Turn 5 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 5, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0023
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #42 — unique payload candidate; not a proven invocation join
- Event #43 — unique payload candidate; not a proven invocation join
- Event #44 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
Collectors: Bob keeps/collects blue, yellow, red; Alice keeps all black cards (currently 3/5) and aims to cure black at the new Beijing station. Containment assignments: Alice handles Los Angeles this turn (Ops Expert move, reduce yellow) while preserving black/Mexico City; Bob handles Lagos next turn (nearest responder, yellow supply is pressured at 14 with 10 cubes on board). Alice owns Delhi after LA if still 3 black, without discarding Delhi; Bob reassesses Madrid, Buenos Aires, and other 2-cube cities after Lagos. Do not move Alice off Beijing before she builds the Beijing station; defer Mexico City handoff until an imminent cure/share is worthwhile. Update owners immediately if a new 3-cube city appears or supply becomes critical.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Los Angeles
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Los Angeles
players: alice@Los Angeles(operationsExpert) hand=7 [Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Moscow(black), Kinshasa(yellow)] bob@Madrid(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue), Los Angeles(yellow)]
supply: blue:21 yellow:14 black:19 red:19 decks: player=39 infection=44 player-discard: 1 blue
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Delhi: 3 black⚠ [in infect-discard] — 4 move(s): Sydney→Jakarta→Chennai→Delhi — or 1 action: direct flight (you hold Delhi — your 4/5 black set — burning drops it to 3/5; 8 black in deck; spend it only if this beats the cure)
Lagos: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 3 move(s): (shuttle)Madrid→Sao Paulo→Lagos — nearer teammate: bob, 2 move(s) vs your 3
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 2 move(s) vs your 3
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Bangkok: 2 red
Taipei: 2 red [in infect-discard]
Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Bogota
Chicago: 1 blue
Chennai: 1 black
Khartoum: 1 yellow
Jakarta: 1 red
Moscow: 1 black
Milan: 1 blue
Atlanta: 1 blue
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Los Angeles (0 move(s))
red: bob collects (2/5) — give bob your red cards when you share
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Important draw update: I drew Moscow black, now 4/5 black, and LA is a station where I can cure if I draw one more black next turn. My hand is 7, so I’ll protect the four black cards and discard lower-priority non-black cards. Delhi remains 3 black/armed; after curing I can Ops Expert-move from LA to Delhi (discard a non-black) and treat it down. Please keep Lagos as your next-turn target; I can cover Delhi after cure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Collectors: Alice holds Tehran, Mumbai, Delhi, Moscow (4/5 black) and cures black at the Los Angeles station immediately if her next draw gives one more black; otherwise preserve the four and collect the fifth. Bob collects blue/yellow/red; do not move Alice away before that cure attempt. Containment: Bob owns Lagos on his current turn (3 yellow, supply 14 / 10 cubes on board); Alice owns Delhi next turn (3 black, use Ops Expert move from LA station, preserve Delhi card, treat as actions allow), unless she cures black first and reassesses. Alice next treats residual Los Angeles yellow if it remains hot; Bob then owns the Buenos Aires–Bogota 2-cube yellow cluster and other reachable 2-cube fires. Reassess after draw/epidemic and assign any new 3-cube city immediately."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I also updated the pinned plan for the new 4/5 black status and reassigned Delhi to me after the cure attempt. Your immediate move remains Lagos; the LA station lets me reach Delhi without burning its card."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}
Step 4 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
I updated the pinned plan: Bob handles Lagos; I’ll attempt the black cure next turn and then reassess Delhi. I’m holding all four black cards.
