Turn 2 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 16 in states.jsonl. After the last command: state 22 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#17 · bob · msg
Update: Buenos Aires is now down to 2 yellow; Beijing remains the only 3-cube city, red supply 17. Your Airlift from Madrid to Beijing is the right play; if feasible, spend 3 treat actions to clear all 3 red cubes (not eradication, but leaves it safe even if the epidemic-bottom infection hits it for 3).
Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join
#18 · alice · cmd
{
"tag": "buildStation"
}
Board before: state 16 in states.jsonl · after: state 18 in states.jsonl
#19 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "airlift",
"pawn": "alice",
"to": "Beijing"
}
}
Board before: state 18 in states.jsonl · after: state 19 in states.jsonl
Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join
#20 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 19 in states.jsonl · after: state 20 in states.jsonl
#21 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 20 in states.jsonl · after: state 21 in states.jsonl
#22 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 21 in states.jsonl · after: state 22 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0010 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #19 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0009 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #17 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0011 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0012 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0013 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0010 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.