Turn 17 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 135 in states.jsonl. After the last command: state 144 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#136 · alice · msg

5/8 now + yellow supply 9 — we must land cures in the next ~2 turns. RED is the one we can guarantee: DO the HK handoff this turn — Ops Expert teleport Toronto→Hong Kong (discard Milan/Atlanta blue, 1 action), shareGive me Hong Kong(red) (1 action), then drive HK→HCMC (1 move). You cannot cure black THIS turn regardless (draw is end-of-turn, after actions), so relocating costs you zero tempo — and HCMC is a station for your black cure anyway. That sews up RED; I take HK→5/5→cure red at HCMC next turn. Your 3 black + grinding continues fine from HCMC. Go — don't detour for cubes.

Model call alice-i74 — exact submission ref

#137 · bob · msg

Doing the handoff NOW: ops-teleport Toronto→Hong Kong (discard Milan blue), give you Hong Kong(red) → you're 5/5, then I drive HK→HCMC to grind black. Cure RED next turn — that banks cure #3. CRITICAL forecast: after RED we still need BLACK (only I collect it: 3/5, need 2 draws). But two live loss clocks now: outbreaks 5/8 (3 from death) AND yellow supply 9 with a 12-cube yellow cluster. We may not get many more turns. So after you cure red, HELP ME ON BLACK: you hold Algiers+Cairo (black) — if a meeting in either is ever cheap, hand one over; otherwise dump everything non-red and, if you draw black, keep it to funnel. Two black draws = win. Meanwhile nobody can reach the African yellow cluster — just race.

Model call bob-i75 — exact submission ref

#138 · bob · cmd

{
  "tag": "operationsExpertMove",
  "to": "Hong Kong",
  "discard": "Milan"
}

Board before: state 135 in states.jsonl · after: state 138 in states.jsonl

Model call bob-i75 — exact submission ref

#139 · bob · cmd

{
  "tag": "shareGive",
  "to": "alice",
  "card": "Hong Kong"
}

Board before: state 138 in states.jsonl · after: state 139 in states.jsonl

Model call bob-i76 — exact submission ref

#140 · bob · msg

RED is complete — you're 5/5. On the forced discard: shed SAO PAULO (yellow, dead) and KEEP ALL FIVE RED. Then drive HK→HCMC and discoverCure RED — that banks cure #3. After that only BLACK remains (me: 3/5, need 2 draws). You'll be free — help black if cheap (you hold Algiers/Cairo black; a meet in either, or drawing+holding black, could seal it). We're 5/8 with yellow supply 9, so speed matters. I'm driving to HCMC now to grind black.

Model call bob-i77 — exact submission ref

#141 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Sao Paulo"
  }
}

Board before: state 139 in states.jsonl · after: state 141 in states.jsonl

Model call alice-i77 — exact submission ref

#142 · alice · msg

RED is now 5/5 in my hand — I cure it at HCMC on my turn (drive HK→HCMC + discoverCure). Your 2 remaining actions: drive HK→HCMC to get onto the station and end there — that's your black-cure site. Keep all 3 black, dump Taipei/Osaka(red) freely as you draw. BLACK is the final cure (you 3/5, 5 in deck — it'll come in 1-3 draws). After red lands I'll help: I hold Algiers+Cairo (black); I'll hand one over if a cheap meet appears (HK/HCMC area), otherwise I'll draw+hold black as backup. 5/8, yellow supply 9 — speed. Don't detour for cubes.

Model call alice-i78 — exact submission ref

#143 · bob · cmd

{
  "tag": "buildStation"
}

Board before: state 141 in states.jsonl · after: state 143 in states.jsonl

Model call bob-i79 — exact submission ref

#144 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Ho Chi Minh City"
}

Board before: state 143 in states.jsonl · after: state 144 in states.jsonl

Model call bob-i80 — exact submission ref

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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