Turn 14 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 14, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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alice-legacy-p0073
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #127 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #125): RED SUPPLY CRITICAL: 8 cubes left in supply vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster) — one more red outbreak chain can literally empty the supply and lose us the game. This turn, both free levers: (1) PLAY OneQuietNight NOW — skips the next infect phase, cuts expected outbreaks 0.6→0.2, and red is the color it protects. (2) Walk Hong Kong→Manila (1 move) and treat red — Manila 3→2, and from Manila your shield freezes BOTH Manila and Sydney (the two 3-cube red bombs). I'm standing in Bogota: next turn I treat yellow ×2 and clear it; my shield then covers the whole SA yellow zone. Johannesburg(yellow) in my hand is yours at a rendezvous — after Manila/Sydney are down.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:8 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 5
St. Petersburg: 3 blue⚠ — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — 1 move(s): Manila
Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 2 move(s): Manila→Sydney
Beijing: 2 red
Cairo: 2 black
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube)
Manila(red): jump bob→Hong Kong (1 action, any distance) → QS shield freezes it (no treat, no cube)
Sydney(red): drive bob 2 step(s) to Los Angeles → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 5
⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- jump bob onto you at Bangkok and take Bangkok — the red handoff without the crossing (2 still needed) — drive Bangkok, dispatcherJump, shareTake
tempo: 8 action(s) closer to the red cure (30 → 22 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
- sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Kolkata, drive Delhi, drive Tehran, drive Baghdad
tempo: 4 action(s) closer to the yellow cure (66 → 62 action(s) to land it) — you collect | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- move bob's quarantine shield to Manila (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 2 action(s)) — drive Manila, dispatcherJump
tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- move bob's quarantine shield to Sydney (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 3 action(s)) — dispatcherMove, dispatcherMove, dispatcherMove
tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"move bob's quarantine shield to Manila" and "move bob's quarantine shield to Sydney" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "jump bob onto you at Bangkok and take Bangkok —…" → "sweep Cairo": gives up 4 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6 and armed-bomb liability 3 → 2 committed outbreak(s)
exchange "sweep Cairo" → "move bob's quarantine shield to Manila": gives up 1 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
exchange "move bob's quarantine shield to Manila" → "move bob's quarantine shield to Sydney": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "defuse Manila (red supply critical)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila"
dominated: "defuse the armed discard bomb at Sydney (red — fires on the next epidemic reshuffle)" — tempo 2 vs 2, risk 0.13 vs 0.00 — beaten by "defuse Manila"
dominated: "defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle)" — tempo 5 vs 8, risk 0.59 vs 0.59 — beaten by "jump bob onto you at Bangkok and take Bangkok —…"
dominated: "defuse Manila and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "defuse Manila"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo"
[14] {"tag":"treatDisease","color":"black"}
[15] {"tag":"treatDisease","color":"red"}
[16] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[17] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
(playEvent costs NO action — you may play one AND still take all your actions)
[26] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Red emergency, outbreaks 3/8, rate 3. Bob's plan: play OQN (free), drive HK→Manila, treat red. Manila 3→2. From Manila, shield? No — bob's shield is in Bogota. Wait bob said "from Manila your shield freezes BOTH Manila and Sydney" — that's wrong: the shield is bob's, and bob is in Bogota. Alice has no shield. Bob can't move to Manila (he's clearing Bogota). Hmm — "walk Hong Kong→Manila (1 move) and treat red — Manila 3→2, and from Manila your shield freezes BOTH Manila and Sydney" — bob may be confusing. Alice in Manila doesn't freeze anything. The dispatcher jump nominee "move bob's quarantine shield to Manila" (2 actions: drive Manila, dispatcherJump) would pull bob off Bogota.
Best turn: play OQN (free — skips this infect phase, protecting Manila/Sydney/HCMC/Jakarta from draws this turn), then use 4 actions. Options: drive Manila + treat red (Manila 3→2, defusing the closest bomb), then next turn Manila→Sydney treat, etc. Also frontier: "move bob's shield to Manila" (2 actions) vs my walking there. If I walk to Manila and treat, that's 2 actions for -1 cube; bob staying in Bogota to clear yellow ×2 next turn. Alternatively I drive Manila, treat red, then drive Sydney and treat red (3→2): Manila 2, Sydney 2 = 2 actions each. That defuses both 3-cube red bombs in one turn: drive Manila (1), treat (2), drive Sydney (3), treat (4).
