Turn 2 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 2, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0010
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #19 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
This turn Bob defuses Buenos Aires (Atlanta→Miami→Bogota→Buenos Aires, treat yellow), then resumes collecting blue/yellow/red toward cures; retain cure cards. Alice owns black collection and retains black cards. On Alice's next turn, use held Airlift to put a pawn at Beijing and treat red there before it can re-arm/outbreak; if Airlift cannot be used, reassess/dispatch toward Beijing immediately. Alice continues to own Madrid and other Europe threats; split any new 3-cube city by nearest safe responder. Meet in San Francisco only when Alice's blue card transfer has worthwhile cure value and hot cities are covered.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=operationsExpert at=Madrid
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Madrid(operationsExpert) hand=6 [event:forecast, Tehran(black), San Francisco(blue), Mumbai(black), event:airlift, Mexico City(yellow)] bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:19 black:20 red:17 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — 6 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul→Beijing — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Buenos Aires — nearer teammate: bob, 0 move(s) vs your 2
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Chicago→Los Angeles
Bangkok: 2 red [in infect-discard]
Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Algiers→Cairo→Baghdad→Tehran→Delhi
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
Moscow: 1 black [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (2/5) — keep EVERY black card; nearest station Madrid (0 move(s))
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- build at San Francisco — treat blue, airlift alice to San Francisco, build station
tempo: 4 action(s) closer to the blue cure (29 → 25 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
- build at Beijing — treat blue, airlift alice to Beijing, treat red, build station
tempo: no cure progress — nearest is blue, 29 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- build at Beijing — airlift alice to Beijing, treat red, build station
tempo: no cure progress — nearest is blue, 29 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"build at Beijing" and "build at Beijing" tie exactly on both axes; ordered by cubes cleared (2, 1), which neither axis prices.
exchange "build at San Francisco" → "build at Beijing": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
exchange "build at Beijing" → "build at Beijing": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you)" — tempo 3 vs 4, risk 0.51 vs 0.51 — beaten by "build at San Francisco"
dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by "build at Beijing"
dominated: "treat blue at Madrid" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Beijing" — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by "build at Beijing"
dominated: "build at Beijing" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat yellow at Buenos Aires" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Buenos Aires" — tempo 3 vs 4, risk 0.51 vs 0.51 — beaten by "build at San Francisco"
dominated: "treat yellow at Los Angeles" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Los Angeles" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Bangkok" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Bangkok" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Delhi" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Delhi" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chicago" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Chennai" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chennai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat yellow at Khartoum" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Khartoum" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Taipei" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Taipei" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Jakarta" — tempo -4 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Jakarta" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Moscow" — tempo -3 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Moscow" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat blue at Milan" — tempo -2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Milan" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Tehran" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Mumbai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Mexico City" — tempo 3 vs 4, risk 0.51 vs 0.51 — beaten by "build at San Francisco"
dominated: "build at St. Petersburg" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Bogota" — tempo 3 vs 4, risk 0.51 vs 0.51 — beaten by "build at San Francisco"
dominated: "build at Essen" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Los Angeles" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Bangkok" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Delhi" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chennai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Khartoum" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Taipei" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Jakarta" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Moscow" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Beijing" — tempo -2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Beijing" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Buenos Aires" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat yellow at Buenos Aires" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Buenos Aires" — tempo 3 vs 4, risk 0.51 vs 0.51 — beaten by "build at San Francisco"
