Turn 20 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 157 in states.jsonl. After the last command: state 164 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#158 · bob · msg
I drew KARACHI — I now hold the FULL 5/5 BLACK and I'm on the Atlanta station. I cure BLACK as my FIRST action next turn = GAME OVER (blue+yellow+red+black all done). Your whole job this turn: SURVIVE the coming infect phase. Best survival move: CLEAR SYDNEY — it's a drawable 3-cube red bomb (not in the discard, so it CAN be drawn this phase), and red's cured so ONE treat wipes it. From HK: Manila→Sydney (2 moves) + treat = 3 actions. Knocking it out before the infect means it can't outbreak if drawn — removes a big chunk of the 2-outbreak risk. Kinshasa/Khartoum are also drawable 3-bombs but are in Africa, unreachable — skip them. After Sydney, hunker near a station. We're 6/8: if this one phase doesn't add 2 outbreaks, I win next turn. Don't strand yourself, don't touch anything risky — just defuse Sydney and hold on.
Model call bob-i89 — exact submission ref
#159 · alice · msg
Clearing Sydney now (the one reachable drawable 3-bomb — red's cured so 1 treat wipes all 3). Heads-up: Kinshasa + Khartoum are ALSO drawable 3-bombs this phase and are Africa-unreachable — if the draw hits BOTH we could still lose, but clearing Sydney removes the third and cuts the risk. After this infect phase, you cure BLACK first action = WIN. Hunkering after Sydney. Executing.
Model call alice-i87 — exact submission ref
#160 · alice · cmd
{
"tag": "driveFerry",
"to": "Manila"
}
Board before: state 157 in states.jsonl · after: state 160 in states.jsonl
Model call alice-i87 — exact submission ref
#161 · bob · msg
Confirmed it's still Alice's turn (she's at Manila en route to Sydney). My board is set: I hold all 5 black cards (Moscow, Riyadh, Istanbul, Delhi, Karachi) on the Atlanta station, with blue/yellow/red already cured. Nothing more to add — Alice is executing the Sydney defuse correctly. When my turn comes, my first action is discoverCure black — the 4th cure — which wins the game, provided the coming infect phase doesn't push us from 6/8 to 8/8.
#162 · alice · cmd
{
"tag": "driveFerry",
"to": "Sydney"
}
Board before: state 160 in states.jsonl · after: state 162 in states.jsonl
Model call alice-i89 — exact submission ref
#163 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 162 in states.jsonl · after: state 163 in states.jsonl
Model call alice-i90 — exact submission ref
#164 · alice · cmd
{
"tag": "driveFerry",
"to": "Manila"
}
Board before: state 163 in states.jsonl · after: state 164 in states.jsonl
Model call alice-i91 — exact submission ref
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i87 · alice · recorded invocation · active turn: True · linked events: #159 (exact submission ref), #160 (exact submission ref)
- alice-i89 · alice · recorded invocation · active turn: True · linked events: #162 (exact submission ref)
- alice-i90 · alice · recorded invocation · active turn: True · linked events: #163 (exact submission ref)
- alice-i91 · alice · recorded invocation · active turn: True · linked events: #164 (exact submission ref)
- bob-i89 · bob · recorded invocation · active turn: False · linked events: #158 (exact submission ref)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-i88 · alice · recorded invocation · active turn: True · linked events: none proven
- bob-i90 · bob · recorded invocation · active turn: False · linked events: none proven
- bob-i91 · bob · recorded invocation · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.