Turn 0 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 0 in states.jsonl. After the last command: state 9 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#1 · alice · msg
Plan: Government Grant → Delhi (free station), shuttle myself there, treat black 2x this turn. Bob: you hold Delhi/Mumbai — keep collecting black; we can meet later. I'm the blue/yellow collector.
Model call alice-legacy-p0001 — unique payload candidate; not a proven invocation join
#2 · alice · plan
Alice (dispatcher) collects blue+yellow; bob collects black+red (has Delhi, Mumbai, Jakarta, HCMC). This turn: GG→Delhi, shuttle alice there, treat black. Next: alice works blue/yellow cluster (Bogota/Sao Paulo via Miami) while covering Seoul/Beijing red as needed; rendezvous with bob for card passes when hands allow. Watch armed bombs Seoul, Essen, Delhi — treat before any epidemic reshuffle.
Model call alice-legacy-p0001 — unique payload candidate; not a proven invocation join
#3 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "governmentGrant",
"city": "Delhi"
}
}
Board before: state 0 in states.jsonl · after: state 3 in states.jsonl
Model call alice-legacy-p0001 — unique payload candidate; not a proven invocation join
#4 · bob · msg
Good plan — Grant on Delhi + shuttle works. I'm staying on black/red collection; I hold Delhi+Mumbai+HCMC+Jakarta, all Atlanta-based. I'll start treating too since Delhi is my card. Consider holding One Quiet Night until right after an epidemic; Grant is best spent on a station near the red/yellow fires or wherever our cure hand matures.
Model call bob-legacy-p0002 — unique payload candidate; not a proven invocation join
#5 · bob · plan
Alice collects blue+yellow; Bob collects black+red (holds Delhi, Mumbai, HCMC, Jakarta). Alice: Government Grant on Delhi, shuttle there, treat black 2x. Bob stays near Atlanta, treats/holds position, gives alice any blue/yellow drawn. Meet later in Atlanta or Delhi for shares. Watch Seoul 3-red and Essen 3-blue for outbreaks.
Model call bob-legacy-p0002 — unique payload candidate; not a proven invocation join
#6 · alice · cmd
{
"tag": "shuttleFlight",
"to": "Delhi"
}
Board before: state 3 in states.jsonl · after: state 6 in states.jsonl
#7 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 6 in states.jsonl · after: state 7 in states.jsonl
#8 · alice · cmd
{
"tag": "treatDisease",
"color": "black"
}
Board before: state 7 in states.jsonl · after: state 8 in states.jsonl
#9 · alice · cmd
{
"tag": "shuttleFlight",
"to": "Atlanta"
}
Board before: state 8 in states.jsonl · after: state 9 in states.jsonl
Model call alice-legacy-p0006 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0001 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #1 (unique payload candidate; not a proven invocation join), #2 (unique payload candidate; not a proven invocation join), #3 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0006 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #9 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0002 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #4 (unique payload candidate; not a proven invocation join), #5 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0002 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0003 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0004 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0005 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0001 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0003 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0004 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0005 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0006 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0007 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.