Turn 5 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 42 in states.jsonl. After the last command: state 49 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#43 · bob · msg
NEW 3-CUBE FIRE: Atlanta is back at 3 blue, armed in the infect discard. I'm rerouting NOW before the handoff walk: drive Kinshasa → shuttle Atlanta → treat blue ×2. Key bonus: standing IN Atlanta my shield freezes it completely (no regrow, no outbreak) — the last blue cube sits frozen until I treat it next turn, then I walk Miami→Bogota→Sao Paulo treating the SA yellows en route and we do the card handoffs along that path (Sao Paulo first, then Madrid/London/Khartoum as I pass). Alice: keep following my pawn with jumps — my stops just shifted one turn later than planned. This order also lets me reach Karachi via Khartoum on the back end.
Model call bob-legacy-p0019 — unique payload candidate; not a proven invocation join
#44 · bob · cmd
{
"tag": "driveFerry",
"to": "Kinshasa"
}
Board before: state 42 in states.jsonl · after: state 44 in states.jsonl
#45 · bob · cmd
{
"tag": "shuttleFlight",
"to": "Atlanta"
}
Board before: state 44 in states.jsonl · after: state 45 in states.jsonl
Model call bob-legacy-p0020 — unique payload candidate; not a proven invocation join
#46 · bob · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 45 in states.jsonl · after: state 46 in states.jsonl
#47 · bob · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 46 in states.jsonl · after: state 47 in states.jsonl
#48 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Sao Paulo"
}
}
Board before: state 47 in states.jsonl · after: state 48 in states.jsonl
Model call bob-legacy-p0023 — unique payload candidate; not a proven invocation join
#49 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Khartoum"
}
}
Board before: state 48 in states.jsonl · after: state 49 in states.jsonl
Model call bob-legacy-p0024 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- bob-legacy-p0019 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #43 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0020 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #45 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0023 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #48 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0024 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #49 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-legacy-p0021 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0022 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.