Turn 3 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 20 in states.jsonl. After the last command: state 26 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#21 · alice · msg
Seoul drawn down to 2 red; I'll clear Beijing next turn then head home. Heads up: I drew Cairo(black) and Hong Kong(red) — both YOUR colors, now clogging my hand at the 7-limit. Best rendezvous idea: I'm 2 moves from Hong Kong via Shanghai; if you swing to Hong Kong in ~2 turns we do a Hong Kong(red) handoff (then you shuttle Delhi). Cairo can wait for a later meet. After that I go back to blue/yellow collection.
Model call alice-legacy-p0013 — unique payload candidate; not a proven invocation join
#22 · alice · plan
Alice collects blue+yellow (Chicago, New York blue; Buenos Aires, Mexico City yellow); bob collects black+red (Delhi, Mumbai, Moscow black; HCMC, Jakarta red) + alice holds Cairo(black), Hong Kong(red) for bob. Alice next turn: drive Beijing, treat red 2x (defuse Seoul–Beijing), then route to Hong Kong to hand bob the red card. Rendezvous: alice–bob meet in Hong Kong in ~2 turns for Hong Kong(red) share; Cairo(black) later. Essen 3-blue bomb: nearest is bob (4 moves) — bob's containment target. One Quiet Night held until right after an epidemic reshuffle.
Model call alice-legacy-p0013 — unique payload candidate; not a proven invocation join
#23 · bob · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 20 in states.jsonl · after: state 23 in states.jsonl
Model call bob-legacy-p0010 — unique payload candidate; not a proven invocation join
#24 · bob · cmd
{
"tag": "driveFerry",
"to": "San Francisco"
}
Board before: state 23 in states.jsonl · after: state 24 in states.jsonl
Model call bob-legacy-p0011 — unique payload candidate; not a proven invocation join
#25 · bob · cmd
{
"tag": "driveFerry",
"to": "Tokyo"
}
Board before: state 24 in states.jsonl · after: state 25 in states.jsonl
Model call bob-legacy-p0012 — unique payload candidate; not a proven invocation join
#26 · bob · cmd
{
"tag": "driveFerry",
"to": "Shanghai"
}
Board before: state 25 in states.jsonl · after: state 26 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0013 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #21 (unique payload candidate; not a proven invocation join), #22 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0010 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #23 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0011 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #24 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0012 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #25 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-legacy-p0013 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0014 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.