dominated: "go Los Angeles" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Bangkok" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Bangkok" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Bangkok" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Chennai" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chennai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Jakarta" — tempo -4 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Jakarta" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Bangkok" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Chennai" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chennai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Jakarta" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Jakarta" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Delhi" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Delhi" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Delhi" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Chennai" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chennai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Tehran" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Mumbai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Delhi" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Chennai" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chennai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Tehran" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Mumbai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Chicago" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chicago" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Chennai" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Chennai" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Jakarta" — tempo -4 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Jakarta" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chennai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Mumbai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Chennai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Jakarta" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Jakarta" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Mumbai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Khartoum" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Taipei" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Taipei" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Taipei" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Taipei" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Jakarta" — tempo -4 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat red at Jakarta" — tempo -4 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Jakarta" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Jakarta" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Moscow" — tempo -3 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Milan" — tempo -2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat blue at Milan" — tempo -2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Milan" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Tehran" — tempo -2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Tehran" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "treat black at Moscow" — tempo -1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Moscow" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Mumbai" — tempo -2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Mumbai" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Mexico City" — tempo 3 vs 4, risk 0.51 vs 0.51 — beaten by "build at San Francisco"
dominated: "go St. Petersburg" — tempo -3 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Bogota" — tempo 2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Bogota" — tempo 3 vs 4, risk 0.51 vs 0.51 — beaten by "build at San Francisco"
dominated: "go Essen" — tempo -2 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "build at Essen" — tempo 0 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
dominated: "go Atlanta" — tempo 1 vs 3, risk 0.51 vs 0.51 — beaten by "advance the blue cure: move toward the San Fran…"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Tehran", "San Francisco", "Mumbai", "Mexico City"
[11] {"tag":"shuttleFlight","to":"Atlanta"}
[12] {"tag":"treatDisease","color":"blue"}
operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Tehran" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "San Francisco" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Mumbai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Mexico City" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(playEvent costs NO action — you may play one AND still take all your actions)
[201] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 26 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Buenos Aires", "Beijing", "Los Angeles", "Bangkok", "Delhi", "Chicago", "Chennai", "Khartoum", "Taipei", "Jakarta", "Moscow", "Milan"
pawn "bob" → to: "Atlanta", "Madrid", "Beijing", "Los Angeles", "Bangkok", "Delhi", "Chicago", "Chennai", "Khartoum", "Taipei", "Jakarta", "Moscow", "Milan"
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
PREVIEWED THIS TURN, still outstanding: 4 of 5 action(s) (next: {"tag":"playEvent","play":{"event":"airlift","pawn":"alice","to":"Beijing"}}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Clarifying station actions**
I've completed the build station action, leaving me with 3 remaining actions. The earlier preview suggested there were 4 outstanding actions, but I realized that it counted the free event. After the first build, it makes sense that only 3 actions are left. The airlift is free, and I've used all 3 treats. Now, I just need to focus on playing the airlift event.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Beijing"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Beijing"}}}}
