Turn 9 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 66 in states.jsonl. After the last command: state 72 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#67 · alice · msg
Heads-up: Baghdad hit 3 black (it grew during the infect phase) — I'm standing in it, next turn I spend all 4 actions treating Baghdad→Riyadh black, so treat around me. For Resilient Population: remove Bogota (3 cubes, biggest Americas cluster; Lagos is yours to sweep anyway). After your black cure, Africa sweep as planned: Lagos 3 → Khartoum → Johannesburg → Kinshasa. Note London just hit 3 blue — Essen–London–Madrid is now 9 cubes; blue supply still OK (15) but that cluster needs an owner soon. I'm grabbing blues on draws (hold Atlanta).
Model call alice-legacy-p0039 — unique payload candidate; not a proven invocation join
#68 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "resilientPopulation",
"city": "Bogota"
}
}
Board before: state 66 in states.jsonl · after: state 68 in states.jsonl
Model call bob-legacy-p0037 — unique payload candidate; not a proven invocation join
#69 · bob · cmd
{
"tag": "driveFerry",
"to": "Delhi"
}
Board before: state 68 in states.jsonl · after: state 69 in states.jsonl
Model call bob-legacy-p0038 — unique payload candidate; not a proven invocation join
#70 · bob · cmd
{
"tag": "discoverCure",
"color": "black",
"cards": [
"Delhi",
"Mumbai",
"Moscow",
"Kolkata",
"Karachi"
]
}
Board before: state 69 in states.jsonl · after: state 70 in states.jsonl
Model call bob-legacy-p0039 — unique payload candidate; not a proven invocation join
#71 · bob · cmd
{
"tag": "shuttleFlight",
"to": "Atlanta"
}
Board before: state 70 in states.jsonl · after: state 71 in states.jsonl
Model call bob-legacy-p0040 — unique payload candidate; not a proven invocation join
#72 · bob · cmd
{
"tag": "driveFerry",
"to": "Miami"
}
Board before: state 71 in states.jsonl · after: state 72 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0039 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #67 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0037 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #68 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0038 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #69 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0039 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #70 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0040 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #71 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0040 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0041 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.