toolCalls: []
bob-legacy-p0020
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #45 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #44): I also updated the pinned plan for the new 4/5 black status and reassigned Delhi to me after the cure attempt. Your immediate move remains Lagos; the LA station lets me reach Delhi without burning its card.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Collectors: Alice holds Tehran, Mumbai, Delhi, Moscow (4/5 black) and cures black at the Los Angeles station immediately if her next draw gives one more black; otherwise preserve the four and collect the fifth. Bob collects blue/yellow/red; do not move Alice away before that cure attempt. Containment: Bob owns Lagos on his current turn (3 yellow, supply 14 / 10 cubes on board); Alice owns Delhi next turn (3 black, use Ops Expert move from LA station, preserve Delhi card, treat as actions allow), unless she cures black first and reassesses. Alice next treats residual Los Angeles yellow if it remains hot; Bob then owns the Buenos Aires–Bogota 2-cube yellow cluster and other reachable 2-cube fires. Reassess after draw/epidemic and assign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Madrid
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Los Angeles
players: alice@Los Angeles(operationsExpert) hand=7 [Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Moscow(black), Kinshasa(yellow)] bob@Madrid(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue), Los Angeles(yellow)]
supply: blue:21 yellow:14 black:19 red:19 decks: player=39 infection=44 player-discard: 1 blue
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Delhi: 3 black⚠ [in infect-discard] — 5 move(s): Algiers→Cairo→Baghdad→Tehran→Delhi — nearer teammate: alice, 4 move(s) vs your 5
Lagos: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 2 move(s): Sao Paulo→Lagos
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): (shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 1
Bangkok: 2 red
Taipei: 2 red [in infect-discard]
Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Chicago: 1 blue
Chennai: 1 black
Khartoum: 1 yellow
Jakarta: 1 red
Moscow: 1 black
Milan: 1 blue
Atlanta: 1 blue
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Lagos(yellow): drive bob 2 step(s) to Lagos → then that pawn treats
Delhi(black): drive alice 4 step(s) to Delhi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Madrid (0 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Madrid (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Madrid (0 move(s))
⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- take San Francisco from alice — move alice to San Francisco, jump bob onto alice, take San Francisco from alice
tempo: 5 action(s) closer to the blue cure (23 → 18 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- give San Francisco to alice — move alice to San Francisco, jump bob onto alice, take San Francisco from alice, give San Francisco to alice
tempo: 5 action(s) closer to the blue cure (23 → 18 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- build at San Francisco — move alice to San Francisco, jump bob onto alice, take San Francisco from alice, build station
tempo: 5 action(s) closer to the blue cure (23 → 18 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- treat yellow at Lagos — drive Sao Paulo, drive Lagos, treat yellow
tempo: 1 action(s) further from the yellow cure (33 → 34 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
"take San Francisco from alice", "give San Francisco to alice", "build at San Francisco" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "take San Francisco from alice" → "give San Francisco to alice": gives up nothing on tempo to move risk ~1.0 expected outbreaks → ~1.0
exchange "give San Francisco to alice" → "build at San Francisco": gives up nothing on tempo to move risk ~1.0 expected outbreaks → ~1.0
exchange "build at San Francisco" → "treat yellow at Lagos": gives up 6 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~0.0
dominated: "break the Buenos Aires–Bogota yellow cluster at Buenos Aires" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle)" — tempo -4 vs -1, risk 0.88 vs 0.12 — beaten by "treat yellow at Lagos"
dominated: "go Buenos Aires" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "go Bogota" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward Khartoum" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go San Francisco" — tempo 1 vs 5, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "go Chicago" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Mexico City" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Los Angeles" — tempo 1 vs 5, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "treat yellow at Los Angeles" — tempo 1 vs 5, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "give Los Angeles to alice" — tempo 1 vs 5, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "treat blue at Chicago" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "treat blue at Atlanta" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "give Los Angeles to alice" — tempo 1 vs 5, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "toward Bangkok" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "jump alice to Madrid" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Atlanta" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Beijing" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Jakarta" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "treat blue at Chicago" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward Taipei" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward Moscow" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward Milan" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "treat blue at Atlanta" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward St. Petersburg" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "take Mexico City from alice" — tempo 4 vs 5, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "go Bangkok" — tempo -3 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "go Chennai" — tempo -3 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "go Khartoum" — tempo -3 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "treat yellow at Khartoum" — tempo -3 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "go Taipei" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "treat red at Taipei" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "treat red at Jakarta" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "build at Jakarta" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Moscow" — tempo -3 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "treat black at Moscow" — tempo -3 