Turn 20 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 200 in states.jsonl. After the last command: state 209 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#201 · bob · msg

Now that blue is cured, a strong 4-action line from your position is treat cured blue at Chicago (clear all 2), drive Atlanta, shuttle to Milan, treat blue there (clear all 3). That removes both hot cured-blue cities; Bob can then shuttle Atlanta→Beijing and treat red three times next turn if unchanged. Preserve all 4 yellow/3 red cards through the draw discard.

Model call bob-legacy-p0096 — unique payload candidate; not a proven invocation join

#202 · alice · msg

Blue is already cured. I’ll follow your exact no-card-burn 4-action line: treat Chicago (clear all cured blue), drive Atlanta, shuttle to Milan, treat Milan (clear all). Please own the 3-red Beijing bomb next turn from Atlanta: shuttle to Beijing and treat red three times if unchanged.

Model call alice-legacy-p0094 — unique payload candidate; not a proven invocation join

#203 · alice · plan

Blue is cured. Alice this turn clears cured-blue Chicago, then drives to Atlanta, shuttles to Milan, and clears cured-blue Milan (four actions, no card burn). Bob at Atlanta owns Beijing's 3-red bomb next turn: shuttle to Beijing station and treat red three times to clear if unchanged; reassess other red/Jakarta/Taipei fires. Alice keeps all yellow and red cards (yellow supply margin is 1 card; red cure needs her 3/5 set) and handles any remaining blue cluster after Beijing. Reassign on a new 3-cube city/epidemic.

Model call alice-legacy-p0094 — unique payload candidate; not a proven invocation join

#204 · alice · cmd

{
  "tag": "treatDisease",
  "color": "blue"
}

Board before: state 200 in states.jsonl · after: state 204 in states.jsonl

#205 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Atlanta"
}

Board before: state 204 in states.jsonl · after: state 205 in states.jsonl

Model call alice-legacy-p0095 — unique payload candidate; not a proven invocation join

#206 · alice · cmd

{
  "tag": "shuttleFlight",
  "to": "Milan"
}

Board before: state 205 in states.jsonl · after: state 206 in states.jsonl

Model call alice-legacy-p0096 — unique payload candidate; not a proven invocation join

#207 · alice · cmd

{
  "tag": "treatDisease",
  "color": "blue"
}

Board before: state 206 in states.jsonl · after: state 207 in states.jsonl

#208 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Atlanta"
  }
}

Board before: state 207 in states.jsonl · after: state 208 in states.jsonl

#209 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Riyadh"
  }
}

Board before: state 208 in states.jsonl · after: state 209 in states.jsonl

Model call alice-legacy-p0099 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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