Turn 17 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 135 in states.jsonl. After the last command: state 144 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#136 · alice · msg
5/8 now + yellow supply 9 — we must land cures in the next ~2 turns. RED is the one we can guarantee: DO the HK handoff this turn — Ops Expert teleport Toronto→Hong Kong (discard Milan/Atlanta blue, 1 action), shareGive me Hong Kong(red) (1 action), then drive HK→HCMC (1 move). You cannot cure black THIS turn regardless (draw is end-of-turn, after actions), so relocating costs you zero tempo — and HCMC is a station for your black cure anyway. That sews up RED; I take HK→5/5→cure red at HCMC next turn. Your 3 black + grinding continues fine from HCMC. Go — don't detour for cubes.
Model call alice-i74 — exact submission ref
#137 · bob · msg
Doing the handoff NOW: ops-teleport Toronto→Hong Kong (discard Milan blue), give you Hong Kong(red) → you're 5/5, then I drive HK→HCMC to grind black. Cure RED next turn — that banks cure #3. CRITICAL forecast: after RED we still need BLACK (only I collect it: 3/5, need 2 draws). But two live loss clocks now: outbreaks 5/8 (3 from death) AND yellow supply 9 with a 12-cube yellow cluster. We may not get many more turns. So after you cure red, HELP ME ON BLACK: you hold Algiers+Cairo (black) — if a meeting in either is ever cheap, hand one over; otherwise dump everything non-red and, if you draw black, keep it to funnel. Two black draws = win. Meanwhile nobody can reach the African yellow cluster — just race.
Model call bob-i75 — exact submission ref
#138 · bob · cmd
{
"tag": "operationsExpertMove",
"to": "Hong Kong",
"discard": "Milan"
}
Board before: state 135 in states.jsonl · after: state 138 in states.jsonl
Model call bob-i75 — exact submission ref
#139 · bob · cmd
{
"tag": "shareGive",
"to": "alice",
"card": "Hong Kong"
}
Board before: state 138 in states.jsonl · after: state 139 in states.jsonl
Model call bob-i76 — exact submission ref
#140 · bob · msg
RED is complete — you're 5/5. On the forced discard: shed SAO PAULO (yellow, dead) and KEEP ALL FIVE RED. Then drive HK→HCMC and discoverCure RED — that banks cure #3. After that only BLACK remains (me: 3/5, need 2 draws). You'll be free — help black if cheap (you hold Algiers/Cairo black; a meet in either, or drawing+holding black, could seal it). We're 5/8 with yellow supply 9, so speed matters. I'm driving to HCMC now to grind black.
Model call bob-i77 — exact submission ref
#141 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Sao Paulo"
}
}
Board before: state 139 in states.jsonl · after: state 141 in states.jsonl
Model call alice-i77 — exact submission ref
#142 · alice · msg
RED is now 5/5 in my hand — I cure it at HCMC on my turn (drive HK→HCMC + discoverCure). Your 2 remaining actions: drive HK→HCMC to get onto the station and end there — that's your black-cure site. Keep all 3 black, dump Taipei/Osaka(red) freely as you draw. BLACK is the final cure (you 3/5, 5 in deck — it'll come in 1-3 draws). After red lands I'll help: I hold Algiers+Cairo (black); I'll hand one over if a cheap meet appears (HK/HCMC area), otherwise I'll draw+hold black as backup. 5/8, yellow supply 9 — speed. Don't detour for cubes.
Model call alice-i78 — exact submission ref
#143 · bob · cmd
{
"tag": "buildStation"
}
Board before: state 141 in states.jsonl · after: state 143 in states.jsonl
Model call bob-i79 — exact submission ref
#144 · bob · cmd
{
"tag": "driveFerry",
"to": "Ho Chi Minh City"
}
Board before: state 143 in states.jsonl · after: state 144 in states.jsonl
Model call bob-i80 — exact submission ref
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i74 · alice · recorded invocation · active turn: False · linked events: #136 (exact submission ref)
- alice-i77 · alice · recorded invocation · active turn: True · linked events: #141 (exact submission ref)
- alice-i78 · alice · recorded invocation · active turn: False · linked events: #142 (exact submission ref)
- bob-i75 · bob · recorded invocation · active turn: True · linked events: #137 (exact submission ref), #138 (exact submission ref)
- bob-i76 · bob · recorded invocation · active turn: True · linked events: #139 (exact submission ref)
- bob-i77 · bob · recorded invocation · active turn: False · linked events: #140 (exact submission ref)
- bob-i79 · bob · recorded invocation · active turn: True · linked events: #143 (exact submission ref)
- bob-i80 · bob · recorded invocation · active turn: True · linked events: #144 (exact submission ref)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-i75 · alice · recorded invocation · active turn: False · linked events: none proven
- alice-i76 · alice · recorded invocation · active turn: True · linked events: none proven
- alice-i79 · alice · recorded invocation · active turn: True · linked events: none proven
- bob-i78 · bob · recorded invocation · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.