Turn 5 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 5, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0026

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:12 yellow:21 black:17 red:15   decks: player=39 infection=40   player-discard: 2 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats]
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — nearer teammate: bob, 3 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): bob already at Moscow → then that pawn treats
  Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats
  Paris(blue): drive bob 3 step(s) to Paris → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 6 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's turn (advisory, I cannot act). Key board change: Madrid has matured to 3 blue — Madrid+Paris is now a 6-cube adjacent mutual-outbreak pair. That's genuinely dangerous: one blue card in either city chains into BOTH → double outbreak → 2→4/8 in a single draw.

Bob's pinned lane: Moscow 3→0 tonight + step St.Petersburg, then Essen/Paris corridor for the blue pair. His current position: Moscow. Plan: treat Moscow ×3 (3 actions), then... 1 action left: step St.Petersburg? Hmm wait — with 4 actions: 3 treats + 1 drive = St.Petersburg.

Should I advise anything? The Madrid(3)/Paris(3) pair just armed THIS infect phase after his last draws... actually it matured during his turn's infect phase presumably. The risk: next round's infect phase could flip a Madrid or Paris card → chain double outbreak (both 3s). Bob's route to Paris from Moscow: St.Petersburg→Essen→Paris = 3 drives — that takes him 2 turns. There's real tension: can he reach Paris before the pair detonates?

Timing check: he treats Moscow this turn (3 treats + move SP). Next bob-turn: he needs to be able to do something about blue. From SP: drive Essen, drive Paris (2 drives), then 2 treats at Paris — leaves Madrid at 3. Then third bob-turn: walk Paris→Madrid? No — Paris-Madrid aren't adjacent! Adjacency: Madrid neighbors = London, New York, Paris, Sao Paulo, Algiers. Oh wait — Paris IS adjacent to Madrid per the map ("Paris: London, Madrid, Essen, Milan, Algiers" and "Madrid: London, New York, Paris, Sao Paulo, Algiers"). Yes Paris–Madrid adjacent! So SP→Essen→Paris, then Paris→Madrid walks are all short. Fine.

But the pair could outbreak before then. Options to mitigate NOW:
- One Quiet Night saved exactly for this: skip an entire infect phase.
- I'm at Atlanta doing cure+jump next turn; my spare actions were earmarked "Seoul prep/cleanup" but Madrid could use a direct flight... no wait, I discarded Paris AND St.Petersburg — the flight fuel I'd have used! Atlanta nearest fire is Madrid now (3 moves via Washington→NY→Madrid).

Dispatcher angle worth flagging: On my R2 turn (cure red, jump bob to me), what if instead of jumping bob to Atlanta, the jump isn't needed?? WAIT — CRITICAL RE-READ of v4: "(R3) BOB turn: DISCOVER CURE BLACK ✅". For bob to discover black he must STAND AT A STATION. He holds the black set. If he does NOT come to Atlanta, he can never cure black until another station exists (GG event or building). The jump brings him to me → Atlanta station → his action phase discovery. Yes jump essential. UNLESS GG surfaces.

BUT actually — there's an alternative sequencing worth considering: instead of jumping bob ALL THE WAY to Atlanta (which costs him 6 moves back out to Europe for the blue front!), consider: does anyone else... no, I'm the only station-adjacent collector of nothing relevant; bob's set + bob's presence at any station = black cure. The jump-to-me design was agreed. The cost: bob replays Moscow→Europe (~5 moves) later. Acceptable — cures first. Alternative: GG-event builds corridor station → bob cures black instantly in-corridor without travel. Still event-dependent. Stick with v4.

What about Seoul timing? Post-red-cure, on MY R2 turn I have 2 spare actions. Options: (a) prep/cleanup Asia reds? I'd need 3-4 moves to even reach Manila corridor. Cannot finish Seoul before R3; (b) treat Atlanta/Miami area blues/yellows near home; (c) AFTER red cured, treat ANY single-cube red city en route cheaply. Best spare use probably: begin the YELLOW rendezvous transit early? The yellow share needs bob & me same-city; bob lands Atlanta R2-end, his R3 = cure black then he departs toward Europe. Our yellow halves: my Bogota/Miami, his Lima/Lagos. Fastest full-yellow assembly path post-black-cure: both in US already! E.g., I fly/drive to meet him... He'll be heading east though. Cleanest: WHILE we're both station-side R2-R3, do TWO shares (he gives Lima, Lagos to me? no wait — each share transfers ONE card ONE direction: gives = 2 separate share actions different rounds typically (can two shares happen same ROUND across our two turns? YES — shares happen during whosever turn: R2-my-turn 2 spare: shareTake from bob IF we're co-located — he'll BE in Atlanta end-of-my-R2-jump!).

OH THIS IS BIG: After I jump bob to Atlanta (R2 action-2), we're CO-LOCATED at Atlanta station. My remaining 2 actions + his R3 4 actions. But researcher-type free-give doesn't exist between us (neither is Researcher); regular share requires matching shared city... WE'RE IN ATLANTA TOGETHER — so ONLY Atlanta cards tradeable normally... EXCEPT: RULE CHECK — standard Share Knowledge: give/take card matching CURRENT SHARED CITY only. So in Atlanta we can only trade "Atlanta" card — nobody holds it. USELESS directly!!

Hmm right — that's why the yellow rendezvous was planned as meet-in-the-card-city (Miami/Bogota/Lima/Lagos). Being co-located at Atlanta does NOT let us exchange Lima/Bogota etc. My earlier hope dashed: the R2 co-location doesn't shortcut yellow assembly. (UNLESS researcher — we're Dispatcher/Scientist.) OK so yellow still requires a Miami-or-Bogota-or-Lima/Lagos physical meetup. Most efficient: after curing black (R3), bob collects his remaining yellow legs westward anyway? His lane says Europe/blue. Alternative: bob's R3 cure black as action-4-position flexible... Actually bob could order: arrive Atlanta R2end (my jump) → R3: cure black action-1; actions-2..4 WALK toward Miami (Atlanta→Miami is NOT adjacent — Miami neighbors Atlanta yes!! "Miami: Atlanta, Washington, Mexico City, Bogota") — DRIVE Atlanta→Miami 1 action. End R3 in MIAMI. Meanwhile my R2 spares: dispatch myself toward Miami too? My R2 = cure red(A1) jump-bob(A2) A3 A4 — I could charter/walk toward Miami partially (Charter costs Miami card — BURNING A SACRED YELLOW!? noooo). Drive Atlanta→Miami directly (adjacent!). So R3-mid: bob cures black A1, drives Miami A2, TREATS/other A3-A4. My R3-second-part... wait my turn order: R2=alice(fully before bob R3). Sequence within round: aliceR2(turn) then bobR3(turn): bob lands Atlanta from MY jump during aliceR2... timeline fine.

Refined yellow endgame proposal: aliceR2: [1]CURE RED [2]JUMP BOB→ATLANTA [3]driveFerry Miami?? NO WAIT — if I leave Atlanta mid-turn, bob jumps onto my OLD position per plan says "dispatcherJump BOB onto her city" — can dispatcherMove target a MOVING pawn? ToPawn semantics: "move any pawn onto a city containing another pawn"? No wait, that's the OTHER dispatcher rule ("move pawn onto city containing another pawn" = landing rule when target pawn exists elsewhere). Wait re-read role text: "Dispatcher: may move another player's pawn AS IF IT WERE HIS OWN, or move any pawn ONTO A CITY CONTAINING ANOTHER PAWN." Two distinct powers! (a) dispatcherMove(via route type): move someone else's pawn using movement rules AS IF ITS OWN — origin = pawn's own location. (b) dispatcherJump(pawn,toPawn): teleport target pawn ONTO THE CITY CONTAINING toPawn(pawn). For option (a): origin Moscow; bobs own adjacency: St.Petersburg/Istanbul/Tehran/directFlights w/ cards. Not applicable Atlanta if I moved away — correct, (a) uses BOB's position not mine. And (b) requires destination city CONTAINS another pawn i.e., ME. If I'm IN MIAMI when executing (b), bob teleports MOSCOW→MIAMI(!). Ohh even better: skip Atlanta for bob ENTIRELY?? But then BLACK CURE unexecuted: bob in Miami ≠ station. Ugh: black cure NEEDS a station. Stations: Atlanta only. So bob MUST reach Atlanta for the cure regardless. v4 stands: A2 jump bob→me-in-Atlanta... unless GG appears; keep rigid.

