Turn 4 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 26 in states.jsonl. After the last command: state 35 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#27 · alice · msg
Big news: Madrid hit 3 blue — Essen–London–Madrid cluster now 8 cubes. Bob, you're closest (4 moves from Shanghai); please take the blue cluster containment after this. My line: jump you to Seoul, drive you to Beijing, treat red 2x — that defuses the Seoul–Beijing bomb entirely. Next turn I walk Seoul→Shanghai→Hong Kong, hand you Hong Kong(red), and treat HK's red. Blue cure (2/5, me) still on track.
Model call alice-legacy-p0014 — unique payload candidate; not a proven invocation join
#28 · alice · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 26 in states.jsonl · after: state 28 in states.jsonl
#29 · bob · msg
Confirmed — I drew Kolkata(black), now 4/5 black. Dispatcher-jump me to Seoul this turn works; from there I'll follow your line: Beijing/Seoul red handled by you, I head to Hong Kong for the HK(red) handoff next turn, then I'm positioned to swing west — Moscow(2 black) treat then toward the Madrid blue cluster. One caveat: blue containment is expensive for me (6+ moves each way); an alternative is I cure black first if someone hands me a 5th black — I need just one more (Cairo or any of Kolkata/Chennai/Tehran/Baghdad/Karachi/Riyadh). Cairo handoff at Delhi station area would let me cure black before the blue grind.
Model call bob-legacy-p0015 — unique payload candidate; not a proven invocation join
#30 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 28 in states.jsonl · after: state 30 in states.jsonl
#31 · alice · cmd
{
"tag": "driveFerry",
"to": "Beijing"
}
Board before: state 30 in states.jsonl · after: state 31 in states.jsonl
Model call alice-legacy-p0017 — unique payload candidate; not a proven invocation join
#32 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 31 in states.jsonl · after: state 32 in states.jsonl
#33 · bob · msg
Discard advice: keep ALL four yellows (BA, Mexico City, Santiago, Lima) — you're one card from the yellow cure. Keep Cairo (my 5th black!) and Hong Kong(red). Drop One Quiet Night (we're holding it too long anyway) and one blue (New York or Chicago — blue is only 2/5, slower). Then next turn: any yellow handoff or direct flight to a station and yellow is CURED.
Model call bob-legacy-p0016 — unique payload candidate; not a proven invocation join
#34 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "event",
"event": "oneQuietNight"
}
}
Board before: state 32 in states.jsonl · after: state 34 in states.jsonl
Model call alice-legacy-p0020 — unique payload candidate; not a proven invocation join
#35 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "New York"
}
}
Board before: state 34 in states.jsonl · after: state 35 in states.jsonl
Model call alice-legacy-p0021 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0014 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #27 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0017 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #31 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0020 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #34 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0021 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #35 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0015 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #29 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0016 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #33 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0015 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0016 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0018 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0019 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0017 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0018 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0019 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.