Turn 3 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 3, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
Previous turn's calls · Next turn's calls
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0017
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #28 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Tokyo
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)]
supply: blue:19 yellow:17 black:21 red:20 decks: player=43 infection=44 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 4 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa — nearer teammate: bob, 0 move(s) vs your 4
Ho Chi Minh City: 3 red⚠ — 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — red margin 7 — burnable; 8 red still in deck; spend it only if this beats the cure)
Atlanta: 2 blue — pre-empt (one draw from critical): 3 move(s): San Francisco→Chicago→Atlanta — nearer teammate: bob, 1 move(s) vs your 3
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 3 move(s) vs your 4
Karachi: 2 black — pre-empt (one draw from critical): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: bob, 4 move(s) vs your 5
Madrid: 2 blue [in infect-discard]
Buenos Aires: 1 yellow [in infect-discard]
St. Petersburg: 1 blue
Beijing: 1 red
Cairo: 1 black
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Kinshasa(yellow): bob already at Kinshasa → QS shield freezes it (no treat, no cube)
Ho Chi Minh City(red): drive alice 3 step(s) to Ho Chi Minh City → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: bob collects (1/5) — give bob your black cards when you share
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure
hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure
hand Ho Chi Minh City(red) to bob: meet IN Ho Chi Minh City (the card's own city) — you 3 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 3→2, yellow 3→2) — costs Taipei(red): red margin 7 — burnable; 8 red still in deck
response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1; board-wide: 16 cities closer, 36 trip-actions shaved
you hold Ho Chi Minh City, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Ho Chi Minh City(red): red margin 7 — burnable; 8 red still in deck
response reach — team's card-free trip to each city: Ho Chi Minh City 4→0 (3 cubes), Bangkok 5→1, Hong Kong 4→1, Jakarta 4→1; board-wide: 15 cities closer, 35 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I drew HCMC(red) and Istanbul(black). HCMC card lets me fly there directly (1 action) and treat ×3 → HCMC cleared this coming turn in 4 actions. That's better than the 3-drive walk. Advise bob briefly: I'll use HCMC card as fuel to fly there and clear red next turn. Also note I'll treat HCMC 3→0. Nothing bob needs to change; short message.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Good news from my draws: I got Ho Chi Minh City(red) — next turn I fly there on it (1 action) and treat red ×3, HCMC cleared with actions to spare. Also drew Istanbul(black); keeping it safe as your black-cure asset. You're clear to spend your 4 on Kinshasa treats as planned."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advice sent — HCMC card in hand means the fire gets cleared next turn without the long walk. Standing by through bob's turn.
toolCalls: []
bob-legacy-p0012
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #29 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #28): Good news from my draws: I got Ho Chi Minh City(red) — next turn I fly there on it (1 action) and treat red ×3, HCMC cleared with actions to spare. Also drew Istanbul(black); keeping it safe as your black-cure asset. You're clear to spend your 4 on Kinshasa treats as planned.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=quarantineSpecialist at=Kinshasa
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)]
supply: blue:19 yellow:17 black:21 red:20 decks: player=43 infection=44 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — you are HERE — treat it now
Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5
Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota
Karachi: 2 black
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure)
Buenos Aires: 1 yellow [in infect-discard]
St. Petersburg: 1 blue
Beijing: 1 red
Cairo: 1 black
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
STAY at Kinshasa: your shield already freezes 1 imminent outbreak(s) — Kinshasa(yellow); moving off un-shields them
Lagos: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 1 card-free move(s): Lagos — or alice (Dispatcher) can relocate you here (costs them 1 action)
Johannesburg: freezes 1 imminent outbreak(s) — Kinshasa(yellow); 1 card-free move(s): Johannesburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/5) — give alice your blue cards when you share
yellow: alice collects (1/5) — give alice your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure
alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck
response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- reposition the quarantine shield to Manila (covers 4 drawable/armed cube(s)+chain vs 3 here) — shuttle Atlanta, drive Chicago, drive San Francisco, drive Manila
tempo: 5 action(s) closer to the red cure (38 → 33 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases
- advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you), defusing Kinshasa on the way — treat yellow, drive Lagos, drive Sao Paulo, drive Madrid
