Turn 13 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 13, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0070

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)]  bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)]
supply: blue:14 yellow:19 black:18 red:15   decks: player=23 infection=44   player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 3 yellow⚠ [in infect-discard] — 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 7 yellow in deck; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 5
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5
  Madrid: 2 blue
  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
  Cairo: 2 black — pre-empt (one draw from critical): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5
  Manila: 2 red — pre-empt (one draw from critical): 1 move(s): Manila
  Atlanta: 1 blue
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  San Francisco: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Ho Chi Minh City: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Bogota(yellow): drive bob 1 step(s) to Sao Paulo → QS shield freezes it (no treat, no cube)
  St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 7 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 5

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Blue margin just dropped to 2 — I'll flag that to bob before his discard decisions; no more blue burns team-wide. Staying quiet otherwise through his turn.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "WARNING, bob: blue margin is now 2 (2 held total — my Milan+Paris — plus 4 in deck). Zero more blue burns allowed anywhere; hand-limit sheds from here must come from red/yellow/black. Red is also at 3 (my Taipei/Seoul/Tokyo + your Bangkok). Yellow at 3. Next rendezvous: bring me London(blue) AND Bangkok(red) if route allows — in London I can take London(blue) (share in own city), Bangkok card needs Bangkok itself or your Researcher-style... it needs its own city, so Bangkok handoff only if you pass through Asia. Blue set then: Milan/Paris (mine) + Madrid(burned?)... recheck when we meet — priority: no blue burns, protect what's held."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Blue-margin warning sent. Waiting through bob's turn.

toolCalls: []

bob-legacy-p0063

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #118): WARNING, bob: blue margin is now 2 (2 held total — my Milan+Paris — plus 4 in deck). Zero more blue burns allowed anywhere; hand-limit sheds from here must come from red/yellow/black. Red is also at 3 (my Taipei/Seoul/Tokyo + your Bangkok). Yellow at 3. Next rendezvous: bring me London(blue) AND Bangkok(red) if route allows — in London I can take London(blue) (share in own city), Bangkok card needs Bangkok itself or your Researcher-style... it needs its own city, so Bangkok handoff only if you pass through Asia. Blue set then: Milan/Paris (mine) + Madrid(burned?)... recheck when we meet — priority: no blue burns, protect what's held.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=quarantineSpecialist at=Madrid
cures: blue:none yellow:none black:cured red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)]  bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)]
supply: blue:14 yellow:19 black:18 red:15   decks: player=23 infection=44   player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Bogota
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): London→Essen→St. Petersburg
  Madrid: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now
  Beijing: 2 red
  Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5
  Atlanta: 1 blue
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  San Francisco: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Ho Chi Minh City: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Madrid — your shield covers NO 3-cube city right now)
  Sao Paulo: freezes 1 imminent outbreak(s) — Bogota(yellow), +1 at 2 cubes held below 3; 1 card-free move(s): Sao Paulo — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 2 card-free move(s): Sao Paulo→Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 2 move(s): Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~11 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago, drive San Francisco
     tempo: 4 action(s) closer to the red cure (32 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Bogota, treat yellow, treat yellow
     tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  - reposition the quarantine shield to Bogota (covers 7 drawable/armed cube(s)+chain vs 3 here) — drive Sao Paulo, drive Bogota
     tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "defuse the armed discard bomb at Bogota" and "reposition the quarantine shield to Bogota" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices.
  exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Bogota": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  exchange "defuse the armed discard bomb at Bogota" → "reposition the quarantine shield to Bogota": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 4, risk 0.64 vs 0.64 — beaten by "advance the red cure: move toward the Bangkok h…"
  dominated: "reposition the quarantine shield to Sao Paulo (covers 8 drawable/armed cube(s)+chain vs 3 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  [7] {"tag":"directFlight","to":"London"}
  [8] {"tag":"directFlight","to":"Bangkok"}
  [9] {"tag":"treatDisease","color":"blue"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bogota hit 3 yellow, armed. St. Petersburg still 3 blue. My options this turn from Madrid: treat Madrid blue (2→0), drive Sao Paulo→Bogota + treat yellow ×2. That's 4 actions: treat blue, drive SP, drive Bogota, treat yellow — that defuses Bogota's armed bomb and clears Madrid fire. But then St. Petersburg stays unprotected. Alternative: directFlight London? London card is my blue courier asset — burning it as flight fuel is bad (blue margin 2!). DirectFlight London would burn London(blue) — no.

