Turn 3 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 22 in states.jsonl. After the last command: state 29 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#23 · alice · msg
Bob — you're our closest cure: YELLOW 3/5 sitting ON the HCMC station. Cure the instant you hit 5 — that's our first cure, get it done. Two notes: (1) Manila (red 2) is 1 move from you; one treat to knock it to 1 is cheap, but red supply is healthy (20) so don't sink more than a single action into red — your colors are yellow + black, keep your yellow in hand and stay position-flexible. (2) Flagging my BLUE track for later: I'm at Milan holding 3 blue (SF/Essen/Madrid) but my nearest station is Atlanta (5 moves) or HCMC (far) — a ~10-move round trip to cure. As Ops Expert a EUROPEAN station (you build free, no card) would let me cure blue locally instead of trekking home. NOT this turn — just put it on the radar for a turn when you're not chasing yellow. I clear Milan next turn (treat x3) + London/Essen to relieve blue supply. No reply needed — go hunt your 2nd yellow.
Model call alice-i14 — exact submission ref
#24 · bob · msg
Turn plan (staying consistent with the pin — blue is the pressure color): I shuttle HCMC→Atlanta (both stations, free), drive to Washington, treat its blue to 0, then return to Atlanta station. Zero cards burned, all 4 actions used, and I keep my 3/5 yellow in hand while standing on a cure station — so I cure yellow the moment I draw my 5th. I'm covering North-American blue (Wash, then NY next) while you do Europe-blue; that tag-teams the supply bleed. Milan stays yours — treat it x3 first. No SA/Jo'burg detours.
Model call bob-i13 — exact submission ref
#25 · bob · cmd
{
"tag": "shuttleFlight",
"to": "Atlanta"
}
Board before: state 22 in states.jsonl · after: state 25 in states.jsonl
Model call bob-i13 — exact submission ref
#26 · bob · cmd
{
"tag": "driveFerry",
"to": "Washington"
}
Board before: state 25 in states.jsonl · after: state 26 in states.jsonl
Model call bob-i14 — exact submission ref
#27 · alice · msg
One thing to check before you commit: HCMC is ALREADY a station (you built it last turn) — so relocating to Atlanta doesn't gain you cure access, you were already on a cure station. That means the Atlanta leg is pure repositioning, and your whole turn nets just 1 blue cube (Washington) for 4 actions — steep. Two better options, your call: (a) If you want to hit blue supply, get more out of the trip: shuttle to Atlanta, drive Washington→New York and clear NY's 2 blue too (you end off-station, but next turn you can shuttle back to cure yellow). (b) Or stay at HCMC, and if you want a board action, drive 1 to Manila and treat red 2→0 (cheap, clears the red cluster remnant) — either way you're banking your yellow toward the cure. Either is fine; I mainly want to flag that the Atlanta move isn't buying you a station. I clear Milan x3 + London/Essen blue this turn regardless. Go with whichever you prefer.
Model call alice-i15 — exact submission ref
#28 · bob · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 26 in states.jsonl · after: state 28 in states.jsonl
Model call bob-i16 — exact submission ref
#29 · bob · cmd
{
"tag": "driveFerry",
"to": "Atlanta"
}
Board before: state 28 in states.jsonl · after: state 29 in states.jsonl
Model call bob-i17 — exact submission ref
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i14 · alice · recorded invocation · active turn: False · linked events: #23 (exact submission ref)
- alice-i15 · alice · recorded invocation · active turn: False · linked events: #27 (exact submission ref)
- bob-i13 · bob · recorded invocation · active turn: True · linked events: #24 (exact submission ref), #25 (exact submission ref)
- bob-i14 · bob · recorded invocation · active turn: True · linked events: #26 (exact submission ref)
- bob-i16 · bob · recorded invocation · active turn: True · linked events: #28 (exact submission ref)
- bob-i17 · bob · recorded invocation · active turn: True · linked events: #29 (exact submission ref)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-i16 · alice · recorded invocation · active turn: True · linked events: none proven
- bob-i15 · bob · recorded invocation · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.