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "go Milan" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "treat blue at Milan" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "toward Delhi" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "go Essen" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "treat yellow at Bogota" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "build at Bogota" — tempo -15 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "build at Bogota" — tempo -15 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "toward Taipei" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "give Bogota to alice" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "give Los Angeles to alice" — tempo 1 vs 5, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "treat blue at Chicago" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward Bangkok" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Lagos" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Kinshasa" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "toward Mumbai" — tempo -4 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "toward Bangkok" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "toward Delhi" — tempo -3 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "give Madrid to alice" — tempo -4 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "go St. Petersburg" — tempo -3 vs -2, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "build at Essen" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward Delhi" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
dominated: "give Mexico City to alice" — tempo 4 vs 5, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "build at Mexico City" — tempo 4 vs 5, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "build at St. Petersburg" — tempo -1 vs 1, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "give Essen to alice" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "go Bogota"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "St. Petersburg", "Bangkok", "Bogota", "Jakarta", "Essen", "Los Angeles"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[60] {"tag":"shuttleFlight","to":"Atlanta"}
[61] {"tag":"shuttleFlight","to":"Beijing"}
[62] {"tag":"shuttleFlight","to":"Los Angeles"}
[63] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[64] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[65] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
[66] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chicago"}
[67] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sydney"}
[68] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
[69] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[70] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[71] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mumbai"}
[72] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
[73] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
[74] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Moscow"}
[75] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
[76] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
[77] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
[78] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I’ll follow the updated assignment: Madrid→Sao Paulo→Lagos, then treat yellow twice (reduce the 3-cube city to 1 and start paying down the yellow supply). I’ll preserve all cure cards; Alice owns Delhi after her black-cure attempt."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "treatDisease", "color": "yellow"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Sao Paulo"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Buenos Aires"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "driveFerry", "to": "Lagos"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "directFlight", "to": "Jakarta"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Lagos"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Kinshasa"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "directFlight", "to": "Jakarta"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Sao Paulo"}, {"tag": "driveFerry", "to": "Kinshasa"}, {"tag": "driveFerry", "to": "Khartoum"}, {"tag": "directFlight", "to": "Madrid"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Bangkok"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "directFlight", "to": "Jakarta"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "shuttleFlight", "to": "Beijing"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Lagos", "color": "yellow", "before": 3, "after": 1}], "moves": [{"player": "bob", "from": "Madrid", "to": "Lagos"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "St. Petersburg"}}, {"tag": "charterFlight", "count": 47, "example": {"tag": "charterFlight", "to": "San Francisco"}}, {"tag": "shuttleFlight", "count": 3, "example": {"tag": "shuttleFlight", "to": "Atlanta"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 14, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 39, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 44, "perCityHitProbability": 0.045454545454545456, "threats": [{"city": "Buenos Aires", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bangkok", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Delhi", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Moscow"], "unidentified": 0, "size": 1}}, "handLimit": {"viewer": "bob", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "blue", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
**Evaluating card strategy**
I’m considering my cards: yellow set at 2, blue at 3, red at 2, and no color at 5. I need to discard two cards to stick with my strategy. Can I use cards as flights, like charters from Madrid to Lagos? That could save actions, but it eats up some resources. I should think about treatments and infection risks too since I need to balance how many actions I have left.**Weighing strategic options**
I'm trying to figure out which option is more strategic: recovering one extra cube at the cost of a blue card, which slows down the cure, or clearing three cities to drop immediate risks. If I choose the latter, I need to consider how infection can add pressure with potential outbreaks. The threat line suggests low risk of outbreaks, especially under high cure pressure, and recovering two cubes might improve supply from 14 to 16, which seems beneficial!**Planning the next move**
I'm considering my options for the game. There's no epidemic this turn, which is reassuring. If I draw right on Alice next turn, I can either cure the black disease or treat Delhi. I feel confident about that plan, so it seems safe to proceed. Now, I just need to submit my first step and see how things unfold from there!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}