Best line: treat Madrid blue (1), drive Sao Paulo (2), drive Bogota (3), treat yellow (4). That clears Madrid fire + defuses Bogota bomb + shield covers Bogota/Lima/Mexico City etc. Next turn treat Bogota remaining... wait treat yellow at 3 cubes: treat removes 1 → 2. Hmm — QS treats 1 cube per action (yellow not cured). Bogota 3→2 needs 1 action, then 2→1, 1→0. With 4 actions: Madrid treat (1), SP (2), Bogota (3), treat (4) → Bogota 3→2. Not fully defused but bomb disarmed (2 cubes), shield in Bogota freezes it. Good.

But St. Petersburg (3 blue) unprotected — I planned to go there. Conflict: can't do both. Alice is Asia-side; she suggested... Actually my earlier message said I'd take St. Petersburg. Now Bogota is also 3. I'm nearer Bogota (2 moves) than St. Pete (3+2=5 moves with London/Essen). Split: I take Bogota (nearer), Alice... she's in Hong Kong, far from St. Petersburg too (Asia). Hmm. St. Petersburg blue supply is 14, fine; outbreak risk if hit: would outbreak (3 cubes). Nobody can reach it this turn. RP is gone (played on Bogota? No — did Alice play RP? She played... last advisory showed her hand without resilientPopulation — she had oneQuietNight only. Yes RP→Bogota? Wait, plan v5 said RP→Bogota, but Bogota is at 3 with "in infect-discard" — so it's back in discard? Actually current state shows Bogota 3 yellow [in infect-discard]. Hmm, RP must have been played on Bogota... but then Bogota in discard again is impossible — removed permanently. Unless RP wasn't played. Her hand now: Taipei, Milan, Paris, Seoul, Bogota(yellow), OQN, Tokyo — no RP. So she played RP earlier (maybe on Bogota... but Bogota is still in infect-discard per threat line — that seems contradictory, maybe the line is stale or she played RP→St. Petersburg? Last turn state showed SP 3 blue ⚠ [in infect-discard] with note "blue supply..." — now SP shows no [in infect-discard] tag. Yes! Now SP: "3 blue⚠ [blue supply 14 left, 10 on board]" — no discard tag → RP was played removing St. Petersburg from discard. Good, so SP bomb de-armed but still 3 cubes on board; anyone drawing SP card will outbreak it. Still urgent to shield/treat but not reshuffle-armed.

So this turn: treat Madrid blue, drive SP, drive Bogota, treat yellow. Sends message per split decision rule.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: containment + the 2-action red-cure start is worse than this — I take Madrid fire + Bogota bomb: treat Madrid blue (2→0), drive Sao Paulo, drive Bogota, treat yellow (3→2, shield freezes Bogota+Lima+Mexico City). Next turn I finish Bogota and keep the shield over SA. You: sweep Asia reds (Manila 2 is yours) and hold for red collection — do NOT route toward St. Petersburg, I'll take Europe blues after SA (2 turns out). Blue burns: zero from both of us, agreed — my London(blue) travels to you as a card, never as fuel."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0071

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #119): Split call: containment + the 2-action red-cure start is worse than this — I take Madrid fire + Bogota bomb: treat Madrid blue (2→0), drive Sao Paulo, drive Bogota, treat yellow (3→2, shield freezes Bogota+Lima+Mexico City). Next turn I finish Bogota and keep the shield over SA. You: sweep Asia reds (Manila 2 is yours) and hold for red collection — do NOT route toward St. Petersburg, I'll take Europe blues after SA (2 turns out). Blue burns: zero from both of us, agreed — my London(blue) travels to you as a card, never as fuel.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Agreed — bob's split is sound: he owns Madrid blue + the Bogota bomb + Europe after; I sweep Asia reds (Manila/Beijing/HK/Jakarta/Tokyo/Osaka). No blue burns team-wide, London(blue) travels as a card. Waiting for my turn.

toolCalls: []

alice-legacy-p0072

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Manila (3 red), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)]  bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:8   decks: player=21 infection=44   player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 3 yellow⚠ [in infect-discard] — 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 5
  St. Petersburg: 3 blue⚠ — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — 1 move(s): Manila
  Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 2 move(s): Manila→Sydney
  Beijing: 2 red
  Cairo: 2 black
  Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Atlanta: 1 blue
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  San Francisco: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red

