases she must shed non-reds or sacrifice reds?? Reds are the cure itself — she'll draw on her current turn-end... wait her draws happen END of her current turn (before infect). 7 now → drawing 2 → 9 → must dump 2!! What to dump: KHARTOUM equivalent... she doesn't hold Khartoum anymore. Her cards: HK/Sydney/Shanghai/Tokyo(red, THE SET — never), Bogota/Miami(yellow singletons — irreplaceable-lock). NOTHING in her hand is expendable!!! She MUST draw (mandatory rule: draw exactly 2), then OVERFLOW discards 2 — every candidate burns something vital. Options: burn ONE yellow singleton (Bogota or Miami) — yellow feasibility: remaining yellows held: other singleton + my Lima/Lagos + 7 deck = plenty (needs 4 total; still curable). Sacrifice ranking: which singleton hurts less? Bogota vs Miami: rendezvous economics — Miami adjacency to Atlanta is tighter (Miami↔Atlanta: Miami connects Atlanta–Washington–MexicoCity–Bogota; Washington route shorter for ME later; also HER post-cure return trips eastward pass near Miami naturally). Card-stock: both single copies regardless. Yellow completion needs exactly 4 of {Bogota,Miami,Lima,Lagos,+deck}: we have 4 already between us! Marginal loss either way. Also note: DISCARDING at hand limit puts card in PLAYER-DISCARD (recoverable eventually? city cards NEVER re-enter deck — burned forever per the game text "burned cards NEVER return — every hand-limit discard and every flight spends one").

SO the salvage instruction for alice's imminent draw-dump: sacrifice exactly ONE YELLOW SINGLETON over two turns ideally spread (dump only what exceeds; prioritize keeping the full red set INTACT until cure lands, keep whichever yellow helps MY rendezvous leg more — Miami keeps the shorter Atlanta link; if forced to pick TODAY pick MIAMI to discard?? wait which to KEEP: keep Bogota (it lies on the African/south line Kinshasa arc & Santiago side; her westward walk home passes Miami region anyway... hmm she flew/walks via Sydney→LA→Chicago — whatever). KEEP BOGOTA, SACRIFICE MIAMI: because Miami-Area trips remain cheap for me later from US network while Bogota anchors South-America yellow containment + it pairs with my eventual Kinshasa arc via Sao Paulo/Lagos... eh honestly symmetric-ish; simpler doctrine: BOGOTA KEEP, MIAMI BURN-IF-FORCED. Message it clearly.

Second draw-dump turn (next round at Atlanta, drawing 2 more): same law.

And BLUE: I picked up Chicago(blue) 1/4. Blue supply CRASHED to 13 (chain outbreak cost) — Madrid(2)/Paris(3) armed pair needs attention soonish; post-red-cure alice could swing Europe? No—she owns Asia-Pacific/Seoul lane; BLUE fallout lands mid-board... For now message focuses: (1) dumps order, (2) confirm commute + jump-me-back plan (RED CURE then dispatcherJump ME to your city), (3) black cure lands T+3 → two cures banked soon, GG shout stands, (4) outbreaks 2/8 warning noted — epidemic(s) hit: likely one epidemic drew (deck 43→41 with 2 drawn... plus her 2 = wait deck was 43 at MY turn start with 20 turns left... now 41 means alice drew hers at end-of-last-cycle? states show deck 41 pre-alice-actions; fine), blues blew up in Europe. Paris(3, in infect-discard)+Madrid(2) = NEW ARMED PAIR echoing the old Moscow/Istanbul — somebody (likely ME post-Moscow-clear: Moscow 3-treat turn, then walk StP→Essen→Paris corridor 3 moves) should pivot NORTH-WEST next; I'm uniquely positioned for Paris lane after Moscow + StP step. Good division: alice Asia red containment (Seoul), me black-belt finish + Europe blue pair. Consistent with pin v3 (Paris=bob opportunistic post-belt). With blue supply at 13, defusing Paris BEFORE the next reshuffle matters — my T+1 turn: treat Moscow×3 + drive StP (as before); T+3-ish turn after black-cure turn: dive Essen/Paris.