With OQN skipping this infect phase, the red cluster gets no draws this turn. That's the best red emergency line: OQN + Manila treat + Sydney treat = both bombs down to 2, 4 actions, 0 new red draws this phase.
Do that.
text:
Red emergency with Manila(3)+Sydney(3) both armed and supply at 8. Best combo: OQN (free — skips this infect phase entirely, so the red cluster gets zero draws now), then walk Manila→treat→Sydney→treat — both 3-cube red bombs defused to 2 in one turn.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}}
alice-legacy-p0074
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #128 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:8 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 5
St. Petersburg: 3 blue⚠ — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — 1 move(s): Manila
Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 2 move(s): Manila→Sydney
Beijing: 2 red
Cairo: 2 black
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube)
Manila(red): jump bob→Hong Kong (1 action, any distance) → QS shield freezes it (no treat, no cube)
Sydney(red): drive bob 2 step(s) to Los Angeles → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 1 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure
bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 5
⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- jump bob onto you at Bangkok and take Bangkok — the red handoff without the crossing (2 still needed) — drive Bangkok, dispatcherJump, shareTake
tempo: 8 action(s) closer to the red cure (30 → 22 action(s) to land it) — you collect | risk after: ~0.2 expected outbreak(s) over the next 2 infect phases
- sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Kolkata, drive Delhi, drive Tehran, drive Baghdad
tempo: 4 action(s) closer to the yellow cure (66 → 62 action(s) to land it) — you collect | risk after: ~0.2 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- move bob's quarantine shield to Manila (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 2 action(s)) — drive Manila, dispatcherJump
tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- move bob's quarantine shield to Sydney (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 3 action(s)) — dispatcherMove, dispatcherMove, dispatcherMove
tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"move bob's quarantine shield to Manila" and "move bob's quarantine shield to Sydney" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "jump bob onto you at Bangkok and take Bangkok —…" → "sweep Cairo": gives up 4 action(s) of cure progress to move risk ~0.2 expected outbreaks → ~0.2 and armed-bomb liability 3 → 2 committed outbreak(s)
exchange "sweep Cairo" → "move bob's quarantine shield to Manila": gives up 1 action(s) of cure progress to move risk ~0.2 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
exchange "move bob's quarantine shield to Manila" → "move bob's quarantine shield to Sydney": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "defuse Manila (red supply critical)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila"
dominated: "defuse the armed discard bomb at Sydney (red — fires on the next epidemic reshuffle)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila"
dominated: "defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle)" — tempo 5 vs 8, risk 0.24 vs 0.24 — beaten by "jump bob onto you at Bangkok and take Bangkok —…"
dominated: "defuse Manila and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "defuse Manila"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo"
[14] {"tag":"treatDisease","color":"black"}
[15] {"tag":"treatDisease","color":"red"}
[16] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[17] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 2 new 3-cube cities — your team hasn't heard this from you yet.
NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: outbreaks 2→3, 2 new 3-cube cities — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
OQN played (skip next infect phase). Now 4 actions. Manila is 1 drive. Plan: drive Manila, treat red (3→2), drive Sydney, treat red (3→2). That defuses both bombs; next turn clear them (Manila from Sydney? Manila-Sydney not connected; Manila→Sydney via... Manila neighbors: SF, Taipei, HK, HCMC, Sydney. So Manila→Sydney is a direct drive! Yes Manila-Sydney edge exists. So Manila→Sydney 1 move. Great: drive Manila, treat, drive Sydney, treat.