bob-legacy-p0021
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #47 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Collectors: Alice holds Tehran, Mumbai, Delhi, Moscow (4/5 black) and cures black at the Los Angeles station immediately if her next draw gives one more black; otherwise preserve the four and collect the fifth. Bob collects blue/yellow/red; do not move Alice away before that cure attempt. Containment: Bob owns Lagos on his current turn (3 yellow, supply 14 / 10 cubes on board); Alice owns Delhi next turn (3 black, use Ops Expert move from LA station, preserve Delhi card, treat as actions allow), unless she cures black first and reassesses. Alice next treats residual Los Angeles yellow if it remains hot; Bob then owns the Buenos Aires–Bogota 2-cube yellow cluster and other reachable 2-cube fires. Reassess after draw/epidemic and assign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Los Angeles
players: alice@Los Angeles(operationsExpert) hand=7 [Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Moscow(black), Kinshasa(yellow)] bob@Sao Paulo(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue), Los Angeles(yellow)]
supply: blue:21 yellow:14 black:19 red:19 decks: player=39 infection=44 player-discard: 1 blue
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Delhi: 3 black⚠ [in infect-discard] — 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi — nearer teammate: alice, 4 move(s) vs your 6
Lagos: 3 yellow⚠ [yellow supply 14 left, 10 on board] — 1 move(s): Lagos
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): Buenos Aires
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 2
Bangkok: 2 red
Taipei: 2 red [in infect-discard]
Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Chicago: 1 blue
Chennai: 1 black
Khartoum: 1 yellow
Jakarta: 1 red
Moscow: 1 black
Milan: 1 blue
Atlanta: 1 blue
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Lagos(yellow): drive bob 1 step(s) to Lagos → then that pawn treats
Delhi(black): drive alice 4 step(s) to Delhi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Madrid (1 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Madrid (1 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Madrid (1 move(s))
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- take San Francisco from alice — move alice to San Francisco, jump bob onto alice, take San Francisco from alice
tempo: 7 action(s) closer to the blue cure (25 → 18 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse Lagos and return to Sao Paulo (round trip, 3 actions) — drive Lagos, treat yellow, drive Sao Paulo
tempo: no cure progress — nearest is black, 17 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "take San Francisco from alice" → "defuse Lagos and return to Sao Paulo": gives up 7 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~0.0
dominated: "break the Buenos Aires–Bogota yellow cluster at Buenos Aires" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.88 vs 0.12 — beaten by "defuse Lagos and return to Sao Paulo"
dominated: "go Buenos Aires" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "go Bogota" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "jump alice to Sao Paulo" — tempo 1 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go San Francisco" — tempo 3 vs 7, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "go Chicago" — tempo 2 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Mexico City" — tempo 1 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Los Angeles" — tempo 3 vs 7, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "treat yellow at Los Angeles" — tempo 3 vs 7, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "give Los Angeles to alice" — tempo 3 vs 7, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "give Los Angeles to alice" — tempo 3 vs 7, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "toward Bangkok" — tempo 2 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Madrid" — tempo 2 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Atlanta" — tempo 2 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Beijing" — tempo 2 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward Bangkok" — tempo 1 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "treat blue at Chicago" — tempo 2 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Khartoum" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "treat yellow at Khartoum" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "go Jakarta" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "toward Moscow" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "go Milan" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "treat yellow at Bogota" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "build at Bogota" — tempo 2 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "build at Bogota" — tempo 2 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward Taipei" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "give Bogota to alice" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "treat blue at Atlanta" — tempo 2 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "go Lagos" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "go Kinshasa" — tempo -2 vs -1, risk 1.12 vs 1.12 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "toward Delhi" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "toward Milan" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "toward St. Petersburg" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
dominated: "take Mexico City from alice" — tempo 4 vs 7, risk 1.12 vs 1.12 — beaten by "take San Francisco from alice"
dominated: "give Madrid to alice" — tempo 1 vs 3, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward St. Petersburg" — tempo -1 vs -1, risk 1.12 vs 0.88 — beaten by "defuse the armed discard bomb at Delhi"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "St. Petersburg", "Bangkok", "Bogota", "Jakarta", "Essen", "Los Angeles"
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chicago"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sydney"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mumbai"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Moscow"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
[28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"Lagos"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Assessing action plan**
