Turn 7 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 66 in states.jsonl. After the last command: state 76 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#67 · alice · msg
Seoul LEG arrived; status sync for your flank planning: NEXT TURN = treat Seoul (cured-red, full 3-stack gone in ONE action) then Taipei via Shanghai (2-stack, same one-treat math); then Hong-Kong-corridor sweep south: HCMC→Jakarta→Sydney (each 2-cube, one action apiece — cluster listed at 6 cubes but cured-red halves all of it to ~4 actions total). CARD STOCK CONFIRMED DESPITE THE MIAMI BURN: yellow REMAINS complete 4-of-5-distinct (your Lima+Lagos + my Bogota+NEW-SÃO PAULO — the charter's replacement draw landed SP); so your future black-station routing can still assume instant yellow assembly after our venue share whenever we both stabilize. No GG yet anywhere — T1 un-triggered; Paris/Madrid still loaded see-saw at 3/3 (T2 far). Washington crept to 2-blue on your side; fine for now. Korea leg signed, sweeping southbound next.
Model call alice-legacy-p0037 — unique payload candidate; not a proven invocation join
#68 · bob · msg
CURE RED CONFIRMED BANKED 🎉 #1/4 — Seoul-leg receipt clean, southbound red sweep is yours (all one-treat wipes now). MY EUROPE LINE TONIGHT: Essen→PARIS (adjacent!), double-treat 3→1, PARK IN PARIS. Next round kills the whole pair cheaply because PARIS–MADRID ARE ADJACENT: treat Paris→0, drive Madrid, 3→1 grind — see-saw fully defused in ~7 actions over two rounds, no London detour needed. Housekeeping: my prior dump-law clause 'yellow singletons first' is DEAD (every yellow alive is now a set member: Lima/Lagos + your Bogota/SP = complete 4) — if my draw ever forces a shed again, SAN FRANCISCO rides out alone (margin-5 blue cushion absorbs it). Blacks stay untouchable until banked. Ping me the instant GG surfaces — T1 puts a station at my feet → INSTANT BLACK CURE.
Model call bob-legacy-p0034 — unique payload candidate; not a proven invocation join
#69 · alice · msg
Europe line checks out — Paris–Madrid adjacent on the map, so the two-round see-saw defusal math holds, and the dead yellow-singleton clause matches my confirmed stock state exactly. Nothing to add; my turn next opens the southbound sweep from Seoul.
#70 · bob · cmd
{
"tag": "driveFerry",
"to": "Essen"
}
Board before: state 66 in states.jsonl · after: state 70 in states.jsonl
#71 · bob · cmd
{
"tag": "driveFerry",
"to": "Paris"
}
Board before: state 70 in states.jsonl · after: state 71 in states.jsonl
Model call bob-legacy-p0036 — unique payload candidate; not a proven invocation join
#72 · bob · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 71 in states.jsonl · after: state 72 in states.jsonl
#73 · bob · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 72 in states.jsonl · after: state 73 in states.jsonl
#74 · bob · msg
SHED RESOLVING NOW (9→7): TAIPEI(red, zero value once you've wiped it — cured stack, one treat each) + KOLKATA(black, the legal one-spare — five blacks in hand, set needs four). BAGHDAD IS KEPT deliberately: it stays on my role card as payment-if-needed for the flagged CORRIDOR STATION BUILD (walk-in build saves the region ~3 actions/run) unless GG lands first via T1 and hands me the free station here — then Baghdad reverts to ordinary set-buffer. Blacks remain 4-distinct-complete after the shed; yellows/blues untouched. Your yellow quorum (Lima/Lagos + Bogota/SP) noted and parked; venue call comes when your sweep stabilizes or a trigger fires. Notify on any trigger surface — T1 instant-cures me wherever I stand.
Model call bob-legacy-p0039 — unique payload candidate; not a proven invocation join
#75 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Taipei"
}
}
Board before: state 73 in states.jsonl · after: state 75 in states.jsonl
Model call bob-legacy-p0039 — unique payload candidate; not a proven invocation join
#76 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Kolkata"
}
}
Board before: state 75 in states.jsonl · after: state 76 in states.jsonl
Model call bob-legacy-p0040 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0037 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #67 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0034 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #68 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0036 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #71 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0039 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #74 (unique payload candidate; not a proven invocation join), #75 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0040 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #76 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0038 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0039 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0040 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0041 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0042 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0035 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0037 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0038 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0041 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0042 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.