Turn 18 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 180 in states.jsonl. After the last command: state 190 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#181 · bob · msg
New 3-red Beijing (in the discard) needs an owner. I still recommend you clear SF first from your current position (three blue treats), then use your fourth action to drive to Chicago. Bob can cure his ready 5-blue set next turn at Delhi (Bangkok→Kolkata→Delhi→cure, 3 actions); then you can take Chicago→Atlanta→shuttle Beijing and treat red twice if Beijing remains hot.
Model call bob-legacy-p0086 — unique payload candidate; not a proven invocation join
#182 · alice · msg
New emergencies supersede the Bangkok-only line: San Francisco is 3 blue with blue supply 10/14 on board; Beijing is 3 red in the discard. I’ll spend 3 treatments clearing SF (restore 3 blue), then use my fourth action to move to Chicago. Bob, please use your full blue set to cure blue at Delhi next turn (Bangkok→Kolkata→Delhi→cure); Beijing can be handled after that, as one outbreak there has no immediate red chain.
Model call alice-legacy-p0086 — unique payload candidate; not a proven invocation join
#183 · alice · plan
One Quiet Night is already gone. Alice at San Francisco owns the new 3-blue emergency this turn: treat blue three times to clear it and restore supply (10 left, 14 on board), then use remaining action to move to Chicago for the connected blue cluster. Bob owns the ready 5/5 blue cure next turn: from Bangkok go via Kolkata to Delhi station and discover blue if still possible; then reassess Beijing's 3-red bomb. Alice owns Beijing after the cure if still at 3, while Bob owns the Bangkok–Jakarta red cluster. Preserve all remaining yellow/red cards (yellow has only 1 spare before cure becomes impossible) and assign any new 3-cube threat immediately.
Model call alice-legacy-p0086 — unique payload candidate; not a proven invocation join
#184 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 180 in states.jsonl · after: state 184 in states.jsonl
#185 · alice · msg
Agreed on the split. I’m at SF with 2 blue remaining and 3 actions: treat blue twice to clear it, then use the last action to drive to Chicago. You can cure your blue set next turn at Delhi (Bangkok→Kolkata→Delhi), then use your fourth action to shuttle Beijing; that leaves you positioned to clear its 3 red on the following turn. One epidemic could still trigger a single Beijing outbreak before then, but the blue cure is urgent.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0087 — unique payload candidate; not a proven invocation join
#186 · alice · plan
Alice at San Francisco clears its remaining 2 blue cubes with two treats this turn, then drives to Chicago to stage the blue cluster. Bob at Bangkok holds a full blue set: next turn travel Bangkok→Kolkata→Delhi station, discover blue, then shuttle Beijing with the spare action if the red 3-cube city remains; on his following turn clear Beijing red (3 cubes) as actions allow. Alice owns the Chicago–Atlanta cluster after SF, Bob owns Beijing after the blue cure; reassess after any epidemic/outbreak. Preserve Alice's four yellow and two red cards (supply margins are thin) and Bob's red/yellow cards.
Model call alice-legacy-p0087 — unique payload candidate; not a proven invocation join
#187 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 184 in states.jsonl · after: state 187 in states.jsonl
#188 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 187 in states.jsonl · after: state 188 in states.jsonl
#189 · alice · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 188 in states.jsonl · after: state 189 in states.jsonl
Model call alice-legacy-p0089 — unique payload candidate; not a proven invocation join
#190 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Chennai"
}
}
Board before: state 189 in states.jsonl · after: state 190 in states.jsonl
Model call alice-legacy-p0090 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0086 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #182 (unique payload candidate; not a proven invocation join), #183 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0087 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #185 (unique payload candidate; not a proven invocation join), #186 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0089 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #189 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0090 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #190 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0086 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #181 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0088 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0087 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0088 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0089 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.