Simpler final sequence proposal (needs bob veto-check):
aliceR2: 1) CURE RED ✅ 2) JUMP bob→Atlanta(me) 3) driveFerry→MIAMI (adjacent!) 4) [spare: e.g., treat ATLANTA's 1 blue? gone already since I left; or prep] — maybe treat nothing meaningful; hold.
bobR3: 1) DISCOVER CURE BLACK ✅(at Atlanta) 2) driveFerry→Miami (adjacent) [now co-located w/ ME in Miami] 3) shareTake-from-alice? NO — Miami-location trading allows only Miami-card itself; bob HOLDS Miami?? no he doesn't. useless again!!! ARGH.
Yellow trades fundamentally require standing IN Lima/Lagos/Bogota/Miami with matching hand cards:
 - I hold Bogota+Miami. He holds Lima+Lagos.
 - Meet-point candidates where ANY transfer works: X = card held by giver matching city we stand in. Bob(giver,Lima,Lagos): we both stand LIMA → bob gives Lima→me(now me 5 yellows?? hand cap!). I collect yellows FOR HIM though — wait WHO should hold complete set? Anyone who then travels to a STATION. Me-at-Lima → fly/walk to Atlanta far! Better: HE keeps giving UP his yellows? Standard plan said converge toward whoever walks into station-nearest path... Recompute best venue: Both of us want minimal total movement post-shares to deliver 4-yellows-holder to Atlanta:
 Option P (venue MIAMI, I'm giver? no — I'd GIVE Miami/Bogota OUT; recipient=bob who then walks Miami→Atlanta=1, discovering with Miami+?he needs FOUR: received Miami(+Bogota?) + own Lima/Lagos=4 ✓!): I fly DirectFlight→Miami?? spends... AAAARGH direct flight to Miami COSTS THE MIAMI CARD ITSELF. Drive instead: ATLANTA→MIAMI adjacent=1 drive ✓ legal! So aliceR2 A3 drive Miami A4 shareGive(Miami,bob)! bobR3 A1 black-cure, A2 drive Miami?? wait *I* already gave Miami AT Miami — bob receives while standing...NO: shareGive requires BOTH pawns SAME CITY = MIAMI: but bob's at Moscow pre-R3! Order fix: bobR3 A1=CURE-BLACK@ATL, A2=DRIVE→MIAMI (adjacent ✓✓). Only THEN bob&alice co-IN-MIAMI on HIS TURN — his OWN shareGive needs receiver...I'M THERE: bobTAKES? Reversed roles: I possess Bogota(at-Miami-pawn), bob possesses Lima+Lagos(in-hand)+now nothing needed: transfer direction desired = FINAL four-yellows HOLDER ⇒ choose HOLDER=bob(gives-up-nothing? he HOLDS2receives2): needs ME giving 2 via 2 shares BUT each share = 1 ACTION on SOMEONE'S turn(s): Miami-venue transfers possible only for card=Miami(matching venue)! Bogota-transfer requires VENUE=BOGOTA! Fundamental constraint bites AGAIN.
 SO: venue must equal EVERY transferred card's name?! With multi-card convergence that means MULTIPLE venues/multiple trips: Venue1=MIAMI: I give Miami→bob(his turn or mine-whenever-co-present). Venue2=BOGOTA: bob-travels w/ Lima,Lagos,Miami → I also go Bogota→ he gives Lima+Lagos→?? recipient role flips optimally: holder=me? whichever ends NEAREST a station...
Minimal-actions audit suggests: final holder ALICE: receive Lima,Lagos (venue=LIMA? or LAGOS each own visit!!) − individually venue-bound ⇒ bob visiting LimaANDLagos separately while carrying... fine whatever — this IS the 'sort the rendezvous when station-side' conversation bob scheduled; DON'T over-design in-flight. Message-wise tonight: brief ack only? Advisory-turn message budget: I've spoken plenty; new info = MADRID HIT 3 → BLUE PAIR NOW LIVE DOUBLE-OUTBREAK RISK + no OQN in hands yet... Worth ONE urgent ping advising bob to consider One-Quiet-Night-vs-inflict... he holds NO events either (hands listed—no events drawn by EITHER yet! deck contains all 5 somewhere among 39). Recommend bob path-adjust: after Moscow-treats tonight, AIM ST.PETERSBURG→ESSEN NOT straight-Paris?? SP-Essen-London-Paris vs SP-Essen-Paris: map Paris neighbors: London, Madrid, Essen, Milan, Algiers → ESSEN-PARIS ADJACENT ✓ so SP→Essen→Paris=2drives after tonight-step; plausible R-next clearing start. Madrid(3)+Paris(3) mutual: ONE bad reshuffle-ready discard pair... note infection-deck shuffle-trap caveat (they're both INFECT-DISCARD=recently drawn-on-top zone? 'in infect-discard' tag on both rows ⇒ armed bombs under epidemic-reshuffle). Suggest: PRIORITIZE MADRID-clear-FIRST from north (Madrid reachable WashingtonNY?? bob-side: Essen→London→Madrid or SP→Essen→London→Madrid... hmm his coords: treat-order preference = hit WHICHEVER-half FIRST doesn't defuse mutualness: BOTH must drop below 3 ideally same-visit-chain. His Essen-base then 1-drive-each pattern works.)

Decision: send ONE tight advisory (blue-pair live double-risk + Essen-staging suggestion + confirm R2/R3 kill-line schedule unchanged + yellow-sorting parked until post-black-cure station-side chat per his own plan).

text:

Advisory window — one development changes bob's immediate calculus enough to warrant a ping: **Madrid just matured to 3 blue**. Madrid+Paris are adjacent mutual-outbreak partners at 3 cubes each — a single blue card in either city now chains BOTH for a double outbreak (2→4/8 in one stroke), and both sit tagged as infect-discard bombs. My old escape fuel (Paris/St.Petersburg cards) is burned, so no direct-flight shortcuts exist anymore. Sending tactical advice, then stopping.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "ALERT for your Europe arc: MADRID hit 3 — the blue pair is now LIVE mutual-outbreak (adjacent 3s; one card either city = double outbreak). Tonight unchanged: Moscow 3 treats + step. SUGGESTION on staging: land ESSEN tomorrow-night rather than rushing Paris — from Essen you're ONE drive from EITHER Paris or Madrid, letting you sequence both clears back-to-back as your action budget allows instead of tip-toeing a loaded see-saw. Blue is supply-watch color (12 left); treat-first, no detours. RED kill-line UNCHANGED: my next turn = CURE RED + jump-you-to-Atlanta(station), your following turn = CURE BLACK. Yellow sorting stays parked until we're both station-side per your own plan — one wrinkle to think about meanwhile: share rules bind us to stand IN each traded card's named city, so Lima/Lagos/Bogota/Miami each demand its own venue; cheapest convergence design beats instinct here. Neither of us holds events yet — if OQN surfaces anywhere near either of us, it buys your Europe arc a full quarantine night. Execute."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Advice sent. Now stop — bob's turn continues. My R2 next: CURE RED (action 1), JUMP BOB→Atlanta (action 2), then decide spares. Standing by.

text:

Standing by — my cure turn is up next with the sequence locked: **Discover Cure Red** → jump bob in from Moscow → two spares to spend on cleanup or early yellow positioning, depending on what his turn leaves on the board.

toolCalls: []

alice-legacy-p0028

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@St. Petersburg(scientist) hand=9 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue), Buenos Aires(yellow)]
supply: blue:12 yellow:21 black:20 red:15   decks: player=37 infection=40   player-discard: 2 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — or 2 action(s): go to Miami (1 move(s)), then charter to Kinshasa (spends Miami(yellow)) — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul — or 2 action(s): go to Miami (1 move(s)), then charter to Seoul (spends Miami(yellow))
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid — or 2 action(s): go to Miami (1 move(s)), then charter to Madrid (spends Miami(yellow))
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — or 2 action(s): go to Miami (1 move(s)), then charter to Paris (spends Miami(yellow)) — nearer teammate: bob, 2 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City — or 2 action(s): go to Miami (1 move(s)), then charter to Ho Chi Minh City (spends Miami(yellow))
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
  Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (2/4) — give bob your blue cards when you share
  yellow: bob collects (3/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 1 move(s), bob 5 move(s); then bob to station Atlanta +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 5 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

The state has moved substantially while bob was executing:
1. Bob wiped Moscow 3→0 (black supply jumped 18→20) and advanced to **St. Petersburg**. His hand is now NINE cards: he drew TWO MORE blues (San Francisco!) and Buenos Aires(yellow). He's in awaitingDiscard at 9, must drop to 7 — TWO discards.
2. Blue team holdings: bob now holds Chicago(blue), San Francisco(blue) = 2/4 blue + 8 in deck.
3. Yellow: bob holds Lima/Lagos/Buenos Aires = 3/4; I hold Bogota/Miami = 2 more... wait: "yellow held alice 2, bob 3" — that's 5 yellows held total?? Lima+Lagos+Buenos Aires (bob) + Bogota+Miami (alice) = 5 of the 6 unburned. Team yellow needs only 4! There's REDUNDANCY now: bob alone has 3/4 yellows; he's ONE yellow from completing it HIMSELF. And Buenos Aires is a third singleton...
   
   Wait, this changes everything about the yellow endgame: if bob draws ONE more yellow (or takes one share), yellow completes. Actually with 5 team-held and only 4 needed per color, any single yellow card reaching whoever stands at a station completes yellow. Even simpler: bob is 1 yellow away personally. And on his discard NOW: forced order says "yellow singletons first, Chicago last" — he'd toss... he has THREE yellow singles (Lima? no wait Lima/Lagos are set-law members for the yellow cure plan).

   New dump law (his words): "least-bad forced order: yellow singletons before Chicago-blue." So he dumps Buenos Aires(? or one of Lima/Lagos?) and keeps Chicago/SF blues + black set + two yellows.

His SPLIT-CALL VETO REQUEST: don't teleport him R2; T1 = Government Grant free-station where he stands; T2 = Paris&Madrid ≤1 → jump restores. "Your read back = contract sealed." He asked for a read-back to seal. The followup message asks me to reply only if useful. A contract-seal IS requested explicitly ("Your read back = contract sealed"). I should reply with the seal + tactical notes. But careful: send_message budget. This is exactly the case worth a message.

My read on the split-call itself:
- Accepting the hold-the-jump: his reasoning is sound (teleporting him away strands Europe's mutual pair with nobody near it; the round-trip would burn his only... well now his San Francisco blue — note he has TWO blues now, so round-trip could use SF as return fuel rather than Chicago).
- BUT the trigger set deserves scrutiny. T1 (Government Grant): yes, grants station where he stands, black cure same round. Agreed.
- T2 (Paris&Madrid both ≤1): hmm — by the time BOTH blue cities are cleared to ≤1, the entire blue emergency is already handled by HIS OWN hands. The jump then serves ONLY the black cure. Fine as fallback.
- What about MY backup suggestion now: with black set holstered and me sitting ON the Atlanta station, there's another path bob didn't price: **I can dispatcherMove BOB'S PAWN step-by-step via driveFerry legs? No — driveFerry moves 1 city/action from his position; StP→Essen etc. Same cost as him walking. No help.**
- Actually here's a REAL new option the board just opened: bob holding TWO blues means if bob walks INTO the blue fire anyway (Essen flank), and the blue pair gets cleared, blue cards become available to move toward... still collector=bob. Fine.