bob-legacy-p0009
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #17 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
This turn Bob defuses Buenos Aires (Atlanta→Miami→Bogota→Buenos Aires, treat yellow), then resumes collecting blue/yellow/red toward cures; retain cure cards. Alice owns black collection and retains black cards. On Alice's next turn, use held Airlift to put a pawn at Beijing and treat red there before it can re-arm/outbreak; if Airlift cannot be used, reassess/dispatch toward Beijing immediately. Alice continues to own Madrid and other Europe threats; split any new 3-cube city by nearest safe responder. Meet in San Francisco only when Alice's blue card transfer has worthwhile cure value and hot cities are covered.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=dispatcher at=Buenos Aires
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Madrid(operationsExpert) hand=6 [event:forecast, Tehran(black), San Francisco(blue), Mumbai(black), event:airlift, Mexico City(yellow)] bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:19 black:20 red:17 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — your 3/5 blue set — burning drops it to 2/5; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 2
Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
Delhi: 2 black [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
Moscow: 1 black [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Beijing(red): drive alice 7 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Bogota (1 move(s)), then charter to Atlanta (spends Bogota(yellow)) (your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: alice collects (2/5) — give alice your black cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (3 move(s)) — or 2 action(s): go to Bogota (1 move(s)), then charter to Atlanta (spends Bogota(yellow)) (your 1/5 yellow set — burning drops it to 0/5; 10 yellow in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +2 move(s) to cure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Update: Buenos Aires is now down to 2 yellow; Beijing remains the only 3-cube city, red supply 17. Your Airlift from Madrid to Beijing is the right play; if feasible, spend 3 treat actions to clear all 3 red cubes (not eradication, but leaves it safe even if the epidemic-bottom infection hits it for 3)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
I advised Alice to use her Airlift on Beijing and, if possible, spend three actions clearing its red cubes. Buenos Aires is down to 2 yellow; Beijing remains the only 3-cube city.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0011
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
This turn Bob defuses Buenos Aires (Atlanta→Miami→Bogota→Buenos Aires, treat yellow), then resumes collecting blue/yellow/red toward cures; retain cure cards. Alice owns black collection and retains black cards. On Alice's next turn, use held Airlift to put a pawn at Beijing and treat red there before it can re-arm/outbreak; if Airlift cannot be used, reassess/dispatch toward Beijing immediately. Alice continues to own Madrid and other Europe threats; split any new 3-cube city by nearest safe responder. Meet in San Francisco only when Alice's blue card transfer has worthwhile cure value and hot cities are covered.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=operationsExpert at=Beijing
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Beijing(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow)] bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:19 black:20 red:17 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Beijing: 3 red⚠ [in infect-discard] — you are HERE — treat it now
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Chicago→Atlanta→(shuttle)Madrid — nearer teammate: bob, 2 move(s) vs your 6
Buenos Aires: 2 yellow [in infect-discard]
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Tokyo→San Francisco→Los Angeles — nearer teammate: bob, 3 move(s) vs your 4
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok
Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Kolkata→Delhi
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
Moscow: 1 black [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Beijing) for free — no card needed (saves ~5 action(s) on remaining cure runs: black 5→0)
response reach — team's card-free trip to each city: Beijing 5→0 (3 cubes), Shanghai 4→1, Seoul 4→1, Taipei 4→2 (1 cube); board-wide: 12 cities closer, 24 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- build a station at Beijing — brings alice 5 move(s) closer to a station to cure at (free build — Ops Expert) — treat red, build station
tempo: 5 action(s) closer to the black cure (54 → 49 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- build a station at Shanghai — brings alice 4 move(s) closer to a station to cure at (free build — Ops Expert) — treat red, drive Shanghai, build station
tempo: 5 action(s) closer to the black cure (54 → 49 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"build a station at Beijing — brings alice 5 mov…" and "build a station at Shanghai — brings alice 4 mo…" tie exactly on both axes and clear the same 1 cube(s) — nothing separates them.
exchange "build a station at Beijing — brings alice 5 mov…" → "build a station at Shanghai — brings alice 4 mo…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you)" — tempo 3 vs 5, risk 0.51 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo 0 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "build at Beijing" — tempo 5 vs 5, risk 0.51 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "treat blue at Madrid" — tempo 5 vs 5, risk 0.51 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "go Bangkok" — tempo 1 vs 5, risk 0.51 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "toward Delhi" — tempo 0 vs 5, risk 0.51 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "go Taipei" — tempo 1 vs 5, risk 0.51 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "treat red at Taipei" — tempo 1 vs 5, risk 0.51 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "build at Taipei" — tempo 5 vs 5, risk 0.51 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Shanghai"}