I’m laying out the plan for Lagos, where I'll treat twice and stay put, since a round trip isn’t necessary. This leaves me with three actions, but there’s still some risk similar to what I saw with Delhi. So, I need to communicate my decision effectively. I’ll go with "I choose containment at Lagos because it has three yellow and a supply of 14; I will treat twice, reducing it to one, and coordinate with Alice on Delhi." Then I can take action.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split decision: I choose containment at Lagos over the San Francisco blue handoff. Lagos is a 3-yellow city with only 14 yellow cubes left in supply; I’ll treat twice to bring it from 3 to 1 without burning a cure card. Alice remains assigned Delhi."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lagos"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lagos"}}}
bob-legacy-p0023
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #50 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Collectors: Alice holds Tehran, Mumbai, Delhi, Moscow (4/5 black) and cures black at the Los Angeles station immediately if her next draw gives one more black; otherwise preserve the four and collect the fifth. Bob collects blue/yellow/red; do not move Alice away before that cure attempt. Containment: Bob owns Lagos on his current turn (3 yellow, supply 14 / 10 cubes on board); Alice owns Delhi next turn (3 black, use Ops Expert move from LA station, preserve Delhi card, treat as actions allow), unless she cures black first and reassesses. Alice next treats residual Los Angeles yellow if it remains hot; Bob then owns the Buenos Aires–Bogota 2-cube yellow cluster and other reachable 2-cube fires. Reassess after draw/epidemic and assign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Los Angeles
players: alice@Los Angeles(operationsExpert) hand=7 [Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Moscow(black), Kinshasa(yellow)] bob@Lagos(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue), Los Angeles(yellow)]
supply: blue:21 yellow:15 black:19 red:19 decks: player=39 infection=44 player-discard: 1 blue
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Delhi: 3 black⚠ [in infect-discard] — 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: alice, 4 move(s) vs your 5
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3
Bangkok: 2 red
Taipei: 2 red [in infect-discard]
Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Lagos: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now
Chicago: 1 blue
Chennai: 1 black
Khartoum: 1 yellow
Jakarta: 1 red
Moscow: 1 black
Milan: 1 blue
Atlanta: 1 blue
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Delhi(black): drive alice 4 step(s) to Delhi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- go Los Angeles — jump bob onto alice
tempo: 5 action(s) closer to the blue cure (27 → 22 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Buenos Aires–Bogota yellow cluster at Buenos Aires — drive Sao Paulo
tempo: 2 action(s) closer to the blue cure (27 → 25 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Buenos Aires — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle) — drive Khartoum
tempo: 1 action(s) further from the red cure (51 → 52 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Delhi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "go Los Angeles" → "break the Buenos Aires–Bogota yellow cluster at…": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "break the Buenos Aires–Bogota yellow cluster at…" → "defuse the armed discard bomb at Delhi": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "treat yellow at Lagos" — tempo 0 vs 2, risk 0.12 vs 0.06 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "jump alice to Lagos" — tempo 1 vs 2, risk 0.12 vs 0.06 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "go Kinshasa" — tempo -1 vs 2, risk 0.12 vs 0.06 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "St. Petersburg", "Bangkok", "Bogota", "Jakarta", "Essen", "Los Angeles"
[12] {"tag":"treatDisease","color":"yellow"}
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chicago"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sydney"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mumbai"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Moscow"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
[28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Considering game actions**
I’m thinking about the game mechanics here. So, I need to decide if the current action violates my pinned plan. It seems that Lagos is owned by me, but the pin states that Bob owns it on this turn. I guess that doesn't really contradict anything. I should send a message, but Alice might reply fast, and I need to act before I commit. So, I’ll prepare to pick and explain my reasoning.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split decision: I’m taking the Lagos containment line for my final action—one more yellow treat lowers Lagos from 2 to 1 and adds another cube back to the strained yellow supply (now 15). That leaves us at least one safe draw threshold ahead of moving to Buenos Aires/Bogota; Alice still owns Delhi."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0024
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #52 — unique payload candidate; not a proven invocation join
- Event #53 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Collectors: Alice holds Tehran, Mumbai, Delhi, Moscow (4/5 black) and cures black at the Los Angeles station immediately if her next draw gives one more black; otherwise preserve the four and collect the fifth. Bob collects blue/yellow/red; do not move Alice away before that cure attempt. Containment: Bob owns Lagos on his current turn (3 yellow, supply 14 / 10 cubes on board); Alice owns Delhi next turn (3 black, use Ops Expert move from LA station, preserve Delhi card, treat as actions allow), unless she cures black first and reassesses. Alice next treats residual Los Angeles yellow if it remains hot; Bob then owns the Buenos Aires–Bogota 2-cube yellow cluster and other reachable 2-cube fires. Reassess after draw/epidemic and assign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Los Angeles
players: alice@Los Angeles(operationsExpert) hand=7 [Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Moscow(black), Kinshasa(yellow)] bob@Lagos(dispatcher) hand=9 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), Karachi(black)]
supply: blue:21 yellow:16 black:19 red:19 decks: player=37 infection=44 player-discard: 1 blue
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Delhi: 3 black⚠ [in infect-discard] — 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: alice, 4 move(s) vs your 5
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3
Bangkok: 2 red
Taipei: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Sao Paulo→Madrid→(shuttle)Beijing→Shanghai→Taipei — nearer teammate: alice, 3 move(s) vs your 5
Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Chicago: 1 blue
Chennai: 1 black
Khartoum: 1 yellow
