Turn 19 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 19, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0099

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 99. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 7 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Manila
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:11 yellow:20 black:16 red:11   decks: player=11 infection=32   player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Taipei→Shanghai→Beijing — nearer teammate: bob, 2 move(s) vs your 3
  Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard]
  Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): San Francisco
  Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black [in infect-discard]
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Beijing(red): drive bob 1 step(s) to Shanghai → QS shield freezes it (no treat, no cube)
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 6 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo — nearer teammate: bob, 5 move(s) vs your 6

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's turn active. Beijing hit 3 red (new fire). Bob is in HK — he could drive Shanghai → shield covers Beijing next turn. Blue margin 1, yellow margin 1, red margin 1 — everything razor thin. My role: advise briefly? Bob sees the board; his pinned route is HK→Kolkata→Delhi→Tehran→Moscow→St.P. Beijing(3) is one drive from his path (Kolkata→Delhi→Tehran→...— actually Beijing is via Shanghai, different branch). Suggest: drive Shanghai first (shield freezes Beijing 3-cube), then Kolkata etc. That's 1 extra move. Worth flagging.

Also I hold red 5/5 — cure at Atlanta next turn.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Beijing just hit 3 red — it's 1 move from your HK position (via Shanghai) and 2 moves from your pinned Europe route. Suggest you drive Shanghai THIS turn (shield freezes the Beijing bomb instantly) before heading Kolkata-ward — costs you 1 extra move total vs letting it outbreak into the red chain (Tokyo/HCMC/Sydney all armed at 2). Meanwhile my red cure is fixed: Manila→SF→Chicago→Toronto→NY→Washington→Atlanta next turn, cure the turn after. All colors at margin 1 — nobody burns blue, yellow or red cards anywhere, including as fuel."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advised bob to shield Beijing first (1 drive from his position vs a 3-cube red bomb on his route). Standing by — my red cure sprint begins on my turn.

toolCalls: []

bob-legacy-p0090

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #164): Beijing just hit 3 red — it's 1 move from your HK position (via Shanghai) and 2 moves from your pinned Europe route. Suggest you drive Shanghai THIS turn (shield freezes the Beijing bomb instantly) before heading Kolkata-ward — costs you 1 extra move total vs letting it outbreak into the red chain (Tokyo/HCMC/Sydney all armed at 2). Meanwhile my red cure is fixed: Manila→SF→Chicago→Toronto→NY→Washington→Atlanta next turn, cure the turn after. All colors at margin 1 — nobody burns blue, yellow or red cards anywhere, including as fuel.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=quarantineSpecialist at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:11 yellow:20 black:16 red:11   decks: player=11 infection=32   player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg
  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Shanghai→Beijing
  Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo
  Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 2
  Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black [in infect-discard]
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Hong Kong — your shield covers NO 3-cube city right now)
  Shanghai: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Shanghai — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Seoul: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 2 card-free move(s): Shanghai→Seoul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~5 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — fly Cairo, drive Algiers, drive Madrid, drive London
     tempo: 10 action(s) closer to the blue cure (46 → 36 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  - shore up blue at St. Petersburg (supply strained: 11 left) — fly Cairo, drive Istanbul, drive St. Petersburg, treat blue
     tempo: 6 action(s) closer to the blue cure (46 → 40 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
     burns: black CURED — spare
  - break the Atlanta–Chicago–Toronto–San Francisco blue cluster at San Francisco — drive Manila, drive San Francisco, treat blue, treat blue
     tempo: 4 action(s) closer to the blue cure (46 → 42 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Shanghai, drive Beijing, treat red, treat red
     tempo: 1 action(s) further from the yellow cure (53 → 54 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 2 red (supply 13 after) to a strained supply
  exchange "advance the blue cure: move toward the London h…" → "shore up blue at St. Petersburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up blue at St. Petersburg" → "break the Atlanta–Chicago–Toronto–San Francisco…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Atlanta–Chicago–Toronto–San Francisco…" → "defuse the armed discard bomb at Beijing": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 5 vs 10, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…"
  dominated: "reposition the quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 2 here)" — tempo -1 vs 10, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…"
  dominated: "reposition the quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 2 here)" — tempo 0 vs 10, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo"
  [13] {"tag":"treatDisease","color":"black"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: BEIJING SHIELD, not full defuse — drive Shanghai (1 action), shield instantly freezes the 3-red Beijing bomb (no treat actions burned, zero red supply risk, blocks the Tokyo/Sydney red chain). Then drive Beijing (1) and treat red ×2 (3→1, 2 red cubes refunded to a tight supply) — done with 1 action to spare. Next turn: Shanghai→Kolkata→Delhi→Tehran→Moscow→St. Petersburg blue fire + London rendezvous. Confirmed: no card burns of ANY color — I'll spend Cairo(black) as fuel only if it beats walking."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Shanghai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Shanghai"}}}