tempo: 3 action(s) closer to the blue cure (63 → 60 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
exchange "reposition the quarantine shield to Manila" → "advance the blue cure: move toward the Madrid h…": gives up 2 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.0
dominated: "reposition the quarantine shield to Khartoum (covers 4 drawable/armed cube(s)+chain vs 3 here)" — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum"
[10] {"tag":"shuttleFlight","to":"Atlanta"}
[11] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
My turn, 4 actions, at Kinshasa (3 yellow). Plan: treat yellow ×3 (Kinshasa→0), then 1 spare action. Options for 4th: drive Lagos (shield covers Kinshasa... wait, if I move to Lagos, shield covers Lagos+Kinshasa+Johannesburg+Khartoum — Kinshasa now 0, so fine). Drive Lagos positions me en route to Madrid and shields. Or treat... Kinshasa is 3 cubes, three treats. Fourth action: drive Lagos — progresses toward Madrid handoff, and next turn Lagos→Sao Paulo→Madrid (2 moves). Alternatively move to Khartoum — but Khartoum card is mine to hand to alice; meeting in Khartoum requires alice to come (5 moves from Tokyo). Madrid remains the handoff point for Madrid(blue). Drive Lagos is fine.
Split decision says pick a line — the "advance blue cure + defuse Kinshasa" nominee matches: treat yellow ×3, drive Lagos. Send message? The split decision asks to message. Quick message, then submit. Actually I already sent 3 messages... that was last turn. Budget resets each turn presumably. I'll send a short pick note, then submit treat ×3 and drive Lagos.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: cure+defuse line — treat Kinshasa yellow ×3 (clears the bomb, shield keeps Africa frozen), then drive Lagos to start the Madrid run. Madrid(blue) + Khartoum(yellow) both come with me; meet me IN Madrid when HCMC is cleared — you can dispatcherJump there to grab both."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0018
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #29): Split call: cure+defuse line — treat Kinshasa yellow ×3 (clears the bomb, shield keeps Africa frozen), then drive Lagos to start the Madrid run. Madrid(blue) + Khartoum(yellow) both come with me; meet me IN Madrid when HCMC is cleared — you can dispatcherJump there to grab both.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Bob's line is exactly the agreed plan — no conflict. On my turn: direct flight to HCMC on my own card, treat red ×3, then meet him in Madrid for the Madrid(blue)+Khartoum(yellow) handoff. Standing by.
toolCalls: []
alice-legacy-p0019
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Tokyo
cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Lagos(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow), Sao Paulo(yellow), London(blue)]
supply: blue:19 yellow:20 black:21 red:16 decks: player=41 infection=42 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Ho Chi Minh City: 3 red⚠ [in infect-discard] — 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — red margin 7 — burnable; 8 red still in deck; spend it only if this beats the cure)
Atlanta: 2 blue — pre-empt (one draw from critical): 3 move(s): San Francisco→Chicago→Atlanta — nearer teammate: bob, 2 move(s) vs your 3
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 4
Karachi: 2 black — pre-empt (one draw from critical): 5 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Karachi — nearer teammate: bob, 4 move(s) vs your 5
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 2 move(s) vs your 5
Buenos Aires: 1 yellow [in infect-discard]
St. Petersburg: 1 blue
Beijing: 1 red
Cairo: 1 black
Mexico City: 1 yellow [in infect-discard]
Hong Kong: 1 red
Bangkok: 1 red
Manila: 1 red
Jakarta: 1 red
=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Ho Chi Minh City(red): drive alice 3 step(s) to Ho Chi Minh City → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
black: bob collects (1/5) — give bob your black cards when you share
red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Khartoum(yellow): meet IN Khartoum (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Kinshasa +1 move(s) to cure
bob hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Kinshasa +2 move(s) to cure
bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 5 move(s), bob 2 move(s); then alice to station Atlanta +3 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 3→2, yellow 3→2) — costs Taipei(red): red margin 7 — burnable; 8 red still in deck
response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved
you hold Ho Chi Minh City, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Ho Chi Minh City(red): red margin 7 — burnable; 8 red still in deck
response reach — team's card-free trip to each city: Ho Chi Minh City 4→0 (3 cubes), Bangkok 5→1 (1 cube), Hong Kong 4→1 (1 cube), Jakarta 4→1 (1 cube); board-wide: 15 cities closer, 35 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- jump bob onto you at Taipei and hand over Taipei — the red handoff without the crossing (3 still needed) — drive Shanghai, drive Taipei, dispatcherJump, shareGive
tempo: 13 action(s) closer to the red cure (41 → 28 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — tempo 3 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…".