Message length tight. This is advisory (not my turn): send_message with: (a) SHOUT — I hold BLACK 4/4 FULL SET (drew Delhi!) +Chicago(blue 1/4); (b) her dump discipline: 2 overflow slots coming — order: KHARTOUM-like...she HAS no junk; law = dump MIAMI FIRST if forced (keep Bogota), never reds pre-cure, never both yellows same phase if avoidable; (c) END-TURN RED CURE note: next-next-turn at Atlanta action-1 = RED CURE, then action-2 dispatcherJump ME onto you (this teleports me Moscow→Atlanta for my T+3 BLACK CURE); (d) I treat Moscow to 0 next turn + edge StP; then I own the PARIS/Madrid blue pair (~T+5) given blue supply 13; (e) 2/8 outbreaks clock — eyes up.

pin_plan update? The pinned plan mostly survives but key evolution: black cure route changed to "alice jumps bob to Atlanta"; Paris upgraded from 'opportunistic' to bob-owned after Moscow; dump-law named (Miami-first-if-forced). Worth re-pinning compactly (costs a talk; we're at ~? sent counts historically limited per-turn only). Yes — pin SPLIT v4 succinctly. Two calls parallel, both independent.

text:

Draws landed monster news on my side: I pulled **Delhi(black) — the BLACK SET IS COMPLETE (4/4 in my hand)** — plus Chicago(blue). And the board turned violent: **outbreaks now 2/8**, blue supply bled 18→13, Paris(3)/Madrid(2) armed themselves into a new mirror of the old Moscow/Istanbul bomb-pair. Sending alice the synchronized endgame recipe and re-pinning before her overflow discard bites her again (she's at 7/7 with EVERY card sacred — something must burn on her draw):

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "SHOUT RECEIVED & RAISED: my draws gave me DELHI → BLACK IS 4/4 COMPLETE IN MY HAND (Scientist: the instant I stand at any station, BLACK CURE). You're 5/5 RED complete. Here's the combined kill-line: YOUR TURN NOW: ferry commute to Atlanta as planned (your hand WILL overflow on the draw — LAW: never reds before the cure fires; if you must dump, sacrifice MIAMI first, keep BOGOTA, never torch two yellows). NEXT-YOUR-TURN at Atlanta: action-1 = DISCOVER CURE RED (#1 ✅), action-2 = DISPATCHER-JUMP MY PAWN ONTO YOU (dispatcher can park any pawn in your city — Moscow→Atlanta TELEPORT, zero cost to me), leaving 2 spare actions. THEN MY TURN: BLACK CURE #2 ✅. TWO cures in three rounds, nothing burned but one sad yellow at worst. After that: our yellow halves (my Lima/Lagos + your Bogota[/Miami]) converge in the US — we sort the share leg when we're both station-side. I handle the rest of tonight: MOSCOW 3→0, step toward St.Petersburg, then the PARIS/MADRID blue pair is MINE (~2 turns out) — blue supply 13 makes that fire real. We're at 2/8 outbreaks: no heroics, just execute."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Message sent and v4 pinned. Not my turn — stop. My role right now is advisory only; alice executes. Next my-turn will open at Moscow: treat black ×3 + drive St Petersburg, per plan.

text:

Kill-line transmitted and SPLIT v4 pinned: red cure + dispatcher teleport of me to Atlanta on alice's next turn, black cure (my 4/4 Scientist set) the round after — two cures inside three rounds without burning a single set card. I'm parked as advisory until it's my move again, when Moscow goes 3→0 and I pivot onto the Paris/Madrid blue pair.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0020