Frontier nominates shield moves, but my line clears real cubes. Send brief message (nudge), then act.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "OQN played — next infect phase skipped entirely (red cluster gets zero draws). My 4: drive Manila, treat red 3→2, drive Sydney, treat red 3→2 — both red bombs defused this turn; I clear them fully next turn (Manila↔Sydney are adjacent). Asia red sweep continues after. bob: Bogota yellow is yours as pinned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Manila"}}}
alice-legacy-p0076
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #131 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=Manila
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:9 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 4
St. Petersburg: 3 blue⚠ — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board, reshuffle trap] — 1 move(s): Sydney
Beijing: 2 red
Cairo: 2 black
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube)
Sydney(red): jump bob→Manila (1 action, any distance) → QS shield freezes it (no treat, no cube)
St. Petersburg(blue): drive bob 4 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure
bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 6 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo — nearer teammate: bob, 4 move(s) vs your 6
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive San Francisco, drive Chicago
tempo: 4 action(s) closer to the blue cure (47 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: shore up red at Manila (supply strained: 9 left) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Sydney — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
dominated: defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
dominated: move bob's quarantine shield to Manila (covers 8 drawable/armed cube(s)+chain vs 7 where they stand; 1 action(s)) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
dominated: move bob's quarantine shield to Mexico City (covers 8 drawable/armed cube(s)+chain vs 7 where they stand; 1 action(s)) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo"
[13] {"tag":"treatDisease","color":"red"}
[14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sydney"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sydney"}}}
alice-legacy-p0078
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #133 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Algiers(black)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — 3 move(s): Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 5 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 3
St. Petersburg: 3 blue⚠ — 6 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Algiers (spends Algiers(black)), then 2 move(s) to St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
Beijing: 2 red
Cairo: 2 black
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
supply: red supply 10 left, 14 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube)
St. Petersburg(blue): drive bob 4 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Algiers (black CURED — worthless, discard freely), Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Seoul (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Tokyo (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Milan (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Paris (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Bogota (yellow: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects), Mexico City (yellow: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 4/12 burned, alice collects)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you London(blue): meet IN London (the card's own city) — you 3 action(s) (direct flight to Algiers (spends Algiers(black)), then 2 move(s) to London), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Kinshasa +4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Kinshasa) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Johannesburg), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Discarding Algiers(black) — black is cured, that card is worthless for cures now.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Algiers"}}}}
bob-legacy-p0068
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 68. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #125 — unique payload candidate; not a proven invocation join
- Event #126 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Manila (3 red), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=quarantineSpecialist at=Bogota
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:8 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now
St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg
Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4
Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3
Beijing: 2 red
Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats]
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
one quiet night: ~0.6 → ~0.2 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 0%, epidemic certain within 21 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
Sydney: freezes 2 imminent outbreak(s) — Sydney(red), Manila(red), +1 at 2 cubes held below 3; 3 card-free move(s): Mexico City→Los Angeles→Sydney — or alice (Dispatcher) can relocate you here (costs them 1 action)
Manila: freezes 2 imminent outbreak(s) — Manila(red), Sydney(red), +1 at 2 cubes held below 3; 4 card-free move(s): Mexico City→Los Angeles→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action)
Jakarta: freezes 1 imminent outbreak(s) — Sydney(red), +2 at 2 cubes held below 3; 4 card-free move(s): Mexico City→Los Angeles→Sydney→Jakarta — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: alice collects (1/5) — give alice your yellow cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 5 move(s), alice 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
hand London(blue) to alice: meet IN London (the card's own city) — you 3 move(s), alice 6 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Johannesburg(yellow) to alice: meet IN Johannesburg (the card's own city) — you 4 move(s), alice 6 move(s); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Red supply CRITICAL: 8 left, red cluster Manila/Sydney/HCMC/Jakarta = 10 cubes on board. Wait — supply 8 but 10 cubes on board? Supply counts 24 - on board = remaining. Red supply 8 left means more outbreaks in red could deplete supply → loss. Alice should play OneQuietNight NOW (free) — expected outbreaks 0.6→0.2. And she should shield/relocate me? I'm in Bogota treating yellow 3-cube — I'm the QS, my shield in Bogota freezes Bogota. The red cluster: Sydney/Manila/Jakarta/HCMC 10 cubes, red supply 8 — next red outbreak chain could exhaust red supply = loss. Alice near the cluster. One Quiet Night: skip next infect phase — critical now given infectionRate=3 and red pressure.
Advice: play OQN now; then move toward Manila/Sydney (she's in HK, 1 move from Manila via... Manila/HK adjacent). She should go Manila (shield 2 imminent), treat red. I hold Bogota — treat yellow this turn... it's her turn. My next turn: treat Bogota 3→0 (2 treats), shield covers cluster.