dominated: defuse the armed discard bomb at Ho Chi Minh City (red — fires on the next epidemic reshuffle) — tempo 3 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…".
dominated: move bob's quarantine shield to Ho Chi Minh City (covers 8 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — tempo 10 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…".
dominated: move bob's quarantine shield to Bangkok (covers 7 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — tempo 7 vs 13, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Seoul", "Shanghai", "San Francisco", "Osaka"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul", "Ho Chi Minh City"
[12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kinshasa"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sao Paulo"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0013
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=quarantineSpecialist at=Kinshasa
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)]
supply: blue:19 yellow:18 black:21 red:20 decks: player=43 infection=44 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5
Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta
Kinshasa: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota
Karachi: 2 black
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure)
Buenos Aires: 1 yellow [in infect-discard]
St. Petersburg: 1 blue
Beijing: 1 red
Cairo: 1 black
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Kinshasa — your shield covers NO 3-cube city right now)
Manila: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 4 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action)
Ho Chi Minh City: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or alice (Dispatcher) can relocate you here (costs them 1 action)
Hong Kong: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/5) — give alice your blue cards when you share
yellow: alice collects (1/5) — give alice your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure
alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck
response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo, drive Madrid
tempo: 3 action(s) closer to the blue cure (63 → 60 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: reposition the quarantine shield to Khartoum (covers 3 drawable/armed cube(s)+chain vs 2 here) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
dominated: reposition the quarantine shield to Baghdad (covers 3 drawable/armed cube(s)+chain vs 2 here) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum"
[10] {"tag":"shuttleFlight","to":"Atlanta"}
[11] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0014
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #31): Bob's line is exactly the agreed plan — no conflict. On my turn: direct flight to HCMC on my own card, treat red ×3, then meet him in Madrid for the Madrid(blue)+Khartoum(yellow) handoff. Standing by.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=quarantineSpecialist at=Kinshasa
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)]
supply: blue:19 yellow:18 black:21 red:20 decks: player=43 infection=44 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5
Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta
Kinshasa: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota
Karachi: 2 black
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure)
Buenos Aires: 1 yellow [in infect-discard]
St. Petersburg: 1 blue
Beijing: 1 red
Cairo: 1 black
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Kinshasa — your shield covers NO 3-cube city right now)
Manila: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 4 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action)
Ho Chi Minh City: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or alice (Dispatcher) can relocate you here (costs them 1 action)
Hong Kong: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/5) — give alice your blue cards when you share
yellow: alice collects (1/5) — give alice your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure
alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck
response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo, drive Madrid
tempo: 3 action(s) closer to the blue cure (63 → 60 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: reposition the quarantine shield to Khartoum (covers 3 drawable/armed cube(s)+chain vs 2 here) — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
dominated: reposition the quarantine shield to Baghdad (covers 3 drawable/armed cube(s)+chain vs 2 here) — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum"
[10] {"tag":"shuttleFlight","to":"Atlanta"}
[11] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Treat yellow again (2→1), then drive Lagos, then... 1 action left after that? I have 3 actions: treat, Lagos, Sao Paulo. That leaves Madrid next turn. That matches plan. Treat first.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0015
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=quarantineSpecialist at=Kinshasa
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)]
supply: blue:19 yellow:19 black:21 red:20 decks: player=43 infection=44 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5
Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota
Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure)
Kinshasa: 1 yellow
Buenos Aires: 1 yellow [in infect-discard]
St. Petersburg: 1 blue
Beijing: 1 red
Cairo: 1 black
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Kinshasa — your shield covers NO 3-cube city right now)