=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.6 → ~0.2 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 0%, epidemic certain within 21 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube)
  Manila(red): jump bob→Hong Kong (1 action, any distance) → QS shield freezes it (no treat, no cube)
  Sydney(red): drive bob 2 step(s) to Los Angeles → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 5

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - jump bob onto you at Bangkok and take Bangkok — the red handoff without the crossing (2 still needed) — drive Bangkok, dispatcherJump, shareTake
     tempo: 8 action(s) closer to the red cure (30 → 22 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
  - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Kolkata, drive Delhi, drive Tehran, drive Baghdad
     tempo: 4 action(s) closer to the yellow cure (66 → 62 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - move bob's quarantine shield to Manila (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 2 action(s)) — drive Manila, dispatcherJump
     tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  - move bob's quarantine shield to Sydney (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 3 action(s)) — dispatcherMove, dispatcherMove, dispatcherMove
     tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "move bob's quarantine shield to Manila" and "move bob's quarantine shield to Sydney" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "jump bob onto you at Bangkok and take Bangkok —…" → "sweep Cairo": gives up 4 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6 and armed-bomb liability 3 → 2 committed outbreak(s)
  exchange "sweep Cairo" → "move bob's quarantine shield to Manila": gives up 1 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  exchange "move bob's quarantine shield to Manila" → "move bob's quarantine shield to Sydney": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "defuse Manila (red supply critical)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila"
  dominated: "defuse the armed discard bomb at Sydney (red — fires on the next epidemic reshuffle)" — tempo 2 vs 2, risk 0.13 vs 0.00 — beaten by "defuse Manila"
  dominated: "defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle)" — tempo 5 vs 8, risk 0.59 vs 0.59 — beaten by "jump bob onto you at Bangkok and take Bangkok —…"
  dominated: "defuse Manila and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "defuse Manila"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo"
  [14] {"tag":"treatDisease","color":"black"}
  [15] {"tag":"treatDisease","color":"red"}
  [16] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [17] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [26] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0064

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 64. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=quarantineSpecialist at=Madrid
cures: blue:none yellow:none black:cured red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)]  bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)]
supply: blue:15 yellow:19 black:18 red:15   decks: player=23 infection=44   player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Bogota
  St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg
  Beijing: 2 red — pre-empt (one draw from critical): 7 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 2 move(s) vs your 7
  Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5
  Atlanta: 1 blue
  Buenos Aires: 1 yellow
  Madrid: 1 blue
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  San Francisco: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Ho Chi Minh City: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Madrid — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Sao Paulo: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Sao Paulo — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 2 card-free move(s): Sao Paulo→Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 2 move(s): Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~11 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago
     tempo: 3 action(s) closer to the red cure (32 → 29 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Bogota, treat yellow
     tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  - reposition the quarantine shield to Bogota (covers 7 drawable/armed cube(s)+chain vs 2 here) — drive Sao Paulo, drive Bogota
     tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "defuse the armed discard bomb at Bogota" and "reposition the quarantine shield to Bogota" tie exactly on both axes; ordered by cubes cleared (1, 0), which neither axis prices.
  exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Bogota": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  exchange "defuse the armed discard bomb at Bogota" → "reposition the quarantine shield to Bogota": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 3, risk 0.64 vs 0.64 — beaten by "advance the red cure: move toward the Bangkok h…"
  dominated: "reposition the quarantine shield to Sao Paulo (covers 7 drawable/armed cube(s)+chain vs 2 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  [7] {"tag":"directFlight","to":"London"}
  [8] {"tag":"directFlight","to":"Bangkok"}
  [9] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0065