Seoul: still 3 red, I'm Atlanta-side R2. Seoul route: my spares R2 = directFlight... to Seoul requires flying TO Seoul (spends Seoul red card — I don't hold it, it's in infect deck) or charter (spends current-city card — I'm IN Atlanta, that's not in my hand either... wait do I hold Atlanta? NO — never drew it. Charter = spend CURRENT-CITY card; I don't have Atlanta in hand → no charter from Atlanta!). Seoul-prep options from Atlanta: SF-based: Manila(SF)... I hold Manila(red)! Route: directFlight MANILA (spends Manila = one of my five reds — POST-CURE legal per v5: "reds-now-burnable-post-cure"), then Manila→HK or Manila→Taipei→Shanghai→Seoul (Manila neighbors Taipei & HK & HCMC; Seoul via HK/Shanghai: Manila→Hong Kong→Shanghai→Seoul = 3 drives; or Manila→San Francisco→Tokyo→Seoul = 3 drives). Total ≈ action1 cure, action2 flight-to-Manila, actions3-4 drives → arrive Taipei/HK side tonight, Seoul treats next turn start. Hmm but wait: burning Manila BEFORE the cure fires breaks the set — NO: post-cure it burns fine. Order within turn: cure FIRST (uses all 5), then Manila spent on the flight — legal and non-colliding since cure already banked. Good: R2 = cure(1) + fly Manila(2) + drive HK(3)... but HOLD-THE-JUMP v5 says spares = "her call". But ALSO the triggers: if GG surfaces we re-plan. And v5 was drafted before bob's double-blue draw; the pair might also get OQN relief.

   Wait — actually reconsider: is jumping to Asia myself optimal vs staying US-side for the YELLOW ENDGAME? Yellow is now ONE card from completion (bob 3/4 personal / 5 team-held). The completion venue will be wherever the 4th yellow materializes and who holds it: if BOB draws it himself on his turns, HE cures at a station — nearest Atlantic = Atlanta (if I'm there) — rendezvous trivial, OR GG/second-station matters enormously. My Miami/Bogota are then PURE SPARES (only needed if misfortune eats one of bob's three — recall dump law makes him shed a yellow singleton on THIS discard!). If he sheds Buenos Aires, then bob=Lima/Lagos + deck-Buenos-Aires possibility... team still 4/5-min held plus 6 undrawn. Yellow's exact shape depends on his discard choice RIGHT NOW. His stated order "yellow singletons first" — he'll drop ONE yellow (keeping the best two for himself? he must keep exactly which?). For the yellow cure ANY 4 distinct yellows work — since team needs 4 and holds 5, whichever he sheds leaves exactly 4 held IF it's... no: he has 3, I have 2; total 5; if he sheds any one → team holds exactly 4 distinct = STILL COMPLETE (Lima/Lagos/X or whatever + my Bogota/Miami). Great: yellow stays bankable regardless which he drops. As long as he does NOT burn the black set or blues... his own law covers it.

So my reply should: SEAL the split-call contract (veto-free acceptance), endorse his discard order with the confirmation that any shedded yellow keeps team-yellow complete at exactly-4-held (so he can choose freely — prefer shedding the LONELIEST-i.e.-Buenos Aires, keeping Lima/Lagos which are set-law originals), flag my R2-spare plan (Manila flight east via HK toward Seoul — post-cure red-burn enabled; ask nothing), confirm triggers standing (T1 grant-in-corridor instant-cure, T2 pair≤1 jump-restored), note my yellows stay parked as the spare cushion + yellow cure venue resolves next time we're co-located/station-side.

Also alert: deck clock now 18 turns; outbreaks still 2/8. Paris/Madrid STILL 3/3 untouched — his Essen-flank comes next night; blue supply 12 knife-edge confirmed. And bob@StP with 9 → must fire TWO discards; order: yellow singleton(s? he can shed ONE yellow + ??? his 9→7 needs TWO shedds: law says yellow singles first THEN what? Next candidates: he holds NO non-set... everything left protected by laws EXCEPT blues (SF/Chicago margin 6, collector-himself, least bad among remaining) and 2nd yellow single. So TWO yellows get shed?? That would leave team yellow = Lima-or-Lagos + my 2 = exactly 3 held... NOT complete anymore!! ⚠ CRITICAL CATCH: if bob sheds TWO yellows, team-held yellows drop to 3/4 — losing the completed-state cushion and making yellow draw-dependent again!

   Let me recount his hand: Chennai, Tehran, Baghdad, Delhi (black set ×4, LOCKED); Chicago, San Francisco (blues); Lima, Lagos, Buenos Aires (yellows). Total 9. Shedding 2 with law "yellow singletons before Chicago": candidate order = Buenos Aires first (newest/unprotected?), then... a second yellow? That kills completeness. ALTERNATIVE right order: shedBuenosAires + ONE BLUE (Chicago or SF — blue margin deep, he collects blues anyway, SF doubly expendable-ish)... His own written law says "yellow singletons before Chicago-blue" = BuenosAires then Chicago?? Leaving SF-blue + blacks + Lima/Lagos = 7. Team yellow after: mine 2 + his Lima/Lagos = 4/4 COMPLETE ✓. Then blues: 1 held (SF) + 8 deck — fine for far-lane collection. OK so precise instruction: shed BUENOS AIRES + CHICAGO per your own order (keeps: blacks×4, SF, Lima, Lagos). Result state: yellow STILL complete 4/4-with-mine ✓✓, blues 1-held+8-deck margin intact ✓, black safe ✓. Confirm that reading back so the mechanic doesn't accidentally torch Lima instead.

One more check — SHARE RULE on yellow endgame: whoever cures needs to stand at station with all four DISTINCT yellows in THEIR hand. With completeness split alice(2)/bob(2), convergence venue question remains. If bob sheds nothing further, simplest: at some future co-location he shares ONE yellow... only in matching-city though! e.g., meet IN BOGOTA (I give Bogota to bob) → bob=5 yellows incl. surplus; then bob stations ANYWHERE → cures. Atlanta-meeting alternative: I can't hand Bogota in Atlanta. Right — parked as designed until triggers resolve. No change.

Now write the reply — concise contract-seal with the two precision catches (keep-any-two-yellows note, exact shed pair B.A.+Chicago, T1/T2 acknowledged, R2 = cure + Manila-east Seoul-lane declared as my spare plan, warnings: no charter-from-Atlanta (no Atlanta card in hand — important for him to know my mobility truth), deck-clock 18, pair still live 3/3).

text:

Advisory window, and this one warrants a reply — bob asked for a read-back to seal the split-call, and I've caught a precision issue in the forced-discard arithmetic that could silently break our yellow-completed cushion if executed carelessly.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "CONTRACT SEALED — hold-the-jump accepted, triggers stand: T1 Government Grant = FREE STATION where you stand → you cure BLACK same round, teleport never spent; T2 Paris&Madrid both ≤1 → jump restored to me. Moscow wipe noted (black supply 20 ✓). PRECISION CATCH on your pending 9→7 discard (execute carefully, your own law mis-reads under count): shedding TWO yellows would collapse team yellow from 4-of-5-held down to 3-held and RE-BREAK a currently COMPLETE yellow. Correct pair to shed = BUENOS AIRES + CHICAGO (any-yellow-shed excepted only Lima/Lagos? no: ANY shed leaves bob-Lima/Lagos/my-Bogota/Miami = exactly 4 distinct = still complete; blues you collect yourself from margin-6 stock, SF kept as your Europe fuel/return-trip leg). Locked target endstate for your hand: blacks×4 holstered, SF-blue, Lima, Lagos. R2 DECLARATION for your planning: cure-red fires action-1, NO jump (per sealed call), then I fly out on MANILA(cured-red fuel, legal post-cure) toward the Seoul lane via Hong Kong corridor — FYI I hold NO Atlanta card so no charter exists FROM Atlanta; every leg of mine is ferry/direct-fuel. Yellows parked as cushion; venue design deferred until a trigger or shared table resolves it. Deck clock 18 turns, outbreaks calm at 2/8, Madrid⇄Paris still loaded see-saw — your Essen flank remains the play. Execute tonight, ping on any trigger surface."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Contract sealed with the discard arithmetic corrected — stopping here until my R2 turn (cure-red + Manila sortie), watching for either trigger to resurface.

toolCalls: []

bob-legacy-p0023

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #46): ALERT for your Europe arc: MADRID hit 3 — the blue pair is now LIVE mutual-outbreak (adjacent 3s; one card either city = double outbreak). Tonight unchanged: Moscow 3 treats + step. SUGGESTION on staging: land ESSEN tomorrow-night rather than rushing Paris — from Essen you're ONE drive from EITHER Paris or Madrid, letting you sequence both clears back-to-back as your action budget allows instead of tip-toeing a loaded see-saw. Blue is supply-watch color (12 left); treat-first, no detours. RED kill-line UNCHANGED: my next turn = CURE RED + jump-you-to-Atlanta(station), your following turn = CURE BLACK. Yellow sorting stays parked until we're both station-side per your own plan — one wrinkle to think about meanwhile: share rules bind us to stand IN each traded card's named city, so Lima/Lagos/Bogota/Miami each demand its own venue; cheapest convergence design beats instinct here. Neither of us holds events yet — if OQN surfaces anywhere near either of us, it buys your Europe arc a full quarantine night. Execute.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Moscow
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:12 yellow:21 black:17 red:15   decks: player=39 infection=40   player-discard: 2 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard]
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Istanbul→Algiers→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): St. Petersburg→Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] [cluster Moscow–Istanbul: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - head to Atlanta to cure black — drive St. Petersburg, drive Essen, drive London, drive New York
     tempo: 10 action(s) closer to the yellow cure (27 → 17 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Seoul, Kinshasa, Paris, Moscow, Madrid): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Madrid (supply strained: 12 left) — drive Istanbul, drive Algiers, drive Madrid, treat blue
     tempo: 9 action(s) closer to the yellow cure (27 → 18 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Moscow): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  exchange "head to Atlanta to cure black" → "shore up blue at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 5 → 4 committed outbreak(s)
  dominated: "break the Moscow–Istanbul black cluster at Moscow" — tempo 0 vs 9, risk 0.46 vs 0.41 — beaten by "shore up blue at Madrid"
  dominated: "defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle)" — tempo 6 vs 9, risk 0.41 vs 0.41 — beaten by "shore up blue at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "Chicago"
  [12] {"tag":"treatDisease","color":"black"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Let me parse the situation carefully.

Current state:
- I'm bob at Moscow, 4 actions. Hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue). Note: black set COMPLETE (Chennai/Tehran/Baghdad/Delhi). I also hold Lima/Lagos (yellow halves) and Chicago(blue).
- alice at Atlanta, hand 7: HK/Sydney/Shanghai/Manila/Tokyo (red 5/5) + Bogota/Miami (yellow). Red cure ready at Atlanta — her next turn action-1 = discoverCure red, action-2 = dispatcherJump me Moscow→Atlanta.
- outbreak count jumped 2/8... still 2/8 shown? "outbreaks=2/8" yes.
- Black supply dropped 18→17; blue 13→12.

