Turn 12 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 108 in states.jsonl. After the last command: state 117 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#109 · bob · msg
Two 3-cube fires (Kolkata black, St. Petersburg blue) — split them this turn: (1) ResilientPopulation→ST. PETERSBURG (free, permanent — you can't reach it, but you CAN reach Kolkata). (2) Drive Bangkok→Kolkata + treat black — black is cured, one treat clears all 3 cubes and adds 3 to the eradication sweep (9 cubes left total). That defuses both bombs in one turn. Then: I'm in Sao Paulo with Madrid+London(blue) — I'll walk Madrid next turn and treat its 2 blue; rendezvous for the blue handoff once you swing Europe-side after the Asia red sweep. Note outbreaks hit 2/8 — the pace is picking up, keep OneQuietNight for the next epidemic window.
Model call bob-legacy-p0060 — unique payload candidate; not a proven invocation join
#110 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "resilientPopulation",
"city": "St. Petersburg"
}
}
Board before: state 108 in states.jsonl · after: state 110 in states.jsonl
Model call alice-legacy-p0063 — unique payload candidate; not a proven invocation join
#111 · alice · msg
RP→St. Petersburg played (blue bomb deleted from discard permanently). Outbreaks 2/8, black CURED — my turn line: clear Kolkata's 3 black (1 move + 1 treat, full-clear since cured), then sweep Asia reds (Manila 2, Beijing 2, HK/Jakarta/Tokyo/Osaka @1). Bob's shield to Madrid via my pre-move. OQN stays banked for the next epidemic window.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0064 — unique payload candidate; not a proven invocation join
#112 · alice · cmd
{
"tag": "dispatcherMove",
"pawn": "bob",
"via": "directFlight",
"to": "Madrid"
}
Board before: state 110 in states.jsonl · after: state 112 in states.jsonl
Model call alice-legacy-p0064 — unique payload candidate; not a proven invocation join
#113 · alice · cmd
{
"tag": "driveFerry",
"to": "Kolkata"
}
Board before: state 112 in states.jsonl · after: state 113 in states.jsonl
#114 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 113 in states.jsonl · after: state 114 in states.jsonl
Model call alice-legacy-p0066 — unique payload candidate; not a proven invocation join
#115 · alice · cmd
{
"tag": "driveFerry",
"to": "Hong Kong"
}
Board before: state 114 in states.jsonl · after: state 115 in states.jsonl
Model call alice-legacy-p0067 — unique payload candidate; not a proven invocation join
#116 · bob · msg
Discard ask: shed Tokyo(red)?? — NO, keep it; red margin 3 is tied-tightest with blue/yellow. Better: shed Toronto(blue) (you hold Milan+Paris+Toronto = 3 blue; margin still 3 after burn but you're the blue collector... actually shed Bogota(yellow)? yellow margin 3 too. Least damage: discard TORONTO — the blue set is banked in 2 hands (my Madrid/London + your Milan/Paris), Toronto is a 4th blue, replaceable from 4 in deck). Then play ResilientPopulation→St. Petersburg as agreed. I'm IN Madrid: this turn I treat Madrid 2 blue → 0, then London next, Essen→St. Petersburg shield+sweep — the 3-blue fire is MINE, no RP needed there after all... wait, you're at 8 cards: RP→St. Petersburg still best (it's armed and you're not going there). Confirm: discard Toronto, RP→St. Petersburg.
Model call bob-legacy-p0061 — unique payload candidate; not a proven invocation join
#117 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Toronto"
}
}
Board before: state 115 in states.jsonl · after: state 117 in states.jsonl
Model call alice-legacy-p0069 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0063 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #110 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0064 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #111 (unique payload candidate; not a proven invocation join), #112 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0066 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #114 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0067 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #115 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0069 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #117 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0060 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #109 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0061 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #116 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0065 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0068 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0062 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.