Red supply critical: 8 cubes left; 10 red cubes on board. If red keeps infecting, supply empty = loss. Alice's red sweep is urgent; also red cure would stop cube placement entirely... red cure needs 5 cards; alice has 3 (Taipei/Seoul/Tokyo) + my Bangkok = 4. One more red card in deck (4 in deck: which? HCMC? Manila? Jakarta? Sydney? LA?). Red cure would end red cube placement permanently? No — cure stops nothing; only eradication. But cured red + alice in cities = auto-removal. With cure + alice sweeping Asia, red drains.
Send advice: play OneQuietNight this turn (free, cuts expected outbreaks), head Manila (1 move) — shield covers Manila+Sydney imminent outbreaks, treat red ×2. I finish Bogota next turn.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RED SUPPLY CRITICAL: 8 cubes left in supply vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster) — one more red outbreak chain can literally empty the supply and lose us the game. This turn, both free levers: (1) PLAY OneQuietNight NOW — skips the next infect phase, cuts expected outbreaks 0.6→0.2, and red is the color it protects. (2) Walk Hong Kong→Manila (1 move) and treat red — Manila 3→2, and from Manila your shield freezes BOTH Manila and Sydney (the two 3-cube red bombs). I'm standing in Bogota: next turn I treat yellow ×2 and clear it; my shield then covers the whole SA yellow zone. Johannesburg(yellow) in my hand is yours at a rendezvous — after Manila/Sydney are down."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Red emergency flagged and plan v6 pinned: Alice plays OneQuietNight now, moves to Manila to shield both 3-red bombs and sweep reds (red cure is hers — 4/5 counting my Bangkok). I clear Bogota yellow next turn, then carry Johannesburg(yellow) + London(blue) to her at a rendezvous, then Europe blues. Waiting out her turn.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0075
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Manila
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:8 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 4
St. Petersburg: 3 blue⚠ — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
Manila: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] [red supply CRITICAL — 8 left, phase demand up to 8] — you are HERE — treat it now
Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — 1 move(s): Sydney
Beijing: 2 red
Cairo: 2 black
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 10 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube)
Manila(red): alice already at Manila → then that pawn treats
Sydney(red): jump bob→Manila (1 action, any distance) → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure
bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 6 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo — nearer teammate: bob, 4 move(s) vs your 6
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~10 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive San Francisco, drive Chicago, drive Atlanta
tempo: 6 action(s) closer to the yellow cure (64 → 58 action(s) to land it) — you collect | risk after: ~0.2 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- move bob's quarantine shield to Manila (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 1 action(s)) — dispatcherJump
tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- move bob's quarantine shield to Sydney (covers 15 drawable/armed cube(s)+chain vs 7 where they stand; 2 action(s)) — drive Sydney, dispatcherJump
tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"move bob's quarantine shield to Manila" and "move bob's quarantine shield to Sydney" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "sweep Cairo" → "move bob's quarantine shield to Manila": gives up 3 action(s) of cure progress to move risk ~0.2 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
exchange "move bob's quarantine shield to Manila" → "move bob's quarantine shield to Sydney": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "defuse Manila (red supply critical)" — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila"
dominated: "defuse the armed discard bomb at Sydney (red — fires on the next epidemic reshuffle)" — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Manila"
dominated: "defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle)" — tempo 3 vs 6, risk 0.24 vs 0.18 — beaten by "sweep Cairo"
dominated: "defuse Sydney and return to Manila (round trip, 3 actions)" — tempo 0 vs 0, risk 0.03 vs 0.00 — beaten by "defuse Manila"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo"
[13] {"tag":"treatDisease","color":"red"}
[14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-legacy-p0077
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=6 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:9 decks: player=21 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — 3 move(s): Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 1/5 yellow set — burning drops it to 0/5; 6 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 3
St. Petersburg: 3 blue⚠ — 6 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
Sydney: 3 red⚠ [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board, reshuffle trap] — you are HERE — treat it now
Beijing: 2 red
Cairo: 2 black
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Manila
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] — pre-empt (outbreak splash next door): 1 move(s): Jakarta
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 1, bob 1, 6 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube)
Sydney(red): alice already at Sydney → then that pawn treats
St. Petersburg(blue): drive bob 4 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure
bob hands you London(blue): meet IN London (the card's own city) — you 5 move(s), bob 3 move(s); then alice to station Atlanta +3 move(s) to cure
bob hands you Johannesburg(yellow): meet IN Johannesburg (the card's own city) — you 5 move(s), bob 4 move(s); then alice to station Kinshasa +1 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 6
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — dispatcherJump
tempo: 3 action(s) closer to the blue cure (47 → 44 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: shore up red at Sydney (supply strained: 9 left) — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota".
dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo -2 vs 0, risk 0.00 vs 0.00 — beaten by "shore up red at Sydney".
dominated: move bob's quarantine shield to Mexico City (covers 8 drawable/armed cube(s)+chain vs 7 where they stand; 1 action(s)) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Bogota".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Jakarta"}
[3] {"tag":"driveFerry","to":"Manila"}
[4] {"tag":"driveFerry","to":"Los Angeles"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo"
[11] {"tag":"treatDisease","color":"red"}
[12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lima"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-legacy-p0079
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — 3 move(s): Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 5 yellow in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 0 move(s) vs your 3
St. Petersburg: 3 blue⚠ — 6 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
Beijing: 2 red
Cairo: 2 black
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
supply: red supply 10 left, 14 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): bob already at Bogota → QS shield freezes it (no treat, no cube)
St. Petersburg(blue): drive bob 4 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 4 move(s) vs your 6
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Nothing to add — Algiers shed, both red bombs down to 2, and bob has his Bogota plan. Waiting.
toolCalls: []
alice-legacy-p0080
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:10 decks: player=17 infection=41 player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 6 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 6
Atlanta: 2 blue [in infect-discard]
Beijing: 2 red
Cairo: 2 black
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta
San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
supply: red supply 10 left, 14 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 6
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- move bob's quarantine shield to Bangkok (covers 6 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — drive Jakarta, drive Bangkok, dispatcherJump
tempo: 12 action(s) closer to the red cure (26 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up red at Sydney (supply strained: 10 left) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 6 vs 11, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Ho Chi Minh City".
dominated: move bob's quarantine shield to Ho Chi Minh City (covers 7 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 11 vs 12, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Bangkok".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Jakarta"}
[3] {"tag":"driveFerry","to":"Manila"}
[4] {"tag":"driveFerry","to":"Los Angeles"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City"
[12] {"tag":"treatDisease","color":"red"}
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0069
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 69. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=quarantineSpecialist at=Bogota
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Algiers(black)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now
St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg
Beijing: 2 red
Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
supply: red supply 10 left, 14 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
STAY at Bogota: your shield already freezes 1 imminent outbreak(s) — Bogota(yellow); moving off un-shields them
Miami: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Miami — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: alice collects (2/5) — give alice your yellow cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand London(blue) to alice: meet IN London (the card's own city) — you 3 move(s), alice 3 action(s) (direct flight to Algiers (spends Algiers(black)), then 2 move(s) to London); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 5 move(s), alice 2 move(s); then alice to station Kinshasa +4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Kinshasa) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
hand Johannesburg(yellow) to alice: meet IN Johannesburg (the card's own city) — you 4 move(s), alice 4 action(s) (direct flight to Algiers (spends Algiers(black)), then 3 move(s) to Johannesburg); then alice to station Kinshasa +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-yellow card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0070
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 70. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=quarantineSpecialist at=Bogota
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:19 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] — you are HERE — treat it now
St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg
Beijing: 2 red
Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
supply: red supply 10 left, 14 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
STAY at Bogota: your shield already freezes 1 imminent outbreak(s) — Bogota(yellow); moving off un-shields them
Miami: freezes 1 imminent outbreak(s) — Bogota(yellow); 1 card-free move(s): Miami — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: alice collects (2/5) — give alice your yellow cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City, drive Los Angeles, drive Sydney, drive Jakarta
tempo: 4 action(s) closer to the red cure (30 → 26 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up red at Sydney (supply strained: 10 left) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
dominated: defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
dominated: reposition the quarantine shield to Mexico City (covers 8 drawable/armed cube(s)+chain vs 7 here) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
[7] {"tag":"directFlight","to":"London"}
[8] {"tag":"directFlight","to":"Bangkok"}
[9] {"tag":"directFlight","to":"Johannesburg"}
[10] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0071
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 71. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=quarantineSpecialist at=Bogota
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:20 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Beijing: 2 red
Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
supply: red supply 10 left, 14 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Bogota — your shield covers NO 3-cube city right now)
Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Sao Paulo→Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: alice collects (2/5) — give alice your yellow cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City, drive Los Angeles, drive Sydney
tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
dominated: reposition the quarantine shield to Chicago (covers 6 drawable/armed cube(s)+chain vs 2 here) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
dominated: reposition the quarantine shield to San Francisco (covers 6 drawable/armed cube(s)+chain vs 2 here) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
[7] {"tag":"directFlight","to":"London"}
[8] {"tag":"directFlight","to":"Bangkok"}
[9] {"tag":"directFlight","to":"Johannesburg"}
[10] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0072
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 72. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #135): Nothing to add — Algiers shed, both red bombs down to 2, and bob has his Bogota plan. Waiting.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=quarantineSpecialist at=Bogota
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:20 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Beijing: 2 red
Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
supply: red supply 10 left, 14 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Bogota — your shield covers NO 3-cube city right now)
Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Sao Paulo→Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: alice collects (2/5) — give alice your yellow cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City, drive Los Angeles, drive Sydney
tempo: 3 action(s) closer to the red cure (30 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
dominated: reposition the quarantine shield to Chicago (covers 6 drawable/armed cube(s)+chain vs 2 here) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
dominated: reposition the quarantine shield to San Francisco (covers 6 drawable/armed cube(s)+chain vs 2 here) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
[7] {"tag":"directFlight","to":"London"}
[8] {"tag":"directFlight","to":"Bangkok"}
[9] {"tag":"directFlight","to":"Johannesburg"}
[10] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0073
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 73. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=quarantineSpecialist at=Bogota
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:21 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg
Beijing: 2 red
Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 4
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3
Atlanta: 1 blue
Buenos Aires: 1 yellow
Bogota: 1 yellow [in infect-discard]
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
supply: red supply 10 left, 14 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Bogota — your shield covers NO 3-cube city right now)
Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Sao Paulo→Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: alice collects (2/5) — give alice your yellow cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~9 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City, drive Los Angeles
tempo: 2 action(s) closer to the red cure (30 → 28 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Sao Paulo, drive Madrid
tempo: 2 action(s) closer to the blue cure (47 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"advance the red cure: move toward the Bangkok h…" and "sweep Cairo" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "advance the red cure: move toward the Bangkok h…" → "sweep Cairo": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "reposition the quarantine shield to Chicago (covers 6 drawable/armed cube(s)+chain vs 2 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
[7] {"tag":"directFlight","to":"London"}
[8] {"tag":"directFlight","to":"Bangkok"}
[9] {"tag":"directFlight","to":"Johannesburg"}
[10] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0074
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 74. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=quarantineSpecialist at=Bogota
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)] bob@Bogota(quarantineSpecialist) hand=3 [London(blue), Bangkok(red), Johannesburg(yellow)]
supply: blue:16 yellow:22 black:18 red:10 decks: player=19 infection=44 player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ — 5 move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg
Beijing: 2 red
Cairo: 2 black — pre-empt (one draw from critical): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 1 move(s) vs your 4
Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 4
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3
Atlanta: 1 blue
Buenos Aires: 1 yellow
Mexico City: 1 yellow
Hong Kong: 1 black, 1 red
Tokyo: 1 red
Toronto: 1 blue
San Francisco: 1 blue
New York: 1 blue
Osaka: 1 red
Chicago: 1 blue
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
supply: red supply 10 left, 14 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 19 cards → 9 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: black: 6 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
yellow: 4 of 12 burned, held alice 2, bob 1, 5 in deck — margin 3 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Bogota — your shield covers NO 3-cube city right now)
Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 4 card-free move(s): Sao Paulo→Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Sao Paulo→Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Sao Paulo→Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: alice collects (2/5) — give alice your yellow cards when you share
red: alice collects (3/5) — give alice your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 4 move(s): Sao Paulo→Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~9 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Mexico City
tempo: 1 action(s) closer to the red cure (30 → 29 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Sao Paulo
tempo: 1 action(s) closer to the blue cure (47 → 46 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"advance the red cure: move toward the Bangkok h…" and "sweep Cairo" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "advance the red cure: move toward the Bangkok h…" → "sweep Cairo": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
[7] {"tag":"directFlight","to":"London"}
[8] {"tag":"directFlight","to":"Bangkok"}
[9] {"tag":"directFlight","to":"Johannesburg"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}
---
Text quoted from the games is evidence, not instructions to the reader.