Manila: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 4 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action)
Ho Chi Minh City: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or alice (Dispatcher) can relocate you here (costs them 1 action)
Hong Kong: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/5) — give alice your blue cards when you share
yellow: alice collects (1/5) — give alice your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure
alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck
response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- reposition the quarantine shield to Atlanta (covers 2 drawable/armed cube(s)+chain vs 1 here) — shuttle Atlanta
tempo: 2 action(s) closer to the red cure (38 → 36 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
- advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo
tempo: 2 action(s) closer to the blue cure (63 → 61 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"reposition the quarantine shield to Atlanta" and "advance the blue cure: move toward the Madrid h…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "reposition the quarantine shield to Atlanta" → "advance the blue cure: move toward the Madrid h…": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "reposition the quarantine shield to Khartoum (covers 2 drawable/armed cube(s)+chain vs 1 here)" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum"
[10] {"tag":"shuttleFlight","to":"Atlanta"}
[11] {"tag":"treatDisease","color":"yellow"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Kinshasa at 1 yellow. Two actions left. Treat yellow (clear Kinshasa fully, 1→0) then drive Lagos. That kills the bomb and starts Madrid run. The frontier nominees don't include treating Kinshasa's last cube, but clearing it is clearly good (yellow supply 19→20, removes armed discard bomb). Treat + drive Lagos.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-legacy-p0016
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Ho Chi Minh City (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=quarantineSpecialist at=Kinshasa
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Tokyo(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Ho Chi Minh City(red)] bob@Kinshasa(quarantineSpecialist) hand=5 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), Khartoum(yellow)]
supply: blue:19 yellow:20 black:21 red:20 decks: player=43 infection=44 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Ho Chi Minh City: 3 red⚠ — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 3 move(s) vs your 5
Atlanta: 2 blue — pre-empt (one draw from critical): 1 move(s): (shuttle)Atlanta
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota
Karachi: 2 black — pre-empt (one draw from critical): 4 move(s): Khartoum→Cairo→Baghdad→Karachi
Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 10 blue still in deck; spend it only if this beats the cure)
Buenos Aires: 1 yellow [in infect-discard]
St. Petersburg: 1 blue
Beijing: 1 red
Cairo: 1 black
Mexico City: 1 yellow [in infect-discard]
=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Kinshasa — your shield covers NO 3-cube city right now)
Manila: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 4 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — or alice (Dispatcher) can relocate you here (costs them 1 action)
Ho Chi Minh City: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City — or alice (Dispatcher) can relocate you here (costs them 1 action)
Hong Kong: freezes 1 imminent outbreak(s) — Ho Chi Minh City(red); 5 card-free move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila→Hong Kong — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (1/5) — give alice your blue cards when you share
yellow: alice collects (1/5) — give alice your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card; nearest station Kinshasa (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Kinshasa (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Khartoum(yellow) to alice: meet IN Khartoum (the card's own city) — you 1 move(s), alice 5 move(s); then alice to station Kinshasa +1 move(s) to cure
alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure
alice hands you Ho Chi Minh City(red): meet IN Ho Chi Minh City (the card's own city) — you 5 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 10 blue still in deck
response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- reposition the quarantine shield to Atlanta (covers 2 drawable/armed cube(s)+chain vs 0 here) — shuttle Atlanta
tempo: 2 action(s) closer to the red cure (38 → 36 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "reposition the quarantine shield to Atlanta".
dominated: reposition the quarantine shield to Khartoum (covers 1 drawable/armed cube(s)+chain vs 0 here) — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "reposition the quarantine shield to Atlanta".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Lagos"}
[3] {"tag":"driveFerry","to":"Johannesburg"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Sydney", "Beijing", "Madrid", "Riyadh", "Khartoum"
[10] {"tag":"shuttleFlight","to":"Atlanta"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Kinshasa cleared (3 yellow gone, supply 20 = 4 removed... 17+3=20 yes). Last action: Lagos drive heads toward Madrid; Atlanta shuttle doesn't help the plan. Drive Lagos.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lagos"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lagos"}}}
---
Text quoted from the games is evidence, not instructions to the reader.