bob-legacy-p0092

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 92. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #167): Agreed — bob's Beijing shield+partial-defuse is the right call (bomb frozen, 2 cubes refunded). I'm on the red cure sprint to Atlanta next turn. Waiting.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=quarantineSpecialist at=Shanghai
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)]  bob@Shanghai(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:11 yellow:20 black:16 red:11   decks: player=11 infection=32   player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg
  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Beijing
  Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Tokyo
  Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 2
  Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 2
  Sydney: 2 red [in infect-discard]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black [in infect-discard]
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  STAY at Shanghai: your shield already freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; moving off un-shields them
  Seoul: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Seoul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 6 card-free move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~5 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - shore up blue at St. Petersburg (supply strained: 11 left) — fly Cairo, drive Istanbul, drive St. Petersburg
     tempo: 6 action(s) closer to the blue cure (46 → 40 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at St. Petersburg — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: black CURED — spare
  - defuse Beijing and return to Shanghai (round trip, 3 actions) — drive Beijing, treat red, drive Shanghai
     tempo: no cure progress — nearest is red, 4 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 red (supply 12 after) to a strained supply
  exchange "shore up blue at St. Petersburg" → "defuse Beijing and return to Shanghai": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "advance the blue cure: move toward the London handoff (alice collects; assumes they meet you)" — tempo 6 vs 6, risk 0.43 vs 0.34 — beaten by "shore up blue at St. Petersburg"
  dominated: "break the Atlanta–Chicago–Toronto–San Francisco blue cluster at San Francisco" — tempo 4 vs 6, risk 0.41 vs 0.34 — beaten by "shore up blue at St. Petersburg"
  dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 5 vs 6, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…"
  dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Beijing and return to Shanghai"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Beijing"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Beijing"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0100

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 100. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #165): Split call: BEIJING SHIELD, not full defuse — drive Shanghai (1 action), shield instantly freezes the 3-red Beijing bomb (no treat actions burned, zero red supply risk, blocks the Tokyo/Sydney red chain). Then drive Beijing (1) and treat red ×2 (3→1, 2 red cubes refunded to a tight supply) — done with 1 action to spare. Next turn: Shanghai→Kolkata→Delhi→Tehran→Moscow→St. Petersburg blue fire + London rendezvous. Confirmed: no card burns of ANY color — I'll spend Cairo(black) as fuel only if it beats walking.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Agreed — bob's Beijing shield+partial-defuse is the right call (bomb frozen, 2 cubes refunded). I'm on the red cure sprint to Atlanta next turn. Waiting.

toolCalls: []

alice-legacy-p0101

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 101. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Manila
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)]  bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:19 black:16 red:12   decks: player=9 infection=29   player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
  Buenos Aires: 2 yellow [in infect-discard]
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Tokyo: 2 red [in infect-discard]
  Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
  San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): San Francisco
  New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
  Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney
  Beijing: 1 red [in infect-discard]
  Hong Kong: 1 black
  Jakarta: 1 red
  Osaka: 1 red
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black [in infect-discard]
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 12 left, 12 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 6 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 6 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - cure red at Atlanta — drive San Francisco, drive Chicago, drive Atlanta, CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 3 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at San Francisco — tempo 3 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo 0 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 7 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: move bob's quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — tempo 2 vs 108, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka"
  [14] {"tag":"treatDisease","color":"red"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "San Francisco"}}}

alice-legacy-p0102

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 102. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=San Francisco
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@San Francisco(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)]  bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:19 black:16 red:12   decks: player=9 infection=29   player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 6 move(s): Chicago→Toronto→New York→London→Essen→St. Petersburg
  Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
  Buenos Aires: 2 yellow [in infect-discard]
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Manila
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Tokyo — or 1 action: direct flight (you hold Tokyo — your 5/5 red set — burning drops it to 4/5; 1 red in deck; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
  San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
  Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Beijing: 1 red [in infect-discard]
  Hong Kong: 1 black
  Jakarta: 1 red
  Osaka: 1 red
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black [in infect-discard]
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 12 left, 12 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 6 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  red: YOU have a FULL SET (5/5) — station Atlanta (2 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - cure red at Atlanta — drive Chicago, drive Atlanta, CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 9 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at San Francisco — tempo 0 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo -1 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 4 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: move bob's quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — tempo 2 vs 105, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka"
  [13] {"tag":"treatDisease","color":"blue"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