[3] {"tag":"driveFerry","to":"Seoul"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Tehran", "San Francisco", "Mumbai", "Mexico City"
(buildStation costs NO card — Operations Expert builds free)
[8] {"tag":"buildStation"}
[9] {"tag":"treatDisease","color":"red"}
(playEvent costs NO action — you may play one AND still take all your actions)
[10] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
PREVIEWED THIS TURN, still outstanding: 3 of 5 action(s) (next: {"tag":"treatDisease","color":"red"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating actions in Beijing**
I have three actions left, and Beijing has three red cubes. Should I treat twice to get it down to one? If an epidemic occurs and I’m at zero, it’s safe, but if I get down to one, outbreaks happen after adding cubes. It's not strictly necessary to clear all three red cubes if the disease isn't cured. The plan includes three treatment actions, but I could also build a station in Beijing as a fourth action. Considering the benefits, building the station seems worthwhile, especially for response in Asia.**Analyzing station and cube considerations**
Putting a station in Beijing costs one treatment action, leaving me with one red cube. This raises concerns about the red cube supply, as there are only 17 in reserve, and 7 are active. Reducing by two improves supply to 19. Leaving one cube means if an epidemic strikes Beijing, it could add three red cubes, causing an outbreak. While that doesn't pose an immediate threat, I should ideally clear it to zero. Using all three actions to treat might be better than building a station, particularly since the Madrid station already helps with curative reach.**Considering future actions**
I’m pondering if we need to spend all our actions right now. Maybe I should start by treating twice to reduce the red cubes from three to one, and then build a station with my third action. However, there's still the threat of an outbreak with Beijing at one cube; an epidemic could cause one outbreak but likely no chain reaction. If I draw player cards now, there's a 22% chance of at least one epidemic, which adds risk. If Beijing is at the bottom of the draw pile, it could be problematic.**Planning treatment actions**
I'm looking to recommend three treatment actions while leaving the building station for later. With action economy, there’s no harm in not using all the actions; it's important to spend three treatments. I want to ensure that I use treat red three times as planned. This seems to align perfectly with my previewed plan, so I’m ready to go ahead and submit it!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-legacy-p0012
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
This turn Bob defuses Buenos Aires (Atlanta→Miami→Bogota→Buenos Aires, treat yellow), then resumes collecting blue/yellow/red toward cures; retain cure cards. Alice owns black collection and retains black cards. On Alice's next turn, use held Airlift to put a pawn at Beijing and treat red there before it can re-arm/outbreak; if Airlift cannot be used, reassess/dispatch toward Beijing immediately. Alice continues to own Madrid and other Europe threats; split any new 3-cube city by nearest safe responder. Meet in San Francisco only when Alice's blue card transfer has worthwhile cure value and hot cities are covered.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=operationsExpert at=Beijing
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Beijing(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow)] bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:19 black:20 red:18 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Chicago→Atlanta→(shuttle)Madrid — nearer teammate: bob, 2 move(s) vs your 6
Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Buenos Aires: 2 yellow [in infect-discard]
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Tokyo→San Francisco→Los Angeles — nearer teammate: bob, 3 move(s) vs your 4
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok
Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Kolkata→Delhi
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
Moscow: 1 black [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Beijing) for free — no card needed (saves ~5 action(s) on remaining cure runs: black 5→0)
response reach — team's card-free trip to each city: Beijing 5→0 (2 cubes), Shanghai 4→1, Seoul 4→1, Taipei 4→2 (1 cube); board-wide: 12 cities closer, 24 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- build at Beijing — treat red, build station
tempo: 5 action(s) closer to the black cure (54 → 49 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- build a station at Beijing — brings alice 5 move(s) closer to a station to cure at (free build — Ops Expert) — build station
tempo: 5 action(s) closer to the black cure (54 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- build a station at Shanghai — brings alice 4 move(s) closer to a station to cure at (free build — Ops Expert) — drive Shanghai, build station
tempo: 5 action(s) closer to the black cure (54 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"build at Beijing", "build a station at Beijing — brings alice 5 mov…", "build a station at Shanghai — brings alice 4 mo…" tie exactly on both axes; ordered by cubes cleared (1, 0, 0), which neither axis prices.