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=41 infection=42   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — 5 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 0 move(s) vs your 5
  Kinshasa: 3 yellow⚠ [in infect-discard] — 6 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 6
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Manila→San Francisco→Tokyo→Seoul
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 6 move(s): Los Angeles→Chicago→Toronto→New York→London→Paris — nearer teammate: bob, 3 move(s) vs your 6
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Ho Chi Minh City
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats]
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): bob already at Moscow → then that pawn treats
  Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Los Angeles, drive Mexico City, drive Bogota
     tempo: 5 action(s) closer to the yellow cure (30 → 25 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: head to Atlanta to cure red — tempo 3 vs 5, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Bogota…".
  dominated: break the Madrid–Paris blue cluster at Paris — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".
  dominated: defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — tempo -2 vs 3, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Jakarta"}
  [3] {"tag":"driveFerry","to":"Manila"}
  [4] {"tag":"driveFerry","to":"Los Angeles"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Shanghai", "Bogota", "Miami", "Manila", "Tokyo"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta"
  [58] {"tag":"buildStation"}
  [59] {"tag":"treatDisease","color":"red"}
  [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chicago"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob pinned SPLIT v4 — the cure convergence sequence is now the standing plan. I'm at Sydney, 3 actions left. Continue the ferry commute: LA next, then Chicago, then Atlanta.

text:

The v4 convergence pin locks our exact sequence — commuting on: Los Angeles next.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Los Angeles"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Los Angeles"}}}

alice-legacy-p0021

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Los Angeles
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Los Angeles(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=41 infection=42   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — 6 move(s): Sydney→Jakarta→Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 0 move(s) vs your 6
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] — 3 move(s): San Francisco→Tokyo→Seoul
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→Toronto→New York→London→Paris — nearer teammate: bob, 3 move(s) vs your 5
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Manila→Ho Chi Minh City
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats]
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): bob already at Moscow → then that pawn treats
  Seoul(red): drive alice 3 step(s) to Seoul → then that pawn treats
  Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Mexico City, drive Bogota
     tempo: 3 action(s) closer to the yellow cure (28 → 25 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: head to Atlanta to cure red — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Bogota…".
  dominated: break the Madrid–Paris blue cluster at Paris — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".
  dominated: defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Chicago", "Sydney", "Mexico City"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila", "Tokyo"
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chicago"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0022

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #40): Nothing to correct — alice's restatement matches SPLIT v4 action-for-action (ferry commute now, CURE RED + jump-me-Atlanta next turn, my black cure the round after, Miami-burn-if-forced law armed). Staying silent per protocol until my window: Moscow treats first, then the St.Petersburg step toward the Paris/Madrid blue pair.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Los Angeles
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Los Angeles(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=41 infection=42   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — 6 move(s): Sydney→Jakarta→Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 0 move(s) vs your 6
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] — 3 move(s): San Francisco→Tokyo→Seoul
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 5 move(s): Chicago→Toronto→New York→London→Paris — nearer teammate: bob, 3 move(s) vs your 5
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Manila→Ho Chi Minh City
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats]
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): bob already at Moscow → then that pawn treats
  Seoul(red): drive alice 3 step(s) to Seoul → then that pawn treats
  Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Mexico City, drive Bogota
     tempo: 3 action(s) closer to the yellow cure (28 → 25 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: head to Atlanta to cure red — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Bogota…".
  dominated: break the Madrid–Paris blue cluster at Paris — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".
  dominated: defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle) — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by "head to Atlanta to cure red".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Chicago", "Sydney", "Mexico City"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila", "Tokyo"
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"St. Petersburg"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chicago"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Continue commute: Chicago, then Atlanta. Two actions left — exactly fits.

text:

Two actions left, two legs to go: Chicago now, Atlanta next — landing exactly on schedule with the full red set intact.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

bob-legacy-p0019

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #37): Receipts on the 0→2 outbreak spike noted — kill-line CONFIRMED over the frontier's Bogota-tempo nominee (nobody meets me IN Bogota, so it transfers nothing; your line banks two cures instead): THIS TURN Jakarta→Sydney→LA→Chicago→Atlanta, all ferries, cards untouched. NEXT TURN action-1 = CURE RED, action-2 = dispatcherJump YOU Moscow→Atlanta; you take black cure your following turn. DISCARD LAW armed if my draw forces overflow: MIAMI first, keep Bogota + every red until the cure fires, never two yellows. Your post-black lane (St.Petersburg step → Paris/Madrid blue pair) reads right — blue at 13 supply is now the supply watch-color; treat-first there once belt done. Execute.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice confirmed the kill-line verbatim. Nothing new to add from me — she's got it exactly right, including the discard law and my post-black lane. She said "execute." I'm not the active player (she's on the move). My turn will come after hers.