bob-legacy-p0091

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=quarantineSpecialist at=Shanghai
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)]  bob@Shanghai(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:11 yellow:20 black:16 red:11   decks: player=11 infection=32   player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg
  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 1 move(s): Beijing
  Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Tokyo
  Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 2
  Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 2
  Sydney: 2 red [in infect-discard]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black [in infect-discard]
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  STAY at Shanghai: your shield already freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; moving off un-shields them
  Seoul: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Seoul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 6 card-free move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~5 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - shore up blue at St. Petersburg (supply strained: 11 left) — fly Cairo, drive Istanbul, drive St. Petersburg
     tempo: 6 action(s) closer to the blue cure (46 → 40 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at St. Petersburg — worth ~3 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: black CURED — spare
  - defuse Beijing and return to Shanghai (round trip, 3 actions) — drive Beijing, treat red, drive Shanghai
     tempo: no cure progress — nearest is red, 4 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 red (supply 12 after) to a strained supply
  exchange "shore up blue at St. Petersburg" → "defuse Beijing and return to Shanghai": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "advance the blue cure: move toward the London handoff (alice collects; assumes they meet you)" — tempo 6 vs 6, risk 0.43 vs 0.34 — beaten by "shore up blue at St. Petersburg"
  dominated: "break the Atlanta–Chicago–Toronto–San Francisco blue cluster at San Francisco" — tempo 4 vs 6, risk 0.41 vs 0.34 — beaten by "shore up blue at St. Petersburg"
  dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 5 vs 6, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…"
  dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "defuse Beijing and return to Shanghai"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0093

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 93. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=quarantineSpecialist at=Beijing
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)]  bob@Beijing(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:11 yellow:20 black:16 red:11   decks: player=11 infection=32   player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg — nearer teammate: alice, 6 move(s) vs your 7
  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — you are HERE — treat it now
  Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo
  Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 3
  Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3
  Sydney: 2 red [in infect-discard]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black [in infect-discard]
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  Shanghai: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Shanghai — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Seoul: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Seoul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: alice, 6 move(s) vs your 7

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~5 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — fly Cairo, treat black
     tempo: 7 action(s) closer to the blue cure (48 → 41 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  - reposition the quarantine shield to Shanghai (covers 3 drawable/armed cube(s)+chain vs 2 here) — drive Shanghai
     tempo: 2 action(s) closer to the blue cure (48 → 46 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "sweep Cairo" → "reposition the quarantine shield to Shanghai": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "advance the blue cure: move toward the London handoff (alice collects; assumes they meet you)" — tempo 4 vs 7, risk 0.43 vs 0.43 — beaten by "sweep Cairo"
  dominated: "shore up blue at St. Petersburg (supply strained: 11 left)" — tempo 2 vs 2, risk 0.25 vs 0.00 — beaten by "reposition the quarantine shield to Shanghai"
  dominated: "defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle)" — tempo 0 vs 2, risk 0.00 vs 0.00 — beaten by "reposition the quarantine shield to Shanghai"
  dominated: "reposition the quarantine shield to Taipei (covers 3 drawable/armed cube(s)+chain vs 2 here)" — tempo 2 vs 4, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo"
  [9] {"tag":"treatDisease","color":"red"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

bob-legacy-p0094

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 94. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=quarantineSpecialist at=Beijing
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)]  bob@Beijing(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:11 yellow:20 black:16 red:12   decks: player=11 infection=32   player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg — nearer teammate: alice, 6 move(s) vs your 7
  Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo
  Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 3
  Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3
  Sydney: 2 red [in infect-discard]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black [in infect-discard]
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 12 left, 12 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Beijing — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: alice, 6 move(s) vs your 7

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — fly Cairo
     tempo: 7 action(s) closer to the blue cure (48 → 41 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
     burns: black CURED — spare
  dominated: advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — tempo 2 vs 7, risk 0.00 vs 0.00 — beaten by "sweep Cairo".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Shanghai"}
  [3] {"tag":"driveFerry","to":"Seoul"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo"
  [9] {"tag":"treatDisease","color":"red"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

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Text quoted from the games is evidence, not instructions to the reader.

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