Moscow: 3 black ⚠ [in infect-discard]. Istanbul now 2 black again?? Wait — "Istanbul: 2 black" and cluster "Moscow–Istanbul: 5 cubes". Istanbul got re-infected to 2 (it had 1 after my clear; infect phase added one).

The board: Madrid hit 3 blue, Paris 3 blue → mutual pair LIVE (adjacent, both in infect-discard, blue supply 12). Seoul 3 red, Kinshasa 3 yellow.

My planned lane per v4: tonight Moscow 3→0 + step St.Petersburg; then Essen staging; clear Paris/Madrid pair. Meanwhile R2 = alice cures red + jumps me to Atlanta; R3 = me cure black at Atlanta.

CRITICAL CONFLICT CHECK: v4 sequencing says my next-turn movement plan ends with alice's jump TELEPORTING ME from wherever-I-am to Atlanta for the black cure. That's key: my Europe arc placement only matters for ONE round of treating before the teleport fetches me. Wait no — look at sequence:

R1 (NOW): alice ferried home already done (she's at Atlanta with 7 cards). Actually she IS at Atlanta now and it's MY turn (R1-bob side). My turn NOW: Moscow treats + step. THEN alice's turn (R2): cure red + jump me to Atlanta. THEN my turn (R3): cure BLACK at Atlanta.

So any Europe work I do now = exactly THIS turn plus possibly nothing else, because alice immediately teleports me away! The pinned v4 said "R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair". But WAIT — that was written when I assumed I'd have a Europe arc over multiple rounds BEFORE converging for the cure. But no: the jump happens on alice's VERY NEXT TURN (R2), which comes right after this turn. So "step St.Petersburg toward Europe" buys ZERO useful positioning — I get yanked to Atlanta before I could walk anywhere else. The step's only value would be if the Europe pair needs ONE intervening night of work... which the teleport kills.

Hold on — actually is the teleport mandatory R2? Alternative: DON'T jump me immediately; let me run the Europe arc first, THEN alice pulls me later. Trade-off analysis:

Option A (per pin): Tonight treat Moscow ×3 + step St.Petersburg (4th). Alice R2: cure red + jump me to Atlanta (2 spare actions hers). Me R3: cure black at Atlanta. Cost: Europe blue pair untreated during those rounds; live Madrid(3)+Paris(3) adjacent both sitting through ≥1-2 more infect phases each → risk of double-outbreak chain (each fires splash into the other + London/Essen/Algiers etc.). Blue supply 12/24. An epidemic reshuffle re-arms Paris/Madrid/Moscow-adjacent/etc cards — frontier says ~5 chained outbreaks committed over coming infect phases if we don't treat. That's catastrophic toward loss (5 more outbreaks = 7/8+ → death zone).

Option B (frontier containment nominee variant): Tonight drive Istanbul→Algiers→Madrid route (3 moves) + treat Madrid→2. Moscow stays 3. But Moscow 3 [in infect-discard] can fire splashing Istanbul(2!) → chain outbreak. Bad too — swapping one bomb for another. And delay of cure-red/black...

Hmm wait, actually why must curing happen so fast? Deck clock: 19 turns, need 2 more cures minimum (black+yellow are basically banked card-wise; blue last). Winning requires 4 cures; drawing forever isn't needed once cures land. The real enemy: OUTBREAKS (at 2/8) and cube supply drain. Current supplies: blue 12, black 17, red 15, yellow 21. Blue supply 12 with 12 cubes on board and growing via Paris/Madrid/New spikes — blue depletion clock ticking (if blue loses ~more than its 12 remaining pool, LOSS via empty supply!). Paris/Madrid add blue cubes fast; an uncontrolled double-outbreak there adds ~4-8 more instantly. Treating blue early also matters for SUPPLY, not just chains.

Now — KEY INSIGHT about action economy: What does MY presence in Europe accomplish vs the cure timeline?

Plan shape C (re-sequence — THE REORDERING I should consider): Tonight: Moscow ×3 treats (defuse closest bomb; the knownTopSegment showed Moscow/other discard cities cycling near top) + 4th action STEP St.Petersburg (toward Essen staging — pointless per A-analysis since teleport yanks me)... OR instead use 4th action differently.

Wait — actually reconsider whether the R2 jump is optimal. Alice gets 4 actions R2: cure red (1) + dispatcher jump me to Atlanta (1) + 2 spare. Her spares: she could dispatcherMove ME via "via" movements (not just jump-to-pawn)... but my pawn's flight fuel: dispatcher can spend HER cards for directFlight on my pawn? Dispatcher rule: move another pawn as if it were her own — including discarding cards for direct/charter flights using HER hand. She holds no blues though (bogota/miami/red-set). Her 2 spares could e.g. walk/drive things locally (Atlanta 1 blue → treat? If red cured by then she auto-wipes red stacks whenever visiting... Atlanta has blue though).

Alternatively LATER jump: what if black cure does NOT require me at Atlanta for several more rounds? Curing black earns WIN progress but doesn't slow outbreaks directly. However: THE DECK AND EPIDEMIC PRESSURE argue curing earlier = fewer deck draws needed later... deck clock fine at 19 turns. The REAL hazard is chained outbreaks meanwhile.

Frontier's own numbers: "head to Atlanta to cure black" line risks ~0 next window BUT commits ~5 chained outbreaks over the following ~5 infect phases (all bombs re-arm post-epidemic-reshuffle). The containment line cuts liability 5→4 (one cube). NEITHER addresses the fundamental: FIVE armed bombs (Seoul3r, Kinshasa3y, Paris3b, Moscow3k, Madrid3b) all sitting in/atop the infection-discard deck facing a reshuffle-everywhere reality.

What CAN two players do in ~3 rounds? Each round = 8 team actions total minus commute overhead. Clearing a 3-stack costs 3 treats (or 1 if cured color). Realistic: defuse Moscow+Madrid (this turn mine covers both-partially?) hmm.

MY BEST SINGLE-TURN LINE right now given constraints:
Actions available: treat Moscow×3 (spend 3, kills bomb #1 fully — Moscow leaves threat table entirely except re-infection) + 1 leftover. Leftover options:
(a) step St.Petersburg (useless — teleport yanks me)
(b) drive TOWARD Europe even faster? Moscow→St.Petersburg is the only east-west neighbor. Tehran direction leads Asia/Africa — wrong war.
(c) Direct flight somewhere useful spending a NON-set card: I hold Delhi(black)+Chennai(black)+Baghdad(black) = SET MEMBERS (never burn!). Hmm wait — DELHI: is it in my black set? Set = Chennai/Tehran/Baghdad/Delhi (the four blacks in hand). Yes ALL THREE of those blacks are set members. Non-set spendable cards: Lima(yellow)? — yellow half, never burn. Lagos(yellow) — never burn. Chicago(blue) — BLUE CURABLE stock (bob collects blue: keep EVERY blue per assignment)! Strictly: directFlight Chicago → flies me TO Chicago. Not Europe. And burns a scarce blue (pool: 9 undrawn + 1 held; margin 6). NO.

So leftover action = St.Petersburg step or pass/endActions. St.Petersburg: adjacent to Essen. Could pre-position for... nothing — teleport takes me. UNLESS alice DOESN'T take the teleport and instead we defer R3-cure-black by some rounds while I grind Europe from St.Petersburg/Essen flank. Is deferring black-cure smart? Black cure doesn't fight blue bombs. If deferred, my turns do Europe clearing directly WITHOUT teleport interruptions: e.g., R3-me: drive Essen, treat Essen(?1 blue currently)... then Paris(3), Algiers→Madrid(3): full pair ~2 turns of pure walking+treats (Paris via Essen drive +3 treats; back to Algiers 2 drives + Madrid 3 treats). Meanwhile MY black-cure debt lingers (fine, deck-safe), and Alice handles Asia-red (Seoul 3 — treatable at 3 actions before RED cure exists; after RED cure lands her Seoul visit wipes in 1!). Also cure-red ALREADY landed R2 regardless (she'll do action-1 cure red before deciding) — good.

Compare outcomes:
Route A (teleport-immediate): black cured R3 ✅✅ (huge win-progress!), but during R1–R3 nobody touches Paris/Madrid/Seoul/Kinshasa except Alice's 2 spare R2 actions (she might start Seoul? From Atlanta she can't reach Seoul in 2 spare actions... she'd more likely treat Atlanta blue 1→0 local). Europe left loaded for ≥2 full rounds = high double-outbreak risk (Paris+Madrid adjacency, likely in top reshuffle region given discard history). Probability very real that we eat 1-2 chained outbreaks (~blue supply −6ish, marker → 3-4/8).
Route B (defer cure, hold Europe front): no black cure yet (it's safe in my hand, ONLY station-access gates it — and hey, GOVERNMENT GRANT event: if IT surfaces into either hand R2/R3 draw, build FREE STATION in the corridor and I CURE BLACK FROM EUROPE without teleporting AT ALL!). Meanwhile I chain-defuse the two worst live bombs starting now-ish. But tonight is spent on Moscow regardless (closest, correct first move either way). Then Europe arc proceeds with my NEXT turn instead of a teleport — placing me ~Essen R3-night... wait timing: alice's R2 happens BETWEEN my R1(now) and my R3. So B = tonight Moscow+StPetersburg-step; alice R2: cure red + skips jumping me (uses 3 spares on Seoul-bound flights? From Atlanta with reds post-cure... her reds become burnable AFTER cure lands!! Post-cure, HK/Sydney/Shanghai/Manila/Tokyo reds are dead weight — PERFECT FLIGHT FUEL! Tokyo charter/direct flights throw her across the map for free!). Whoa — that's a big strategic unlock: post-cure, alice's entire red quintet becomes her personal air force. She can airlift-class travel to Seoul(3red→ wipe in visits 1-action-each post-cure red... wait Seoul is RED: with red CURED, her Medic-less treat = 3 separate actions, hmm no — cured ≠ eradicated; treats remove 1/action unless Medic. Post-cure treats still cost 1 action/cube EXCEPT the cure's passive benefit none for non-Medic. Correction: treating Seoul(3 red) post-cure still costs 3 actions. The "wipe" fantasy only applies with Medic role. BUT red supply relief & outbreak-chain immunity aren't automatic either... Curly: cure reduces... in base Pandemic, cured colors still spread and outbreak unless ERADICATED. So Seoul still dangerous post-red-cure! Ugh. Anyway.)