Jakarta: 1 red
Moscow: 1 black
Milan: 1 blue
Atlanta: 1 blue
Lagos: 1 yellow
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Delhi(black): drive alice 4 step(s) to Delhi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Bangkok (red: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Bangkok], Jakarta (red: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, bob collects), Madrid (blue: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects) [claimed: your yellow cure route above flies on this card], St. Petersburg (blue: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Essen (blue: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Bogota (yellow: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Bogota], Los Angeles (yellow: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Los Angeles], Johannesburg (yellow: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 1 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Madrid +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[1] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Analyzing card strategy**
I'm considering my options with the red and black cards. If I discard both red cards, I'll lose any progress with red sets, but since there's a ten red deck, I can still draw them easily later on. Alternatively, discarding one black card and one red narrows my black cards to four with Alice, which might be risky since she could draw two next turn. So, I'm leaning towards discarding the red cards instead.**Evaluating color strategy**
I’m noticing that the color distribution is a bit challenging right now. I've got black and yellow ready, but blue’s close and red is only at 2 out of 5. These colors are valuable for my card collection, but with the hand cap, I can't discard freely. The safest options to discard are Bangkok followed by Jakarta. It might be good to inform Alice about needing to discard two reds to keep the black and yellow sets intact.**Exploring messaging during discard**
I’m wondering if I can send messages while discarding cards. It seems that the tool allows sending messages during a forced discard. I see a note about the plan refusing to preview at the hand limit, but it looks like messaging is still an option. My plan should be to discard Bangkok first and then the second card after that. I’ll just need to check for any updates in the action menu and use the exact command to submit the discard for Bangkok.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Lagos is down to 1 yellow; yellow supply is now 16. Forced draw put me at 9 cards, so I’ll shed Bangkok and Jakarta (the two red cards, lowest cure priority) and keep all blue/yellow/black progress, including Karachi for your black set."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Bangkok"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Bangkok"}}}}
bob-legacy-p0025
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #54 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Collectors: Alice holds Tehran, Mumbai, Delhi, Moscow (4/5 black) and cures black at the Los Angeles station immediately if her next draw gives one more black; otherwise preserve the four and collect the fifth. Bob collects blue/yellow/red; do not move Alice away before that cure attempt. Containment: Bob owns Lagos on his current turn (3 yellow, supply 14 / 10 cubes on board); Alice owns Delhi next turn (3 black, use Ops Expert move from LA station, preserve Delhi card, treat as actions allow), unless she cures black first and reassesses. Alice next treats residual Los Angeles yellow if it remains hot; Bob then owns the Buenos Aires–Bogota 2-cube yellow cluster and other reachable 2-cube fires. Reassess after draw/epidemic and assign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Los Angeles
players: alice@Los Angeles(operationsExpert) hand=7 [Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Moscow(black), Kinshasa(yellow)] bob@Lagos(dispatcher) hand=8 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Jakarta(red), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), Karachi(black)]
supply: blue:21 yellow:16 black:19 red:19 decks: player=37 infection=44 player-discard: 1 blue, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Delhi: 3 black⚠ [in infect-discard] — 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: alice, 4 move(s) vs your 5
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3
Bangkok: 2 red
Taipei: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Sao Paulo→Madrid→(shuttle)Beijing→Shanghai→Taipei — nearer teammate: alice, 3 move(s) vs your 5
Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Chicago: 1 blue
Chennai: 1 black
Khartoum: 1 yellow
Jakarta: 1 red
Moscow: 1 black
Milan: 1 blue
Atlanta: 1 blue
Lagos: 1 yellow
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Delhi(black): drive alice 4 step(s) to Delhi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (1/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Madrid (blue: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects) [claimed: your yellow cure route above flies on this card], St. Petersburg (blue: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Jakarta (red: short — 1/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Essen (blue: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, bob collects), Bogota (yellow: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Bogota], Los Angeles (yellow: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Los Angeles], Johannesburg (yellow: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (1 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 1 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Madrid +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[1] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Los Angeles"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Deciding on discards**
I'm thinking through the discard process for the cards. Discarding Jakarta isn’t an issue since there are still 10 red cards left in the deck, which keeps things safe. We’ve already messaged about “Bangkok and Jakarta,” and now I’m confirming that second discard of Jakarta is the right move. Feels good to have clarity on that!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0024
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 24. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #45): I’ll follow the updated assignment: Madrid→Sao Paulo→Lagos, then treat yellow twice (reduce the 3-cube city to 1 and start paying down the yellow supply). I’ll preserve all cure cards; Alice owns Delhi after her black-cure attempt.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Understood. I’ll keep the black cards and take Delhi after my cure attempt.
