Turn 1 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 9 in states.jsonl. After the last command: state 15 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#10 · bob · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 9 in states.jsonl · after: state 10 in states.jsonl
#11 · alice · msg
Nice draws — I picked up Seoul(red) and New York(blue). New plan for my turn: direct flight to Seoul (spending the Seoul card — red is your color but that card is fuel), then treat red 3x to defuse the Seoul/Beijing bomb. I'll then be positioned near Beijing next turn. Your Delhi hand stays intact for black. Keep an eye on Essen 3-blue — maybe worth a GG or your travel next turn.
Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join
#12 · bob · cmd
{
"tag": "driveFerry",
"to": "Bogota"
}
Board before: state 10 in states.jsonl · after: state 12 in states.jsonl
#13 · alice · plan
Alice collects blue+yellow (holds Chicago, New York blue; Buenos Aires yellow); bob collects black+red (Delhi, Mumbai, HCMC, Jakarta). Alice's next turn: directFlight Seoul (burn Seoul card), treat red 3x to defuse Seoul–Beijing bomb; next turn consider Beijing or return via Tokyo. Bob: watch Essen 3-blue (treat/defuse next), pass bob any black/red drawn to alice; meet for shares as hands mature. One Quiet Night held until right after an epidemic reshuffle.
Model call alice-legacy-p0007 — unique payload candidate; not a proven invocation join
#14 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 12 in states.jsonl · after: state 14 in states.jsonl
#15 · bob · cmd
{
"tag": "driveFerry",
"to": "Sao Paulo"
}
Board before: state 14 in states.jsonl · after: state 15 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0007 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #11 (unique payload candidate; not a proven invocation join), #13 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0008 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0009 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.