Turn 5 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 35 in states.jsonl. After the last command: state 42 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#36 · alice · msg
Hand is shed: kept all 4 yellows (BA, Mexico City, Santiago, Lima — 4/5 yellow!), Cairo(black), HK(red), Chicago(blue); dropped One Quiet Night + New York. New route this turn: I walk Beijing→Shanghai→Hong Kong, treat HK red, and move you to Shanghai so you're 1 from HK — next turn we hand HK(red) over there and I continue Kolkata→Delhi. Once I'm at Delhi station, I cure yellow the moment a 5th yellow hits either hand (Researcher: give me any yellow if you draw one — I'll be walkable-distance). Cairo(black) meet-in-Cairo is 7 moves each — only do it if you don't draw a 5th black soon. Essen/Madrid blue cluster (8 cubes) stays your containment job.
Model call alice-legacy-p0022 — unique payload candidate; not a proven invocation join
#37 · alice · plan
Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
Model call alice-legacy-p0022 — unique payload candidate; not a proven invocation join
#38 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 35 in states.jsonl · after: state 38 in states.jsonl
#39 · bob · cmd
{
"tag": "driveFerry",
"to": "Shanghai"
}
Board before: state 38 in states.jsonl · after: state 39 in states.jsonl
#40 · bob · cmd
{
"tag": "driveFerry",
"to": "Hong Kong"
}
Board before: state 39 in states.jsonl · after: state 40 in states.jsonl
Model call bob-legacy-p0020 — unique payload candidate; not a proven invocation join
#41 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 40 in states.jsonl · after: state 41 in states.jsonl
#42 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Manila"
}
}
Board before: state 41 in states.jsonl · after: state 42 in states.jsonl
Model call bob-legacy-p0022 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0022 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #36 (unique payload candidate; not a proven invocation join), #37 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0020 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #40 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0022 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #42 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0023 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0024 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0021 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.