toolCalls: []
alice-legacy-p0025
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
Collectors: Alice holds Tehran, Mumbai, Delhi, Moscow (4/5 black) and cures black at the Los Angeles station immediately if her next draw gives one more black; otherwise preserve the four and collect the fifth. Bob collects blue/yellow/red; do not move Alice away before that cure attempt. Containment: Bob owns Lagos on his current turn (3 yellow, supply 14 / 10 cubes on board); Alice owns Delhi next turn (3 black, use Ops Expert move from LA station, preserve Delhi card, treat as actions allow), unless she cures black first and reassesses. Alice next treats residual Los Angeles yellow if it remains hot; Bob then owns the Buenos Aires–Bogota 2-cube yellow cluster and other reachable 2-cube fires. Reassess after draw/epidemic and assign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=operationsExpert at=Los Angeles
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Los Angeles
players: alice@Los Angeles(operationsExpert) hand=7 [Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Moscow(black), Kinshasa(yellow)] bob@Lagos(dispatcher) hand=9 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), Karachi(black)]
supply: blue:21 yellow:16 black:19 red:19 decks: player=37 infection=44 player-discard: 1 blue
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Delhi: 3 black⚠ [in infect-discard] — 4 move(s): Sydney→Jakarta→Chennai→Delhi — or 1 action: direct flight (you hold Delhi — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 3 move(s): Mexico City→Bogota→Buenos Aires — nearer teammate: bob, 2 move(s) vs your 3
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Bangkok: 2 red — pre-empt (one draw from critical): 3 move(s): Sydney→Jakarta→Bangkok
Taipei: 2 red [in infect-discard]
Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Bogota
Chicago: 1 blue
Chennai: 1 black
Khartoum: 1 yellow
Jakarta: 1 red
Moscow: 1 black
Milan: 1 blue
Atlanta: 1 blue
Lagos: 1 yellow
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: bob collects (3/5) — give bob your blue cards when you share
yellow: bob collects (3/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Los Angeles (0 move(s))
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Mexico City(yellow) to bob: meet IN Mexico City (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing
hand San Francisco(blue) to bob: meet IN San Francisco (the card's own city) — you 1 move(s), bob 4 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Kinshasa(yellow) to bob: meet IN Kinshasa (the card's own city) — you 4 move(s), bob 1 move(s); then bob to station Madrid +3 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0026
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #52): Lagos is down to 1 yellow; yellow supply is now 16. Forced draw put me at 9 cards, so I’ll shed Bangkok and Jakarta (the two red cards, lowest cure priority) and keep all blue/yellow/black progress, including Karachi for your black set.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0022
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Collectors: Alice holds Tehran, Mumbai, Delhi, Moscow (4/5 black) and cures black at the Los Angeles station immediately if her next draw gives one more black; otherwise preserve the four and collect the fifth. Bob collects blue/yellow/red; do not move Alice away before that cure attempt. Containment: Bob owns Lagos on his current turn (3 yellow, supply 14 / 10 cubes on board); Alice owns Delhi next turn (3 black, use Ops Expert move from LA station, preserve Delhi card, treat as actions allow), unless she cures black first and reassesses. Alice next treats residual Los Angeles yellow if it remains hot; Bob then owns the Buenos Aires–Bogota 2-cube yellow cluster and other reachable 2-cube fires. Reassess after draw/epidemic and assign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Los Angeles
players: alice@Los Angeles(operationsExpert) hand=7 [Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Moscow(black), Kinshasa(yellow)] bob@Lagos(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bangkok(red), Bogota(yellow), Jakarta(red), Essen(blue), Los Angeles(yellow)]
supply: blue:21 yellow:14 black:19 red:19 decks: player=39 infection=44 player-discard: 1 blue
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Delhi: 3 black⚠ [in infect-discard] — 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: alice, 4 move(s) vs your 5
Lagos: 3 yellow⚠ [yellow supply 14 left, 10 on board] — you are HERE — treat it now
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3
Bangkok: 2 red
Taipei: 2 red [in infect-discard]
Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Chicago: 1 blue
Chennai: 1 black
Khartoum: 1 yellow
Jakarta: 1 red
Moscow: 1 black
Milan: 1 blue
Atlanta: 1 blue
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Lagos(yellow): bob already at Lagos → then that pawn treats
Delhi(black): drive alice 4 step(s) to Delhi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (2/5) — keep EVERY red card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- go San Francisco — move alice to San Francisco, jump bob onto alice
tempo: 6 action(s) closer to the blue cure (27 → 21 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- treat yellow at Lagos — treat yellow
tempo: no cure progress — nearest is black, 17 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Delhi): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "go San Francisco" → "treat yellow at Lagos": gives up 6 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~0.0
dominated: "break the Buenos Aires–Bogota yellow cluster at Buenos Aires" — tempo -1 vs 0, risk 1.06 vs 0.12 — beaten by "treat yellow at Lagos"
dominated: "defuse the armed discard bomb at Delhi (black — fires on the next epidemic reshuffle)" — tempo -2 vs 0, risk 0.88 vs 0.12 — beaten by "treat yellow at Lagos"
