Turn 7 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 61 in states.jsonl. After the last command: state 73 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#62 · alice · msg

Nothing to add — bob has the full plan (Chennai→Delhi handoff, Karachi treats, then the Kinshasa cure walk) and I've already confirmed my side. Staying quiet through his turn.

#63 · bob · plan

TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.

Model call bob-legacy-p0031 — unique payload candidate; not a proven invocation join

#64 · bob · msg

Pinned v4. This turn I take the containment+cure line in one: Delhi first (NOT Mumbai) — your dispatcherMove me Chennai→Delhi, then shareGive Delhi(black). That completes my 5/5 black set THIS turn, before any epidemic can force a shed. Then I walk Delhi→Karachi (2 moves, shield freezes the cluster on arrival) and treat Karachi next turn. The 36% epidemic window: Karachi is armed, but with the black set complete, a black outbreak costs 0 cure cards — acceptable risk. After Delhi handoff you can walk Chennai→Bangkok and start Asia red/blue cleanup.

Model call bob-legacy-p0031 — unique payload candidate; not a proven invocation join

#65 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Delhi"
}

Board before: state 61 in states.jsonl · after: state 65 in states.jsonl

Model call bob-legacy-p0031 — unique payload candidate; not a proven invocation join

#66 · alice · msg

Confirmed — but the Delhi share happens on MY turn (drive me→Delhi + jump you to me + give Delhi = 3 actions), so plan your turns around that: this turn do what's best for containment in Asia (e.g. walk toward Karachi via Mumbai so your shield covers the black cluster; Delhi handoff from me comes next turn wherever you are — I can dispatcherJump you to me in Delhi from any distance, so don't detour to Delhi yourself). After the share: you shed Beijing(red), walk Delhi→Karachi, treat ×2 then clear; then Karachi→Baghdad→Cairo→Khartoum→Kinshasa, cure black at station. I go Bangkok→Asia red/blue cleanup. One ask: protect Madrid+London(blue) in your hand — they're my cure cards, don't shed them at the cap.

Model call alice-legacy-p0038 — unique payload candidate; not a proven invocation join

#67 · bob · msg

Split call: containment — drive Karachi + treat black ×2 (3 actions). Note I'm ALREADY in Delhi (I drove here), so your handoff is cheaper than you think: dispatcherMove me Karachi→Delhi (1), shareGive Delhi(black) (1), dispatcherMove me back Delhi→Karachi (1) — no jump needed, and I never lose the shield. I'll shed Beijing(red) when the Delhi card lands. Madrid/London stay protected.

Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.

Model call bob-legacy-p0033 — unique payload candidate; not a proven invocation join

#68 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Karachi"
}

Board before: state 65 in states.jsonl · after: state 68 in states.jsonl

Model call bob-legacy-p0033 — unique payload candidate; not a proven invocation join

#69 · bob · cmd

{
  "tag": "treatDisease",
  "color": "black"
}

Board before: state 68 in states.jsonl · after: state 69 in states.jsonl

#70 · bob · cmd

{
  "tag": "treatDisease",
  "color": "black"
}

Board before: state 69 in states.jsonl · after: state 70 in states.jsonl

#71 · alice · msg

Nothing to add — bob's already in Karachi with his shield up, and his discard choice is his call. Waiting through his turn.

#72 · bob · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Beijing"
  }
}

Board before: state 70 in states.jsonl · after: state 72 in states.jsonl

Model call bob-legacy-p0037 — unique payload candidate; not a proven invocation join

#73 · bob · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Manila"
  }
}

Board before: state 72 in states.jsonl · after: state 73 in states.jsonl

Model call bob-legacy-p0038 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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