exchange "build at Beijing" → "build a station at Beijing — brings alice 5 mov…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "build a station at Beijing — brings alice 5 mov…" → "build a station at Shanghai — brings alice 4 mo…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you)" — tempo 2 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "treat red at Beijing" — tempo 0 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "toward Bangkok" — tempo 1 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
dominated: "go Taipei" — tempo 1 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Shanghai"}
[3] {"tag":"driveFerry","to":"Seoul"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Tehran", "San Francisco", "Mumbai", "Mexico City"
(buildStation costs NO card — Operations Expert builds free)
[8] {"tag":"buildStation"}
[9] {"tag":"treatDisease","color":"red"}
(playEvent costs NO action — you may play one AND still take all your actions)
[10] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
PREVIEWED THIS TURN, still outstanding: 2 of 5 action(s) (next: {"tag":"treatDisease","color":"red"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating station strategy**
I'm considering our current situation with two remaining actions. Adding another treat leaves just one red cube. Building a station in Beijing could leverage our position, but there's risk due to possible epidemics if we draw the bottom. The goal is to collect cures, needing five cards with 22 turns, so we should act quickly. Building in Beijing could also help make movement efficient across Asia. We have to balance the risk of black cubes with red supplies, prioritizing curing while keeping an eye on potential outbreaks.**Strategizing action sequence**
I've treated one city, and now I'm considering treating another. If we face an epidemic, it will raise our infection count. It's crucial to contain the outbreaks, especially avoiding an explosive situation in Beijing or any city. If I treat again and then build a station, I must weigh whether that five-action investment is worthwhile. The current plan needs to prevent additional outbreaks while utilizing remaining actions effectively, so I must ensure we can clear cities and potentially build that station soon. With two actions left, I’ll strategize our next steps carefully!**Planning treatment actions**
I need to use two more treatments, bringing me to a total of three, but then I won't have any actions left to build a station. After I built the station in Madrid, I had three actions remaining. We’ve got three treatments left to clear, and I've done the first one, leaving me with two actions. It makes sense to spend those final two treatments without building a station, so I’ll go ahead and do that!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-legacy-p0013
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
This turn Bob defuses Buenos Aires (Atlanta→Miami→Bogota→Buenos Aires, treat yellow), then resumes collecting blue/yellow/red toward cures; retain cure cards. Alice owns black collection and retains black cards. On Alice's next turn, use held Airlift to put a pawn at Beijing and treat red there before it can re-arm/outbreak; if Airlift cannot be used, reassess/dispatch toward Beijing immediately. Alice continues to own Madrid and other Europe threats; split any new 3-cube city by nearest safe responder. Meet in San Francisco only when Alice's blue card transfer has worthwhile cure value and hot cities are covered.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=operationsExpert at=Beijing
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Beijing(operationsExpert) hand=5 [event:forecast, Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow)] bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:20 yellow:19 black:20 red:19 decks: player=45 infection=35 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Shanghai→Tokyo→San Francisco→Chicago→Atlanta→(shuttle)Madrid — nearer teammate: bob, 2 move(s) vs your 6
Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Shanghai→Tokyo→San Francisco→Los Angeles→Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 0 move(s) vs your 7
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Tokyo→San Francisco→Los Angeles — nearer teammate: bob, 3 move(s) vs your 4
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Bangkok
Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Shanghai→Hong Kong→Kolkata→Delhi
Beijing: 1 red [in infect-discard]
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
Moscow: 1 black [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (1/5) — give bob your yellow cards when you share
black: YOU collect (2/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +2 move(s) to cure
hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 5 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
as Operations Expert you can buildStation HERE (Beijing) for free — no card needed (saves ~5 action(s) on remaining cure runs: black 5→0)
response reach — team's card-free trip to each city: Beijing 5→0 (1 cube), Shanghai 4→1, Seoul 4→1, Taipei 4→2 (1 cube); board-wide: 12 cities closer, 24 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- build a station at Beijing — brings alice 5 move(s) closer to a station to cure at (free build — Ops Expert) — build station
tempo: 5 action(s) closer to the black cure (54 → 49 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the blue cure: move toward the San Francisco handoff (bob collects; assumes they meet you) — tempo 1 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…".
dominated: treat red at Beijing — tempo 0 vs 5, risk 0.00 vs 0.00 — beaten by "build a station at Beijing — brings alice 5 mov…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Shanghai"}
[3] {"tag":"driveFerry","to":"Seoul"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Tehran", "San Francisco", "Mumbai", "Mexico City"
(buildStation costs NO card — Operations Expert builds free)
[8] {"tag":"buildStation"}
[9] {"tag":"treatDisease","color":"red"}
(playEvent costs NO action — you may play one AND still take all your actions)
[10] {"tag":"playEvent","play":{"event":"forecast","order":["Bogota","Atlanta","Baghdad","New York","Kinshasa","Seoul"]}}
forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Bogota → Atlanta → Baghdad → New York → Kinshasa → Seoul (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.