dominated: "go Los Angeles" — tempo 5 vs 6, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "treat yellow at Los Angeles" — tempo 5 vs 6, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "give Los Angeles to alice" — tempo 5 vs 6, risk 1.12 vs 1.12 — beaten by "go San Francisco"
dominated: "toward Bangkok" — tempo 4 vs 5, risk 1.12 vs 1.12 — beaten by "go Los Angeles"
dominated: "go Chicago" — tempo 4 vs 5, risk 1.12 vs 1.12 — beaten by "go Los Angeles"
dominated: "go Khartoum" — tempo -1 vs -1, risk 1.12 vs 1.06 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "treat yellow at Khartoum" — tempo -1 vs -1, risk 1.12 vs 1.06 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "go Bogota" — tempo 1 vs 5, risk 1.12 vs 1.12 — beaten by "go Los Angeles"
dominated: "go Atlanta" — tempo 4 vs 5, risk 1.12 vs 1.12 — beaten by "go Los Angeles"
dominated: "jump alice to Lagos" — tempo 1 vs 5, risk 1.12 vs 1.12 — beaten by "go Los Angeles"
dominated: "toward Buenos Aires" — tempo 2 vs 5, risk 1.12 vs 1.12 — beaten by "go Los Angeles"
dominated: "go Kinshasa" — tempo -1 vs -1, risk 1.12 vs 1.06 — beaten by "break the Buenos Aires–Bogota yellow cluster at…"
dominated: "go Mexico City" — tempo 2 vs 5, risk 1.12 vs 1.12 — beaten by "go Los Angeles"
dominated: "go Beijing" — tempo 4 vs 5, risk 1.12 vs 1.12 — beaten by "go Los Angeles"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Madrid", "St. Petersburg", "Bangkok", "Bogota", "Jakarta", "Essen", "Los Angeles"
[12] {"tag":"treatDisease","color":"yellow"}
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Chicago"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sydney"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Tehran"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"San Francisco"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mumbai"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Moscow"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Madrid"}
[28] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Beijing"}
PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
**Planning treatment actions**
I have two actions left: I'll treat yellow two times. There's no split decision to make now, which simplifies things a bit. I’m considering two plans: curing the line versus containment and non-dominance, but again, no split decision? It was one before, and I've already communicated that. After the first treatment in Lagos, I’m set with two cubes; the next treatment will take one. It feels like a good plan!
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0026
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Collectors: Alice holds Tehran, Mumbai, Delhi, Moscow (4/5 black) and cures black at the Los Angeles station immediately if her next draw gives one more black; otherwise preserve the four and collect the fifth. Bob collects blue/yellow/red; do not move Alice away before that cure attempt. Containment: Bob owns Lagos on his current turn (3 yellow, supply 14 / 10 cubes on board); Alice owns Delhi next turn (3 black, use Ops Expert move from LA station, preserve Delhi card, treat as actions allow), unless she cures black first and reassesses. Alice next treats residual Los Angeles yellow if it remains hot; Bob then owns the Buenos Aires–Bogota 2-cube yellow cluster and other reachable 2-cube fires. Reassess after draw/epidemic and assign any new 3-cube city immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=dispatcher at=Lagos
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Madrid, Beijing, Los Angeles
players: alice@Los Angeles(operationsExpert) hand=7 [Tehran(black), San Francisco(blue), Mumbai(black), Mexico City(yellow), Delhi(black), Moscow(black), Kinshasa(yellow)] bob@Lagos(dispatcher) hand=7 [Madrid(blue), St. Petersburg(blue), Bogota(yellow), Essen(blue), Los Angeles(yellow), Johannesburg(yellow), Karachi(black)]
supply: blue:20 yellow:16 black:18 red:19 decks: player=37 infection=42 player-discard: 1 blue, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Delhi: 3 black⚠ [in infect-discard] — 5 move(s): Khartoum→Cairo→Baghdad→Tehran→Delhi — nearer teammate: alice, 4 move(s) vs your 5
Buenos Aires: 2 yellow [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Sao Paulo→Buenos Aires
Los Angeles: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→(shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 0 move(s) vs your 3
Bangkok: 2 red
Taipei: 2 red [in infect-discard]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→Moscow
Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Bogota — or 1 action: direct flight (you hold Bogota — your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
Chicago: 1 blue
Chennai: 1 black
Khartoum: 1 yellow
Jakarta: 1 red
Milan: 1 blue
Atlanta: 1 blue
Lagos: 1 yellow
Madrid: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Delhi(black): drive alice 4 step(s) to Delhi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Los Angeles (spends Los Angeles(yellow)) (your 3/5 yellow set — burning drops it to 2/5; 7 yellow in deck, 2 held elsewhere; spend it only if this beats the cure)
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Madrid (2 move(s)) — or 1 action(s): direct flight to Madrid (spends Madrid(blue)) (your 3/5 blue set — burning drops it to 2/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
black: alice collects (4/5) — give alice your black cards when you share
red: no cards in any hand yet
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Mexico City(yellow): meet IN Mexico City (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
alice hands you San Francisco(blue): meet IN San Francisco (the card's own city) — you 4 move(s), alice 1 move(s); then bob to station Los Angeles +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
alice hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 1 move(s), alice 4 move(s); then bob to station Madrid +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.