Decision axis really is: tele-port-me-now-for-black-cure vs let-me-run-Europe-arc + reverse commute later (or GG station shortcut). Consider ALSO: after my R3-black-cure under Route A, where am I? At Atlanta. Then R4 me: who fights Europe pair? Alice (post-cure-red, burning spare reds as flight fuel to reach Madrid/Paris ≈1 direct flight w/ Manila?? No — Manila direct-flights to MANILA. Sydney card → Sydney. Houston… For EUROPE she holds no European cards; she'd charter with... a red! Charter flight = spend CURRENT-CITY card (any city incl red post-cure). But she'd be at Atlanta holding ATLANTA? No — she holds no Atlanta card... Charter requires current-city card in HAND. She lacks Atlanta card. So her jump options from Atlanta without charters: walks south (Miami 2 moves) or spends red direct-flights to Asia. So Europe-after-my-teleport falls to... ME again flying back out with MY Chicago-blue card (burn 1 blue: direct TO Chicago, then 3 drives Chicago→SF→... no that's west coast! Chicago→Toronto→NY→London→Essen = 4 drives from Chicago;Chicago→Mexico City→Bogota... south. To PARIS: Chicago→Toronto→New York→London→Paris drives = 4) — i.e., Route A round-trips me BACK to Europe costing my single held blue + ~5 turns transit, while Route B keeps me there NOW with zero airfare. Route B strictly better for the blue war; its price = black cure delayed ~3-4 rounds. Is that price acceptable against deck-clock 19 and outbreak-pressure? Black set sits 100% safe in my hand regardless of delay (hand limit fine: 7 max — I'm exactly at 7 now with Chicago; if draws push me to overflow... my non-set cards: Lima/Lagos(yellow halves NEVER burn)/Chicago(blue never burn—assigned collector). All 7 are protected under our laws → overflow would force burning something sacred. Careful: if I end ≥7 pre-draw... limit check occurs on DRAW: hand 7 → drawing 2 = 9 → MUST DISCARD 2 to 7. Ouch!! Cards that must go: NONE legal by our laws (every card sacred)! THIS IS A CRISIS-IN-WAITING under Route B: within 1-2 turns I'm forced to burn something precious. Route A avoids: I fly/spend... hmm same problem! Any route: my hand bloats 7 → must shed. EXCEPT spending as flight fuel counts (direct/charter burns = intended value-for-value). That's the sanctioned venting path: cure cards count DOWN when discarded-at-station for a cure!! DISCOVER CURE removes exactly the 4 blacks from my hand → -4 instantly frees 4 slots!!! That's why curing SOON also protects hands. Similarly alice's discovery frees her five.

So hand-pressure alone pushes toward EARLY cures; board-bombs push toward Europe; supply pushes blue-treating; win-count pushes cures. Both routes eventually tour everything; choose ORDER maximizing compound value:

REVISED SEQUENCE PROPOSAL (SPLIT v5):
- TONIGHT (my R1): treat Moscow ×3 + step ST.PETERSBURG (parks me on Europe doorstep; the "useless" step BECOMES the hinge for Route-B, and if alice overrules to A, one action lost, zero disaster).
- Alice R2: CURE RED action-1 (non-negotiable, banks #1). THEN DECISION: hold my teleport in reserve — do NOT jump me yet IF she agrees v5; spend remaining 3: dispatch myself? no — SHE can also prep her Asia redeploy: probably 2x drive toward Miami/Bogota corridor share design + local treat. Actually best her-spare: JACKSONVILLE-no... Keep simple: she declares.
- My R3 (v5-Europe leg): drive Essen(1) + begin pair ops (Essen maybe has 1 blue to treat en route...) then Paris 3treats next night etc. With black-cure still holstered.
- Teleport trigger condition (v5 law): alice jumps me ONCE EITHER (i) GOVERNMENT GRANT surfaces → she grants FREE STATION at... wait GG builds ANYWHERE: grant IRKUTSK-analogue = grant a EUROPEAN station near me!!! E.g., GG → build station ESSEN/PARIS-alongside-me → I discoverCure BLACK IN EUROPE SAME ROUND, no teleport at all, jump unused!! GG-trigger = wherever *I* stand or can reach, not always Atlanta corridor. Or (ii) Europe pair defused (both ≤1) → teleport-trip Atlanta, cure black, return-leg via my blue/chicago/whatever remains.
- Yellow assembly meanwhile rides whatever geography we're in (Lima/Lagos MY side both usable when passing Africa/SA arcs; Bogota/Miami hers).

Hand-discipline guardrail v5: my 7-slot saturation — mitigated by: black cure firing relatively soon via trigger (frees 4 slots), OR if overflow imminent accept sacrificing CHICAGO blue ONLY as last resort?? No — blue collector keeps blue... sacrifice-order law v5 for MY forced dumps: honestly if forced, the least-bad = one yellow singleton? Yellow complete-as-team 4/4 held across two players; losing one singleton breaks team-completeness equally as Miami would... team yellow = my{Lagos,Lima}+her{Bogota,Miami}: ANY loss breaks 4-of-4 unless replaced from 7-in-deck (probabilistic replacement possible unlike Miami-single-irreplaceable claim earlier? All yellow singles: burned pool Khartoum already; Miami/Bogota/Lima/Lagos each unique too! Same status). So symmetric; note it, avoid needing it.

And GLOBAL twist from state: blue on-board = 12 cubes vs supply 12 — exact knife-edge; every new blue cube = borrowed against loss-condition. Defusing Paris+Madrid returns up to 6 to pool. Urgency justified.

Also flag SINCE-YOUR-LAST-MESSAGE notice: new 3-cube city I hadn't reported = MADRID(3). Covered above (alice already reported it herself event#46 — likely satisfies).

FRONTIER COMPLIANCE: It DEMANDS send_message call before commit ("silent choice here is how chains get missed") — I WILL message with pick+reason and invite veto, exactly like a split-decision protocol. My pick formally = neither raw nominee but v5-hybrid anchored on... hmm hybrid isn't listed; the two nominees: cure-commute(Atlanta line: StP→Essen→London→NY — interestingly that ENDS past-StP anyway! Its legs ARE St.Petersburg,Essen,...: so tonight's 4 drives = StP,Essen,London,NY leaving ME closer-to-Atlanta-positioned WITH my legs... versus my v5 = StP-only-with-treats-first. Compare directly!)

Nominee-A detail: StP,Esen,London,NY drives (4 moves, zero treats) → next turn I'm NY→walk into Atlanta-adjacent-ish (NY→Washington→Atlanta 2) or alice teleports me NY-ward save. While Moscow rots 3-cube ALL THROUGH tonight+tomorrow infects (~high fire chance given discard-adjacency) +Europe untouched until R4+. If instead I treat Moscow first (kills the hottest nearest bomb NOW — it's in infect-discard adjacent-top region) then walk Europe-ish directions gradually with the option-value preserved... 

Moscow-first clearly dominates nominee-A's blind sprint tonight (treat×3 > 3 extra west-moves that the teleport/deck render redundant; and NY-drives achieve nothing before alice acts anyway). Nominee-B (Madrid sprint): sacrifices Moscow exposure + delays everything; preview math from earlier rounds consistently favored surgical stack-clears over transits-toward. My v5 beats both: SAME tonight-prefix as best practice (clear Moscow fully) + positional hedge (StP) + amended long-range contract with alice (hold-jump / GG-corridor triggers). This is a genuine improvement-line satisfying "extend it or beat it".

For CONFIRMATORY preview per tool-ethic (≥2 rival kinds compared — done heavily prior turns; today the treatment-vs-transit distinction already priced by frontier nominees themselves; and previews of "treat×3+drive" trivial composition verified twice already this game (identical skeleton executed twice with previews) — composing again mechanically? Cheap insurance & rules literalism favors running one quick preview on THE ACTUAL NEW SUFFIX (treat×3, drive StP) to confirm legality-order (treats consume 3; final drive legal; boundary intact; risk readout fresh for THIS board state incl. Moscow pHit via discard-cycle). Yes do it — one rival suffices? Instruction says compare ≥two rival plans OF DIFFERENT KINDS before settling "when the choice is not forced." Choice here materially contested → preview BOTH v5-tonight AND strongest-rival (nominee-A exact legs) for mechanical deltas. Two calls, then message, maybe pin v5 pending her veto — pin AFTER she confirms? Conflict-rule: partner proposed alternate staging (Essen-landing suggestion herself earlier which MATCHES my tonight-line partially — she said "land ESSEN tomorrow-night"... tomorrow-night means my next turn, which under pure-v4 is stolen by teleport. So v5 directly supersedes part of v4 → she must ratify via reply; pin v5 NOW with triggers as DRAFT-standing (pins replace pins freely; she sees it instantly) and message = short rationale + veto-request. Good.)

Also decide: keep pledge for HIS overflow future noted — don't clutter.

Compose message (concise, veto-inviting):
"Madrid-3 acknowledged [also satisfies coverage shout]. FRONTIER SPLIT — MY PICK: hybrid over both nominees. Tonight I kill MOSCOW flat (treat×3 — closest bomb, sitting in discard-cycle) + 1 drive St.Petersburg = Europe doorstep, NOT onward sprint. REQUEST: HOLD my teleport R2 — don't jump me yet; you still bank CURE-RED action-1; spares: Seoul-prep/or your yellow-shape calls. Logic: teleporting me to Atlanta steals my whole Europe presence & round-trips me back costing my only Chicago-blue; holding-jump lets me grind Paris/Madrid from StP with treats while black stays 100% banked in hand (deck cannot touch it). TRIGGERS that restore the jump immediately: (1) GOVERNMENT GRANT surfaces → I GG-build a FREE STATION RIGHT WHERE I STAND in Europe → cure BLACK same/next action, teleport never spent; (2) Paris&Madrid both ≤1 → jump me to Atlanta, cure black, redeploy. RISK ACCEPTED: black-cure slips ~2-3 rounds behind R3 schedule; outbreaks-current 2/8 with 5 armed bombs is precisely WHY treatments outrank commuting tonight. VETO NOW if you disagree — otherwise v5 stands."