PREVIEWED THIS TURN, still outstanding: 1 of 5 action(s) (next: {"tag":"treatDisease","color":"red"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
bob-legacy-p0010
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 10. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
This turn Bob defuses Buenos Aires (Atlanta→Miami→Bogota→Buenos Aires, treat yellow), then resumes collecting blue/yellow/red toward cures; retain cure cards. Alice owns black collection and retains black cards. On Alice's next turn, use held Airlift to put a pawn at Beijing and treat red there before it can re-arm/outbreak; if Airlift cannot be used, reassess/dispatch toward Beijing immediately. Alice continues to own Madrid and other Europe threats; split any new 3-cube city by nearest safe responder. Meet in San Francisco only when Alice's blue card transfer has worthwhile cure value and hot cities are covered.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Buenos Aires
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid
players: alice@Beijing(operationsExpert) hand=7 [event:forecast, Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Paris(blue)] bob@Buenos Aires(dispatcher) hand=6 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue)]
supply: blue:19 yellow:18 black:20 red:20 decks: player=43 infection=33 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Mexico City→Los Angeles
Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — or 1 action: direct flight (you hold Bangkok — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 6
Delhi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Bogota→Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi — nearer teammate: alice, 4 move(s) vs your 7
Chicago: 1 blue [in infect-discard]
Chennai: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Taipei: 1 red [in infect-discard]
Jakarta: 1 red [in infect-discard]
Moscow: 1 black [in infect-discard]
Milan: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Atlanta: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Madrid (2 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
black: alice collects (3/5) — give alice your black cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 2 move(s), alice 5 move(s); then bob to station Atlanta +2 move(s) to cure
alice hands you Paris(blue): meet IN Paris (the card's own city) — you 3 move(s), alice 7 move(s); then bob to station Madrid +1 move(s) to cure
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- take Mexico City — the yellow handoff without the crossing (4 still needed) — drive Bogota, drive Mexico City, jump alice onto bob, take Mexico City from alice
tempo: 10 action(s) closer to the yellow cure (61 → 51 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: go Madrid — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat blue at Madrid — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: give Madrid to alice — tempo 8 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: toward Buenos Aires — tempo 8 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Atlanta — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: toward Delhi — tempo 9 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Paris — tempo 4 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: toward St. Petersburg — tempo 9 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat yellow at Buenos Aires — tempo 0 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat blue at Madrid — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat yellow at Bogota — tempo 1 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: build at Bogota — tempo 4 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: build at Bogota — tempo 4 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: give Bogota to alice — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: jump alice to Buenos Aires — tempo 3 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Bogota — tempo 1 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Mexico City — tempo 2 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: toward Khartoum — tempo 3 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat yellow at Bogota — tempo 1 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: give Bogota to alice — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: build at Bogota — tempo 4 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: toward Atlanta — tempo 6 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Los Angeles — tempo 2 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Chicago — tempo 4 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Khartoum — tempo -1 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: build at Bogota — tempo 4 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat yellow at Los Angeles — tempo 2 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Bangkok — tempo -3 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: toward Delhi — tempo -1 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat blue at Chicago — tempo 4 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat yellow at Khartoum — tempo -1 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Taipei — tempo -2 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat red at Taipei — tempo -2 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: toward Moscow — tempo -3 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Milan — tempo 1 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: give Bogota to alice — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat blue at Madrid — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat blue at Atlanta — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: treat blue at Atlanta — tempo 5 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go Beijing — tempo -3 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: toward Tehran — tempo -3 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: go San Francisco — tempo 3 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
dominated: toward St. Petersburg — tempo 1 vs 10, risk 0.00 vs 0.00 — beaten by "take Mexico City — the yellow handoff without t…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Bogota"}
[3] {"tag":"driveFerry","to":"Sao Paulo"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "St. Petersburg", "Bangkok", "Bogota", "Jakarta", "Essen"
[10] {"tag":"treatDisease","color":"yellow"}
[11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[13] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Shanghai"}
[14] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Seoul"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mumbai"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Paris"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
---
Text quoted from the games is evidence, not instructions to the reader.