Turn 7 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 61 in states.jsonl. After the last command: state 73 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#62 · alice · msg
Nothing to add — bob has the full plan (Chennai→Delhi handoff, Karachi treats, then the Kinshasa cure walk) and I've already confirmed my side. Staying quiet through his turn.
#63 · bob · plan
TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
Model call bob-legacy-p0031 — unique payload candidate; not a proven invocation join
#64 · bob · msg
Pinned v4. This turn I take the containment+cure line in one: Delhi first (NOT Mumbai) — your dispatcherMove me Chennai→Delhi, then shareGive Delhi(black). That completes my 5/5 black set THIS turn, before any epidemic can force a shed. Then I walk Delhi→Karachi (2 moves, shield freezes the cluster on arrival) and treat Karachi next turn. The 36% epidemic window: Karachi is armed, but with the black set complete, a black outbreak costs 0 cure cards — acceptable risk. After Delhi handoff you can walk Chennai→Bangkok and start Asia red/blue cleanup.
Model call bob-legacy-p0031 — unique payload candidate; not a proven invocation join
#65 · bob · cmd
{
"tag": "driveFerry",
"to": "Delhi"
}
Board before: state 61 in states.jsonl · after: state 65 in states.jsonl
Model call bob-legacy-p0031 — unique payload candidate; not a proven invocation join
#66 · alice · msg
Confirmed — but the Delhi share happens on MY turn (drive me→Delhi + jump you to me + give Delhi = 3 actions), so plan your turns around that: this turn do what's best for containment in Asia (e.g. walk toward Karachi via Mumbai so your shield covers the black cluster; Delhi handoff from me comes next turn wherever you are — I can dispatcherJump you to me in Delhi from any distance, so don't detour to Delhi yourself). After the share: you shed Beijing(red), walk Delhi→Karachi, treat ×2 then clear; then Karachi→Baghdad→Cairo→Khartoum→Kinshasa, cure black at station. I go Bangkok→Asia red/blue cleanup. One ask: protect Madrid+London(blue) in your hand — they're my cure cards, don't shed them at the cap.
Model call alice-legacy-p0038 — unique payload candidate; not a proven invocation join
#67 · bob · msg
Split call: containment — drive Karachi + treat black ×2 (3 actions). Note I'm ALREADY in Delhi (I drove here), so your handoff is cheaper than you think: dispatcherMove me Karachi→Delhi (1), shareGive Delhi(black) (1), dispatcherMove me back Delhi→Karachi (1) — no jump needed, and I never lose the shield. I'll shed Beijing(red) when the Delhi card lands. Madrid/London stay protected.
Not delivered to alice's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: alice's recording logs its arrival with no model run after it, and no later prompt of alice's contains it.
Model call bob-legacy-p0033 — unique payload candidate; not a proven invocation join
#68 · bob · cmd
{
"tag": "driveFerry",
"to": "Karachi"
}
Board before: state 65 in states.jsonl · after: state 68 in states.jsonl
Model call bob-legacy-p0033 — unique payload candidate; not a proven invocation join
#69 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 68 in states.jsonl · after: state 69 in states.jsonl
#70 · bob · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 69 in states.jsonl · after: state 70 in states.jsonl
#71 · alice · msg
Nothing to add — bob's already in Karachi with his shield up, and his discard choice is his call. Waiting through his turn.
#72 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Beijing"
}
}
Board before: state 70 in states.jsonl · after: state 72 in states.jsonl
Model call bob-legacy-p0037 — unique payload candidate; not a proven invocation join
#73 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Manila"
}
}
Board before: state 72 in states.jsonl · after: state 73 in states.jsonl
Model call bob-legacy-p0038 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0038 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #66 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0031 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #63 (unique payload candidate; not a proven invocation join), #64 (unique payload candidate; not a proven invocation join), #65 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0033 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #67 (unique payload candidate; not a proven invocation join), #68 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0037 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #72 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0038 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #73 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0039 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0040 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0032 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0034 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0035 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0036 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.