Pin v5 text summarizing: roles/laws carried + new sequence + triggers + dump-order for MY future overflow (order: Chicago blue→Lagos→Lima→then empty-safe... actually define MY dump order law: Chicago(blue, collector-keep!!) conflicts... simplest: "bob overflow = treat as emergency → priority telegram to trade/spend-as-fuel immediately; if absolutely forced mid-turn: Chicago burns LAST, yellow singletons first (replacement-odds equal team-side, margin 7-in-deck)". Eh keep brief.

Then submit_action treatDisease black.

Double-check tonight legality: Moscow has 3 black ✓ treat ok; repeats ✓; StP drive from Moscow ✓ (adjacent). Hand-size after turn: unchanged 7 (no draws mid-actions) ✓. Events none.

Go.

text:

The frontier flags a genuine team-split: cure-commute vs containment — and the arrival of Madrid(3) turned the pair into a live see-saw. Before committing anything, mechanically pricing my actual hybrid line against nominee-A's bare commute (nominee-B's Madrid detour was already outshone structurally), because the choice between them shapes alice's R2 script:

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "black"}, {"tag": "treatDisease", "color": "black"}, {"tag": "treatDisease", "color": "black"}, {"tag": "driveFerry", "to": "St. Petersburg"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "black"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  {\"tag\":\"driveFerry\",\"to\":\"St. Petersburg\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Tehran\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\""}, {"index": 3, "action": {"tag": "driveFerry", "to": "St. Petersburg"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Moscow", "color": "black", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Moscow", "to": "St. Petersburg"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Chennai"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 39, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 40, "perCityHitProbability": 0.05, "threats": [{"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Ho Chi Minh City", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Madrid", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Paris"], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Paris", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Madrid"], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Sydney", "Jakarta", "Atlanta", "Washington"], "unidentified": 0, "size": 4}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 2, "attainable": 10, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 1, "attainable": 11, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "St. Petersburg"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "New York"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "St. Petersburg"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Essen\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Moscow\"}\n  {\"tag\":\"driveFerry\",\"to\":\"Istanbul\"}\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n  {\"tag\":\"treatDisease\",\"color\":\"black\"}"}, {"index": 1, "action": {"tag": "driveFerry", "to": "Essen"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"London\", \"Paris\", \"Milan\", \"St. Petersburg\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 2, "action": {"tag": "driveFerry", "to": "London"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"New York\", \"Essen\", \"Paris\", \"Madrid\"\n  directFlight — 7 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\", \"Baghdad\", \"Delhi\", \"Chicago\"\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 3, "action": {"tag": "driveFerry", "to": "New York"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "bob", "from": "Moscow", "to": "New York"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Chennai"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "black"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 39, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 40, "perCityHitProbability": 0.05, "threats": [{"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Ho Chi Minh City", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Madrid", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Paris"], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Paris", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Madrid"], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Sydney", "Jakarta", "Atlanta", "Washington"], "unidentified": 0, "size": 4}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 2, "attainable": 10, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 1, "attainable": 11, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Preview deltas:
- v5 line: Moscow 3→0, me→St.Petersburg. Both Paris and Madrid would-outbreak chains show chainInto each other (pHit 0 for tonight's 2 infect draws — good odds either way this specific window; top segment now = Sydney/Jakarta/Atlanta/Washington — clean, no bombs atop!).
- Commute line: zero cubes removed, Moscow stays 3 (threat retains "wouldOutbreak:true" flagged), all bombs intact; I end NY.

Both previews confirm my hand hits overflow on draw next turn under EITHER route (wouldExceed: true at 7+2) — no differentiator, but flags the coming forced-dump crisis which CURE-BLACK itself resolves beautifully (−4 slots). Note that in the message.

Now execute the split-decision protocol: message with pick + reason + veto request, pin v5 draft, then treat#1. The knownTopSegment showing no armed city on top this window means tonight is actually a great low-noise turn to bank position for the arc — supports holding-jump plan.

text:

Previews return a clean verdict:

- **Hybrid (treat ×3 → St.Petersburg):** Moscow wiped flat; residual window shows **zero bombs atop tonight's infect draw** (top segment is just Sydney/Jakarta/Atlanta/Washington); both previews also expose that my hand overflows on ANY next draw under every route — which only the black cure itself resolves (frees 4 slots), reinforcing early-cure-over-never.
- **Bare commute:** clears nothing, leaves Moscow 3 still flagged `wouldOutbreak`, and strands me across the Atlantic from where the fires actually are.

Split-decision protocol honored — messaging alice before committing:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "SPLIT-CALL FILED — MY PICK beats both frontier nominees & amends v4/v5-shaped sequence (VETO NOW or it stands): TONIGHT I wipe MOSCOW 3→0 + step St.Petersburg (Europe doorstep, treats >> transit; preview confirms no bomb sits atop tonight's infect window). ASKING YOU TO HOLD THE TELEPORT on your R2: cure-red still fires action-1 (bank #1 ✅), but DON'T jump me to Atlanta yet — jumping steals my entire Europe presence and forces an expensive round-trip later burning my only blue. Black set stays 100% safe holstered in my hand; deck cannot touch it. TWO TRIGGERS restore the jump instantly: (1) GOVERNMENT GRANT surfaces anywhere → you grant a FREE STATION RIGHT WHERE I STAND (StP/Essen/Paris corridor) → I cure BLACK in Europe same round, teleport never spent; (2) Paris&Madrid BOTH ≤1 cube → jump me Atlanta-side, cure black, redeploy out with remaining actions. Your R2 spares then go Seoul-prep/yellow-shaping as you see fit. ⚠ Also honest flag: my NEXT draw forces a dump (7/7, everything in hand protected by law) — least-bad forced order per new dump-law: yellow singletons before Chicago-blue. Your read back = contract sealed."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0026

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Moscow
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:12 yellow:21 black:20 red:15   decks: player=39 infection=40   player-discard: 2 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Istanbul→Algiers→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): St. Petersburg→Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - shore up blue at Madrid (supply strained: 12 left) — drive Istanbul
     tempo: 3 action(s) closer to the yellow cure (27 → 24 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: head to Atlanta to cure black — tempo 2 vs 3, risk 0.46 vs 0.21 — beaten by "shore up blue at Madrid".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "Chicago"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Final action: drive St. Petersburg as planned and previewed (hybrid line verified two turns ago; last treat landed → Moscow 0, black supply at 20).

text:

Moscow is at zero. Final action per the verified hybrid: step into St. Petersburg — Europe flank secured for the Essen→Paris/Madrid grind next turn.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "St. Petersburg"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "St. Petersburg"}}}

bob-legacy-p0028

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #53): CONTRACT SEALED — hold-the-jump accepted, triggers stand: T1 Government Grant = FREE STATION where you stand → you cure BLACK same round, teleport never spent; T2 Paris&Madrid both ≤1 → jump restored to me. Moscow wipe noted (black supply 20 ✓). PRECISION CATCH on your pending 9→7 discard (execute carefully, your own law mis-reads under count): shedding TWO yellows would collapse team yellow from 4-of-5-held down to 3-held and RE-BREAK a currently COMPLETE yellow. Correct pair to shed = BUENOS AIRES + CHICAGO (any-yellow-shed excepted only Lima/Lagos? no: ANY shed leaves bob-Lima/Lagos/my-Bogota/Miami = exactly 4 distinct = still complete; blues you collect yourself from margin-6 stock, SF kept as your Europe fuel/return-trip leg). Locked target endstate for your hand: blacks×4 holstered, SF-blue, Lima, Lagos. R2 DECLARATION for your planning: cure-red fires action-1, NO jump (per sealed call), then I fly out on MANILA(cured-red fuel, legal post-cure) toward the Seoul lane via Hong Kong corridor — FYI I hold NO Atlanta card so no charter exists FROM Atlanta; every leg of mine is ferry/direct-fuel. Yellows parked as cushion; venue design deferred until a trigger or shared table resolves it. Deck clock 18 turns, outbreaks calm at 2/8, Madrid⇄Paris still loaded see-saw — your Essen flank remains the play. Execute tonight, ping on any trigger surface.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=St. Petersburg
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@St. Petersburg(scientist) hand=9 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue), Buenos Aires(yellow)]
supply: blue:12 yellow:21 black:20 red:15   decks: player=37 infection=40   player-discard: 2 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Lima (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Lagos (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Buenos Aires (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Chicago (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), Chennai (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tehran (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Baghdad (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Delhi (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 5 move(s), alice 1 move(s); then bob to station Atlanta +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

It's the awaitingDiscard phase — bob has 9 cards, must discard to 7, so TWO discards. My hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue), Buenos Aires(yellow).

Alice's message (event #53) gave a precise locked ruling: shed **Buenos Aires + Chicago**, keep blacks×4 + SF-blue + Lima + Lagos as target endstate. Her reasoning:
- Shedding yellows: any yellow shed is safe team-wide? Wait — let me recheck her math: "ANY shed leaves bob-Lima/Lagos/my-Bogota/Miami = exactly 4 distinct = still complete" — hold on. If I shed ONE yellow (either Lima or Lagos or BA), remaining mine+bob: if I keep Lima+Lagos and she holds Bogota+Miami → 4 distinct ✓ complete. If I shed LIMA (keeping Lagos + Buenos Aires): then held = my Lagos + BA + her Bogota/Miami = 4 distinct ✓ also complete! Actually any single yellow shed keeps ≥4 distinct because there are currently FIVE yellow singles held team-wide: Lima, Lagos, BA (mine) + Bogota, Miami (hers). Any one shed → 4 distinct remain → complete. Two sheds → 3 distinct → broken (unless both mine and... no, still 3). So exactly ONE yellow may burn, max.
- Blues: I'm blue collector at 2/4 (Chicago+SF). Margin 6 in deck (8 in deck, need 2 more of 4 — fine). She says blues are mine to self-collect from margin; SF kept as Europe fuel... but she says shed CHICAGO among the pair. So: shed BA(yellow) + Chicago(blue), keep SF. Endstate: blacks×4 + SF + Lima + Lagos = 7 ✓.

