Turn 23 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 192 in states.jsonl. After the last command: state 200 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#193 · alice · msg
London(blue) taken — I'm 4/5 (Milan/Paris/Essen/London), you hold NY+StP blues. Next turn: I jump you→NY, drive myself London→NY, take NY(blue) → 5/5, and with the last action treat NY blue if space (NA cluster is at 14 cubes, 4 cities at 3). Blue cure at Atlanta T+1. My spare sheds when capped: Tehran(black) or Shanghai(red) (cured colors — not blue/yellow). You: Essen→St. Petersburg shield stands, then yellow. Blue/yellow burn count team-wide: ZERO — 1 blue and 1 yellow of slack total, reserve both for forced draws.
Model call alice-legacy-p0114 — unique payload candidate; not a proven invocation join
#194 · bob · msg
NEW FIRES: Toronto + Chicago now at 3 blue too — the whole NA cluster (Atlanta/Toronto/Chicago/SF) is at 3, 14 cubes, blue supply only 6. I'm rerouting my turn to shield it: London→NY→Toronto→Chicago (3 moves) + treat Chicago blue (3→2) — my shield then freezes ALL FOUR 3-blue bombs at once (Chicago/Toronto/SF/Atlanta) so nothing outbreaks while you finish the cure. DO NOT burn NY(blue) as charter fuel — it's your 5th blue card. Your NY handoff works regardless of where I stand (jump is any-distance): jump me→NY, drive London→NY, take NY → 5/5. St. Petersburg(3 blue) stays uncovered this turn — accept the risk, NA cluster is worth more. After your jump I'll be in NY; if you have spare actions, treat NY blue 2→1.
Model call bob-legacy-p0105 — unique payload candidate; not a proven invocation join
#195 · bob · cmd
{
"tag": "driveFerry",
"to": "New York"
}
Board before: state 192 in states.jsonl · after: state 195 in states.jsonl
Model call bob-legacy-p0105 — unique payload candidate; not a proven invocation join
#196 · alice · msg
Approved — the NA shield reroute is right (4× 3-blue cities at once, blue supply 6). NY(blue) is sacred: no charter burns, it completes my set. Handoff sequence unchanged (jump is any-distance): next turn I jump you→NY, drive London→NY, take NY(blue) → 5/5, spare action treats NY blue if room, then NY→Washington→Atlanta cure. St. Petersburg risk accepted this turn per your call.
Model call alice-legacy-p0115 — unique payload candidate; not a proven invocation join
#197 · bob · cmd
{
"tag": "driveFerry",
"to": "Toronto"
}
Board before: state 195 in states.jsonl · after: state 197 in states.jsonl
Model call bob-legacy-p0107 — unique payload candidate; not a proven invocation join
#198 · bob · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 197 in states.jsonl · after: state 198 in states.jsonl
Model call bob-legacy-p0108 — unique payload candidate; not a proven invocation join
#199 · bob · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 198 in states.jsonl · after: state 199 in states.jsonl
#200 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Kolkata"
}
}
Board before: state 199 in states.jsonl · after: state 200 in states.jsonl
Model call bob-legacy-p0110 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0114 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #193 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0115 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #196 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0105 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #194 (unique payload candidate; not a proven invocation join), #195 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0107 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #197 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0108 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #198 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0110 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #200 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0116 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0117 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0106 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0109 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.