Anything genuinely useful to add? One thing worth noting: on HER cure turn she'll have 2 spare actions after CURE RED + jumping me — but wait, once I'm jumped to Atlanta, MY next turn is discover black cure AT Atlanta immediately (no movement needed). Her 2 spare actions could go to Seoul prep or red cleanup in her lane, which we've already assigned. No corrections needed. Also her jumps of me happen BEFORE my draw phase? No — dispatcher jump on her action phase moves my pawn; then my turn opens at Atlanta with full 4 actions: action 1 = discoverCure black. Then remaining 3 actions = walk back out toward blue front (Atlanta→Chicago→... toward Europe?) or treat red/blue stacks around Atlanta with auto-removal post-cures... Actually once RED cures, when I'm in Atlanta (1 blue) — if BLACK also cures next round, auto-removal covers blue only when BLUE cures; not yet. My spare actions: Chicago→Essen etc. We'll price next turn.

No message needed — confirming would just duplicate. Stay silent per guidance ("Reply via send_message only if it helps").

text:

Nothing to correct — alice's restatement matches SPLIT v4 action-for-action (ferry commute now, CURE RED + jump-me-Atlanta next turn, my black cure the round after, Miami-burn-if-forced law armed). Staying silent per protocol until my window: Moscow treats first, then the St.Petersburg step toward the Paris/Madrid blue pair.

toolCalls: []

bob-legacy-p0020

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=scientist at=Moscow
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=9 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red), St. Petersburg(blue), Paris(blue)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:13 yellow:21 black:18 red:15   decks: player=39 infection=42   player-discard: 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 3 move(s): St. Petersburg→Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Madrid: 2 blue [cluster Madrid–Paris: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 3 move(s): Istanbul→Algiers→Madrid
  Taipei: 2 red [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Istanbul: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0021

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #43): DISCARD OVERRIDE on your dump law — informed deviation, here's why: draws brought St.Petersburg+Paris (blues), NOT a red/yellow squeeze. Your law said Miami-first-if-forced, but the premise moved: team yellow is COMPLETE 4/4 RIGHT NOW (your Lima/Lagos + my Bogota/Miami). Tossing Miami re-breaks yellow into draw-dependence; tossing the two NEW BLUES (pool 3/4→1/4, ~7 still undrawn, blue collected LAST anyway) costs only delayed far-lane progress. So: ST PETERSBURG + PARIS discarded instead. Net after tonight: red cure R2 ✓ + black cure R3 ✓ + yellow ready-to-assemble via our US share with ZERO further draws — three cures off-deck-decked except movement. Atlanta arrival confirmed; cure-red fires action-1 my next turn, jump-you-here action-2, exactly per v4.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0022

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Moscow
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:12 yellow:21 black:17 red:15   decks: player=39 infection=40   player-discard: 2 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard]
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Istanbul→Algiers→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): St. Petersburg→Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - head to Atlanta to cure black — drive St. Petersburg, drive Essen, drive London, drive New York
     tempo: 10 action(s) closer to the yellow cure (27 → 17 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Seoul, Kinshasa, Paris, Moscow, Madrid): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Madrid (supply strained: 12 left) — drive Istanbul, drive Algiers, drive Madrid, treat blue
     tempo: 9 action(s) closer to the yellow cure (27 → 18 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "head to Atlanta to cure black" → "shore up blue at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)
  dominated: "break the Moscow–Istanbul black cluster at Moscow" — tempo 0 vs 9, risk 0.46 vs 0.41 — beaten by "shore up blue at Madrid"
  dominated: "defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle)" — tempo 6 vs 9, risk 0.41 vs 0.41 — beaten by "shore up blue at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "Chicago"
  [12] {"tag":"treatDisease","color":"black"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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