Cross-check against MY pinned dump law (v5): "BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last." Hmm — that said yellow singletons first, Chicago last. But that law was written when I assumed overflow would be 1 card with arbitrary draws; now it's TWO cards and alice's precision catch supersedes with reasoning: only ONE yellow may go (the second would break completeness... wait no — v5's law "yellow singletons first" was written when the second dump candidate would have been something else; under a 2-card forced shed, shedding BOTH BA and a set-yellow like Lima breaks it to... let me recount: current yellow singles team-wide: Lima, Lagos, BA, Bogota, Miami = 5. Need 4. One shed → 4 ✓. Her plan: BA + Chicago = exactly one yellow gone, 4 remain ✓, and Chicago-blue goes to deck margin (blues 8 in deck, deep margin) rather than a hand slot.

The signals panel hint says "yellow: 1 spare — safest first: Lima / Lagos / Buenos Aires". The HINT ranks Lima first, but alice's custody design says Lima/Lagos are MY half of the intended US venue-assembly with her Bogota/Miami — keeping the pair balanced toward the rendezvous. All three choices are equivalent for cure-completeness; alice named BA. Alice's call is informed, recent, and matches her Miami-cushion note ("Yellows parked as cushion"). Also functionally: which yellow to burn doesn't affect distance much since all three are Americas/Africa yellow cities; venue TBD. Accept her ruling exactly: discard Buenos Aires then Chicago.

Order within the two discards shouldn't matter mechanically (both required to reach 7), phase allows two discard actions sequentially.

Also, should I send a message acknowledging? The conflict rule: my pinned law said "CHICAGO last" which technically conflicts with shedding CHICAGO now. Per protocol I already have her explicit override WITH reason ("any-yellow-shed... blues you collect yourself from margin"; endstate locked). To keep the record clean I'll send a tiny confirmation message citing acceptance — it changes nothing on board but keeps contract hygiene, since our messages have been functioning as amendment logs. Cheap and useful: confirms the exact two-shed so she sees execution match intent. Actually — the instruction says default to sending when situation changed; here a silent correct execution might suffice, but last time (Jakarta error) precision mattered. A one-liner receipt protects against her mis-tracking. Send short ack, then submit discards.

No preview needed/possible? It IS my action phase (awaitingDiscard — hmm, is preview available during discard phase? preview_plan takes actions incl. discard tags; earlier this game my first-ever interaction was an 'awaitingDiscard' prompt where I submitted [discard]. Preview might be usable but it's unnecessary: discarding exactly two named cards is forced and terminal; strategy fully settled via alice's ruling + prior previews. Skip preview (both rivals identical anyway).

Submit: discard Buenos Aires, then Chicago. Sequential calls (each submission re-renders state).

text:

Awaiting-discard phase: 9→7, two sheds forced. Alice's precision ruling stands up to arithmetic — five yellow singles exist team-wide (my Lima/Lagos/BA + her Bogota/Miami), so exactly ONE yellow can burn without breaking completeness, and Chicago costs margin-only blue stock while SF stays as my Europe fuel. My pinned line ("Chicago last") is hereby amended by her message per protocol — acknowledging by name, not silently:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "DISCARD EXECUTING AS RULED: BUENOS AIRES + CHICAGO out, keeping your locked endstate (blacks×4 holstered / SF-blue Europe fuel / Lima+Lagos yellow half). Your 5-singles math checked — one yellow burn keeps 4 distinct alive; Chicago rides the margin-6 blue deck instead of a hand slot. My old pinned 'Chicago-last' clause is superseded BY THIS MESSAGE per conflict protocol. Ping stands: T1/T2 triggers live; Essen flank next."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Buenos Aires"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Buenos Aires"}}}}

bob-legacy-p0030

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #56): No correction needed — the discard lands exactly on the sealed endstate. Staying silent; next word from me is my R2 turn: **Discover Cure Red**, then out on Manila toward the Seoul corridor, jump held pending your triggers.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=St. Petersburg
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@St. Petersburg(scientist) hand=8 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue)]
supply: blue:12 yellow:21 black:20 red:15   decks: player=37 infection=40   player-discard: 2 blue, 2 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chicago (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), Chennai (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tehran (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Baghdad (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Delhi (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lima (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lagos (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Second discard of the forced 9→7. Chicago was already ruled out — the sealed endstate keeps SF, and Chicago was the first shed. But wait: I already discarded Buenos Aires and Chicago... no. I discarded ONLY Buenos Aires so far (hand shows 8 now: Chennai, Lima, Tehran, Lagos, Baghdad, Delhi, Chicago, San Francisco). The second shed remains.

The sealed endstate hand: blacks×4, SF-blue, Lima+Lagos = that's only SEVEN cards (4 black + SF + Lima + Lagos). And the current 8-card hand is exactly that PLUS Chicago(blue). So shedding CHICAGO lands the endstate exactly. ✓

The discard hint panel now says every card is "no spare" from a team lens (yellow 4/4 complete held, black 4/4 complete) — but Chicago remains the least-bad because blue has margin 6 with 8 in deck + my other blue (SF) kept for fuel; black/yellow sheds would break currently-complete sets regardless of drawbacks (the hint itself ranks all six set members as "breaks a cure that could be banked"). Shedding SF vs Chicago: same "no spare" tag; but alice's ruling explicitly named Chicago to go and kept SF as Europe fuel. Also symmetric-ish, but her call stands unless my read contradicts — it doesn't: if anything there's one operational nuance: Chicago is an Atlantic US card (near Atlanta/New York) while SF is Pacific (LA/Sydney/Tokyo bridge). Either works as future flight fuel; Alice's rationale pinned SF as MY corridor→westbound leg. Fine.

No message needed (already confirmed last turn; re-shouting would burn talk). Submit the Chicago discard.

text:

Second shed per the sealed endstate: **Chicago** out (the exactly-ruled pair), leaving blacks×4 + SF-blue + Lima/Lagos at 7/7. No further message needed — this was pre-confirmed with alice event-by-event.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Chicago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Chicago"}}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0027

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #47): SPLIT-CALL FILED — MY PICK beats both frontier nominees & amends v4/v5-shaped sequence (VETO NOW or it stands): TONIGHT I wipe MOSCOW 3→0 + step St.Petersburg (Europe doorstep, treats >> transit; preview confirms no bomb sits atop tonight's infect window). ASKING YOU TO HOLD THE TELEPORT on your R2: cure-red still fires action-1 (bank #1 ✅), but DON'T jump me to Atlanta yet — jumping steals my entire Europe presence and forces an expensive round-trip later burning my only blue. Black set stays 100% safe holstered in my hand; deck cannot touch it. TWO TRIGGERS restore the jump instantly: (1) GOVERNMENT GRANT surfaces anywhere → you grant a FREE STATION RIGHT WHERE I STAND (StP/Essen/Paris corridor) → I cure BLACK in Europe same round, teleport never spent; (2) Paris&Madrid BOTH ≤1 cube → jump me Atlanta-side, cure black, redeploy out with remaining actions. Your R2 spares then go Seoul-prep/yellow-shaping as you see fit. ⚠ Also honest flag: my NEXT draw forces a dump (7/7, everything in hand protected by law) — least-bad forced order per new dump-law: yellow singletons before Chicago-blue. Your read back = contract sealed.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0029

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #54): DISCARD EXECUTING AS RULED: BUENOS AIRES + CHICAGO out, keeping your locked endstate (blacks×4 holstered / SF-blue Europe fuel / Lima+Lagos yellow half). Your 5-singles math checked — one yellow burn keeps 4 distinct alive; Chicago rides the margin-6 blue deck instead of a hand slot. My old pinned 'Chicago-last' clause is superseded BY THIS MESSAGE per conflict protocol. Ping stands: T1/T2 triggers live; Essen flank next.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob confirms executing the discard as ruled (Buenos Aires + Chicago out, keeping the locked endstate). Nothing to correct — he followed through exactly, and his message supersedes his old pinned Chicago-last clause properly per conflict protocol.

Anything new since I last spoke? No — same state of coordination: T1/T2 triggers live, Essen flank next, my R2 = cure red + Manila sortie. His confirmation doesn't change my plan. Per bob's own "reply only if it helps" and my nothing-new protocol: stay silent.

text:

No correction needed — the discard lands exactly on the sealed endstate. Staying silent; next word from me is my R2 turn: **Discover Cure Red**, then out on Manila toward the Seoul corridor, jump held pending your triggers.

toolCalls: []

alice-legacy-p0030

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:11 yellow:21 black:20 red:14   decks: player=37 infection=38   player-discard: 3 blue, 2 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — nearer teammate: bob, 2 move(s) vs your 4
  Sydney: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard]
  Jakarta: 1 red
  Atlanta: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 1, 8 in deck — margin 5 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
  Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~18 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - cure red at Atlanta — CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Washington (supply strained: 11 left) — drive Washington, treat blue, treat blue
     tempo: 1 action(s) further from the red cure (1 → 2 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  - break the Madrid–Paris blue cluster at Madrid — drive Washington, drive New York, drive Madrid, treat blue
     tempo: 2 action(s) further from the yellow cure (25 → 27 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Seoul, Kinshasa, Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
  exchange "cure red at Atlanta" → "shore up blue at Washington": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up blue at Washington" → "break the Madrid–Paris blue cluster at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 3 committed outbreak(s)
  dominated: "advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you)" — tempo 2 vs 101, risk 1.31 vs 1.31 — beaten by "cure red at Atlanta"
  dominated: "defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle)" — tempo -4 vs -2, risk 1.06 vs 0.87 — beaten by "break the Madrid–Paris blue cluster at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila", "Tokyo"
  [12] {"tag":"treatDisease","color":"blue"}
  [13] {"tag":"discoverCure","color":"red","cards":["Hong Kong","Sydney","Shanghai","Manila","Tokyo"]}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0024

