Turn 0 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 0 in states.jsonl. After the last command: state 7 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#1 · alice · msg
I favor defusing Madrid's 3-blue armed bomb this turn via Washington→New York→Madrid, then treat. This removes one of the epidemic-rearmed chain threats without spending cure cards; please cover Buenos Aires/Beijing and continue cure collection.
Model call alice-legacy-p0001 — unique payload candidate; not a proven invocation join
#2 · alice · plan
Bob is the collector for blue/yellow/red; Alice retains black cards and collects black, with cures at Atlanta unless a nearer station is built. Alice handles the western/European armed bomb Madrid when reachable; Bob/Dispatcher covers the distant Beijing red and Buenos Aires yellow threats, splitting targets rather than doubling. Reassess each turn and prioritize any supply warning/3-cube cluster; rendezvous San Francisco for Alice's San Francisco blue card if bob's blue set is ready to receive.
Model call alice-legacy-p0001 — unique payload candidate; not a proven invocation join
#3 · bob · msg
Agree: Madrid is the best immediate target. With your 4 actions, Washington→New York→Madrid + one treat removes it from 3 to 2 without burning a cure card. Clearing all 3 via OE move would cost a valuable card; save your black cure cards and the San Francisco handoff if possible. Buenos Aires/Beijing remain urgent for my next turn.
Model call bob-legacy-p0002 — unique payload candidate; not a proven invocation join
#4 · alice · cmd
{
"tag": "driveFerry",
"to": "Washington"
}
Board before: state 0 in states.jsonl · after: state 4 in states.jsonl
Model call alice-legacy-p0002 — unique payload candidate; not a proven invocation join
#5 · alice · cmd
{
"tag": "driveFerry",
"to": "New York"
}
Board before: state 4 in states.jsonl · after: state 5 in states.jsonl
Model call alice-legacy-p0003 — unique payload candidate; not a proven invocation join
#6 · alice · cmd
{
"tag": "driveFerry",
"to": "Madrid"
}
Board before: state 5 in states.jsonl · after: state 6 in states.jsonl
#7 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 6 in states.jsonl · after: state 7 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0001 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #1 (unique payload candidate; not a proven invocation join), #2 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0002 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #4 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0003 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #5 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0002 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #3 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0004 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0005 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0001 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0003 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.