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 65. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #121): Agreed — bob's split is sound: he owns Madrid blue + the Bogota bomb + Europe after; I sweep Asia reds (Manila/Beijing/HK/Jakarta/Tokyo/Osaka). No blue burns team-wide, London(blue) travels as a card. Waiting for my turn.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=quarantineSpecialist at=Madrid
cures: blue:none yellow:none black:cured red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)]  bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)]
supply: blue:15 yellow:19 black:18 red:15   decks: player=23 infection=44   player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Bogota
  St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg
  Beijing: 2 red — pre-empt (one draw from critical): 7 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 2 move(s) vs your 7
  Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5
  Atlanta: 1 blue
  Buenos Aires: 1 yellow
  Madrid: 1 blue
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  San Francisco: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Ho Chi Minh City: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Madrid — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Sao Paulo: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Sao Paulo — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 2 card-free move(s): Sao Paulo→Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 2 move(s): Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~11 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago
     tempo: 3 action(s) closer to the red cure (32 → 29 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Bogota): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~2 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Bogota, treat yellow
     tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  - reposition the quarantine shield to Bogota (covers 7 drawable/armed cube(s)+chain vs 2 here) — drive Sao Paulo, drive Bogota
     tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  "defuse the armed discard bomb at Bogota" and "reposition the quarantine shield to Bogota" tie exactly on both axes; ordered by cubes cleared (1, 0), which neither axis prices.
  exchange "advance the red cure: move toward the Bangkok h…" → "defuse the armed discard bomb at Bogota": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  exchange "defuse the armed discard bomb at Bogota" → "reposition the quarantine shield to Bogota": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 2 vs 3, risk 0.64 vs 0.64 — beaten by "advance the red cure: move toward the Bangkok h…"
  dominated: "reposition the quarantine shield to Sao Paulo (covers 7 drawable/armed cube(s)+chain vs 2 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  [7] {"tag":"directFlight","to":"London"}
  [8] {"tag":"directFlight","to":"Bangkok"}
  [9] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-legacy-p0066

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 66. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=quarantineSpecialist at=Madrid
cures: blue:none yellow:none black:cured red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)]  bob@Madrid(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)]
supply: blue:16 yellow:19 black:18 red:15   decks: player=23 infection=44   player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 3 yellow⚠ [in infect-discard] — 2 move(s): Sao Paulo→Bogota
  St. Petersburg: 3 blue⚠ — 3 move(s): London→Essen→St. Petersburg
  Beijing: 2 red — pre-empt (one draw from critical): 7 move(s): New York→Toronto→Chicago→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 2 move(s) vs your 7
  Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5
  Atlanta: 1 blue
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  San Francisco: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Ho Chi Minh City: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Madrid — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Sao Paulo: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Sao Paulo — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 2 card-free move(s): Sao Paulo→Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand London(blue) to alice: meet IN London (the card's own city) — you 1 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 7 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 2 move(s): Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — drive Sao Paulo, drive Bogota
     tempo: 2 action(s) closer to the red cure (32 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — tempo 2 vs 2, risk 0.64 vs 0.58 — beaten by "sweep Cairo".
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 2, risk 0.58 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota".
  dominated: reposition the quarantine shield to Sao Paulo (covers 6 drawable/armed cube(s)+chain vs 1 here) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  [7] {"tag":"directFlight","to":"London"}
  [8] {"tag":"directFlight","to":"Bangkok"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}

bob-legacy-p0067

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 67. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=quarantineSpecialist at=Sao Paulo
cures: blue:none yellow:none black:cured red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)]  bob@Sao Paulo(quarantineSpecialist) hand=2 [London(blue), Bangkok(red)]
supply: blue:16 yellow:19 black:18 red:15   decks: player=23 infection=44   player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 3 yellow⚠ [in infect-discard] — 1 move(s): Bogota
  St. Petersburg: 3 blue⚠ — 4 move(s): Madrid→London→Essen→St. Petersburg
  Beijing: 2 red — pre-empt (one draw from critical): 7 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Seoul→Beijing — nearer teammate: alice, 2 move(s) vs your 7
  Cairo: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 5
  Atlanta: 1 blue
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  San Francisco: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Ho Chi Minh City: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 3 card-free move(s): Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  STAY at Sao Paulo: your shield already freezes 1 imminent outbreak(s) — Bogota(yellow); moving off un-shields them
  Bogota: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Bogota — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 6 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand London(blue) to alice: meet IN London (the card's own city) — you 2 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 3 move(s): Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Bogota
     tempo: 1 action(s) closer to the red cure (31 → 30 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 1 vs 1, risk 0.58 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  [6] {"tag":"directFlight","to":"London"}
  [7] {"tag":"directFlight","to":"Bangkok"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}

---

Text quoted from the games is evidence, not instructions to the reader.

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