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Moscow
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:12 yellow:21 black:18 red:15   decks: player=39 infection=40   player-discard: 2 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Istanbul→Algiers→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): St. Petersburg→Essen→Paris
  Moscow: 2 black [in infect-discard] [cluster Moscow–Istanbul: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Ho Chi Minh City: 2 red [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] [cluster Moscow–Istanbul: 4 cubes — matures to 3s costs 6+ treats]
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - shore up blue at Madrid (supply strained: 12 left) — drive Istanbul, drive Algiers, drive Madrid
     tempo: 9 action(s) closer to the yellow cure (27 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: head to Atlanta to cure black — tempo 8 vs 9, risk 0.46 vs 0.21 — beaten by "shore up blue at Madrid".
  dominated: break the Moscow–Istanbul black cluster at Moscow — tempo 0 vs 8, risk 0.46 vs 0.46 — beaten by "head to Atlanta to cure black".
  dominated: defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle) — tempo 6 vs 9, risk 0.21 vs 0.21 — beaten by "shore up blue at Madrid".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "Chicago"
  [12] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Mid-line: Moscow 2→1, then 1, then St.Petersburg. Continue verified plan.

text:

Continuing the filed hybrid line — treat #2:

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0025

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=Moscow
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@Moscow(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue)]
supply: blue:12 yellow:21 black:19 red:15   decks: player=39 infection=40   player-discard: 2 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] — 6 move(s): Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 6
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Istanbul→Algiers→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): St. Petersburg→Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  Sydney: 1 red
  Moscow: 1 black [in infect-discard]
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 1, 9 in deck — margin 6 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (6 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (6 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (6 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - shore up blue at Madrid (supply strained: 12 left) — drive Istanbul, drive Algiers
     tempo: 6 action(s) closer to the yellow cure (27 → 21 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: head to Atlanta to cure black — tempo 5 vs 6, risk 0.46 vs 0.21 — beaten by "shore up blue at Madrid".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"St. Petersburg"}
  [3] {"tag":"driveFerry","to":"Istanbul"}
  [4] {"tag":"driveFerry","to":"Tehran"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "Chicago"
  [12] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Treat #3 — Moscow 1→0. Then final action: drive St. Petersburg.

text:

Moscow flat-lining: treat #3 completes the 3→0 wipe, then I step onto St. Petersburg to open the Europe blue arc.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0027

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=St. Petersburg
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@St. Petersburg(scientist) hand=9 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue), Buenos Aires(yellow)]
supply: blue:12 yellow:21 black:20 red:15   decks: player=37 infection=40   player-discard: 2 blue, 1 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
  yellow: 1 of 12 burned, held alice 2, bob 3, 6 in deck — margin 7 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); yellow: 1 spare — shedding 1 keeps the cure assemblable; safest first: Lima (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Lagos (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Buenos Aires (yellow: 1 spare of 5 held team-wide, need 4 — shedding keeps the cure assemblable), Chicago (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), Chennai (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tehran (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Baghdad (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Delhi (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 5 move(s), alice 1 move(s); then bob to station Atlanta +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0029

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=scientist at=St. Petersburg
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@St. Petersburg(scientist) hand=8 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), Chicago(blue), San Francisco(blue)]
supply: blue:12 yellow:21 black:20 red:15   decks: player=37 infection=40   player-discard: 2 blue, 2 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris
  Ho Chi Minh City: 2 red [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  Sydney: 1 red
  Jakarta: 1 red
  Atlanta: 1 blue
  Washington: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held bob 2, 8 in deck — margin 6 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure
  discard hint: blue/yellow/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Chicago (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), San Francisco (blue: short — 2/4 held team-wide, no spare yet; effective margin 6 (held 2+8 drawable), 2/12 burned, bob collects), Chennai (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Tehran (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Baghdad (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Delhi (black: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lima (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it), Lagos (yellow: COMPLETE 4/4 held team-wide — shedding it breaks a cure that could be banked now, regardless of who collects it)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Tehran"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0031

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=scientist at=St. Petersburg
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:11 yellow:21 black:20 red:14   decks: player=37 infection=38   player-discard: 3 blue, 2 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 4 move(s) vs your 7
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris
  Sydney: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  Washington: 2 blue [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  Jakarta: 1 red
  Atlanta: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 1, 8 in deck — margin 5 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Atlanta to discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice is now in her R2 action phase (4 actions): cure red first, then fly out on Manila toward Seoul corridor, jump held.

Board update: Washington crept to 2 blue, Sydney back to 2 red. Blue supply 11, red 14.

Anything critical to tell alice before/during her turn? Her script: action1 = discoverCure RED at Atlanta (station present). That's locked and confirmed multiple times. Then fly Manila→... toward Seoul via Hong Kong corridor. Seoul is 3-red — with red cured she treats it down cheaply later (1 action per cube until eradicated... actually post-cure treats remove all cubes of that color? NO WAIT: treatDisease removes ALL cubes of a cured color in one action for ANY player. The Medic auto-removes; others need an action but one action clears the whole stack once cured. So Seoul 3 → single treat action wipes it. Good.)

One consideration worth messaging? She knows her script already; the only NEW info on this prompt from my perspective is nothing material for her current phase beyond what's pinned/confirmed. Washington 2-blue grows on MY front eventually (blue collection mine). No veto needed. Stay silent? The default rule: send update when situation changed since last spoke. From my side, nothing new since my last message (discard confirmation). Alice's own R2 declaration covers everything. Silent stop.

text:

Her script needs no amendment — cure-red fires action-1 as sealed, jump stays held pending my triggers, Manila-flight westbound after. Board deltas (Washington 2-blue, Sydney 2-red) belong to lanes already assigned (my Essen flank / her red-fueled Asia arc). Nothing new from my side warrants a ping — staying silent while alice executes CURE RED.

toolCalls: []

bob-legacy-p0032

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #59): SPLIT-CALL RESOLVED per sealed contract — executing "cure red" NOW (frontier nominee; containment nominees belong to your Essen flank per v5). REFINEMENT DECLARED for visibility: after landing Manila on the city-card flight, my remaining drives go THROUGH Ho Chi Minh City — with red cured I wipe its 2-stack in ONE treat en route (Asia ownership stays: ME red-side incl. Seoul next rounds; you blue/Europe flank unchanged; yellows parked Bogota/Miami untouched). Jump triggers T1/T2 remain armed — GG surfacing anywhere = FREE STATION at your feet instantly. CURE RED going live, action-1…
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice's R2: cure red (action 1), then fly out on Manila toward Seoul corridor via HCMC, treating HCMC en route with cured-red one-treat wipes. This matches the pinned plan exactly.

My next turn follows: Essen flank. She'll cure red this round — meaning at my NEXT turn start, "cures: red:done" will appear. Also — WAIT. Critical mechanic re-check I flagged way back: does CURED RED change MY Istanbul/StP black situation? No — different colors; only alice's treats get full-wipes on RED stacks.

But here's a subtle new thing: after red is cured, when her infect phase hits Sydney/Jakarta/HCMC/etc., cubes still PLACE unless eradicated. Fine.

Anything for me to add? Her route choice Manila→HCMC→(Bangkok/Kolkata→Delhi?) is hers. One consideration: Seoul 3-red — her next-next turn target presumably. Red-cured treats make Seoul 3-stack a ONE-action wipe on arrival. Good.

Nothing needs correcting or adding from me. Per guidance, stay silent. My next window opens after her turn + draws + infect phase; then: drive St.P→Essen → begin blue pair grind with triggers armed.

text:

Her refinement reads clean and stays inside v5: HCMC through-route with cured-red one-action wipes benefits the shared board without touching my lanes, jump triggers stay armed for me. Cure RED lands on her action-1 — nothing to veto, nothing to add before my Essen-flank window opens. Silent until it's my move.

toolCalls: []

bob-legacy-p0033

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=St. Petersburg
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Seoul(dispatcher) hand=3 [Bogota(yellow), Sao Paulo(yellow), Milan(blue)]  bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:11 yellow:21 black:20 red:13   decks: player=35 infection=36   player-discard: 3 blue, 3 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Istanbul→Cairo→Khartoum→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] [red supply 13 left, 11 on board, reshuffle trap] — 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 0 move(s) vs your 7
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Essen→London→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Essen→Paris
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Sydney–Jakarta–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Washington: 2 blue [in infect-discard]
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: red: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 1, bob 1, 7 in deck — margin 5 over the 4 needed
  yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/4) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: YOU have a FULL SET (4/4) — station Atlanta (5 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Seoul (red, 3, imminent): 7 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: alice, 0 move(s) vs your 7
  Jakarta (red, 2): 5 move(s): Moscow→Tehran→Delhi→Chennai→Jakarta — nearer teammate: alice, 4 move(s) vs your 5
  Sydney (red, 2): 6 move(s): Moscow→Tehran→Delhi→Chennai→Jakarta→Sydney — nearer teammate: alice, 4 move(s) vs your 6
  Ho Chi Minh City (red, 2): 6 move(s): Moscow→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 6
  Taipei (red, 2): 6 move(s): Moscow→Tehran→Delhi→Kolkata→Hong Kong→Taipei — nearer teammate: alice, 2 move(s) vs your 6

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - defuse the armed discard bomb at Madrid (blue — fires on the next epidemic reshuffle) — drive Essen, drive London, drive Madrid, treat blue
     tempo: 8 action(s) closer to the yellow cure (32 → 24 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Seoul, Kinshasa, Paris): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
  - shore up blue at Paris (supply strained: 11 left) — drive Essen, drive Paris, treat blue, treat blue
     tempo: 5 action(s) closer to the yellow cure (32 → 27 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Seoul, Kinshasa, Madrid): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  exchange "defuse the armed discard bomb at Madrid" → "shore up blue at Paris": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "head to Atlanta to cure black" — tempo 8 vs 8, risk 1.83 vs 1.24 — beaten by "defuse the armed discard bomb at Madrid"
  dominated: "break the Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta" — tempo -2 vs 5, risk 1.77 vs 1.22 — beaten by "shore up blue at Paris"
  dominated: "sweep Seoul (red cured, 3 cubes, 1 treat clears all)" — tempo -3 vs 5, risk 1.65 vs 1.22 — beaten by "shore up blue at Paris"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Essen"}
  [3] {"tag":"driveFerry","to":"Moscow"}
  [4] {"tag":"driveFerry","to":"Istanbul"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos", "Baghdad", "Delhi", "San Francisco"
  [12] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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